@koala
Done. You can go ahead
L21 Feltmarskal (X) - 2 Martin (L+30) OOB 2nd
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Samara 3 infantry moved from Tambov to Rostov 5 infantry moved from Tambov to Bryansk 1 armour moved from Tambov to Bryansk 1 infantry moved from Tambov to Samara 3 infantry moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Samara 2 artilleries moved from Tambov to Bryansk 1 fighter moved from Russia to Rostov 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Urals to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 armour, 2 artilleries and 8 infantry Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 1 armour, 2 artilleries and 8 infantry in Bryansk, round 2 : 3/11 hits, 2,83 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Bryansk, round 3 : 3/9 hits, 2,50 expected hits Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Russia 2 artilleries moved from Tambov to Bryansk 1 aaGun moved from Tambov to Bryansk 1 infantry moved from Tambov to Samara 1 fighter moved from Rostov to Russia Place Units - Russians 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Germans regular : 2,00 Russians regular : 2,00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 1 bomber and 1 tactical_bomber moved from Japan to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 2 infantry moved from Manchuria to Jehol 2 infantry moved from Hopei to Shensi 2 mech_infantrys moved from Anhwe to Shensi 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Shensi 6 infantry moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Kiangsu to Kwangsi 1 artillery and 2 infantry moved from French Indo China to Siam 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to Kwangsi Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 6 fighters and 3 tactical_bombers Americans defend with 1 carrier, 3 destroyers and 3 transports Japanese roll dice for 1 bomber, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 2 fighters and 1 tactical_bomber Casualties for Americans: 1 carrier, 3 destroyers and 3 transports Battle in Siam Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 2 infantry in Siam, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam Japanese win, taking Siam from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Kwangsi Japanese attack with 1 fighter, 7 infantry and 2 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 7 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/10 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 bomber, 2 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 2 : 1/5 hits, 1.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Shensi, round 3 : 0/5 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Shensi, round 4 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 5 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 bomber moved from 6 Sea Zone to Anhwe 1 fighter moved from 6 Sea Zone to Anhwe 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.67 Japanese regular : -1.33 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Trans-Jordan to Iraq 1 bomber moved from Soviet Far East to Anhwe 3 fighters and 1 tactical_bomber moved from Korea to Anhwe 1 armour and 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 2 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Manchuria 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 4 infantry moved from Central United States to Western United States 1 submarine moved from 3 Sea Zone to 6 Sea Zone 1 armour and 1 artillery moved from Central United States to Western United States Combat - Americans Battle in Iraq Americans attack with 1 artillery Germans defend with 2 armour and 3 mech_infantrys Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits 1 artillery owned by the Americans lost in Iraq Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Battle in Anhwe Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber Japanese defend with 2 bombers, 1 fighter and 1 infantry Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 fighter Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry Battle in 103 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Soviet Far East to Siberia 1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Central United States to Western United States 2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow 1 bomber moved from Anhwe to Kweichow Place Units - Americans 1 factory_minor placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports EDIT: Turning off Edit Mode 2 transports placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : -0,33 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 2 infantry moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi 4 artilleries and 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Kwangsi Chinese attack with 4 artilleries and 4 infantry Japanese defend with 6 infantry and 2 mech_infantrys Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16 Casualties for Chinese: 4 artilleries and 4 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Trans-Jordan to Iraq 1 bomber moved from Soviet Far East to Anhwe 3 fighters and 1 tactical_bomber moved from Korea to Anhwe 1 armour and 1 mech_infantry moved from Soviet Far East to Amur Russians take Amur from Japanese 2 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Korea to Manchuria 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 destroyer moved from 101 Sea Zone to 103 Sea Zone 4 infantry moved from Central United States to Western United States 1 submarine moved from 3 Sea Zone to 6 Sea Zone 1 armour and 1 artillery moved from Central United States to Western United States Combat - Americans Battle in Iraq Americans attack with 1 artillery Germans defend with 2 armour and 3 mech_infantrys Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits 1 artillery owned by the Americans lost in Iraq Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Battle in Anhwe Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber Japanese defend with 2 bombers, 1 fighter and 1 infantry Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 fighter Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry Battle in 103 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 103 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Soviet Far East to Siberia 1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 mech_infantry moved from Central United States to Western United States 2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow 1 bomber moved from Anhwe to Kweichow Place Units - Americans 1 factory_minor placed in Korea Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports EDIT: Turning off Edit Mode 2 transports placed in 10 Sea Zone 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Germans 2 infantry moved from Szechwan to Shensi 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Kansu to Shensi 4 artilleries and 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Battle in Kwangsi Chinese attack with 4 artilleries and 4 infantry Japanese defend with 6 infantry and 2 mech_infantrys Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16 Casualties for Chinese: 4 artilleries and 4 infantry Casualties for Japanese: 4 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 25 