@barnee
In the Explained thread (see Facilities) it is described why Underground Factories cannot be targeted by Strategic Bombing.
Play testing concerning the Underground Factory rule initially included the following:
- An IPC Penalty must be paid by the owner - the IPC amount is half the dice rolls combined.
or:
- Damage to an Underground Factory can only be half of the damage inflicted to a regular industrial complex
The results were mixed - and the Underground Factory rule was not attractive enough with those rules.
It is known today, that Germany dispersed some of their factories to the forrests (Surface Forrest Factories) - in combination with underground facilities.
This was not known by the Allies until after the War.
We also included these facts in the decisions about the Underground Factory rules.
The final results of the Underground Factory rule are now included in the Axis & Allies Global 1940 House Rules Expansion
Concerning Air-To-Air Combat Over Target Area during Strategic Bombing of factories or other facilities, we studied the scenarios from various battles of WWII.
- During the Battle of France in may-June 1940, the French fighter pilots flew only 1 mission a day - whereas the German pilots flew more than 5 missions a day.
- During the Battle of Britian, the RAF pilots flew multiple missions a day - whereas the German pilots flew a maximum of 2 sorties a day.
- During the air defense of Germany in 1944 and 1945, Allied fighter pilots flew up to 2 missions a day - whereas the Luftwaffe pilots were sent up in the air as soon as they were refueled an rearmed - multiple times a day.
Defending fighter pilots were close to their bases - but the attacker was hundreds of miles away from their own bases. This had an effect in both morale and fighting capacity.
Those facts were also included in our play testing.
These are some of the reasons that defending fighters defend at a higher factor than attacking fighters.
The Air-To-Air Combat Over Target Area scenario was not over until either the attacker pushed his bombers through to the target - or was eliminated.
Concerning Paratrooper units - this was the very first rule that we implemented in 1993 for the Axis & Allies Classic game.
A lot of studying went ahead before we came up with multiple suggestions for the Paratrooper unit. Some aspects that we play tested were:
- Infantry can be transformed to Paratrooper
- Sabotage: Partroopper units can cause sabotage to enemy facilities
- Airlifting: How to airlift a Paratrooper unit (Airlift Token or Bomber etc.)
- Cost, attack, defense, movement on land, sea and by air (for example the US 82nd Airborne Division was transported by sea to North Africa in Late 1943).
- Fighting in a city (Capital City area)
- Education & Training of Paratrooper units
The final result is now included in the Axis & Allies Global 1940 House Rules Expansion on pg. 18.