L21 #2 StickyBomb (X) vs trulpen (A+46) OOB


  • @stickybomb Intercept Moscow? 4v3 in favor of Germany.


  • @stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:

    @stickybomb Intercept Moscow? 4v3 in favor of Germany.

    No intercept. It’s a crap shot, but worse for the defender to lose more.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            5 armour and 5 mech_infantrys moved from Ukraine to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            2 bombers moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            3 mech_infantrys moved from Bryansk to Samara
            3 tactical_bombers moved from Bryansk to Samara
            1 mech_infantry moved from Bryansk to Samara
            1 tactical_bomber moved from Bryansk to Smolensk
            1 infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total. 
            Battle in Volgograd
                Germans attack with 6 armour and 12 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 armour and 12 mech_infantrys in Volgograd, round 2 : 2/18 hits, 5.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 6 armour and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 4 mech_infantrys and 3 tactical_bombers
                Russians defend with 4 infantry
                    Germans roll dice for 4 mech_infantrys and 3 tactical_bombers in Samara, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 4 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Samara, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Samara, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Samara
                    Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Samara, round 4 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Smolensk
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Bryansk to Germany
            2 mech_infantrys moved from Poland to Germany
            2 bombers moved from Russia to Germany
            2 fighters moved from Russia to Bryansk
            1 tactical_bomber moved from Smolensk to Bryansk
            3 tactical_bombers moved from Samara to Bryansk
            2 mech_infantrys moved from Western Ukraine to Bryansk
            2 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Belarus to Bryansk
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Norway to Finland
            5 infantry moved from Western Germany to France
            3 fighters moved from Western Germany to Germany
            2 armour moved from Germany to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            8 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,5,3,1,5,6
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -1.67
    Germans regular : -3.83
    Russians AA : -0.33
    

    Savegame


  • @stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:

    @stickybomb Intercept Moscow? 4v3 in favor of Germany.

    The SBR-rules are so much better with BM3, having figs @2.


  • @trulpen agreed - even then though it’s a minor difference since I brought escorts.

    Honestly I am down to try BM3 at this point, just not sure I firmly understand the Vichy rules. Also not sure if I would like bombers being 14. However, marines, Chinese guerrillas, updated NOs and updated Intercept rules all seem great.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 23 PUs; 
            Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Kazakhstan to Samara
            1 artillery and 1 infantry moved from Russia to Samara
            2 fighters moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters and 2 infantry
                Italians defend with 1 armour
                    Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                    Italians roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Tambov
                Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 0/6 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Samara, round 2 : 0/3 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 3 : 4/6 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Samara, round 3 : 3/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Russians
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Tambov to Russia
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 armour and 1 mech_infantry moved from Egypt to Alexandria
            1 submarine moved from 105 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 artillery, 1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,50
    Germans regular : 1,00
    Russians regular : -0,67
    

    Savegame


  • @trulpen one thing I actually hate in OOB is the Italians getting NOs in the ME/Africa, it just feels so cheesy. The allies need the help but I hate how this does it.


  • Not refering specifically to this situation, but executing SBR in OOB is just too easy.

    In this specific SBR, I would definitely have intercepted with 3 fig against 2 fig, 2 sb. Germany could bring in one or two tacs as well, which might tip the balance.

    The Vichy rules aren’t too complex. If you have any question regarding them, I’d be happy to try to give an answer.

    I was sceptical with pricier bombers at first, but after having played with it, I believe it’s a positive change. They’re simply too cheap in OOB with that great range and attack power.

    An alternative way is to do as in P2V were they still cost 12, but @3. That’s actually also a good change. Makes the bombers more focused on SBR.


  • @stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:

    @trulpen one thing I actually hate in OOB is the Italians getting NOs in the ME/Africa, it just feels so cheesy. The allies need the help but I hate how this does it.

    I think you meant the Russians.

    Btw, the battle in Samara was pretty sick. 0 % hits in the first round and then like almost 100 % hits in the second. Especially valuable for the defending side.


