Game 1 of 2025
WW2 v3 1941
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Australia British take Australia from Japanese 1 submarine moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Western United States to 52 Sea Zone 1 bomber moved from Western Canada to 57 Sea Zone 1 transport moved from 18 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from Panama to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 18 Sea Zone 1 armour and 1 infantry moved from 18 Sea Zone to Brazil Americans take Brazil from Italians 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 2 infantry moved from 57 Sea Zone to Midway 1 bomber moved from Western Canada to Midway Combat - Americans Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 52 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 52 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 57 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 1 bomber and 2 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Midway, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 bomber and 1 infantry in Midway, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 1 bomber moved from Midway to Western Canada 1 bomber moved from 57 Sea Zone to Western Canada 1 bomber moved from 52 Sea Zone to Western Canada 3 infantry moved from Western United States to Western Canada 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 2 infantry moved from 18 Sea Zone to Brazil 1 bomber moved from Panama to United Kingdom 1 fighter moved from Panama to Western United States Place Units - Americans 2 infantry placed in Eastern United States 1 bomber and 4 infantry placed in Western United States 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -0.33
Territory Summary for Americans and Chinese :
Alaska : 2 infantry Australia : 2 infantry Brazil : 1 armour and 3 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 factory and 2 infantry Mexico : 1 infantry Midway : 1 infantry United Kingdom : 2 bombers Western Canada : 3 armour, 1 artillery, 3 bombers, 1 fighter and 4 infantry Western United States : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 4 infantry 18 Sea Zone : 2 transports 46 Sea Zone : 1 submarine 47 Sea Zone : 1 transport 56 Sea Zone : 3 submarines 57 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 39 / 55 Russians : 5 / 0 Japanese : 49 / 54 British : 18 / 16 Italians : 29 / 32 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 54 PUs; 1 techTokens; Germans buy 2 armour, 1 battleship, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour moved from Russia to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Norway Germans take Norway from British Combat - Germans Non Combat Move - Germans 3 bombers moved from Karelia S.S.R. to Germany 3 armour moved from Germany to Bulgaria Romania 2 fighters moved from East Poland to France 2 fighters moved from Karelia S.S.R. to Northwestern Europe 1 armour moved from Karelia S.S.R. to Poland Place Units - Germans 1 battleship and 1 submarine placed in 16 Sea Zone 2 armour, 1 bomber and 2 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 3 armour, 2 fighters and 3 infantry Germany : 1 aaGun, 2 armour, 4 bombers, 1 factory, 1 fighter and 8 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 1 artillery, 2 fighters and 4 infantry Norway : 1 armour Novosibirsk : 1 flag Poland : 1 armour Bulgaria Romania : 3 armour and 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag, 1 armour 16 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 47 / 47 Russians : 0 / 0 Japanese : 49 / 54 British : 15 / 16 Italians : 29 / 32 Chinese : 0 / 0 Americans : 38 / 38
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Going to post Russia’s turn since there are no Russians left…Sorry Russia :joy:
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Production/PUs Summary :
Germans : 47 / 47 Russians : 0 / 0 Japanese : 49 / 54 British : 15 / 16 Italians : 29 / 32 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery, 2 infantry and 2 transports moved from 50 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to Australia 1 fighter moved from 62 Sea Zone to 57 Sea Zone Combat - Japanese Battle in 57 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 57 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Australia Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun; Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Australia Japanese win, taking Australia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from 62 Sea Zone to New Guinea 1 fighter moved from 57 Sea Zone to 62 Sea Zone 2 armour moved from Ningxia to Manchuria 1 infantry moved from Yakut S.S.R. to Soviet Far East 3 fighters moved from Karelia S.S.R. to Yakut S.S.R. 1 armour and 1 infantry moved from 14 Sea Zone to Libya Place Units - Japanese 1 carrier and 2 destroyers placed in 38 Sea Zone 1 fighter placed in 38 Sea Zone 1 fighter placed in 62 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Japanese collect 6 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Japanese rolls : 1.00 British regular : -0.