@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 19 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Malaya
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 20 Sea Zone from Japanese, taking Malaya from Japanese with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to Yunnan
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 19 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Malaya
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 19 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 19 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 20 Sea Zone from Japanese, taking Malaya from Japanese with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to Yunnan
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 6 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to 95 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Nenetsia to Archangel
2 mech_infantrys moved from Novgorod to Archangel
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Northwest Persia
Germans attack with 2 armour, 2 artilleries and 2 mech_infantrys
British defend with 1 tactical_bomber; ANZAC defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 2 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the ANZAC and 1 tactical_bomber owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier, 1 destroyer and 1 tactical_bomber
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 carrier in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
1 mech_infantry moved from Novgorod to Bryansk
1 bomber moved from 96 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 transport placed in 113 Sea Zone
1 submarine placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
2 mech_infantrys placed in Volgograd
1 artillery placed in Volgograd
1 artillery and 2 infantry placed in France
3 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,6,2,6,3
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : -1.33
Germans regular : -1.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
2 mech_infantrys moved from Novosibirsk to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 mech_infantry moved from Russia to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Urals to Yenisey
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 fighters and 3 mech_infantrys
Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2,33 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Caucasus
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 3 : 1/3 hits, 1,67 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Caucasus
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 fighter in Caucasus, round 4 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 2 fighters and 3 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to British Somaliland: 2 infantry
EDIT: Removing units owned by Russians from Italian Somaliland: 2 infantry
EDIT: Changing ownership of British Somaliland from Italians to British
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Urals to Kazakhstan
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Vologda
Place Units - Russians
1 armour, 3 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -2,67
Russians regular : -1,00
@feltmarskal it looks like the German 6th Army is encircled in Stalingrad once again ;-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 39 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
2 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 mech_infantrys moved from Kiangsi to Anhwe
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Anhwe
1 bomber moved from French Indo China to Anhwe
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shantung
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shantung, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/6 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 4 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 5 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from Shan State to Kwangtung
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Shantung to Kiangsu
1 fighter moved from Jehol to Manchuria
1 bomber moved from Anhwe to French Indo China
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Japanese collect 40 PUs (4 lost to blockades); end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -4.00
UK_Pacific regular : 1.67
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 7 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 3 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Holland Belgium, round 2 : 3/9 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 submarine owned by the Germans, 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 2 destroyers
Casualties for Germans: 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 15 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
3 destroyers placed in 110 Sea Zone
4 destroyers placed in 10 Sea Zone
Americans undo move 2.
3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 7 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 3 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Holland Belgium, round 2 : 3/9 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 submarine owned by the Germans, 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 2 destroyers
Casualties for Germans: 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 15 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
3 destroyers placed in 110 Sea Zone
4 destroyers placed in 10 Sea Zone
Americans undo move 2.
3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 bomber; Americans loiter and taunt
Germans defend with 1 carrier and 1 fighter
British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 carrier and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 bomber owned by the British lost in 110 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to West India
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Iraq to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Kenya to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
3 aaGuns and 4 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 bomber and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Turning off Edit Mode
UK_Pacific undo move 1.
1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -0,33
Germans regular : -0,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 7 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour, 3 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 3 artilleries and 5 infantry in Holland Belgium, round 2 : 3/9 hits, 2,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 submarine owned by the Germans, 2 destroyers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 2 destroyers
Casualties for Germans: 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 15 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Central United States to British Columbia
1 artillery moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 fighter and 1 tactical_bomber moved from Siberia to Soviet Far East
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
3 destroyers placed in 110 Sea Zone
4 destroyers placed in 10 Sea Zone
Americans undo move 2.
3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 bomber; Americans loiter and taunt
Germans defend with 1 carrier and 1 fighter
British roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Germans roll dice for 1 carrier and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 bomber owned by the British lost in 110 Sea Zone
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Non Combat Move - British
1 aaGun and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to West India
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Iraq to Trans-Jordan
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Kenya to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to British Guiana
3 aaGuns and 4 infantry moved from Yunnan to Kwangsi
2 artilleries moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 bomber and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Turning off Edit Mode
UK_Pacific undo move 1.
1 bomber and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Some Units in India change ownership: 1 bomber and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to India: 1 artillery
EDIT: Removing units owned by British from Burma: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -0,33
Germans regular : -0,33
British regular : -0,67
@feltmarskal please use the last file. I needed to edit a non-combat move to India.
