^ignore that, wrong thread
L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19)
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Tobruk to Egypt 1 battleship moved from 94 Sea Zone to 98 Sea Zone 2 cruisers moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 2 infantry moved from Albania to Greece 1 armour moved from Romania to Greece 1 artillery moved from Tobruk to Alexandria 1 artillery moved from Tobruk to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Italians regular : 0.33
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Ool for egypt?
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@jkeller Max Def, please.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Tobruk to Egypt 1 battleship moved from 94 Sea Zone to 98 Sea Zone 2 cruisers moved from 94 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Greece 2 infantry moved from Albania to Greece 1 armour moved from Romania to Greece 1 artillery moved from Tobruk to Alexandria 1 artillery moved from Tobruk to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits 2 infantry owned by the ANZAC, 1 bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Egypt Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British win with no units remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Casualties for ANZAC: 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry Battle in Greece Italians attack with 1 armour, 1 fighter and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Battle in Alexandria Italians attack with 1 artillery and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 armour moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 fighter moved from Greece to Southern Italy 1 artillery moved from Yugoslavia to Albania 2 infantry moved from Yugoslavia to Albania 4 infantry moved from Northern Italy to Yugoslavia 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 destroyer moved from 94 Sea Zone to 98 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 Neutral_Allies regular : -0.67 British regular : 1.17
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 1 aaGun moved from Queensland to South Australia 1 infantry moved from Northern Territory to South Australia 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to South Australia Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 fighters moved from Algeria to Gibraltar 2 bombers and 4 tactical_bombers moved from Algeria to Gibraltar 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 103 Sea Zone to 92 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Purchase Units - Germans Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Gibraltar Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers British defend with 1 airfield, 3 fighters and 1 harbour Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Gibraltar, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 3 fighters in Gibraltar, round 2 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Germans and 3 fighters owned by the British lost in Gibraltar Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 1 fighter Casualties for British: 3 fighters Battle in 109 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter moved from Gibraltar to Algeria 4 tactical_bombers moved from Gibraltar to Algeria 2 bombers moved from Gibraltar to Southern Italy 1 tactical_bomber moved from France to Western Germany 1 fighter moved from France to Western Germany 3 aaGuns, 9 artilleries and 16 infantry moved from Poland to Eastern Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bulgaria to Romania 3 armour moved from Bulgaria to Eastern Poland 3 armour moved from Germany to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 5 mech_infantrys moved from Western Germany to Poland 6 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 1.67 British regular : -1.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Romania 2 fighters and 1 tactical_bomber moved from Belarus to Romania 2 artilleries and 1 infantry moved from Novgorod to Karelia 1 armour and 1 mech_infantry moved from Belarus to Karelia Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Romania Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 infantry Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Romania Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Battle in Karelia Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 artillery and 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 aaGun, 3 artilleries and 13 infantry moved from Belarus to Smolensk 1 infantry moved from Western Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Romania to Ukraine 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Ukraine 5 infantry moved from Russia to Bryansk 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from Yenisey to Timguska Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 2,50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Jehol to Chahar 5 infantry moved from Anhwe to Hunan 1 artillery moved from Anhwe to Hunan 6 infantry moved from Hopei to Kweichow 3 artilleries moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Yunnan 1 fighter moved from 58 Sea Zone to 71 Sea Zone 1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 58 Sea Zone to 72 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from Kwangsi to French Indo China 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Burma 3 infantry moved from Jehol to Anhwe 1 artillery moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Jehol to Kweichow 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Jehol 2 cruisers moved from 36 Sea Zone to 20 Sea Zone 2 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone 3 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 destroyers moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese EDIT: Battle in 41 Sea Zone EDIT: Japanese attack with 1 fighter EDIT: ANZAC defend with 1 transport EDIT: 1 transport owned by the ANZAC lost in 41 Sea Zone EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Battle in Hunan EDIT: Japanese attack with 1 artillery and 5 infantry EDIT: Chinese defend with 1 infantry EDIT: 2/6 hits, 1.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1/6 hits, 1.