Game 1 of 2025
WW2 v3 1941
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - British British buy 4 armour, 2 fighters and 2 infantry; Remaining resources: 5 PUs; 0 techTokens; Place Units - British 4 armour, 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 56 British : 14 / 19 Italians : 27 / 0 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French Madagascar : 1 flag Italian Africa : 1 flag Italy : 1 aaGun and 1 factory Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Rhodesia : 1 flag Trans-Jordan : 1 flag Ukraine : 1 flag Union of South Africa : 1 flag 16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 56 British : 14 / 19 Italians : 27 / 27 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Belgian Congo to Italian Africa British take Italian Africa from Italians 1 armour moved from Belgian Congo to Union of South Africa British take Rhodesia from Italians British take Union of South Africa from Italians Combat - Americans Non Combat Move - Americans 1 transport moved from 23 Sea Zone to 28 Sea Zone 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 infantry moved from Western United States to Mexico 3 infantry moved from Western United States to Western Canada Place Units - Americans 1 submarine placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 bomber placed in Eastern United States 4 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 50 Russians : 0 / 0 Japanese : 51 / 56 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Research Technology - Germans Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Combat - Germans Place Units - Germans 1 bomber and 1 fighter placed in Germany 2 transports placed in 16 Sea Zone Germans undo move 2. 1 destroyer and 1 submarine placed in 16 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans rolls : 1.00
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 2 armour, 7 bombers, 1 factory, 3 fighters and 8 infantry Gibraltar : 1 flag, 1 infantry Italy : 4 armour Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship 16 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 56 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 battleship, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from 57 Sea Zone to Midway 1 armour and 1 infantry moved from Japan to 62 Sea Zone Combat - Japanese Battle in Midway Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Midway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Japanese roll dice for 1 armour in Midway, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 4 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 6 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 7 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Midway, round 8 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Midway, round 8 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win with no units remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 armour, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 armour and 1 infantry moved from 60 Sea Zone to Okinawa 2 destroyers moved from 39 Sea Zone to 32 Sea Zone 1 carrier and 2 fighters moved from 36 Sea Zone to 62 Sea Zone 1 fighter moved from Japan to Soviet Far East 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 1 transport placed in 38 Sea Zone 1 armour, 1 fighter and 2 infantry placed in Japan 1 battleship and 2 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Japanese collect 1 PU from War Bonds; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.67
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry Chinghai : 1 flag East Indies : 1 flag, 1 factory Egypt : 1 armour and 1 infantry Evenki National Okrug : 1 flag Fukien : 1 flag Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 1 armour, 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Okinawa : 1 armour and 1 infantry Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 6 armour, 5 fighters and 5 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 32 Sea Zone : 2 destroyers 38 Sea Zone : 1 transport 57 Sea Zone : 1 transport 60 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine and 1 transport 62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - British British buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - British 1 armour, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 18 / 19 Italians : 23 / 27 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens; Place Units - Italians 2 transports placed in 14 Sea Zone 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries and 1 factory Egypt : 1 flag French Equatorial Africa : 1 flag French Madagascar : 1 flag Italy : 1 aaGun, 1 armour, 1 factory and 2 infantry Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Trans-Jordan : 1 flag Ukraine : 1 flag 14 Sea Zone : 2 transports 16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 18 / 19 Italians : 23 / 25 Chinese : 0 / 0 Americans : 38 / 39
