Game 1 of 2025
WW2 v3 1941
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - British 1 fighter moved from Archangel to Russia 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone 1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom 2 infantry moved from Rhodesia to Italian Africa Place Units - British 1 transport placed in 2 Sea Zone 2 armour, 1 bomber and 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
British rolls : 0.00
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@dangermouse650 said in WW2 v3 1941:
@captainsquareyez
Oops, usually the game wont let you do that, was there another place for it maybe?No😔. Had 1 space to move left over. Nothing but ocean in neighbouring tiles.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo-China Thailand: 1 fighter EDIT: Turning off Edit Mode EDIT: 1 carrier moved from 38 Sea Zone to 39 Sea Zone EDIT: 2 fighters moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British 1 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British Combat - Italians Non Combat Move - Italians 1 armour moved from Poland to East Poland 1 infantry moved from Czechoslovakia Hungary to Poland 1 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Libya to France Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 armour and 1 infantry East Poland : 1 armour Egypt : 1 flag France : 1 fighter Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 2 infantry Poland : 1 infantry Bulgaria Romania : 1 infantry Trans-Jordan : 1 flag, 1 artillery and 1 infantry 15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 35 / 36 Russians : 24 / 26 Japanese : 35 / 37 British : 30 / 32 Italians : 14 / 14 Chinese : 3 / 0 Americans : 37 / 39
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 armour, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 cruiser moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in Morocco Algeria Americans attack with 1 armour and 1 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Morocco Algeria, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco Algeria Germans win with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 armour and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 infantry moved from Western Canada to Alaska 1 infantry moved from Western United States to Western Canada Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Western United States 2 submarines placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Germans regular : 0.83 Americans rolls : 1.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 aaGuns, 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 bombers moved from Germany to 12 Sea Zone 1 fighter moved from Norway to 12 Sea Zone 2 armour and 1 artillery moved from Baltic States to Karelia S.S.R. 2 fighters moved from Finland to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. Combat - Germans Battle in 12 Sea Zone Germans attack with 2 bombers and 1 fighter Americans defend with 1 cruiser, 1 destroyer and 1 transport Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 27 Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery and 3 fighters Russians defend with 1 aaGun, 1 factory and 4 infantry Russians roll AA dice in Karelia S.S.R. : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 2 : 1/7 hits, 3.33 expected hits Russians roll dice for 4 infantry in Karelia S.S.R., round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Karelia S.S.R. Germans roll dice for 4 armour and 2 fighters in Karelia S.S.R., round 3 : 5/6 hits, 3.00 expected hits Russians roll dice for 3 infantry in Karelia S.S.R., round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour and 2 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery and 1 fighter Casualties for Russians: 4 infantry Non Combat Move - Germans 1 fighter moved from Karelia S.S.R. to Norway 1 fighter moved from Karelia S.S.R. to Baltic States 2 armour moved from Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 artillery moved from Poland to East Poland 1 infantry moved from Germany to Northwestern Europe 1 fighter moved from Germany to East Poland 1 fighter moved from 12 Sea Zone to Morocco Algeria 2 bombers moved from 12 Sea Zone to Germany Place Units - Germans 2 aaGuns, 1 armour, 1 artillery and 1 fighter placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Germans rolls : 0.00 Russians regular : -1.33 Germans regular : 0.83 Russians AA : 0.50
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour, 1 fighter and 1 infantry East Poland : 1 flag, 1 artillery, 1 fighter and 1 infantry France : 1 armour and 2 infantry Germany : 3 aaGuns, 1 armour, 1 artillery, 2 bombers, 1 factory and 1 fighter Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour and 1 factory Morocco Algeria : 1 armour and 1 fighter Northwestern Europe : 4 infantry Norway : 1 fighter and 2 infantry Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
Production/PUs Summary :
Germans : 37 / 37 Russians : 22 / 26 Japanese : 35 / 37 British : 30 / 32 Italians : 14 / 14 Chinese : 3 / 0 Americans : 37 / 38
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Russians 1 armour moved from Belorussia to Russia 1 infantry moved from Urals to Archangel 4 infantry moved from Evenki National Okrug to Urals Place Units - Russians 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 1 artillery, 1 factory and 8 infantry Eastern Ukraine : 3 infantry Russia : 1 aaGun, 2 armour, 1 factory, 2 fighters and 7 infantry Stanovoj Chrebet : 1 infantry Urals : 4 infantry 6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 37 Russians : 22 / 23 Japanese : 35 / 37 British : 30 / 32 Italians : 14 / 14 Chinese : 3 / 0 Americans : 37 / 38