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Chinese lost in Hunan EDIT: Japanese takes Hunan from Chinese EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Battle in Kwangtung EDIT: Japanese attack with 2 armour, 1 artillery and 3 infantry EDIT: British defend with 2 infantry; UK_Pacific defend with 1 harbour EDIT: 1/2 hits, 1.00 expected hits EDIT: 0/6 hits, 2.00 expected hits EDIT: 2/2 hits, 0.67 expected hits EDIT: 2/6 hits, 2.00 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 1 infantry owned by the British lost in Kwangtung EDIT: 1/6 hits, 2.00 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Japanese lost in Kwangtung EDIT: 2/5 hits, 1.83 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the British lost in Kwangtung EDIT: Japanese takes Kwangtung from UK_Pacific EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Turning off Edit Mode Battle in 71 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 submarine and 1 transport; French defend with 1 destroyer 1 submarine owned by the British submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 71 Sea Zone 1 transport owned by the British lost in 71 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Burma Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers British defend with 1 aaGun and 4 infantry British roll AA dice in Burma : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/16 hits, 8.83 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 4 infantry Battle in French Indo China Japanese attack with 4 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 4 : 0/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 5 : 1/4 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 fighters moved from Burma to Yunnan 2 tactical_bombers moved from Burma to Yunnan 2 bombers, 5 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Japanese take French Madagascar from Neutral_Axis 1 artillery moved from 72 Sea Zone to French Madagascar Place Units - Japanese 1 factory_minor placed in Shantung 1 carrier and 1 destroyer placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 British AA : 0.50 UK_Pacific regular : -0.67 EDIT: : -2.17 British regular : 0.33
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat - British Battle in 72 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
British regular : 1,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Americans Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Central United States to 102 Sea Zone 2 carriers moved from 101 Sea Zone to 102 Sea Zone 3 fighters moved from Eastern United States to 102 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 cruiser, 2 destroyers and 1 marine moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Western United States to Eastern United States 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 fighter moved from Union of South Africa to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 72 Sea Zone 1 artillery and 1 infantry moved from India to Burma Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat - British Battle in 72 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 72 Sea Zone British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British Japanese roll dice for 1 tactical_bomber in 72 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 68 Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 marine moved from Italian Somaliland to Ethiopia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 transport placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa 1 armour and 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,6,5,1 British collect 24 PUs (7 lost to blockades); end with 24 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 1 artillery and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Japanese regular : -1,50 British regular : 2,33
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Above the completed Turn post is a post of the sea battle in sz72.
If you should not agree with my Ool choice, let me know and I will go from there. -
I dont disagree with the OOL, but I do disagree with my decision to put that fleet there and the fact I didnt kill one unit on defense :anguished:
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Italians 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Albania to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Greece to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Alexandria to Egypt 1 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Tunisia to Libya 1 infantry moved from Morocco to Algeria 1 armour moved from Morocco to Tunisia 2 infantry moved from Albania to Greece 4 infantry moved from Yugoslavia to Albania 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.67 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2.50 expected hits 1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.33 expected hits British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 24 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Alexandria Place Units - Italians 1 fighter placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 tactical_bomber moved from Western Germany to Karelia 1 infantry moved from Vyborg to Karelia 3 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to Karelia 4 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Germany to Romania 2 armour moved from Germany to Romania 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 2 bombers moved from Southern Italy to Karelia 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Germany to Romania 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Romania Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 armour and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Karelia Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 2.83 expected hits Russians roll dice for 1 armour and 2 artilleries in Karelia, round 3 : 2/3 hits, 1.17 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Battle in Baltic States Germans attack with 1 armour, 4 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys in Belarus, round 2 : 18/55 hits, 16.