• '21 '18 '17 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 fighter moved from Trans-Jordan to 32 Sea Zone
            1 armour moved from India to French Indo-China Thailand
                  British take Burma from Japanese
                  Russians take French Indo-China Thailand from Japanese
            4 infantry moved from Chinghai to Ningxia
            1 fighter moved from Caucasus to Ningxia
            1 armour moved from Egypt to Morocco Algeria
                  Russians take Libya from Italians
                  Russians take Morocco Algeria from Germans
    
        Combat - Russians
            Battle in 32 Sea Zone
                Russians attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 32 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Ningxia
                Russians attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter and 4 infantry in Ningxia, round 2 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Ningxia
                Russians win, taking Ningxia from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 fighter moved from Ningxia to Chinghai
            1 armour and 3 infantry moved from Evenki National Okrug to Yakut S.S.R.
            4 infantry moved from Russia to Novosibirsk
            2 armour moved from Caucasus to Chinghai
            1 infantry moved from Persia to Trans-Jordan
            1 infantry moved from Persia to India
            4 armour moved from Bulgaria Romania to Caucasus
            2 fighters moved from Trans-Jordan to Chinghai
            1 fighter moved from 32 Sea Zone to India
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
    
        Place Units - Russians
            4 armour and 2 infantry placed in Russia
            1 bomber and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 1.83
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 31 / 38
    British : 52 / 68
    Italians : 8 / 0
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 12x factory; Remaining resources: 26 PUs; 0 techTokens; 
            Japanese buy 1 battleship and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Buryatia S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from Buryatia S.S.R. to Manchuria
            1 armour and 1 infantry moved from Japan to 62 Sea Zone
            1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Japan to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Place Units - Japanese
            2 infantry placed in Japan
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    Russians regular : 0.50
    

    Territory Summary for Japanese :

    Borneo : 1 flag
    Buryatia S.S.R. : 1 flag, 1 armour, 1 artillery and 1 infantry
    East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
    Fukien : 1 flag
    Hupeh : 1 flag
    Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory, 1 fighter and 10 infantry
    Kiangsu : 1 flag
    Kwangtung : 1 flag
    Manchuria : 1 flag, 1 armour, 3 fighters and 2 infantry
    New Zealand : 1 flag, 1 infantry
    Philippine Islands : 1 flag, 1 armour
    Suiyuan : 1 flag
    Yunnan : 1 flag
    62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 transports
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 45 / 46
    Japanese : 32 / 32
    British : 52 / 68
    Italians : 8 / 0
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer, 1 factory, 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to French West Africa
                  British take French West Africa from Italians
    
        Combat - British
    
        Non Combat Move - British
            4 bombers moved from Caucasus to India
            1 armour, 2 carriers, 2 destroyers, 1 infantry and 4 transports moved from 13 Sea Zone to 14 Sea Zone
            3 armour and 3 infantry moved from Italy to 14 Sea Zone
            4 armour, 2 carriers, 2 destroyers, 4 infantry and 4 transports moved from 14 Sea Zone to 15 Sea Zone
            1 fighter moved from Germany to 15 Sea Zone
            1 carrier and 2 fighters moved from 7 Sea Zone to 11 Sea Zone
            2 battleships and 2 cruisers moved from 17 Sea Zone to 19 Sea Zone
            14 armour moved from Italy to Bulgaria Romania
    
        Place Units - British
            1 factory placed in India
            1 destroyer placed in 14 Sea Zone
            1 bomber, 2 fighters and 2 infantry placed in Italy
            2 infantry placed in Eastern Canada
    
        Turn Complete - British
            British collect 53 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 45 / 46
    Japanese : 32 / 32
    British : 53 / 54
    Italians : 7 / 0
    Chinese : 3 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            3 bombers moved from Stanovoj Chrebet to Japan
            1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Borneo
                  British take Borneo from Japanese
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 6,2 and causes: 8 damage to unit: factory
                Bombing raid in Japan causes 8 damage total. 
    
        Non Combat Move - Americans
            2 bombers moved from Japan to Stanovoj Chrebet
            2 bombers moved from Western United States to Stanovoj Chrebet
            1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
            1 transport moved from 9 Sea Zone to 13 Sea Zone
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Yunnan
                  Chinese take Yunnan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Chinghai to Ningxia
    
        Place Units - Americans
            2 bombers and 2 infantry placed in Western United States
            1 destroyer placed in 56 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : 0.50
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 45 / 46
    Japanese : 27 / 32
    British : 57 / 54
    Italians : 7 / 0
    Chinese : 4 / 0
    Americans : 38 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 5 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from French Indo-China Thailand to Kwangtung
                  British take Kwangtung from Japanese
            1 armour moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
            4 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
            2 armour moved from Chinghai to Suiyuan
            3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 armour moved from Yakut S.S.R. to Buryatia S.S.R.
    