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Soviet Far East to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Alaska 1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter and 2 infantry moved from French Indo-China Thailand to Burma 1 infantry moved from Yunnan to Burma 1 artillery and 2 infantry moved from Hupeh to Sikang 1 fighter moved from French Indo-China Thailand to Sikang 2 infantry moved from Yunnan to Burma 2 armour and 2 infantry moved from Japan to 62 Sea Zone 2 armour, 1 cruiser, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 armour and 2 infantry moved from 64 Sea Zone to Alaska 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to Australia 1 carrier and 2 fighters moved from 53 Sea Zone to 47 Sea Zone 2 fighters moved from 47 Sea Zone to Australia Combat - Japanese Battle in Alaska Japanese attack with 3 armour and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 cruiser in Alaska, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 3 armour and 3 infantry in Alaska, round 2 : 1/6 hits, 2.00 expected hits Americans roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Stanovoj Chrebet Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Stanovoj Chrebet, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Stanovoj Chrebet Japanese roll dice for 1 artillery and 1 infantry in Stanovoj Chrebet, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Stanovoj Chrebet 1 artillery owned by the Japanese retreated to Buryatia S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Sikang Japanese attack with 1 artillery, 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 fighter and 5 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 5 infantry in Burma, round 2 : 1/6 hits, 1.33 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Australia Japanese attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 3 infantry British roll AA dice in Australia : 1/4 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Australia, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery and 3 fighters in Australia, round 3 : 3/4 hits, 1.83 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 1 fighter moved from Australia to 39 Sea Zone 1 fighter moved from Australia to 47 Sea Zone 1 battleship moved from 53 Sea Zone to 64 Sea Zone 2 transports moved from 53 Sea Zone to 60 Sea Zone 1 fighter moved from Sikang to Yunnan 1 fighter moved from Burma to Yunnan Place Units - Japanese 1 armour and 1 fighter placed in Japan 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Japanese regular : -1.67 British AA : 0.33 Japanese rolls : 0.00 Russians regular : 1.33 British regular : -0.67
Territory Summary for Japanese :
Alaska : 1 flag, 3 armour and 2 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag, 4 infantry Buryatia S.S.R. : 1 flag, 1 artillery East Indies : 1 flag Fukien : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 2 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Philippine Islands : 1 flag Sikang : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag Suiyuan : 1 flag, 2 infantry Yunnan : 1 flag, 2 fighters 39 Sea Zone : 1 carrier, 2 fighters and 1 transport 47 Sea Zone : 1 carrier and 1 fighter 60 Sea Zone : 2 transports 62 Sea Zone : 2 destroyers 64 Sea Zone : 1 battleship, 1 cruiser and 3 transports
Production/PUs Summary :
Germans : 37 / 37 Russians : 22 / 23 Japanese : 42 / 43 British : 26 / 32 Italians : 14 / 14 Chinese : 2 / 0 Americans : 35 / 38
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 1 techTokens; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 6 Sea Zone to 12 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 2 Sea Zone 2 bombers moved from United Kingdom to Germany 2 armour, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 2 Sea Zone to 7 Sea Zone 2 armour and 2 infantry moved from 7 Sea Zone to France 1 fighter moved from United Kingdom to France 1 artillery, 1 fighter and 5 infantry moved from India to Burma Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in France British attack with 2 armour, 1 fighter and 2 infantry Germans defend with 1 armour and 2 infantry; Italians defend with 1 fighter British roll dice for 1 battleship and 1 cruiser in France, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 armour, 1 fighter and 2 infantry in France, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 armour, 1 fighter and 2 infantry in France, round 2 : 2/4 hits, 1.83 expected hits 2 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in France British roll dice for 2 armour and 1 fighter in France, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 fighter in France, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in France British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 2 infantry Casualties for Germans: 1 armour and 2 infantry Casualties for Italians: 1 fighter Battle in Burma British attack with 1 artillery, 1 fighter and 5 infantry Japanese defend with 4 infantry British roll dice for 1 artillery, 1 fighter and 5 infantry in Burma, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma 1 fighter owned by the British retreated 1 artillery owned by the British and 3 infantry owned by the British retreated to India Japanese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from France to United Kingdom 2 bombers moved from Germany to United Kingdom Place Units - British 2 armour, 1 bomber and 2 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Germans AA : -0.33 British rolls : 0.00 Germans regular : 0.50 British regular : 0.67
Territory Summary for British :
France : 1 flag, 1 armour India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry Italian Africa : 2 infantry Russia : 2 fighters United Kingdom : 1 aaGun, 5 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 7 infantry 7 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports 41 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 31 / 37 Russians : 22 / 23 Japanese : 42 / 43 British : 32 / 36 Italians : 14 / 14 Chinese : 2 / 0 Americans : 35 / 38