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Libya : 1 armour and 1 infantry Manchuria : 1 flag, 2 armour New Guinea : 1 flag, 1 fighter New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 4 armour, 2 fighters and 5 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag, 3 fighters Yunnan : 1 flag 14 Sea Zone : 1 transport 38 Sea Zone : 1 carrier, 2 destroyers and 1 fighter 39 Sea Zone : 2 transports 62 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47 Russians : 0 / 0 Japanese : 51 / 57 British : 13 / 16 Italians : 29 / 32 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - British British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 13 Sea Zone to 14 Sea Zone 3 infantry moved from 14 Sea Zone to Italy 2 artilleries moved from 14 Sea Zone to Italy 1 armour moved from 14 Sea Zone to Italy 2 bombers moved from United Kingdom to Italy Combat - British Battle in 14 Sea Zone British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Italians defend with 2 destroyers, 3 submarines and 1 transport; Japanese defend with 1 transport British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.17 expected hits Italians roll dice for 3 submarines in 14 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 submarines owned by the Italians lost in 14 Sea Zone British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits Italians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 destroyers and 2 transports in 14 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 1 transport owned by the Japanese, 2 destroyers owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 14 Sea Zone British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 48 Casualties for Italians: 2 destroyers, 3 submarines and 1 transport Casualties for Japanese: 1 transport Battle in Italy British attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 3 infantry Italians roll AA dice in Italy : 0/2 hits, 0.33 expected hits British roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Italy, round 2 : 2/10 hits, 4.67 expected hits Italians roll dice for 3 armour, 1 artillery and 3 infantry in Italy, round 2 : 4/7 hits, 2.83 expected hits 1 artillery owned by the British, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Italy British roll dice for 1 armour, 1 artillery and 2 bombers in Italy, round 3 : 5/6 hits, 3.50 expected hits Italians roll dice for 3 armour, 1 artillery and 1 infantry in Italy, round 3 : 0/5 hits, 2.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 3 armour owned by the Italians lost in Italy British captures 32PUs while taking Italians capital British win, taking Italy from Italians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 3 armour, 1 artillery and 3 infantry Non Combat Move - British 2 bombers moved from Italy to United Kingdom Place Units - British 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 51 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : -0.50 Italians AA : -0.33
Territory Summary for British :
Italy : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 factory Morocco Algeria : 1 flag United Kingdom : 1 aaGun, 4 artilleries, 2 bombers, 1 factory and 8 infantry 14 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 47 Russians : 0 / 0 Japanese : 51 / 57 British : 19 / 51 Italians : 23 / 0 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Combat Move - Italians 1 armour and 1 infantry moved from Libya to Morocco Algeria Germans take Morocco Algeria from British Combat - Italians Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French Madagascar : 1 flag French West Africa : 1 flag Italian Africa : 1 flag Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Rhodesia : 1 flag Trans-Jordan : 1 flag Ukraine : 1 flag Union of South Africa : 1 flag 16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 47 Russians : 0 / 0 Japanese : 51 / 57 British : 18 / 51 Italians : 23 / 0 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 18 Sea Zone 1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from 23 Sea Zone to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Brazil to 18 Sea Zone 1 infantry and 1 transport moved from 18 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to French West Africa British take French West Africa from Italians 1 submarine moved from 46 Sea Zone to 39 Sea Zone 2 bombers moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 1,6 and causes: 8 damage to unit: factory Bombing raid in Germany causes 8 damage total. Battle in 39 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 39 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Non Combat Move - Americans 1 transport moved from 47 Sea Zone to 53 Sea Zone 1 bomber moved from Germany to United Kingdom 1 bomber moved from Western United States to Western Canada 2 infantry moved from Western United States to Western Canada 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 submarine moved from 56 Sea Zone to 53 Sea Zone Place Units - Americans 1 submarine placed in 56 Sea Zone 1 armour, 1 bomber and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans AA : 0.67
Territory Summary for Americans and Chinese :
