What if the Soviet Union joined the Axis and Japan joined the Allies (well really Japan erupting into an Imperial Civil War)?

  • 2024 '23 '22

    @nolimit

    This is my crazy changing sides idea for my “bonkers” Axis And Allies game: Axis/“continental bloc”: France, Germany, Soviet Union, and China. Allies/“naval bloc”: ANZAC, UK, Japan, Italy, and US. British units in the territory France will move to the territory United Kingdom, and the vice versa for French units in the territory United Kingdom.

    Ground forces comparison (not including neutral US):

    Infantry: 86 to 95 (in favour of the Axis)

    Tanks: 6 to 13 (in favour of the Axis)

    Artillery: 19 to 13 (in favour of the Allies)

    Mechanised infantry: 4 to 6 (in favour of the Axis)

    Anti aircraft artillery: 17 to 13 (in favour of the Allies)

    Total ground units (Allies to Axis): 132 to 139 (in favour of the Axis)

    Total IPCs worth of ground units: 471 IPCs worth of ground units to 504 IPCs worth of ground units (in favour of the Axis)

    Adding the US adds another 8 infantry, one tank, three mechanised infantry, two artillery, and four anti aircraft artillery, or 70 IPCs worth of ground units.

    Naval forces comparison (not including neutral US):

    Battleships: 6 to 1 (in favour of the Allies)

    Cruisers: 10 to 4 (in favour of the Allies)

    Destroyers: 12 to 2 (in favour of the Allies)

    Transports: 11 to 1 (in favour of the Allies)

    Aircraft carriers: 4 to 1 (in favour of the Allies)

    Submarines: 3 to 7 (in favour of the Axis)

    Total ships: 42 ships to 15 ships (in favour of the Allies)

    Total IPCs worth of ships: 475 IPCs worth of ships to 113 IPCs worth of ships (in favour of the Allies)

    Adding the US navy at setup brings another one battleship, one aircraft carrier, 3 transports, 3 cruisers, 3 destroyers, two submarines, or 13 ships, or 129 IPCs worth of ships to the Allies.

    This looks a little more balanced.


  • @superbattleshipyamato123 That is crazy, don’t see Rome lasting for more than 2-3 Rounds…

  • 2024 '23 '22

    @nolimit

    Me neither, but the Allies can use their navy to evacuate and hopefully have Italy fight from Africa.

  • 2024 '23 '22

    @superbattleshipyamato123

    This is how it looks for air forces (including the ones on carriers):

    Fighters: 24 to 11 (in favour of the Allies)

    Tactical bombers: 8 to 7 (in favour of the Allies)

    Strategic bombers: 4 to 2 (in favour of the Allies)

    Total air units: 36 to 20 (in favour of the Allies)

    Total IPCs worth of air units: 376 IPCs worth of air units to 211 IPCs worth of air units

    Adding the US in gives an additional 6 fighters, one tactical bomber, one strategic bomber, or 8 more air units, or 83 IPCs worth of air units.

    So the Allies still completely dominate the air and sea, maybe that will help Italy a little bit (Allies can move the entire Tobruk stack to Rome in one turn, as well as one infantry, one artillery from Alexandria to Rome)


  • @superbattleshipyamato123

    Total IPCs for Allies to Axis (including US): 143 IPCs to 98 IPCs (in favour of the Allies)

    I’m not sure how balanced it is, even adding France into the mix.


  • @superbattleshipyamato123 In my version of the SOVIETS+China to the AXIS, they narrow the Gap with the Allies 133(Not counting France, No One ever counts France) to the Axis 89 IPCS- so the difference between them Ipcs wise isn’t so much like OOB!

  • 2024 '23 '22

    @nolimit

    Does your Axis amount count France’s loot? Thank you!

  • 2024 '23 '22

    @superbattleshipyamato123

    Never mind, I figured it out myself.

    With regard to your IPC level changes, it’s closer if you include France with the Axis, and Italy to the Allies, so it’s more balanced as the Allies still have a numerical advantage in aircraft and ships, and I just really like the idea of two opposites facing off with each other, both sides trying to make up for their weaknesses. For the Allies it’s their isolation from the continent, except Japan’s presence in China and Asia, and for the Axis it is the fact that they are facing off against the first, second, and third most powerful navies in the world, with little to counter.

    These are my new victory conditions:

    Axis need to control 14 victory cities for a full turn, which means after clearing mainland Africa, Europe, and Asia, the Axis will have to confront their weakness and build up a big navy to invade the Japanese home islands and the British Isles.


  • @superbattleshipyamato123 I did not, but it makes sense that I should’ve!!!


  • @superbattleshipyamato123 I think that might be a bit harsh for the Axis to achieve, and it might be too long of a game to play perhaps- I just finished my rough draft of my house rules, I’ll send it here for you to look over and critique!!!



  • @nolimit

    I made a mistake…

    If we do the 14 victory cities requirement, the Axis actually only need to Operation Sealion and the invasion of the Philippines, North America, Australia, or the Japanese home islands.

  • 2024 '23 '22

    @nolimit

    Here is my feedback:

    I think the victory city requirement is good, at least as easy as the normal Axis And Allies Global 1940 requirements, I think the Allied winning conditions might be too hard, maybe make it so that controlling all of Africa is an alternative to capturing a capital, as Italy is still quite hard to stop, especially as the Soviets and Germans can provide a lot of support though the Middle East. By the way, what is the “China continent” do you mean all Chinese territories? Thank you!

    I think the Berlin Road is too overpowered, it’s quite tough to cut it. However, Japan can completely concentrate on China, so it might balance out, especially as the Soviets might not provide a lot of support if they approach India from the west though the Middle East.