  • @stickybomb Meant the Russians not Italians.


  • @trulpen Ya Samara has been good value for the Germans. I killed what 7 Russian Inf for 4 Mech, and there is still a Russian art exposed. Not bad at all.

    May come to you later with Vichy questions - how do most good Axis players handle Vichy?


  • Also when this is over would love some analysis/advice on my gameplay (especially Japanese navy maneuvering) I just feel like my positioning is very lackluster. I have spent a lot of time analyzing other games and think my early game is ok (although I may be wrong) but then really start to struggle during the mid game.


  • @stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:

    @trulpen Ya Samara has been good value for the Germans. I killed what 7 Russian Inf for 4 Mech, and there is still a Russian art exposed. Not bad at all.

    Simply great for the nazis! Now it’s however starting to crumble on the west front. Sort of historical.

    @stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:

    May come to you later with Vichy questions - how do most good Axis players handle Vichy?

    I usually try to activate Vichy myself. It helps Italy a lot from the bat, although gives economic benifits later for the Allies.

    The answer is however that it varies. My impression though is that most good players activate Vichy more than not.

    @stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:

    Also when this is over would love some analysis/advice on my gameplay (especially Japanese navy maneuvering) I just feel like my positioning is very lackluster. I have spent a lot of time analyzing other games and think my early game is ok (although I may be wrong) but then really start to struggle during the mid game.

    Sure thing, I can try and hand over some analysis.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Anhwe
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to Celebes
            1 bomber moved from French Indo China to Celebes
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from French Indo China to Borneo
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from 36 Sea Zone to Borneo
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from French Indo China to Borneo
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 fighter moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Borneo, round 3 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Celebes
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Celebes, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Celebes to 44 Sea Zone
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 bomber moved from Celebes to Philippines
            1 fighter moved from 37 Sea Zone to Yunnan
            1 fighter moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 destroyers, 2 fighters, 3 infantry, 5 submarines, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            3 artilleries and 5 infantry moved from Hunan to Yunnan
            2 infantry moved from Jehol to Shantung
            3 fighters moved from Japan to French Indo China
            1 fighter and 2 tactical_bombers moved from Borneo to 36 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 factory_minor placed in Shantung
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.67
    Japanese regular : -4.67
    UK_Pacific regular : -0.67
    ANZAC regular : 0.33
    

    Savegame


  • I made a pretty big gamble in hoping that you would hit back in Celebes… you did not lol


  • @stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:

    I made a pretty big gamble in hoping that you would hit back in Celebes… you did not lol

    Yeah, a lot of fleet and like all air could hit it. Would never survive if I camped there.


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Malaya
            Battle in 44 Sea Zone
                Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans retreated
                Japanese win, taking Malaya from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 1
                Casualties for Americans: 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 carrier and 1 destroyer
                1 fighter owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            2 carriers, 1 destroyer and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 13 Sea Zone to 30 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in Malaya
            Battle in 44 Sea Zone
                Americans attack with 4 fighters, 2 submarines and 2 tactical_bombers
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans retreated
                Japanese win, taking Malaya from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 1
                Casualties for Americans: 2 submarines and 1 tactical_bomber
                Casualties for Japanese: 1 carrier and 1 destroyer
                1 fighter owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            4 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 submarines moved from 30 Sea Zone to 54 Sea Zone
            2 carriers, 1 destroyer and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 13 Sea Zone to 30 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 110 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from Gibraltar to Normandy Bordeaux
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Normandy Bordeaux
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hopei to Kweichow
                  Chinese take Kweichow from Japanese
            1 artillery and 2 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Japanese lost in Anhwe
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Hopei
                Japanese win with 1 artillery remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Shensi
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Japanese regular : -1,00
    

    Savegame


  • @trulpenplay Killing 2 subs and a plane is about the best I could hope for in that situation, makes my blunder hurt less.

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