Alaska : 2 infantry Belgian Congo : 1 armour and 1 infantry Brazil : 1 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 factory and 2 infantry French West Africa : 1 infantry Mexico : 1 infantry Midway : 1 infantry United Kingdom : 1 bomber Western Canada : 3 armour, 1 artillery, 4 bombers, 1 fighter and 6 infantry Western United States : 1 aaGun, 1 armour, 1 bomber, 1 factory, 1 fighter and 7 infantry 17 Sea Zone : 1 transport 23 Sea Zone : 1 transport 39 Sea Zone : 1 submarine 53 Sea Zone : 2 submarines and 1 transport 56 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 47 Russians : 0 / 0 Japanese : 51 / 57 British : 20 / 51 Italians : 21 / 0 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Research Technology - Germans Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 43 PUs; 1 techTokens; Germans buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 1 battleship and 1 submarine moved from 16 Sea Zone to 14 Sea Zone 4 bombers moved from Germany to 14 Sea Zone 2 fighters moved from France to 14 Sea Zone 2 fighters moved from Northwestern Europe to 14 Sea Zone 3 armour moved from Bulgaria Romania to Italy 1 armour moved from France to Italy 1 armour moved from Germany to Italy Combat - Germans Battle in Italy Germans attack with 5 armour British defend with 1 aaGun, 1 armour, 1 artillery and 1 factory Germans roll dice for 5 armour in Italy, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 armour and 1 artillery in Italy, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Italy Germans win, taking Italy from British with 4 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour Casualties for British: 1 armour and 1 artillery Battle in 14 Sea Zone Germans attack with 1 battleship, 4 bombers, 4 fighters and 1 submarine British defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 14 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 2 carriers owned by the British lost in 14 Sea Zone Germans roll dice for 1 battleship, 4 bombers and 4 fighters in 14 Sea Zone, round 3 : 4/9 hits, 5.33 expected hits British roll dice for 1 battleship, 2 fighters and 3 transports in 14 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 1 transport owned by the British, 3 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 14 Sea Zone 2 transports owned by the British lost in 14 Sea Zone Germans win with 1 battleship, 4 bombers and 1 fighter remaining. Battle score for attacker is 81 Casualties for Germans: 3 fighters and 1 submarine Casualties for British: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Non Combat Move - Germans 4 bombers moved from 14 Sea Zone to Germany 1 armour moved from Poland to Germany 1 fighter moved from 14 Sea Zone to France 1 armour moved from Urals to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Norway Place Units - Germans 2 bombers and 1 fighter placed in Germany 1 transport placed in 16 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans rolls : 0.00 Germans regular : -0.67 British regular : -0.67
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 2 armour, 6 bombers, 1 factory, 2 fighters and 8 infantry Gibraltar : 1 flag, 1 infantry Italy : 4 armour Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship 16 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 57 British : 14 / 51 Italians : 27 / 0 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 bombers, 1 cruiser, 1 fighter and 2 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 1 fighter moved from New Guinea to 53 Sea Zone 2 destroyers moved from 38 Sea Zone to 39 Sea Zone 1 fighter moved from 38 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 53 Sea Zone Japanese attack with 1 fighter Americans defend with 2 submarines and 1 transport 2 submarines owned by the Americans submerged 1 transport owned by the Americans lost in 53 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 39 Sea Zone Japanese attack with 2 destroyers and 1 fighter Americans defend with 1 submarine Japanese roll dice for 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 39 Sea Zone Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter could not land in 53 Sea Zone and was removed 1 fighter moved from 39 Sea Zone to 38 Sea Zone 1 carrier and 1 fighter moved from 38 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from Yakut S.S.R. to 62 Sea Zone 2 fighters moved from Yakut S.S.R. to Soviet Far East 2 armour moved from Manchuria to Soviet Far East 1 armour and 1 infantry moved from Libya to Egypt Place Units - Japanese 2 bombers placed in Japan 1 fighter placed in Japan Japanese undo move 2. Japanese undo move 1. 2 bombers and 1 fighter placed in Japan 1 cruiser and 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 54 PUs Japanese collect 2 PUs from War Bonds; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.33
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Egypt : 1 armour and 1 infantry Evenki National Okrug : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 3 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 3 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 6 armour, 4 fighters and 5 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 36 Sea Zone : 1 carrier and 2 fighters 39 Sea Zone : 2 destroyers 62 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 4 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 56 British : 14 / 51 Italians : 27 / 0 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 4 armour, 2 fighters and 2 infantry; Remaining resources: 5 PUs; 0 techTokens; Place Units - British 4 armour, 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 56 British : 14 / 19 Italians : 27 / 0 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French Madagascar : 1 flag Italian Africa : 1 flag Italy : 1 aaGun and 1 factory Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Rhodesia : 1 flag Trans-Jordan : 1 flag Ukraine : 1 flag Union of South Africa : 1 flag 16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 56 British : 14 / 19 Italians : 27 / 27 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Belgian Congo to Italian Africa British take Italian Africa from Italians 1 armour moved from Belgian Congo to Union of South Africa British take Rhodesia from Italians British take Union of South Africa from Italians Combat - Americans Non Combat Move - Americans 1 transport moved from 23 Sea Zone to 28 Sea Zone 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 infantry moved from Western United States to Mexico 3 infantry moved from Western United States to Western Canada Place Units - Americans 1 submarine placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 bomber placed in Eastern United States 4 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 56 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Research Technology - Germans Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Combat - Germans Place Units - Germans 1 bomber and 1 fighter placed in Germany 2 transports placed in 16 Sea Zone Germans undo move 2. 