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa 1 infantry moved from Anglo-Egypt Sudan to Italian Africa 1 armour moved from Italy to France 1 artillery and 1 infantry moved from Italy to France Combat - Italians Battle in Italian Africa Italians attack with 1 armour and 1 infantry British defend with 2 infantry Italians roll dice for 1 armour and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Africa Italians roll dice for 1 armour in Italian Africa, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 infantry in Italian Africa, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Italian Africa, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Italian Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa British win with no units remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 2 infantry Battle in France Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery and 1 infantry in France, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in France Italians win, taking France from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Non Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 1 infantry moved from 15 Sea Zone to Egypt 1 infantry moved from Poland to East Poland 1 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 artillery and 1 fighter placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.17
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Belgian Congo : 1 flag East Poland : 1 armour and 1 infantry Egypt : 1 flag, 1 artillery and 1 infantry France : 1 armour, 1 artillery and 1 infantry Italy : 1 aaGun, 1 artillery, 1 factory and 1 fighter Trans-Jordan : 1 flag, 1 artillery and 1 infantry Ukraine : 1 infantry 15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 37 / 37 Russians : 22 / 23 Japanese : 42 / 43 British : 25 / 36 Italians : 15 / 15 Chinese : 2 / 0 Americans : 35 / 38
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in Morocco Algeria Americans attack with 1 armour and 1 infantry Germans defend with 1 armour and 1 fighter Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 1 fighter in Morocco Algeria, round 2 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Americans lost in Morocco Algeria Germans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour and 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 2 submarines moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western United States to Mexico Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 2 armour, 1 artillery, 1 fighter and 3 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 0.17 Americans rolls : 0.00
Territory Summary for Americans and Chinese :
Chinghai : 3 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun and 1 factory Hupeh : 1 infantry Mexico : 1 infantry Midway : 1 infantry Ningxia : 1 infantry Wake Island : 1 infantry Western Canada : 1 infantry Western United States : 1 aaGun, 4 armour, 1 artillery, 1 factory, 2 fighters and 3 infantry 12 Sea Zone : 1 transport 46 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 37 Russians : 22 / 23 Japanese : 41 / 43 British : 25 / 36 Italians : 15 / 15 Chinese : 3 / 0 Americans : 35 / 35
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 26 PUs; 2 techTokens; Germans buy 3 armour and 1 fighter; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Germans 2 bombers moved from Germany to 7 Sea Zone 1 fighter moved from Germany to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Baltic States to 7 Sea Zone 1 fighter moved from Morocco Algeria to 7 Sea Zone Combat - Germans Battle in 7 Sea Zone Germans attack with 2 bombers and 4 fighters British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 transports Germans roll dice for 2 bombers and 4 fighters in 7 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 7 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits 2 destroyers owned by the British, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone Germans roll dice for 2 bombers and 3 fighters in 7 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 1 battleship and 2 transports in 7 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 7 Sea Zone Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 42 Casualties for Germans: 2 fighters Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports Non Combat Move - Germans 1 fighter moved from 7 Sea Zone to Norway 1 fighter moved from 7 Sea Zone to France 2 bombers moved from 7 Sea Zone to Germany 1 armour moved from Germany to East Poland 1 artillery moved from Germany to Northwestern Europe 1 aaGun moved from Germany to Northwestern Europe 1 aaGun moved from Germany to France Place Units - Germans 1 armour and 1 fighter placed in Karelia S.S.R. 2 armour placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.50
Territory Summary for Germans :
Baltic States : 1 flag, 2 armour and 1 infantry East Poland : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry France : 1 aaGun and 1 fighter Germany : 1 aaGun, 2 armour, 2 bombers and 1 factory Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 factory and 1 fighter Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 1 fighter and 2 infantry Ukraine : 1 flag, 2 armour, 1 artillery and 1 fighter
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 23 Japanese : 41 / 43 British : 25 / 36 Italians : 15 / 15 Chinese : 3 / 0 Americans : 35 / 35
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians 1 submarine moved from 12 Sea Zone to 13 Sea Zone 3 infantry moved from Urals to Russia 1 artillery moved from Caucasus to Russia Place Units - Russians 1 armour and 5 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Archangel : 2 infantry Belorussia : 3 infantry Caucasus : 1 aaGun, 1 factory and 9 infantry Eastern Ukraine : 3 infantry Russia : 1 aaGun, 3 armour, 1 artillery, 1 factory, 2 fighters and 15 infantry Soviet Far East : 1 infantry Urals : 1 infantry 13 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 37 / 38 Russians : 23 / 23 Japanese : 40 / 43 British : 25 / 36 Italians : 15 / 15 Chinese : 3 / 0 Americans : 35 / 35
