World at War (map in 3A)
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I’ve recently begun playing this variation of A&A. It’s a lot of fun, but I’m curious about suggestions for improvement. Tried to find the designer, Sieg, but can’t find the name here in the forum.
Anyway, I can mention a few things I thought of while I’m writing this anyway.
- Holland should definitely be Dutch. Very strange that it isn’t.
- In the same way it would be rational that Belgium would start off as French. This also gives Germany an incentive to hit it immediately, instead of keeping it as a safe-guard against Allied landings.
- It would actually be much better if Neutrals were handled in about the same way as in G40, were some are pro-Axis/Allies and the rest true neutral.
- Subs are just crazy. Cost 7 while having all their benifits and the same battle-stats as destroyers, which cost 8.
- T-boats are clearly over-priced, despite their attack-value. 5, or maybe even 4, would be more appropriate.
- Infantry costing 2 is also rather insane, although the map sure is a lot bigger, so they’re extra hampered by their slow movement.
- In the same way tanks costing 5 is likely too cheap.
- A revision of overall costs, like doubling them in order to get more room for optimization, and likely also then income from territories is a big under-taking. Could be good though.
- Caucasus, Iraq and the DEI should in a historical sense have higher income-values, considering their extremely important oil-resources. This has of course to be in concordance with game-balance.
- Would like to have the option of playing with the purchase-phase preceeding the combat move-phase, the original A&A-way.
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@trulpen I recommend that you post this at:
https://forums.triplea-game.org/category/5/maps-mods -
Thanks! Will do.