Axis & Allies Global 1940 House Rules Expansion

  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    Hi Captain

    Type XXI U-boat question. If XXI attacks a solo unit and scores a hit, the sunk vessel cannot return fire, even if it’s a DD/Convoy ?

    The XXI would have to stay in the SZ and not withdraw though. Is that correct ?

    That seems to imply it can’t fire back.

    Screenshot from 2024-03-23 19-54-02.png

    Edit
    There was a Ftr that scrambled, would that allow it to withdraw ? I mean it can’t hit the Ftr but the Ftr would get to shoot back because the Escort enables it.

    If the Ftr didn’t scramble, then it can’t withdraw and Ftr can only attack it if it misses and doesn’t withdraw.


  • @barnee

    If the Type XXI U-Boat unit scores a hit it can withdraw before any surviving units can return fire - including enemy Fighter units.

    If the sea zone is cleared from enemy naval units the Type XXI U-boat unit can still withdraw, since it scored a hit.

    If the Type XXI U-boat unit stays in that sea zone the enemy Fighter unit that scrambled would be able to return fire since there is (was) a Destroyer unit present at the time of the U-Boat attack.


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    If the sea zone is cleared from enemy naval units the Type XXI U-boat unit can still withdraw, since it scored a hit.

    Oh that is Awesome ! If they have a safe place to withdraw to, 10 of those bad boys could do some serious damage to an Allied Fleet :)


  • @barnee

    True - the Type XXI U-Boat unit is not only a hard hitting unit. It’s presence on the game board forces the Allies to take counter measures.

    When the Type XXI U-Boat rule was gradually developed, we carefully studied the Historical German developement, training and use of the Type XXI U-Boat.

    Even though the Type XXI U-Boat unit enters the game at a late stage of the War, it could be one of the weapons in the German arsenal that might bring Final Victory.

    We have seen this occur in a few games where the German player simply mass produces Type XXI U-Boat units - and simply eliminates the Allied Atlantic Naval Task Forces.


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    and simply eliminates the Allied Atlantic Naval Task Forces.

    ha ha ha

  • B barnee referenced this topic on
  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    Hi Captain

    If a Partisan is placed where there is a Minor Fctry, the Fctry can produce as normal and ignore the Partisans for there movement ? Even if a 2nd Partisan were to be placed there ?

    Edit
    Example
    Soviets have 1 Partisan in E POL. G has a Undg Fctry. G can place there 3 units and ignore the Partisan next turn and move to kill something else ?

    Screenshot from 2024-04-13 19-55-11.png


  • @barnee

    True - since Eastern Poland is controlled by Germany (not occupied, since a Factory is a facility) the Soviet player can place Partisan units in that territory.

    The German player can ignore the Partisan unit - even if there are multiple Partisan units in that territory.

    Note:
    Partisan units prevent Strategic Rail Movement into or through that territory.


  • @The-Captain

    Right on Thats what I thought. Just wanted to make sure :)

    Panzer and I have a another Epic Game going on lol

    EXP Game 4 Stahl J 15.tsvg


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    2024
    2023
    '22
    '21
    Apr 20, 2023, 4:30 AM

    Today, it is 2 years ago since we released the Axis & Allies Global 1940 House Rules Expansion.

    and now it’s year 3 :)

  • B barnee referenced this topic on

  • I would play, but I just got into BBR (BloodBath Rules) Ruleset for G40. Pretty popular these days…with tournaments in 4 cities now. Probably the best version of the game I’ve seen yet…and I’m not one for house rules or variants either. You should check it out…You can search quick rule tutorials on Youtube.


  • @questioneer

    yea sounds sweet. I’ve never dove into big but have heard of it.

    I wouldn’t discount Expansion. A whole lot of options for players :)

  • 2024 2023 '22 '21

    Hi @questioneer,

    As far as we know, the BBR is also based on a set of House Rules - and as far as we know they are not official OOB Axis & Allies or official Expansion rules.

    All Axis & Allies rules other than those by Larry Harris are based on House Rules or similar sets of rules.

    We are working on the Axis & Allies Global 1940 House Rules Expansion to be announced as the Official Standard Axis & Allies Global 1940 Expansion rules - since these rules are the Most Advanced Expansion rules in the entire Axis & Allies Universe.

    Naturally, the Axis & Allies Global 1940 House Rules Expansion is advanced in a way that takes Axis & Allies to a new level of Strategic Wargaming.

    We’ve been playing the BBR during 9 of our tournaments - and I can say, that the BBR is very well developed and it is also interesting as variant to the OOB G40.

    But the BBR is in no way comparable to the Axis & Allies Global 1940 Expansion in terms of Tactical and Strategic Warfare - not to mention the unlimited options that are now made available in the Axis & Allies Global 1940 House Rules Expansion to the players during the game.

    Some of the most advanced rules that distinguishes the Axis & Allies Global 1940 House Rules Expansion from BBR and all other G40 variants are:

    • Paratrooper units
    • Waffen-SS units and Waffen-SS Armies
    • Panzer Army Formations
    • Soviet Army Corps Formations
    • Army Groups (multiple Armies combined into Army Groups)
    • Winning Conditions

    Those are only a few of the advanced rules that bring not only the Tactics & Strategy to a higher level - they also bring a tremendously well planned Historical Dimension to the game that takes all players back to World War II itself.

