@AndrewAAGamer I assumed you would submerge the sub as it would affect my transport, i.e., most devasting move
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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@feltmarskal I thought we were friends - and now, you declare war on me?:cry:
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 37 Sea Zone to 35 Sea Zone Combat - French Battle in 35 Sea Zone French attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone French win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 unit repaired. 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 91 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 artillery and 2 infantry moved from Poland to Baltic States 1 fighter moved from Western Germany to 104 Sea Zone 3 infantry moved from Finland to Vyborg 4 infantry moved from Finland to Karelia 1 tactical_bomber moved from Western Germany to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine Combat - Germans Battle in Karelia Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber British defend with 2 transports; Americans defend with 1 armour, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber 2 submarines owned by the Americans submerged Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/6 hits, 3.83 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 4 bombers in 91 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the British, 1 bomber owned by the Germans, 1 armour owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Americans: 1 armour, 1 carrier, 1 fighter and 1 tactical_bomber Casualties for British: 2 transports Battle in Western Ukraine Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Vyborg, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Western Germany to 104 Sea Zone 3 bombers moved from 91 Sea Zone to Normandy Bordeaux 1 aaGun and 1 artillery moved from France to Normandy Bordeaux 1 tactical_bomber moved from Western Ukraine to Eastern Poland 3 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia 3 infantry moved from Bulgaria to Romania 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 aaGun, 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Poland to Bessarabia 1 aaGun, 7 artilleries and 12 infantry moved from Poland to Eastern Poland 2 armour and 1 mech_infantry moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia 10 infantry moved from Germany to Poland 2 armour moved from Western Germany to Poland 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Western Germany to France 2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer and 1 submarine placed in 113 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Russians regular : -1.67 Germans regular : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Belarus to Baltic States 3 artilleries moved from Ukraine to Bessarabia 2 mech_infantrys moved from Ukraine to Bessarabia 8 mech_infantrys moved from Bryansk to Bessarabia 1 mech_infantry moved from Bryansk to Bessarabia 2 tactical_bombers moved from Novgorod to Bessarabia 1 fighter moved from Novgorod to Bessarabia 2 mech_infantrys moved from Bryansk to Bessarabia 3 armour moved from Bryansk to Bessarabia 2 armour moved from Bryansk to Bessarabia 1 artillery moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Bessarabia 1 armour moved from Bryansk to Bessarabia 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Bessarabia Russians attack with 6 armour, 3 artilleries, 2 fighters, 13 mech_infantrys and 2 tactical_bombers Germans defend with 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys; Italians defend with 1 armour, 2 artilleries and 2 infantry Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 13 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 11/26 hits, 9,00 expected hits Italians roll dice for 6 armour, 4 artilleries, 9 infantry and 5 mech_infantrys in Bessarabia, round 2 : 10/24 hits, 9,00 expected hits 10 mech_infantrys owned by the Russians, 7 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Bessarabia Russians roll dice for 6 armour, 3 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Bessarabia, round 3 : 9/16 hits, 7,33 expected hits Italians roll dice for 6 armour, 4 artilleries and 3 mech_infantrys in Bessarabia, round 3 : 7/13 hits, 5,33 expected hits 3 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 1 armour owned by the Germans, 2 artilleries owned by the Italians, 3 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Bessarabia Russians roll dice for 5 armour, 2 fighters and 2 tactical_bombers in Bessarabia, round 4 : 4/9 hits, 4,83 expected hits Italians roll dice for 4 armour in Bessarabia, round 4 : 0/4 hits, 2,00 expected hits 4 armour owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 5 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Russians: 1 armour, 3 artilleries and 13 mech_infantrys Casualties for Germans: 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys Casualties for Italians: 1 armour, 2 artilleries and 2 infantry Battle in Baltic States Russians attack with 1 artillery and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery and 5 infantry in Baltic States, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 4 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Western Ukraine Russians attack with 4 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 4 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/5 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/5 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 infantry and 1 mech_infantry in Western Ukraine, round 4 : 1/5 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians roll dice for 3 infantry and 1 mech_infantry in Western Ukraine, round 5 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Russia to Volgograd 3 infantry moved from Timguska to Novosibirsk 3 infantry moved from Timguska to Novosibirsk 6 infantry moved from Yenisey to Timguska 2 infantry moved from Yenisey to Yakut S.S.R. 1 aaGun moved from Yenisey to Timguska 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Bryansk to Western Ukraine 3 artilleries moved from Belarus to Bryansk 1 armour moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Belarus to Smolensk 3 infantry moved from Belarus to Smolensk 2 fighters moved from Bessarabia to Bryansk 2 tactical_bombers moved from Bessarabia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk Place Units - Russians 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 1 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : -0,67 Russians regular : 1,50
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@feltmarskal you neglect me… ;-)
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Manchuria to Korea 1 mech_infantry moved from Kansu to Tsinghai 1 artillery moved from Kansu to Shensi 2 infantry moved from Hunan to Kweichow 1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Kiangsu to Kweichow 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 fighter moved from Borneo to French Indo China 1 tactical_bomber moved from Hainan to 6 Sea Zone 2 bombers moved from Philippines to 6 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Siam to French Indo China Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone 1 fighter owned by the Japanese retreated ANZAC win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 2 carriers and 4 fighters Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits Americans roll dice for 2 carriers and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/10 hits, 6.00 expected hits Americans roll dice for 3 fighters in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 2 carriers owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 2 carriers and 4 fighters Casualties for Japanese: 2 carriers and 1 cruiser Battle in Tsinghai Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from French with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 0/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Korea Japanese attack with 6 infantry Russians defend with 1 infantry Japanese roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 infantry in Korea, round 3 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from French Indo China to Kwangsi 3 mech_infantrys moved from Kiangsu to Kiangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 1 aaGun, 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Tsinghai to Suiyuyan 1 tactical_bomber moved from Shensi to Suiyuyan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 French regular : -0.33 Japanese regular : -5.33 UK_Pacific regular : 0.33 ANZAC regular : 0.67 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 