Yeah, well, that’s my ego to you. You’e right though.
Converting to KJF
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@squirecam Perhaps I can make myself clearer with a revision to the post
Converting to a CJF
So up until now I’ve been solidly a KGF guy. Guard against the vapid VC win, and go to town in Europe. However, the politics affects the navy much more in the Atlantic.
With Japan starting at 26, it might be easier to trip them up on their way to 64 than to trip up Germany. Thus I propose a CJF. This is to draw Japanese attention away from Calcutta, China, the money islands, Russia and Australia. You will do whatever it takes to draw the IJN toward Wake or Hawaii Islands. This is for the first 2 rounds at least, 3 normally and possibly 4. Then proceed as need dictates.
You will know you are finding success if:
Japan’s income is between 20 and 41.
The Chinese are making more than 16.
UK Pac is making more than 15.
Anzac is making more than 20.
The Japanese go before America. You must react:
If the IJN moves to or stays in the Mid Pac, you have already half succeeded. They will likely not have the money islands before t4. Calcutta can’t be attacked before t6. China can we a fortress! Ask for aggression from your Asian allies. They should be preparing to recapture Hong Kong before it has even fallen. Perhaps build a sub out of Delhi to stalk unescorted transports. Don’t let them grab income. Anzac can start grabbing money islands turn one.
If Japan attacks Pearl, this is also helpful. Especially if they don’t capture the island. They must move to the Carolines to get the movement bonus. Precious time is being wasted.
If Japan does the standard move to 36 or a J1 attack on the Phil Islands, we may have an opportunity. I discovered that a vast majority of the American units can make their way to Wake Island. Bring transports and units and drop a naval base t1 and you are in position to move to Guam. Anzac can contribute all air and sea units by t2 and can land on newly captured islands to act as scramblers. You can put out blockers as well.
Your purchases would be subs and planes and an occasional destroyer t1, 2, and 3 so that if the force were attacked your reserves would counter attack. I’m calling this the Banana Split.
I assume the death of the initial navy. It’s the reserves and their reserves (more planes and subs) that draw units into the same kill zone. So the initial casualty rate is say 20 or 30 percent of the IJN. The reserves kill another 10 or 20 percent AND makes the battlefield Wake. The 3rd wave goes at Wake and decimates past a threshold that makes the Japanese threat of Calcutta unalterably behind. It is US vs Japan, mano y mano. China thrives; UK sends troops to Yunnan and planes to ME or Moscow.
A capital ship race is sure to fail because you are afraid of losing the expensive units. Try a game where you buy zero capital ships. You depend on the airbases on the board. What I am trying to do is to kill at least 50 percent of the IJN on the cheap OR make Japan buy a shiny expensive worthless navy while the army starves. Navy is the one thing they should not buy since they need to outproduce their enemies on the continent. You are succeeding.
My reserves are planes that can hit the sz around Wake and then land on Wake. And subs which can reach Wake from the west coast. By turn 4 the IJN will need to attend to other matters. When they do, I could reconstruct a fleet if I have to and possibly move fighters to Guam. From there you can land in Yunnan or fortify and move on Phil Islands, having made transit in that area dangerous or impossible. You can also venture to the North Pacific and drop units off in Russia or convoy with subs. Give the Japanese no free lunch.
A J1 move south would allow the Wake Island staging to proceed two full turns without recourse. By then, it might be too late for the Japanese.
G40 is universally recognized as imbalanced in favor of the Axis. I don’t disagree. I’m talking about reshaping the map, the sides, sacrificing, slowing down Europe all just to see if maybe, just maybe I can grab the IJN s attention in the Mid Pac and stunt Japan’s income for 1 to 3 turns. It’s certainly an entertaining puzzle for me.
Korea does not factor into this strategy. Especially given the convoy situation. It’s about shrinking the Japanese balloon before it blows up.
Russia does play a part in this. They hold their Siberian troops near Japan. Not necessarily Amur, but close. Make them attack you. Make them activate the Mongolians. If they leave the area, take over Manchuria. Either way, you pin the troops and make them useless. We like infantry that never get used. You might also consider sending all Russian fast movers to western China to recapture the road if taken by the Japanese.
Japan is more fragile than we thought. By focusing on Japan for at most four turns, China and UKpac and Anzac should be able to contend with the Japanese army. Then you as America can commit powerfully to Europe. Perhaps with the same air power or navy that may has run roughshod over the Pac.
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@squirecam The IJN is undamaged because you sacrificed Asia and the money islands for the first 4 turns to defeat my plan. Your income at one point was 23. I have revised my post to make it more flexible. It was never not flexible. But it is specifically flexible now.
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KJF means killing Japan first. If your plan is to take Italy, then its KIF.
I was willing to help you with your strategy because I do think an actual KJF is possible and worth trying. But what you originally posted was getting rid of the IJN. That isnt happening with 2-3 rounds of purchases and then fleeing into the atlantic.