    We wish you luck & fun all the way.

    Captain


  • @The-Captain Yes, interesting that these rules may become “official” at some point. Personally, I like BBR for its simplicity and not overly complex.

    1. You can actually finish the game in one sitting.
    2. Rules are minorly adjusted or tweaked to maximize dynamic play.
    3. Tech and objectives are slightly adjusted to open the board for more strategy to a new level.
    4. Play and action are so much faster and impactful in this version.
      In a nutshell, its just more fun!
      …and as they say…
      “Once you BBR…you never go back!”
      So true!

  • Salute. After almost 4 games of The Captains Expansion ruleset, I can say that this version is the most balanced, versatile, exciting and multi-layered I have played.
    All 4 games so far have been different and it’s always been a long, even battle, with constant back and forth!

    The game requires more planning both in operations and overall. The many new units (landing craft, paratroopers, elite, air transports etc.) offer almost countless tactical possibilities. And the “unlocking” of new game options (Total War, SS units, tank generals, additional units in the Pacific, etc.) or the formation of tank armies and entire army groups throughout the game takes the game to a whole new level.

    I can warmly recommend this version and am happy to give it a test play ✌🏻

    BR

  • 2023 '22 '21 '20 '19 '18

    Hi @The-Captain

    *Only Escort units can transport – and lay – Naval
    Mines.
    This manoeuvre can only occur during the NonCombat Movement phase. *

    hmm the itallics isn’t working. well w/e

    So can i move in NCM pick up mines and move and sew them same turn ?

    Seems so but just want to make sure.

    Example
    I could move from 112 to 113, load up on mines and move back to 112 and lay them ?


  • @barnee

    Yes - the game mechanisms are identical to a Transport unit that loads and offloads cargo.

    In other words:
    During the Non-Combat Movement phase an Escort unit can move 1 or 2 spaces - and the load a maximum of 3 Naval Mines - and then either move again or offload the Naval Mines in the sea zone where the Naval Mines are loaded onboard the Escort unit.

    Remember:
    If a friendly Naval Base is present from where the Escort unit begins the movement, the Escort unit can move a maximum of 3 spaces - same rule as for all other naval units.

  • VictoryFirstV VictoryFirst referenced this topic on

  • Barnee, Panzerstahl-helm, and I are hosting a tournament of the G40 Expansion via TripleA :)

    https://www.axisandallies.org/forums/topic/40828/tournament-a-a-g40-house-rule-expansion-by-the-captain

    Anyone who wants to participate is welcome :)


  • @questioneer

    Well, everybody has their own personal preference of course. Anniversary Edition is one of my favorite games, just because it’s so simple. However, don’t be put away by the size and complexity of the House Rule Expansion that you might experience at first glance. I thought the same at first when I saw these rules for the first time - nah, this is way too complicated, I want something quick and easy! Until The Captain told me in a thread where I was complaining that the Eastern Front in G40 was a bit boring, that with their Expansion rules, the Eastern Front is one of the most interesting fronts.

    After this, I was finally bold enough to give it a try, and oh boy - this game is one of the most fun Axis and Allies games ever! Of course, it takes some time to get used to the new rules. But after 2-3 games, the rules become much more natural to you, and complexity isn’t an issue at all.

    1. Each game is different
    2. There are a massive number of viable strategies possible for each nation
    3. Play Balance is excellent
    4. It has an awesome 1943 set-up that is super fun because of the same reasons above.

    Thanks to all the new units and rules, all theaters of war are interesting - both on a tactical level as well as a strategic level. The Eastern Front is now one of the most intense battles ever. The War in the Pacific is exciting. Even the fight in the Atlantic is full of suspense. Only the best and most skillful commander will be able to claim victory - not the one that has the best dice rolls or that can bring the most stuff.

    Once again, you can play whatever you like, but I wouldn’t stay away from the Expansion just because it looks overly complex. I can speak from experience that it’s not that bad, and the reward is immense.

    I think I will never play OOB anymore, just because I can spend that time on a game that is 10 times as fun! :)


  • Hi Captain, I have another question again. It’s about the Stalingrad factory. When you move the Stalingrad factory, to let’s say Samara, the same turn as the Red Army Conscription turn, are you still able to place six infantry there? The rules say when you move a factory, the building is limited to one unit or even zero units (when moving two areas). How is that during the Conscription turn? What’s the limit in that case when moving the factory one or two areas?

  • 2024 2023 '22 '21

    Concerning Red Army Conscription Infantry and Movement of Soviet Factories:

    If the Soviet player moves a factory 1 territory - including the Stalingrad factory - that factory can produce 1 unit in the same turn.

    If the Soviet player moves a factory 2 territories - including the Stalingrad factory - that factory cannot produce any unit in the same turn.

    This rule also applies for Red Army Conscription Infantry units.

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