6 infantry moved from Manchuria to Korea 1 mech_infantry moved from Kansu to Tsinghai 1 artillery moved from Kansu to Shensi 2 infantry moved from Hunan to Kweichow 1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China 1 fighter moved from Suiyuyan to Tsinghai 1 tactical_bomber moved from Anhwe to Shensi 1 tactical_bomber moved from Kiangsu to Kweichow 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 fighter moved from Borneo to French Indo China 1 tactical_bomber moved from Hainan to 6 Sea Zone 2 bombers moved from Philippines to 6 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Siam to French Indo China Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kweichow Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone 1 fighter owned by the Japanese retreated ANZAC win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans defend with 2 carriers and 4 fighters Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits Americans roll dice for 2 carriers and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 4/10 hits, 6.00 expected hits Americans roll dice for 3 fighters in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 2 carriers owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 28 Casualties for Americans: 2 carriers and 4 fighters Casualties for Japanese: 2 carriers and 1 cruiser Battle in Tsinghai Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from French with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in French Indo China Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 2 : 0/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in French Indo China, round 3 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Korea Japanese attack with 6 infantry Russians defend with 1 infantry Japanese roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 infantry in Korea, round 3 : 0/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Japanese roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 5 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 6 Sea Zone and was removed 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from French Indo China to Kwangsi 3 mech_infantrys moved from Kiangsu to Kiangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 1 aaGun, 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter moved from Tsinghai to Suiyuyan 1 tactical_bomber moved from Shensi to Suiyuyan 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from 46 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 bombers moved from 6 Sea Zone to Kwangtung 1 fighter moved from 6 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 1 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 French regular : -0.33 Japanese regular : -5.33 UK_Pacific regular : 0.33 ANZAC regular : 0.67 Russians regular : 0.00
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@feltmarskal Battle in sz 6 i was too fast on casualty. sink a carrie and keep a plane, i meant to do the opposite. i edit , hop its ok. The plane sunk.
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@feltmarskal I could actually have saved one more carrier for a plane.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 4 submarines Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 4 submarines in 104 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 0/5 hits, 2,50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 3 submarines in 104 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 6 : 3/3 hits, 1,00 expected hits 1 carrier owned by the Germans lost in 104 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is 20 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 2 fighters owned by the Germans could not land and were killed Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Germans regular : -3,00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 101 Sea Zone to 104 Sea Zone 2 submarines moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone Americans take 26 Sea Zone from Japanese 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Combat - Americans Battle in 104 Sea Zone Americans attack with 2 destroyers and 4 submarines Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine Americans roll dice for 4 submarines in 104 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 104 Sea Zone Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 0/5 hits, 2,50 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 3 submarines in 104 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone Germans roll dice for 1 carrier in 104 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 5 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 carrier in 104 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 104 Sea Zone, round 6 : 3/3 hits, 1,00 expected hits 1 carrier owned by the Germans lost in 104 Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is 20 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine 2 fighters owned by the Germans could not land and were killed Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Szechwan 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Yunnan to French Indo China 2 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter moved from Egypt to Iraq 1 bomber moved from United Kingdom to Northern Italy 1 bomber moved from Gibraltar to United Kingdom 1 fighter moved from Gibraltar to Malta 1 submarine moved from 76 Sea Zone to 79 Sea Zone Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Battle in Iraq British attack with 1 fighter Neutral_Axis defend with 1 infantry British roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0,50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Borneo British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry and 1 tactical_bomber British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 0,83 expected hits British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Borneo, round 3 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in Borneo, round 4 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in Borneo, round 5 : 0/1 hits, 0,50 expected hits British roll dice for 1 artillery in Borneo, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 tactical_bomber in Borneo, round 6 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 11 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber Battle in French Indo China British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Persia to Caucasus 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 2 artilleries moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Gibraltar to Malta 1 bomber moved from Northern Italy to Malta Place Units - British 2 submarines placed in 98 Sea Zone 1 mech_infantry placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 3 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -1,17 Germans regular : -3,00 Neutral_Axis regular : -0,33 British regular : 0,67 Italians AA : -0,17
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Eastern Poland to Bessarabia 3 fighters and 5 infantry moved from Romania to Bessarabia 1 bomber moved from Northern Italy to Bessarabia 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 armour, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry Russians defend with 1 aaGun and 5 armour Russians roll AA dice in Bessarabia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/12 hits, 3.50 expected hits Russians roll dice for 1 aaGun and 5 armour in Bessarabia, round 2 : 4/5 hits, 2.50 expected hits 1 armour owned by the Russians, 1 aaGun owned by the Russians and 4 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/8 hits, 2.83 expected hits Russians roll dice for 4 armour in Bessarabia, round 3 : 4/4 hits, 2.00 expected hits 1 mech_infantry owned by the Italians, 2 armour owned by the Russians and 3 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bessarabia, round 4 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 armour in Bessarabia, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour, 1 fighter, 7 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun and 5 armour Non Combat Move - Italians 2 fighters moved from Bessarabia to Romania 1 bomber moved from Bessarabia to Romania 1 infantry moved from Yugoslavia to Romania 3 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -2.50 Russians regular : 3.50 Russians AA : 0.50
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@martin Missing the French
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@feltmarskal I had posted France turn 4 - please see below
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@feltmarskal France did nothing
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