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 transports moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to Soviet Far East 1 artillery moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Japan to Soviet Far East 1 carrier and 1 fighter moved from 47 Sea Zone to 41 Sea Zone 2 infantry moved from Suiyuan to Hupeh 2 fighters moved from Yunnan to Hupeh Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 carrier and 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Soviet Far East, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hupeh Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 destroyers moved from 62 Sea Zone to 51 Sea Zone 2 fighters moved from Hupeh to Burma 1 battleship, 1 cruiser and 3 transports moved from 64 Sea Zone to 62 Sea Zone 1 fighter moved from Soviet Far East to Buryatia S.S.R. 1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 1 factory placed in East Indies 1 fighter placed in Japan 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 1.50 Russians regular : 0.67
Territory Summary for Japanese :
Alaska : 1 flag, 3 armour and 2 infantry Australia : 1 flag, 1 aaGun and 1 artillery Borneo : 1 flag Burma : 1 flag, 2 fighters and 2 infantry Buryatia S.S.R. : 1 flag, 1 fighter East Indies : 1 flag, 1 factory Fukien : 1 flag Hawaiian Islands : 1 flag, 1 infantry Hupeh : 1 flag, 2 infantry Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Philippine Islands : 1 flag Sikang : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 1 artillery Suiyuan : 1 flag Yunnan : 1 flag 37 Sea Zone : 1 carrier, 2 fighters and 1 transport 41 Sea Zone : 1 carrier and 1 fighter 51 Sea Zone : 2 destroyers 62 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 5 transports 63 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 23 Japanese : 42 / 42 British : 25 / 36 Italians : 15 / 15 Chinese : 2 / 0 Americans : 35 / 35
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 16 PUs; 1 techTokens; Combat Move - British 3 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 2 bombers moved from Germany to United Kingdom Place Units - British 1 armour, 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans AA : 0.50 British rolls : 0.00
Territory Summary for British :
India : 1 aaGun, 1 artillery, 1 fighter and 3 infantry Russia : 2 fighters United Kingdom : 1 aaGun, 6 armour, 1 artillery, 3 bombers, 1 factory, 1 fighter and 8 infantry
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 23 Japanese : 42 / 42 British : 25 / 41 Italians : 15 / 15 Chinese : 2 / 0 Americans : 35 / 35
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Game wouldnt let me use a transport for Japan before. It moved one spot from Okinawa to Japan, i could load it, but couldnt move it.
Then i couldnt move my aircraft carrier and fighter after taking out your transport. Which, they also both moved only 1 space. The fighter i could move, but it wouldnt let move the carrier.
Both those moves were in the non combat phase. Tried messaging you, but seems your phone is broken :stuck_out_tongue_closed_eyes: :grin: -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Italians 1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 artillery and 1 infantry Belgian Congo : 1 flag East Poland : 1 armour and 1 infantry Egypt : 1 flag France : 1 armour, 1 artillery and 1 infantry Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 fighter Trans-Jordan : 1 flag, 1 artillery and 1 infantry Ukraine : 1 infantry 14 Sea Zone : 1 destroyer 15 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 23 Japanese : 42 / 42 British : 25 / 41 Italians : 15 / 17 Chinese : 2 / 0 Americans : 35 / 35
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 submarines moved from 46 Sea Zone to 41 Sea Zone Combat - Americans Battle in 41 Sea Zone Americans attack with 2 submarines Japanese defend with 1 carrier and 1 fighter Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 41 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 41 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 11 Casualties for Japanese: 1 carrier 1 fighter owned by the Japanese forced to land in Australia Non Combat Move - Americans 2 fighters moved from Western United States to Wake Island 4 armour, 1 artillery and 3 infantry moved from Western United States to Western Canada Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 artillery placed in Eastern United States 2 submarines placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -0.33 Americans rolls : 0.00
Territory Summary for Americans and Chinese :
Chinghai : 3 infantry Eastern Canada : 1 infantry Eastern United States : 1 aaGun, 1 artillery and 1 factory Mexico : 1 infantry Midway : 1 infantry Ningxia : 1 infantry Suiyuan : 1 infantry Wake Island : 2 fighters and 1 infantry Western Canada : 4 armour, 1 artillery and 4 infantry Western United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry 12 Sea Zone : 1 transport 41 Sea Zone : 2 submarines 56 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 37 / 38 Russians : 22 / 23 Japanese : 41 / 42 British : 25 / 41 Italians : 15 / 17 Chinese : 3 / 0 Americans : 35 / 35
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@captainsquareyez
Carrier couldn’t move because you used it in attack phase -
@dangermouse650
Not sure what happened with the transport,
phone is in sleep mode after 10.00 like me -
@dangermouse650
All going your way, at the moment, next couple of turns will see which way its going, no allied fleets (which you sank) means its going to be really tough