I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
@dangermouse650 I took out a few ships. It was a massacre/suicide mission :rolling_on_the_floor_laughing:
@dangermouse650 Didnt get to the ground battle coz the naval battle failed
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - British
British repair damage of 1x factory; Remaining resources: 61 PUs; 0 techTokens;
British buy 2 battleships and 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
4 bombers moved from Stanovoj Chrebet to Japan
1 armour moved from Belgian Congo to Union of South Africa
British take Rhodesia from Italians
British take Union of South Africa from Italians
Combat - British
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/4 hits, 0.67 expected hits
Bombing raid in Japan rolls: 1,6,2,3 and causes: 12 damage to unit: factory
Bombing raid in Japan causes 12 damage total.
Non Combat Move - British
4 bombers moved from Japan to Stanovoj Chrebet
1 transport moved from 27 Sea Zone to 28 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 destroyer moved from 14 Sea Zone to 34 Sea Zone
14 armour moved from Caucasus to Chinghai
1 bomber moved from India to Stanovoj Chrebet
4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 2 fighters moved from 20 Sea Zone to 56 Sea Zone
Place Units - British
2 battleships placed in 38 Sea Zone
2 fighters placed in India
Turn Complete - British
British collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Japanese AA : -0.67
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 48
Japanese : 17 / 17
British : 69 / 70
Italians : 1 / 0
Chinese : 7 / 0
Americans : 38 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
2 bombers moved from Stanovoj Chrebet to Japan
1 armour and 1 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 bomber moved from French Indo-China Thailand to Philippine Islands
Combat - Americans
Strategic bombing raid in Japan
Japanese roll AA dice in Japan : 0/2 hits, 0.33 expected hits
Bombing raid in Japan rolls: 5,2 and causes: 4 damage to unit: factory
Bombing raid in Japan causes 4 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Philippine Islands, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Philippine Islands, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 bomber moved from Philippine Islands to French Indo-China Thailand
2 bombers moved from Japan to Stanovoj Chrebet
1 destroyer moved from 64 Sea Zone to 56 Sea Zone
2 transports moved from 65 Sea Zone to 56 Sea Zone
Combat Move - Chinese
1 infantry moved from Suiyuan to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Hupeh to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Fukien to Kwangtung
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
2 armour placed in Western United States
Place Units - Chinese
3 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.50
Japanese AA : -0.33
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 48
Japanese : 10 / 17
British : 69 / 70
Italians : 1 / 0
Chinese : 12 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 battleship, 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
2 armour moved from Suiyuan to Fukien
2 infantry moved from Suiyuan to Manchuria
2 infantry moved from Suiyuan to Kiangsu
3 armour and 3 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
6 infantry moved from Yakut S.S.R. to Soviet Far East
6 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Yakut S.S.R. to Soviet Far East
1 fighter moved from Russia to Stanovoj Chrebet
1 fighter moved from Stanovoj Chrebet to Manchuria
1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R.
1 fighter moved from Stanovoj Chrebet to Soviet Far East
1 armour moved from Anglo-Egypt Sudan to Trans-Jordan
Place Units - Russians
1 battleship and 1 transport placed in 36 Sea Zone
1 bomber and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 10 / 17
British : 69 / 70
Italians : 1 / 0
Chinese : 12 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 10x factory; Remaining resources: 7 PUs; 0 techTokens;
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 armour, 1 artillery and 5 infantry moved from Midway to 57 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 57 Sea Zone to 56 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 56 Sea Zone to Western United States
5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine moved from 57 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
British defend with 2 battleships, 1 carrier, 2 cruisers and 2 fighters; Americans defend with 5 battleships, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports in 56 Sea Zone, round 2 : 7/16 hits, 7.67 expected hits
Units damaged: 2 battleships owned by the British and 4 battleships owned by the Americans
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 2 : 17/27 hits, 14.50 expected hits
Units damaged: 5 battleships owned by the Japanese
6 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 5 battleships and 4 transports in 56 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
Americans roll dice for 7 battleships, 4 carriers, 3 cruisers, 5 destroyers, 8 fighters and 2 transports in 56 Sea Zone, round 3 : 13/27 hits, 14.50 expected hits
4 transports owned by the Japanese, 4 destroyers owned by the Americans and 5 battleships owned by the Japanese lost in 56 Sea Zone
5 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Western United States
Americans win with 7 battleships, 4 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 transports remaining. Battle score for attacker is -218
Casualties for Japanese: 5 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 4 transports
Casualties for Americans: 4 destroyers and 1 submarine
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 10 PUs; end with 10 PUs
7 units repaired.