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Italians 1 infantry moved from Italian Africa to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 armour moved from Union of South Africa to 28 Sea Zone 1 armour moved from 28 Sea Zone to French Madagascar British take French Madagascar from Italians 2 submarines moved from 53 Sea Zone to 57 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 infantry moved from Western Canada to Alaska 1 transport moved from 19 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 4 bombers moved from Western Canada to Western United States 2 infantry moved from Eastern United States to Central United States 1 bomber moved from Eastern United States to United Kingdom 2 infantry moved from Western United States to Western Canada Place Units - Americans 1 armour, 1 artillery, 1 bomber and 6 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 21 / 19 Italians : 20 / 25 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Germans 1 destroyer and 1 submarine moved from 16 Sea Zone to 14 Sea Zone Place Units - Germans 2 destroyers placed in 16 Sea Zone 1 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 3 fighters and 10 infantry Gibraltar : 1 flag, 1 infantry Italy : 4 armour Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship, 1 destroyer and 1 submarine 16 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 51 / 52 British : 21 / 19 Italians : 20 / 25 Chinese : 0 / 0 Americans : 38 / 38
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers and 4 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Okinawa to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 53 Sea Zone 1 armour and 1 infantry moved from 53 Sea Zone to Hawaiian Islands Japanese take Hawaiian Islands from Americans 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone 1 armour and 1 infantry moved from 57 Sea Zone to Midway 2 destroyers moved from 32 Sea Zone to 28 Sea Zone Combat - Japanese Battle in 28 Sea Zone Japanese attack with 2 destroyers Americans defend with 1 transport 1 transport owned by the Americans lost in 28 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 57 Sea Zone Japanese attack with 1 transport Americans defend with 2 submarines Americans roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 57 Sea Zone 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Midway Americans win with 2 submarines remaining. Battle score for attacker is -6 Casualties for Japanese: 1 transport Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 4 fighters and 1 submarine moved from 60 Sea Zone to 62 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 fighter moved from Japan to Soviet Far East Place Units - Japanese 4 transports placed in 62 Sea Zone 1 artillery and 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Japanese collect 1 PU from War Bonds; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Territory Summary for Japanese :
Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Egypt : 1 armour and 1 infantry Evenki National Okrug : 1 flag Fukien : 1 flag Hawaiian Islands : 1 flag, 1 armour and 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 2 artilleries, 4 bombers, 1 factory and 1 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 7 armour, 6 fighters and 6 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 28 Sea Zone : 2 destroyers 36 Sea Zone : 1 transport 53 Sea Zone : 1 transport 62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 6 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 53 British : 21 / 19 Italians : 20 / 25 Chinese : 0 / 0 Americans : 37 / 38
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I learned a new thing tonight. You cant take transport in by itself loaded with units and offload them into an unmanned island without defeating enemy vessels first. Lost transport, infantry and tank coz of this stuff up :cry: :laughing:
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - British British buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - British 2 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 53 British : 21 / 21 Italians : 20 / 25 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour and 2 infantry moved from Italy to 14 Sea Zone 1 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 34 Sea Zone 1 armour and 2 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 armour and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 3 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians 2 armour and 4 infantry placed in Italy 1 infantry placed in Caucasus Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Midway: 1 armour and 1 infantry EDIT: Changing ownership of Midway from Americans to Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.67
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag, 1 armour and 2 infantry Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry Egypt : 1 flag Italy : 1 aaGun, 2 armour, 1 factory and 4 infantry Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Trans-Jordan : 1 flag Ukraine : 1 flag 16 Sea Zone : 1 carrier 34 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 53 British : 20 / 21 Italians : 21 / 21 Chinese : 0 / 0 Americans : 37 / 38
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 bombers moved from United Kingdom to Italy 1 bomber moved from Western United States to 53 Sea Zone Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/3 hits, 0.50 expected hits Bombing raid in Italy rolls: 4,5,1,1,3,2 and causes: 12 damage to unit: factory Bombing raid in Italy causes 12 damage total. Battle in 53 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 53 Sea Zone to Western United States 3 bombers moved from Italy to United Kingdom 2 infantry moved from Western United States to Mexico 2 infantry moved from Western Canada to Alaska 2 infantry moved from Western United States to Western Canada 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 submarine moved from 12 Sea Zone to 10 Sea Zone 1 armour moved from Western Canada to Western United States Place Units - Americans 1 submarine placed in 10 Sea Zone 1 armour and 3 infantry placed in Eastern United States 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians AA : -0.50