@feltmarskal I hope you are doing fine!
Since you stated that you want to concentrate on our game and prioritize it, you made only 3 turns in 10 days. Is it foreseeable that you get back on track, soon?
It is really more fun, when you play on a regular basis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Volgograd to Rostov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Rostov
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 infantry in Rostov, round 3 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,6,2,3,3
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Malaya to Shan State
1 armour moved from Malaya to Shan State
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 4 infantry moved from France to Holland Belgium
3 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 artilleries, 4 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Archangel to Belarus
3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
2 armour, 1 infantry and 2 mech_infantrys moved from Volgograd to Kazakhstan
6 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 mech_infantry moved from Northwest Persia to Iraq
1 artillery and 1 mech_infantry moved from Northwest Persia to Persia
Combat - Germans
Battle in Persia
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
Germans win, taking Iraq from Russians with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 artillery and 1 infantry in Samara, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 6 mech_infantrys in Belarus, round 2 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 6 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine
British defend with 1 destroyer; Americans defend with 3 destroyers
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers, 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Americans roll dice for 4 destroyers in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the British and 2 destroyers owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers, 1 carrier, 2 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 3 destroyers
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 5 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 aaGun and 2 infantry; Americans defend with 1 armour, 3 artilleries and 5 infantry
Germans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/14 hits, 4.00 expected hits
Americans roll dice for 1 aaGun, 1 armour, 3 artilleries and 7 infantry in Holland Belgium, round 2 : 0/11 hits, 3.83 expected hits
1 aaGun owned by the British, 2 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Holland Belgium, round 3 : 5/14 hits, 4.00 expected hits
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Holland Belgium, round 3 : 4/7 hits, 2.50 expected hits
4 infantry owned by the Germans, 3 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
Germans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 4 : 3/10 hits, 3.33 expected hits
Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 32
Casualties for Americans: 1 armour, 3 artilleries and 5 infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Germans
2 aaGuns, 2 artilleries and 8 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from 110 Sea Zone to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
6 mech_infantrys moved from Bryansk to Volgograd
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Belarus
1 artillery moved from Bryansk to Rostov
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Rostov
16 infantry moved from Bryansk to Rostov
1 aaGun moved from Germany to Poland
Place Units - Germans
1 carrier, 2 destroyers and 1 transport placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,4,2,1,3,5
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -3.83
Russians regular : -0.83
Germans regular : 3.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 artillery moved from Vologda to Samara
2 infantry moved from Russia to Samara
3 infantry moved from Russia to Tambov
1 fighter moved from Turkmenistan to Samara
1 tactical_bomber moved from Turkmenistan to Tambov
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Turkmenistan to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 0/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 4 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
2 artilleries moved from Vologda to Russia
2 infantry moved from Vologda to Novosibirsk
Place Units - Russians
1 harbour placed in Soviet Far East
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -2,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Buryatia
1 fighter moved from Manchuria to Japan
2 mech_infantrys moved from Anhwe to Kwangtung
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
2 fighters moved from Kwangtung to Yunnan
2 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Suiyuyan to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Shan State, round 2 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to Kwangtung
1 fighter moved from 43 Sea Zone to French Indo China
2 bombers moved from Shan State to French Indo China
1 tactical_bomber moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsu
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.17
UK_Pacific regular : 0.17
ANZAC regular : 0.83
@feltmarskal I will assume that you will not scramble in SZ6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 infantry moved from Soviet Far East to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
7 destroyers moved from 15 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
2 fighters moved from 15 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Korea
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 carrier and 1 submarine
Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 carrier in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
Germans win, taking Korea from Japanese with no units remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers
Casualties for Germans: 1 carrier and 1 submarine
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
2 fighters moved from 6 Sea Zone to 15 Sea Zone
3 destroyers moved from 10 Sea Zone to 15 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 3 Sea Zone to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 artilleries and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from British Columbia to 1 Sea Zone
1 aaGun and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from British Columbia to Alaska
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
2 transports placed in 10 Sea Zone
1 armour, 1 artillery, 1 bomber and 5 infantry placed in Western United States
Americans undo move 2.
1 armour, 1 artillery and 5 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 bomber and 1 mech_infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
Americans undo move 5.
Americans undo move 2.
1 armour, 1 artillery and 4 infantry placed in Western United States
1 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
Germans regular : 1,17