PUs; British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 artillery moved from Greece to Albania British take Albania from Italians 2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 fighter moved from Greece to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Shan State to Siam 1 bomber moved from Philippines to Siam Combat - British Battle in Scotland British attack with 3 artilleries, 1 fighter and 3 infantry Germans defend with 1 airfield and 6 infantry British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 2 : 1/7 hits, 2,50 expected hits Germans roll dice for 6 infantry in Scotland, round 2 : 0/6 hits, 2,00 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 3 : 3/7 hits, 2,50 expected hits Germans roll dice for 5 infantry in Scotland, round 3 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 3 artilleries, 1 fighter and 1 infantry in Scotland, round 4 : 3/5 hits, 1,83 expected hits Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 6 infantry Casualties for British: 2 infantry Battle in Iraq British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 2 armour and 3 mech_infantrys British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq British roll dice for 2 armour and 1 fighter in Iraq, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1,67 expected hits 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq 1 fighter owned by the British retreated Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15 Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Siam British attack with 1 bomber and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 bomber and 2 infantry in Siam, round 2 : 0/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber and 2 infantry in Siam, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam British roll dice for 1 bomber and 1 infantry in Siam, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Siam, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from Siam to India 1 fighter moved from Iraq to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from French Equatorial Africa to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from India to Yunnan 2 mech_infantrys moved from India to Yunnan 2 mech_infantrys moved from India to Eastern Persia 1 artillery and 1 infantry moved from India to West India 1 artillery moved from West India to Eastern Persia 1 fighter moved from Scotland to United Kingdom 1 aaGun moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 artillery moved from India to Burma 1 artillery and 1 infantry moved from India to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,1 British collect 31 PUs (5 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 23 PUs Units Change Ownership Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 1,50 Japanese regular : -0,33 Germans regular : -0,33 British regular : -2,50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 3 infantry and 1 mech_infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Rostov 1 infantry moved from Bulgaria to Greece Italians take Greece from British 4 infantry moved from Bulgaria to Albania 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Rostov Italians attack with 7 infantry and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 1/8 hits, 1.33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 3 : 4/8 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Albania Italians attack with 4 infantry British defend with 1 artillery Italians roll dice for 4 infantry in Albania, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Albania Italians win, taking Albania from British with 4 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy 1 infantry placed in Southern Italy 1 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,1,1 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 Russians regular : -1.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 transports placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 3 bombers and 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 4 artilleries moved from Western Germany to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries moved from 111 Sea Zone to Scotland 4 infantry moved from 111 Sea Zone to Scotland 2 artilleries moved from Eire to Scotland 2 infantry moved from Eire to Scotland 3 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Archangel to Belarus 3 artilleries moved from Volgograd to Tambov 2 artilleries moved from Volgograd to Samara 3 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Samara 3 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Caucasus to Persia 1 fighter moved from Volgograd to Samara 1 bomber moved from Archangel to Tambov Combat - Germans
Combat Hit Differential Summary :
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@martin Scramble 110
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@feltmarskal no thank you
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@feltmarskal no scramble and no intercept
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@martin I can play in the weekend, no time at week days.
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@feltmarskal OK - thank you for letting me know. I will travel from Saturday to Sunday, so I can make moves on Friday evening and on Sunday evening.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 109 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 3 bombers and 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from 109 Sea Zone to 110 Sea Zone 4 artilleries moved from Western Germany to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 4 artilleries moved from 111 Sea Zone to Scotland 4 infantry moved from 111 Sea Zone to Scotland 2 artilleries moved from Eire to Scotland 2 infantry moved from Eire to Scotland 3 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Archangel to Belarus 3 artilleries moved from Volgograd to Tambov 2 artilleries moved from Volgograd to Samara 3 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Samara 3 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Caucasus to Persia 1 fighter moved from Volgograd to Samara 1 bomber moved from Archangel to Tambov Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 4,8,7 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 16 damage total. Battle in Persia Germans attack with 1 infantry and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 1 infantry and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Persia Germans roll dice for 2 mech_infantrys in Persia, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia 1 mech_infantry owned by the Germans retreated to Northwest Persia British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in 91 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 transport; Americans defend with 2 destroyers Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer Casualties for Americans: 2 destroyers Casualties for British: 1 transport Battle in Novosibirsk Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 3 artilleries, 1 bomber and 7 infantry Russians defend with 6 infantry Germans roll dice for 3 artilleries, 1 bomber and 7 infantry in Tambov, round 2 : 6/11 hits, 3.33 expected hits Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 6 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Battle