    Also, is the starting Flying Tigers unit for China removed from the game? If so, is it under US control, and if so, where? Or is it still with China? I hope you can answer these questions. Thank you!

    I think the Soviet 10 IPCs national objective is too overpowered, maybe it should be Korea, India, the British Isles or the Japanese home islands then you can add some more national objectives for China.

    I like the Ukrainian industrial complex movement idea, maybe you should do that to some other industrial complexes in the Soviet Union, and you should find some way to show when territories have their IPC value changed.

    Is the 5 IPC national objective with the Axis not on any original Soviet territories, and sea zone 125 with no Allied warships basically the normal national prestige rule but reversed? Thank you!

    Instead of your Trans-Siberian railway rules, why don’t you use this one (it’s also more clear)? It was originally a Soviet national advantage but it could easily be adapted as a rule:

    Trans-Siberian Railway
    The Trans-Siberian Railway ran across the continent of Asia, providing the Soviet Union with unmatched mobility across this vast and rugged terrain.
    In the non-combat move phase, your infantry, antiaircraft guns, and artillery may move 3 territories per turn in either direction among these territories: Russia, Samara, Novosibrisk, Timguska, Yenisey, Yakut S.S.R., Buryatia, Amur.

    I would like to remind you that China is made up of more than 12 territories, including the ones Japan controls at the start of the game so please change that. Thank you!

    I would also like to remind you that France does not have any bonus income, they only get extra units when Paris is liberated, so please change that as well. Thank you!

    Finally, I would like to point out (as Google does, too) that there are numerous grammar and spelling errors, such as:

    “Capital” is spelled with an “a”, not an “o”.

    Infantry is the plural for infantry, as there is no difference for this word.

    It is “Axis powers”, not “partners”.

    Also, whilst the word “factory” is easy to understand, I recommend you to change it “industrial complexes”.

    I hope you take all my advise. Thank you!


  • @superbattleshipyamato123 I’ll keep the grammar under advisement, thanks!
    Yes the Chinese Flying Tiger is OOB setup, the Japan NO is considered All 18 territories of which is why I wrote Continent.
    I don’t think the Berlin Road NO is overpowering, remember that China+Russia will be Fighting up to potentially 4 different Nations (Japan, UK Pacific, Anzac, US) when everyone is at War and Germany+Italy would be too far away to provide any Real help- Also they can’t cut across Soviet original territories, unless an Axis Capital fell.
    The Siberian Railway is read Straight lined from Moscow to Amur, that should cover all the required territories that legal to Rail- although I should indicate it being in the non-combat phase.
    More replies to your questions are coming your way!


  • @superbattleshipyamato123 Yes the Soviet NO of 5 is reversed
    I really don’t want to change territory value at the beginning setup, which is why I indicated when the Ukraine factory movement will also have the 1 Ipc transfer as well- that should be easy enough to understand me thinks
    The Soviet NO of 10 is just a One Time deal for the taking of Manchuria, I wouldn’t think it be too overpowering and the Soviets will be needing that extra income for the fight against 4 potential Nations!


  • @nolimit

    Thank you for answering my questions.

    The reason why I thought that the Berlin road was overpowered was because even though I read about European Axis units not being able to move into Soviet territories unless their capital fell, I did not think about both of them in play at once. Sorry about that.

    Looking forward to more of your messages!

  • 2024 '23 '22

    @nolimit

    For the Soviets moving industrial complexes, I think writing the IPC value changes for some of the territories who have their IPC value changed because of moving industrial complexes is good enough. What I really meant is that the Soviets should be able to move all of their industrial complexes (maybe not the Moscow one though) to territories east of Moscow, maybe the Soviets can move only one to China, which can produce Soviet units. Maybe changing the location of the 10 IPC national objective will balance it out (my real problem with that national objective was the location, not the national objective itself, which replaces the one for Berlin, you can see some of my suggestions in earlier posts).

    Some ideas for Soviet industry (these were originally national advantages):

    “Heavy Industry – Minor and Major industrial complexes may produce 1 &2 extra units per turn respectively. If you develop the increased factory production technique then they may produce 2 & 5 extra units per turn respectively. Additionally, minor complexes may be built on territories with an ipc value of one and major industrial complexes may be built on territories with an ipc value of 2. Furthermore, you may start the game with one free minor industrial complex that you may place anywhere that you choose.

    Mobile Industry - Your industrial complexes each may move 1 territory during your noncombat move phase. They cannot move during the combat move phase. If they are captured by an opponent, that opponent cannot move them.“

    Also, for the Mongolian rules, maybe it should be that the infantry won’t be mobilised if the Soviets attack any Japanese controlled Chinese territory bordering a Mongolian province (maybe this should only apply to Manchuria and Korea)? Thank you!


  • @superbattleshipyamato123 I would consider the France NO as bonus income, since it is 12 Ipcs to be spent even though it’s a One Time deal.
    Of course these House rules would have to be playtested in order to find out if some rules would be overpowering or would break the game- thanks for your input, sometime in the future I’ll get a chance to PLAYTEST them!
    Right now our group is currently playtesting my house rules of another G40 variation that’s been playing over the YouTube for almost a year now, by the end of Summer I hope to officially share it with the community afterwards!!!


  • @nolimit

    Thank you for answering all my questions!

    I guess it makes sense that the extra units will be considered bonus income (in the rulebook, it is even under “bonus income”).

    I look forward to the results of your playtesting!


  • @superbattleshipyamato123 I don’t like playing with Bids, I’m trying to stick with the original setup and so that’s why I’m not giving any Free factories to any Nation, I don’t want to get too ridiculous with the moving of Soviet factories which is why I recommend just moving One- however further playtesting might Force me to reconsider that aspect though!

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