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 2 bombers, 3 infantry and 2 transports; Remaining resources: 8 PUs; 0 techTokens;
Combat Move - British
4 armour, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 4 infantry and 4 transports moved from 36 Sea Zone to 62 Sea Zone
4 armour and 4 infantry moved from 62 Sea Zone to Japan
5 bombers moved from Stanovoj Chrebet to Japan
3 fighters moved from 62 Sea Zone to Japan
1 armour moved from Union of South Africa to 28 Sea Zone
1 armour and 1 transport moved from 28 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to French Madagascar
British take French Madagascar from Italians
Combat - British
Battle in Japan
British attack with 4 armour, 5 bombers, 3 fighters and 4 infantry
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory, 4 fighters and 6 infantry
Japanese roll AA dice in Japan : 4/8 hits, 1.33 expected hits
3 bombers owned by the British and 1 fighter owned by the British lost in Japan
British roll dice for 2 battleships in Japan, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 4 armour, 2 bombers, 2 fighters and 4 infantry in Japan, round 2 : 6/12 hits, 5.00 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters and 6 infantry in Japan, round 2 : 6/13 hits, 5.83 expected hits
6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 infantry owned by the British and 2 armour owned by the British lost in Japan
British roll dice for 2 armour, 2 bombers and 2 fighters in Japan, round 3 : 4/6 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 4 fighters in Japan, round 3 : 4/5 hits, 3.17 expected hits
3 fighters owned by the Japanese, 1 armour owned by the Japanese, 1 bomber owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Japan
1 bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 1 fighter remaining. Battle score for attacker is -39
Casualties for British: 4 armour, 4 bombers, 2 fighters and 4 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 3 fighters and 6 infantry
Non Combat Move - British
1 fighter moved from Japan to 62 Sea Zone
1 bomber moved from Japan to Stanovoj Chrebet
2 fighters moved from India to Kiangsu
2 fighters moved from 56 Sea Zone to 62 Sea Zone
2 battleships, 1 carrier and 2 cruisers moved from 56 Sea Zone to 52 Sea Zone
2 battleships moved from 38 Sea Zone to 36 Sea Zone
14 armour moved from Chinghai to Suiyuan
1 destroyer moved from 34 Sea Zone to 37 Sea Zone
Place Units - British
1 armour and 1 infantry placed in India
1 armour, 1 bomber and 1 infantry placed in East Indies
1 transport placed in 38 Sea Zone
1 transport placed in 35 Sea Zone
1 armour, 1 bomber and 1 infantry placed in Eastern Canada
Turn Complete - British
British collect 70 PUs; end with 78 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
Japanese AA : 2.67
British regular : 2.33
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 10 / 10
British : 70 / 78
Italians : 0 / 0
Chinese : 12 / 0
Americans : 40 / 40
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 armour moved from Philippine Islands to 50 Sea Zone
1 armour and 1 transport moved from 50 Sea Zone to 62 Sea Zone
6 bombers moved from Stanovoj Chrebet to Japan
1 armour moved from 62 Sea Zone to Japan
2 armour and 2 infantry moved from Western United States to 56 Sea Zone
2 armour, 2 infantry and 2 transports moved from 56 Sea Zone to 57 Sea Zone
5 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 56 Sea Zone to 57 Sea Zone
2 armour and 2 infantry moved from 57 Sea Zone to Midway
Americans take Midway from Japanese
Combat - Americans
Battle in Japan
Americans attack with 1 armour and 6 bombers
Japanese defend with 1 aaGun, 1 factory and 1 fighter
Japanese roll AA dice in Japan : 0/6 hits, 1.00 expected hits
Americans roll dice for 1 armour and 6 bombers in Japan, round 2 : 4/7 hits, 4.50 expected hits
Japanese roll dice for 1 fighter in Japan, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Japan
Americans captures 10PUs while taking Japanese capital
Americans win, taking Japan from Japanese with 1 armour and 5 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter
Non Combat Move - Americans
5 bombers moved from Japan to Manchuria
Place Units - Americans
3 armour and 3 infantry placed in Western United States
2 transports placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Ningxia
2 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 48 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : 0.33
Japanese AA : -1.00
Production/PUs Summary :
Germans : 0 / 0
Russians : 46 / 46
Japanese : 2 / 0
British : 70 / 78
Italians : 0 / 0
Chinese : 12 / 0
Americans : 48 / 60
@captainsquareyez Dangermouse saved the world from the evil axis powers…:grinning:
@dangermouse650 Til next time Dangermouse! :skull: :japanese_ogre: :imp: :P