        Combat - Russians
            Battle in Buryatia S.S.R.
                Russians attack with 1 armour and 3 infantry
                Japanese defend with 1 armour, 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 3 infantry in Buryatia S.S.R., round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                    Russians roll dice for 1 armour and 2 infantry in Buryatia S.S.R., round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Buryatia S.S.R., round 3 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R.
                Russians win, taking Buryatia S.S.R. from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Chinghai to Stanovoj Chrebet
            3 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            5 infantry moved from Novosibirsk to Evenki National Okrug
            4 armour moved from Russia to Evenki National Okrug
            1 infantry moved from Novosibirsk to Evenki National Okrug
            6 infantry moved from Russia to Urals
            1 bomber moved from Caucasus to Stanovoj Chrebet
            4 armour moved from Caucasus to Novosibirsk
            2 infantry moved from Caucasus to Persia
            1 infantry moved from India to Burma
            1 fighter moved from India to Evenki National Okrug
            1 armour moved from Morocco Algeria to Egypt
    
        Place Units - Russians
            1 bomber and 3 infantry placed in Caucasus
            5 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.00
    Russians regular : 1.17
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 23 / 32
    British : 58 / 54
    Italians : 7 / 0
    Chinese : 6 / 0
    Americans : 38 / 38
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory; Remaining resources: 28 PUs; 0 techTokens; 
            Japanese buy 4 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour and 1 infantry moved from Manchuria to 62 Sea Zone
            1 infantry moved from Manchuria to 62 Sea Zone
            1 armour moved from Japan to 62 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
            2 armour and 2 infantry moved from 64 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
                Japanese attack with 2 armour and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Manchuria to Japan
    
        Place Units - Japanese
            4 transports placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 0.67
    

    Territory Summary for Japanese :

    Alaska : 1 flag, 2 armour and 2 infantry
    East Indies : 1 flag, 1 armour, 1 factory and 1 infantry
    Hupeh : 1 flag
    Japan : 1 aaGun, 2 armour, 1 artillery, 1 factory, 4 fighters and 10 infantry
    Kiangsu : 1 flag
    Manchuria : 1 flag
    New Zealand : 1 flag, 1 infantry
    Philippine Islands : 1 flag, 1 armour
    62 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
    64 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 25 / 25
    British : 58 / 54
    Italians : 7 / 0
    Chinese : 6 / 0
    Americans : 36 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 battleships and 1 bomber; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour and 1 infantry moved from French West Africa to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 armour moved from French Equatorial Africa to Belgian Congo
                  British take Belgian Congo from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 transport moved from 17 Sea Zone to 27 Sea Zone
            1 carrier and 2 fighters moved from 11 Sea Zone to 20 Sea Zone
            2 battleships and 2 cruisers moved from 19 Sea Zone to 20 Sea Zone
            4 armour, 2 carriers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 15 Sea Zone to 35 Sea Zone
            14 armour moved from Bulgaria Romania to Caucasus
            2 fighters moved from Italy to 35 Sea Zone
            1 bomber moved from Italy to Evenki National Okrug
            4 bombers moved from India to Stanovoj Chrebet
            2 infantry moved from Eastern Canada to Western Canada
    
        Place Units - British
            2 battleships placed in 35 Sea Zone
            1 bomber placed in India
    
        Turn Complete - British
            British collect 60 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 25 / 25
    British : 60 / 62
    Italians : 5 / 0
    Chinese : 6 / 0
    Americans : 36 / 38
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 3 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Borneo to 49 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from 38 Sea Zone to East Indies
            1 bomber moved from Australia to East Indies
            1 artillery and 1 infantry moved from Solomon Islands to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand
            1 destroyer moved from 56 Sea Zone to 64 Sea Zone
            1 transport moved from 65 Sea Zone to 56 Sea Zone
            3 infantry moved from Western United States to 56 Sea Zone
            3 infantry and 2 transports moved from 56 Sea Zone to 65 Sea Zone
            3 infantry moved from 65 Sea Zone to Alaska
            2 bombers moved from Western United States to Alaska
            4 bombers moved from Stanovoj Chrebet to Japan
    
        Combat - Americans
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits
                Bombing raid in Japan rolls: 6,6,3,1 and causes: 12 damage to unit: factory
                Bombing raid in Japan causes 12 damage total. 
            Battle in 64 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 64 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in East Indies
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 1 armour, 1 factory and 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in East Indies, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in East Indies, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in East Indies
                Americans win, taking East Indies from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Alaska
                Americans attack with 2 bombers and 3 infantry
                Japanese defend with 2 armour and 2 infantry
                    Americans roll dice for 2 bombers and 3 infantry in Alaska, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour and 2 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                    Americans roll dice for 2 bombers and 2 infantry in Alaska, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 infantry in Alaska, round 3 : 0/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Alaska
                    Americans roll dice for 2 bombers and 2 infantry in Alaska, round 4 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Alaska, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 2 armour and 2 infantry
            Battle in New Zealand
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in New Zealand, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from Japan to Stanovoj Chrebet
            2 bombers moved from Alaska to Stanovoj Chrebet
            1 artillery and 1 infantry moved from France to 13 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 bomber moved from East Indies to French Indo-China Thailand
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Hupeh
                  Chinese take Hupeh from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
    
