@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Samara
3 infantry moved from Tambov to Rostov
5 infantry moved from Tambov to Bryansk
1 armour moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
3 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Samara
2 artilleries moved from Tambov to Bryansk
1 fighter moved from Russia to Rostov
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 8 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Bryansk, round 2 : 3/11 hits, 2,83 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bryansk, round 3 : 3/9 hits, 2,50 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Russia
2 artilleries moved from Tambov to Bryansk
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Tambov to Samara
1 fighter moved from Rostov to Russia
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : 2,00
Russians regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 bomber and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
2 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Anhwe to Shensi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Shensi
6 infantry moved from Kiangsi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 6 fighters and 3 tactical_bombers
Americans defend with 1 carrier, 3 destroyers and 3 transports
Japanese roll dice for 1 bomber, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 3 destroyers and 3 transports
Battle in Siam
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 2 infantry in Siam, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kwangsi
Japanese attack with 1 fighter, 7 infantry and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 7 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 1 bomber, 2 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 3 : 0/5 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 5 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from 6 Sea Zone to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.67
Japanese regular : -1.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Soviet Far East to Anhwe
3 fighters and 1 tactical_bomber moved from Korea to Anhwe
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Manchuria
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 infantry moved from Central United States to Western United States
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Iraq
Americans attack with 1 artillery
Germans defend with 2 armour and 3 mech_infantrys
Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 artillery owned by the Americans lost in Iraq
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Anhwe
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
Place Units - Americans
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : -0,33
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 6 infantry and 2 mech_infantrys
Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Soviet Far East to Anhwe
3 fighters and 1 tactical_bomber moved from Korea to Anhwe
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Manchuria
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 infantry moved from Central United States to Western United States
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Iraq
Americans attack with 1 artillery
Germans defend with 2 armour and 3 mech_infantrys
Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 artillery owned by the Americans lost in Iraq
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Anhwe
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
Place Units - Americans
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 6 infantry and 2 mech_infantrys
Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 25 PUs;
British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery moved from Greece to Albania
British take Albania from Italians
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Greece to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shan State to Siam
1 bomber moved from Philippines to Siam
Combat - British
Battle in Scotland
British attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield and 6 infantry
British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 2 : 1/7 hits, 2,50 expected hits
Germans roll dice for 6 infantry in Scotland, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 5 infantry in Scotland, round 3 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 3 artilleries, 1 fighter and 1 infantry in Scotland, round 4 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British roll dice for 2 armour and 1 fighter in Iraq, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1,67 expected hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq
1 fighter owned by the British retreated
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Siam
British attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 2 infantry in Siam, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 2 infantry in Siam, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 bomber and 1 infantry in Siam, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Siam, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Siam to India
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 artillery moved from West India to Eastern Persia
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
Place Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,1
British collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 1,50
Japanese regular : -0,33
Germans regular : -0,33
British regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
3 infantry and 1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
4 infantry moved from Bulgaria to Albania
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 7 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 3 : 4/8 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Albania
Italians attack with 4 infantry
British defend with 1 artillery
Italians roll dice for 4 infantry in Albania, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Albania
Italians win, taking Albania from British with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,1,1
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 2.67
Russians regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries moved from 111 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from Eire to Scotland
2 infantry moved from Eire to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 artilleries moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Volgograd to Samara
1 bomber moved from Archangel to Tambov
Combat - Germans
Combat Hit Differential Summary :
@martin Scramble 110
@feltmarskal no thank you
@feltmarskal no scramble and no intercept
@martin I can play in the weekend, no time at week days.
@feltmarskal OK - thank you for letting me know. I will travel from Saturday to Sunday, so I can make moves on Friday evening and on Sunday evening.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries moved from 111 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from Eire to Scotland
2 infantry moved from Eire to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 artilleries moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Volgograd to Samara
1 bomber moved from Archangel to Tambov
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 4,8,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Persia
Germans attack with 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 infantry and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
Germans roll dice for 2 mech_infantrys in Persia, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
1 mech_infantry owned by the Germans retreated to Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 transport; Americans defend with 2 destroyers
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers
Casualties for British: 1 transport
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 artilleries, 1 bomber and 7 infantry
Russians defend with 6 infantry
Germans roll dice for 3 artilleries, 1 bomber and 7 infantry in Tambov, round 2 : 6/11 hits, 3.33 expected hits
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 6 artilleries and 6 infantry
British defend with 1 airfield, 3 artilleries and 1 infantry
Germans roll dice for 6 artilleries and 6 infantry in Scotland, round 2 : 2/12 hits, 4.00 expected hits
British roll dice for 3 artilleries and 1 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans roll dice for 6 artilleries and 6 infantry in Scotland, round 3 : 2/12 hits, 4.00 expected hits
British roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Scotland
Germans win, taking Scotland from British with 6 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 armour moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Tambov to Northwest Persia
1 aaGun moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Archangel to Eastern Poland
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Samara to Northwest Persia
1 carrier moved from 109 Sea Zone to 111 Sea Zone
5 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
5 infantry moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 bomber placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,6,1
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
British AA : -0.50
Russians regular : 0.67
Germans regular : 0.00
British regular : 1.00
@feltmarskal It was too excited i had to move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 artillery moved from Russia to Vologda
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Buryatia to Yenisey
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 6 infantry
Germans defend with 3 artilleries and 5 infantry
Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Tambov, round 2 : 3/9 hits, 2,50 expected hits
Germans roll dice for 3 artilleries and 5 infantry in Tambov, round 2 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Tambov, round 3 : 0/8 hits, 2,33 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Tambov, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Tambov, round 4 : 2/6 hits, 2,00 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Tambov, round 4 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Tambov, round 5 : 2/4 hits, 1,50 expected hits
Germans roll dice for 3 artilleries in Tambov, round 5 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 1 fighter in Tambov, round 6 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Germans: 3 artilleries and 5 infantry
Battle in Samara
Russians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Samara, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries and 1 mech_infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Samara, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Samara
Russians roll dice for 2 artilleries and 1 mech_infantry in Samara, round 5 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 artillery
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Rostov
Russians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 7 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 3,17 expected hits
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 4/8 hits, 2,67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 6 infantry and 1 mech_infantry in Rostov, round 3 : 3/7 hits, 2,33 expected hits
1 tactical_bomber owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Rostov
1 fighter owned by the Russians retreated
Italians win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -26
Casualties for Russians: 3 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 aaGun moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
Germans regular : 0,00
Russians regular : -4,67
@feltmarskal the Italians are too tough…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters moved from French Indo China to Siam
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 infantry
Battle in Siam
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Siam to French Indo China
2 infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kiangsu to Shantung
2 tactical_bombers moved from Manchuria to Shantung
2 fighters moved from Manchuria to Shantung
1 fighter moved from Anhwe to Shantung
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 28 PUs (1 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.17
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier and 6 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
1 bomber moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Anhwe
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kiangsu to Korea
1 submarine moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Amur to Korea
1 artillery and 3 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Soviet Far East to Korea
3 destroyers moved from 3 Sea Zone to 6 Sea Zone
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 armour and 1 bomber placed in Korea
6 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
Japanese AA : -0,17