Sadly, a couple major bugs that edit can’t fix. Transports are defending @1 Late 41 and on but they can’t be taken as hits and will all die when they’re the only units left. The fix is simple enough but it can’t be done without an update and you’ll then need to Player Enforce the first 3 RDs to not take them as casualties.
@The-Captain is that correct behavior for the Transports ? Can’t take as casualty until RD 4/Late 41 ? Then it’s just like a normal ship ?
The bigger problem is that the "Damaged Battleship " is switching to zero attack mid battle. I assume it should continue to defend at 4 during the battle it’s damaged in and switch to zero after the battle is over ?
Unfortunately, I don’t have an elegant solution for this. Right now I’m thinking I’ll need to make another Damaged Battleship that still attacks and when the turn or phase is over, edit in the non attacking one.
I’ll think on it some and ask the triplea guys. I could trigger it to replace with the non attacking one after battle, but you need one for each player and for every SZ, and that’s not worth the effort as opposed to edit.
There’s a lot of edit use in this game anyways, so i think that’s how we’ll roll.
Anyway, I’m gonna 86 the test game and hopefully get a fix out by tonight USA time.