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 53 British : 20 / 21 Italians : 21 / 21 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 4 fighters; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Germans 2 destroyers moved from 16 Sea Zone to 14 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone Place Units - Germans 1 destroyer and 1 transport placed in 16 Sea Zone 4 fighters placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 3 armour, 7 bombers, 1 factory, 7 fighters and 10 infantry Gibraltar : 1 flag, 1 infantry Italy : 4 armour Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship, 3 destroyers, 1 submarine and 1 transport 16 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 53 British : 20 / 21 Italians : 21 / 21 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 infantry and 6 transports; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - Japanese 4 bombers moved from Japan to Soviet Far East 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan Place Units - Japanese 2 armour and 2 infantry placed in Japan 4 transports placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Japanese collect 3 PUs from War Bonds; end with 56 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Anglo-Egypt Sudan : 1 armour and 1 infantry Australia : 1 flag, 1 aaGun, 1 armour, 1 artillery and 2 infantry Borneo : 1 flag Burma : 1 flag Buryatia S.S.R. : 1 flag Chinghai : 1 flag East Indies : 1 flag, 1 factory Evenki National Okrug : 1 flag Fukien : 1 flag Hawaiian Islands : 1 flag, 1 armour and 1 infantry Hupeh : 1 flag India : 1 flag, 1 aaGun Iwo Jima : 1 infantry Japan : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 3 infantry Kazakh S.S.R. : 1 flag Kiangsu : 1 flag Kwangtung : 1 flag Manchuria : 1 flag Midway : 1 flag, 1 armour and 1 infantry New Guinea : 1 flag New Zealand : 1 flag Ningxia : 1 flag Philippine Islands : 1 flag Sikang : 1 flag Solomon Islands : 1 flag, 1 artillery and 1 infantry Soviet Far East : 1 flag, 7 armour, 4 bombers, 6 fighters and 6 infantry Stanovoj Chrebet : 1 flag Suiyuan : 1 flag Wake Island : 1 flag, 1 armour and 1 infantry Yakut S.S.R. : 1 flag Yunnan : 1 flag 28 Sea Zone : 2 destroyers 62 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 submarines and 11 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 56 British : 20 / 21 Italians : 21 / 21 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - British British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - British 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 56 British : 20 / 20 Italians : 21 / 21 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 12x factory; Remaining resources: 9 PUs; 0 techTokens; Italians buy 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour and 2 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Combat - Italians Battle in French Equatorial Africa Italians attack with 1 armour and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in French Equatorial Africa, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French Equatorial Africa Italians win, taking French Equatorial Africa from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 transports moved from 34 Sea Zone to 14 Sea Zone Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33
Territory Summary for Italians :
Anglo-Egypt Sudan : 1 flag Caucasus : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 1 infantry Egypt : 1 flag French Equatorial Africa : 1 flag, 1 armour and 2 infantry Italy : 1 aaGun, 2 armour, 1 factory and 4 infantry Morocco Algeria : 1 armour and 1 infantry Persia : 1 flag Trans-Jordan : 1 flag Ukraine : 1 flag 14 Sea Zone : 3 transports 16 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 56 British : 19 / 20 Italians : 22 / 24 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to United Kingdom 1 armour moved from Eastern United States to Eastern Canada Place Units - Americans 3 armour, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 56 British : 19 / 20 Italians : 22 / 24 Chinese : 0 / 0 Americans : 37 / 37
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 4 armour, 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Germans 1 destroyer and 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 armour moved from Italy to Northwestern Europe 2 armour moved from Italy to Germany 2 armour moved from Germany to Poland 2 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland Place Units - Germans 1 aaGun, 2 armour, 1 artillery and 1 infantry placed in Germany 2 armour placed in Karelia S.S.R. 1 factory placed in Poland Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Archangel : 1 flag Baltic States : 1 flag Belorussia : 1 flag East Poland : 1 flag France : 1 aaGun, 2 armour, 1 fighter and 3 infantry Germany : 1 aaGun, 5 armour, 1 artillery, 7 bombers, 1 factory, 7 fighters and 9 infantry Gibraltar : 1 flag, 1 infantry Karelia S.S.R. : 1 flag, 1 aaGun, 3 armour and 1 factory Eastern Ukraine : 1 flag Northwestern Europe : 1 aaGun, 2 armour, 1 artillery and 4 infantry Norway : 2 armour Novosibirsk : 1 flag Poland : 1 aaGun, 2 armour, 1 factory and 2 infantry Bulgaria Romania : 1 factory Russia : 1 flag, 1 aaGun and 1 factory Urals : 1 flag 14 Sea Zone : 1 battleship, 4 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 48 / 48 Russians : 0 / 0 Japanese : 52 / 56 British : 19 / 20 Italians : 22 / 24 Chinese : 0 / 0 Americans : 37 / 37