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Romania 2 aaGuns moved from Eastern Poland to Belarus 5 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Western Germany to Poland 2 bombers, 1 fighter and 1 tactical_bomber moved from Karelia to Finland 1 fighter moved from Algeria to Egypt 1 tactical_bomber moved from Algeria to Egypt 2 tactical_bombers moved from Algeria to Egypt 1 tactical_bomber moved from Algeria to Western Germany 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 2 fighters placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 1.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 1 tactical_bomber moved from Western Germany to Karelia 1 infantry moved from Vyborg to Karelia 3 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to Karelia 4 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Germany to Romania 2 armour moved from Germany to Romania 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 2 bombers moved from Southern Italy to Karelia 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Germany to Romania 4 mech_infantrys moved from Germany to Baltic States 1 armour moved from Germany to Baltic States Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Romania Germans attack with 2 armour and 3 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 armour and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Karelia Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits, 3.17 expected hits Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 2.83 expected hits Russians roll dice for 1 armour and 2 artilleries in Karelia, round 3 : 2/3 hits, 1.17 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 4 infantry Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Battle in Baltic States Germans attack with 1 armour, 4 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys in Belarus, round 2 : 18/55 hits, 16.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Romania 2 aaGuns moved from Eastern Poland to Belarus 5 mech_infantrys moved from Poland to Belarus 1 mech_infantry moved from Western Germany to Poland 2 bombers, 1 fighter and 1 tactical_bomber moved from Karelia to Finland 1 fighter moved from Algeria to Egypt 1 tactical_bomber moved from Algeria to Egypt 2 tactical_bombers moved from Algeria to Egypt 1 tactical_bomber moved from Algeria to Western Germany 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 2 fighters placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 1.83
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Russians 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Vyborg from Germans to Russians EDIT: Turning off Edit Mode 3 artilleries and 19 infantry moved from Bryansk to Russia 1 aaGun, 3 artilleries and 13 infantry moved from Smolensk to Russia 1 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries and 4 infantry moved from Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Novgorod to Vyborg 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 fighters placed in Ukraine Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to 37 Sea Zone 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 mech_infantry moved from Yunnan to Malaya Japanese take Malaya from UK_Pacific 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 fighter moved from 36 Sea Zone to Sumatra 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Hunan to Yunnan 4 infantry moved from Hunan to Yunnan 3 artilleries moved from Kweichow to Yunnan 1 armour moved from Kweichow to Yunnan 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 3 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Jehol to Anhwe 2 armour moved from Kwangtung to Yunnan 2 bombers moved from Kwangsi to India 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java Purchase Units - Japanese Japanese buy 2 carriers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Borneo Battle in Celebes Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Burma to Kwangsi 1 tactical_bomber moved from Burma to Kwangsi 2 bombers moved from India to Kwangsi Place Units - Japanese 2 carriers placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters EDIT: Adding units owned by Japanese to Japan: 2 fighters EDIT: Turning off Edit Mode 1 infantry placed in Japan 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,4,2,6 Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -3.50 UK_Pacific AA : -0.33 UK_Pacific regular : -0.33 ANZAC regular : -1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Morocco Non Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 marine moved from 102 Sea Zone to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Gibraltar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to New Zealand 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 marine moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 72 Sea Zone to 76 Sea Zone 1 marine moved from Ethiopia to 76 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from India to Burma Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 artillery, 4 infantry and 1 marine Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 artillery, 4 infantry and 1 marine in Iraq, round 2 : 5/6 hits, 1,50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Kenya to Persia 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from British Columbia to Western United States 1 armour and 1 infantry moved from Quebec to Eastern United States 1 submarine moved from 92 Sea Zone to 91 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 80 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2 British collect 28 PUs (3 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour and 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : 2,67
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Combat Move - Italians 1 fighter moved from Alexandria to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 4 infantry moved from Albania to Greece 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Trans-Jordan 2 infantry moved from 99 Sea Zone to Syria 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Cyprus Battle in Syria Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Cyprus from British, taking Syria from French, taking Anglo Egyptian Sudan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for British: 1 mech_infantry Battle in Trans-Jordan Italians attack with 1 fighter and 2 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Northern Italy to Southern Italy 4 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : 1.33