in Scotland Germans attack with 6 artilleries and 6 infantry British defend with 1 airfield, 3 artilleries and 1 infantry Germans roll dice for 6 artilleries and 6 infantry in Scotland, round 2 : 2/12 hits, 4.00 expected hits British roll dice for 3 artilleries and 1 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Scotland Germans roll dice for 6 artilleries and 6 infantry in Scotland, round 3 : 2/12 hits, 4.00 expected hits British roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Scotland Germans win, taking Scotland from British with 6 artilleries and 5 infantry remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries and 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 artilleries, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 armour moved from Iraq to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 bomber moved from Tambov to Northwest Persia 1 aaGun moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Urals 1 mech_infantry moved from Archangel to Eastern Poland 1 mech_infantry moved from Volgograd to Northwest Persia 1 fighter moved from Samara to Northwest Persia 1 carrier moved from 109 Sea Zone to 111 Sea Zone 5 transports moved from 109 Sea Zone to 110 Sea Zone 2 artilleries moved from Holland Belgium to 110 Sea Zone 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone 5 infantry moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 3 bombers moved from United Kingdom to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 1 bomber placed in Western Germany 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 6 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,6,1 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 British AA : -0.50 Russians regular : 0.67 Germans regular : 0.00 British regular : 1.00
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@feltmarskal It was too excited i had to move.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 3 infantry moved from Bryansk to Rostov 3 artilleries moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 artillery moved from Bryansk to Tambov 1 artillery moved from Russia to Tambov 4 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Bryansk to Tambov 2 artilleries and 2 infantry moved from Russia to Samara 1 mech_infantry moved from Russia to Samara 1 artillery moved from Russia to Vologda 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Buryatia to Yenisey 2 infantry moved from Anglo Egyptian Sudan to Egypt Combat - Russians Battle in Tambov Russians attack with 2 artilleries, 1 fighter and 6 infantry Germans defend with 3 artilleries and 5 infantry Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Tambov, round 2 : 3/9 hits, 2,50 expected hits Germans roll dice for 3 artilleries and 5 infantry in Tambov, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Tambov, round 3 : 0/8 hits, 2,33 expected hits Germans roll dice for 3 artilleries and 2 infantry in Tambov, round 3 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians lost in Tambov Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Tambov, round 4 : 2/6 hits, 2,00 expected hits Germans roll dice for 3 artilleries and 2 infantry in Tambov, round 4 : 2/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Tambov, round 5 : 2/4 hits, 1,50 expected hits Germans roll dice for 3 artilleries in Tambov, round 5 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Tambov Russians roll dice for 2 artilleries and 1 fighter in Tambov, round 6 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 6 infantry Casualties for Germans: 3 artilleries and 5 infantry Battle in Samara Russians attack with 2 artilleries, 2 infantry and 1 mech_infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Samara, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 2 artilleries and 1 mech_infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits Germans roll dice for 2 artilleries in Samara, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Samara Russians roll dice for 2 artilleries and 1 mech_infantry in Samara, round 5 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry and 1 mech_infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Vologda Russians attack with 1 artillery Germans defend with 1 artillery Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Rostov Russians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 7 infantry and 1 mech_infantry Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 3,17 expected hits Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 4/8 hits, 2,67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,83 expected hits Italians roll dice for 6 infantry and 1 mech_infantry in Rostov, round 3 : 3/7 hits, 2,33 expected hits 1 tactical_bomber owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Rostov 1 fighter owned by the Russians retreated Italians win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -26 Casualties for Russians: 3 artilleries, 3 infantry and 1 tactical_bomber Casualties for Italians: 2 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Bryansk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2,00 Germans regular : 0,00 Russians regular : -4,67
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@feltmarskal the Italians are too tough…
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Japan to Manchuria 1 fighter and 1 tactical_bomber moved from Japan to Manchuria 2 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 fighters moved from French Indo China to Siam Combat - Japanese Battle in Manchuria Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 3 infantry Battle in Siam Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Siam to French Indo China 2 infantry moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 2 mech_infantrys moved from Kiangsu to Shantung 2 tactical_bombers moved from Manchuria to Shantung 2 fighters moved from Manchuria to Shantung 1 fighter moved from Anhwe to Shantung Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6 Japanese collect 28 PUs (1 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier and 6 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Trans-Jordan to Iraq Americans take Iraq from Germans 1 bomber moved from Kweichow to Kiangsu 2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe 1 mech_infantry moved from Amur to Jehol Chinese take Jehol from Japanese Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Battle in Anhwe Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Anhwe to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Korea 1 bomber moved from Kiangsu to Korea 1 submarine moved from 103 Sea Zone to 105 Sea Zone 1 destroyer moved from 103 Sea Zone to 105 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 armour moved from Amur to Korea 1 artillery and 3 infantry moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Soviet Far East to Korea 3 destroyers moved from 3 Sea Zone to 6 Sea Zone 1 carrier moved from 3 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 10 Sea Zone to 3 Sea Zone 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Place Units - Americans 1 carrier placed in 6 Sea Zone 1 armour and 1 bomber placed in Korea 6 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 Japanese AA : -0,17