What you’ve posted as a modification now isnt a KJF. And you shouldn’t advertise it as such either.
If Japan is going to be beaten then it needs to lose its fleet. Taking the china coast doesnt do much if Japan has its fleet because Japan can still get the money Islands along with malaya and FIC and other territories China troops cannot enter.
Yes, Japan had one turn of convoy losses where they had lost 8 and had 23. Their last turn they had 39 and would easily have high 40s on turn 8. I would trade one turn of 23 for my entire starting fleet and no allied fleets in the pacific. A fleet you needed in the Atlantic to save Moscow.
But it isnt worth continuing this discussion as It’s not making any progress towards an actual KJF. Which was the point of this thread in the first place.
I still say that an actual KJF is possible and I am willing to discuss the ways to accomplish that.
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@squirecam completely disagree. Three rounds of pac builds is a modified kjf.
the pac fight isn’t over. You are way out of position to wage any war in the north pac. It is US turn. Sorry about the delay. The heat wipes me out.Against many Japanese plans, I could have played out my strategy. You didn’t allow that to happen. Here is a more standard j1. The aim was always economic. I don’t care about wiping out the IJN. That might have been poetic hyperbole. I care about winning.
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Squirecam has been a very literal reader of my posts. Therefore let me adjust to him and Larry’s creation. I am going to change the strategy to CJF. With the current rule set, I believe the allies have to cripple one side, then the other. After not losing, we can think about killing Japan or Germany.
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@crockett36 What you are trying to point out is that you try to achieve victory in the Pacific by not losing.
You keep the IJN busy in the area around Wake en Sz6 so they can’t boost their income and thus in the long run the Allies in the pacific will outproduce them.
Correct me if i’m wrong. -
@cornwallis 100 % correct
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@cornwallis you should check out the game. Lots of fun. He made the rules look ridiculous by parking his navy in Pearl Harbor as a non combat move t 3. He tried pac Vc win, Sealion set up, capture of Egypt, Moscow crush, Calcutta invasion. I guarantee you’re entertained. It has been FUN!
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@crockett36 How can i see the game?
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Crockett see my pm regarding the Russians.
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@thedesertfox
So what do you suggest the US does?A: gather around Hawaii and fight till death
B: withdraw to San Francisco and built up for a KJF? -
@squirecam
You can’t end your turn with a Japanese fleet within 2 spaces of mainland US when not at war. Hawaii is 2 spaces to mainland US so you can’t post your fleet around hawai J1. -
@cornwallis Actually I think you can for OOB, if you count sz 10 and 12 as the Two spaces!
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@cornwallis said in Converting to KJF:
@squirecam
You can’t end your turn with a Japanese fleet within 2 spaces of mainland US when not at war. Hawaii is 2 spaces to mainland US so you can’t post your fleet around hawai J1.You absolutely can.
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Hawaii is a legal move.
Per the Pacific 1940 2nd Edition Rulebook; page 37:
When not yet at war with the United States, in addition to the normal restrictions (see “Powers Not at War with One Another,” page 15), Japan may not end the movement of its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska).While it may only be two spaces to get to SZ 10 from SZ 26, SZ 26 is still 3 zones away.
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@andrewaagamer yes my bad i miscalculated. Then how can you prevent hawaii from falling if not a KJF?
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@cornwallis said in Converting to KJF:
@andrewaagamer yes my bad i miscalculated. Then how can you prevent hawaii from falling if not a KJF?
Apparently the majority of people seem to like a J1 attack and go towards India. So it isnt something you would see often.
If you spend all the US money in the pacific you will eventually get Hawaii back.
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@cornwallis said in Converting to KJF:
Then how can you prevent hawaii from falling if not a KJF?
You can’t. If Japan wants to take Hawaii they can. Just like if they want China it is theirs or if they want India it is theirs. However, they do not have enough units and money to take them all so Japan has to pick and choose which ones they want. Since losing Hawaii is the least important of the three just mentioned most Japanese Players will not go for Hawaii.
If the Japanese Player threatens Hawaii just make sure you have an ANZAC ship in the south to block them at Johnston Island if they try and get Hawaii and then swing down to take New Zealand/Queensland followed by Sydney for a quick win.
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@andrewaagamer said in Converting to KJF:
@cornwallis said in Converting to KJF:
Then how can you prevent hawaii from falling if not a KJF?
You can’t. If Japan wants to take Hawaii they can. Just like if they want China it is theirs or if they want India it is theirs. However, they do not have enough units and money to take them all so Japan has to pick and choose which ones they want. Since losing Hawaii is the least important of the three just mentioned most Japanese Players will not go for Hawaii.
If the Japanese Player threatens Hawaii just make sure you have an ANZAC ship in the south to block them at Johnston Island if they try and get Hawaii and then swing down to take New Zealand/Queensland followed by Sydney for a quick win.
I agree with this, except that Hawaii is not the least important of the three.