        Place Units - Americans
            3 armour, 1 bomber and 3 infantry placed in Western United States
    
        Place Units - Chinese
            3 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -3.00
    Japanese AA : -0.67
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 46
    Japanese : 17 / 25
    British : 65 / 62
    Italians : 5 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame

  • '21 '18 '17 '15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 factory, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 armour moved from Egypt to Anglo-Egypt Sudan
                  British take Anglo-Egypt Sudan from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 fighter moved from Evenki National Okrug to Stanovoj Chrebet
            4 armour moved from Evenki National Okrug to Stanovoj Chrebet
            6 infantry moved from Evenki National Okrug to Yakut S.S.R.
            4 armour moved from Novosibirsk to Yakut S.S.R.
            1 bomber moved from Caucasus to Stanovoj Chrebet
            6 infantry moved from Urals to Evenki National Okrug
            1 infantry moved from Burma to French Indo-China Thailand
            1 armour moved from Fukien to French Indo-China Thailand
    
        Place Units - Russians
            1 factory placed in French Indo-China Thailand
            2 armour, 1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 46 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 17 / 25
    British : 66 / 62
    Italians : 4 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame

  • '21

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 16x factory; Remaining resources: 9 PUs; 0 techTokens; 
            Japanese buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 armour, 1 artillery and 4 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            2 armour, 1 artillery, 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 infantry, 1 submarine and 4 transports moved from 62 Sea Zone to 57 Sea Zone
            2 armour, 1 artillery, 6 fighters and 5 infantry moved from 57 Sea Zone to Midway
    
        Combat - Japanese
            Battle in Midway
                Japanese attack with 2 armour, 1 artillery, 6 fighters and 5 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 5 battleships and 1 cruiser in Midway, round 2 : 5/6 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 2 armour, 1 artillery, 6 fighters and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            6 fighters moved from Midway to 57 Sea Zone
    
        Place Units - Japanese
            1 armour and 1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 1.17
    

    Territory Summary for Japanese :

    Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory, 4 fighters and 5 infantry
    Kiangsu : 1 flag
    Manchuria : 1 flag
    Midway : 1 flag, 2 armour, 1 artillery and 5 infantry
    Philippine Islands : 1 flag, 1 armour
    57 Sea Zone : 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 17 / 17
    British : 66 / 62
    Italians : 4 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame

  • '21

    @dangermouse650 The Japanese come bearing gifts :)

  • '21 '18 '17 '15

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens; 
            British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            4 bombers moved from Stanovoj Chrebet to Japan
            1 armour moved from Belgian Congo to Union of South Africa
                  British take Rhodesia from Italians
                  British take Union of South Africa from Italians
    
        Combat - British
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 2/4 hits, 0.67 expected hits
                2 bombers killed by AA
                Bombing raid in Japan rolls: 5,2 and causes: 7 damage to unit: factory
                Bombing raid in Japan causes 7 damage total. 
    
        Non Combat Move - British
            2 bombers moved from Japan to Stanovoj Chrebet
            1 bomber moved from India to Stanovoj Chrebet
            14 armour moved from Caucasus to Chinghai
            4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
            2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 transport moved from 27 Sea Zone to 28 Sea Zone
    
        Place Units - British
            2 battleships placed in 38 Sea Zone
            2 fighters placed in India
    
        Turn Complete - British
            British collect 69 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : 1.33
    

    Production/PUs Summary :

    Germans : 0 / 0
    Russians : 46 / 48
    Japanese : 17 / 17
    British : 69 / 70
    Italians : 1 / 0
    Chinese : 7 / 0
    Americans : 38 / 40
    

    Savegame


  • @captainsquareyez
    Well its all fucked up now, all im getting is error messages when i try to save the game, took forever for it to post the file, got an error message, had my go again but it wont post


  • @captainsquareyez
    Errors each time, damn.

  • '21

    Well, that sucks, i wanted to go out with a bang :disappointed:


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez
    Errors each time, damn.

    start a new game then. You won that round anyway


  • @captainsquareyez
    1 All :grin:


  • @dangermouse650 said in WW2 v3 1941:

    @captainsquareyez
    1 All :grin:

    Im playing the rest of the game from japs turn so i can see my epic finale :rolling_on_the_floor_laughing:

  • '21

    Brits moved their fleet in with Yanks, Yanks bought a battleship, 2 tanks, 3 infantry. So, 5 yankee battleships and 2 brits battleships. I dont think i will survive, but what a battle :)
    Capture.JPG


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Axis & Allies Boardgaming Custom Painted Miniatures

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