1 destroyer and 1 submarine placed in 16 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry Gibraltar : 1 flag, 1 infantry Italy : 4 armour Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship 16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 56 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from 57 Sea Zone to Midway 1 armour and 1 infantry moved from Japan to 62 Sea Zone Combat - Japanese Battle in Midway Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win with no units remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 armour and 1 infantry moved from 60 Sea Zone to Okinawa 2 destroyers moved from 39 Sea Zone to 32 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from Japan to Soviet Far East 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 transport placed in 38 Sea Zone 1 armour, 1 fighter and 2 infantry placed in Japan 1 battleship and 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Japanese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry Chinghai : 1 flag East Indies : 1 flag, 1 factory Egypt : 1 armour and 1 infantry Evenki National Okrug : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Okinawa : 1 armour and 1 infantry Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 32 Sea Zone : 2 destroyers 38 Sea Zone : 1 transport 57 Sea Zone : 1 transport 60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport 62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - British 1 armour, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Place Units - Italians 2 transports placed in 14 Sea Zone 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French Madagascar : 1 flag Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Trans-Jordan : 1 flag Ukraine : 1 flag 14 Sea Zone : 2 transports 16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 18 / 19 Italians : 23 / 25 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Italian Africa to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 armour moved from Union of South Africa to 28 Sea Zone 1 armour moved from 28 Sea Zone to French Madagascar British take French Madagascar from Italians 2 submarines moved from 53 Sea Zone to 57 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from Western Canada to Alaska 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 4 bombers moved from Western Canada to Western United States 2 infantry moved from Eastern United States to Central United States 1 bomber moved from Eastern United States to United Kingdom 2 infantry moved from Western United States to Western Canada Place Units - Americans 1 armour, 1 artillery, 1 bomber and 6 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 21 / 19 Italians : 20 / 25 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Germans 1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone Place Units - Germans 2 destroyers placed in 16 Sea Zone 1 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 3 fighters and 10 infantry Gibraltar : 1 flag, 1 infantry Italy : 4 armour Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship, 1 destroyer and 1 submarine 16 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 21 / 19 Italians : 20 / 25 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 53 Sea Zone 1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from 57 Sea Zone to Midway 2 destroyers moved from 32 Sea Zone to 28 Sea Zone Combat - Japanese Battle in 28 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 transport 1 transport owned by the Americans lost in 28 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 57 Sea Zone Japanese attack with 1 transport Americans defend with 2 submarines Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 57 Sea Zone 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Midway Americans win with 2 submarines remaining. Battle score for attacker is -6 Casualties for Japanese: 1 transport Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Japan to Soviet Far East Place Units - Japanese 4 transports placed in 62 Sea Zone 1 artillery and 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Japanese collect 1 PU from War Bonds; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Egypt : 1 armour and 1 infantry Evenki National Okrug : 1 flag Fukien : 1 flag Hawaiian Islands : 1 flag, 1 armour and 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 2 artilleries, 4 bombers, 1 factory and 1 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 7 armour, 6 fighters and 6 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 28 Sea Zone : 2 destroyers 36 Sea Zone : 1 transport 53 Sea Zone : 1 transport 62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 53 British : 21 / 19 Italians : 20 / 25 Chinese : 0 / 0 Americans : 37 / 38