@Ichabod:
YG,
1. Did you update your house rules in this thread (modify your original post), if so, what are the HR’s that are no longer being used?
2. Heavy Bombers Tech…I think you and your team got the right happy medium there! The classic edit. of 3 dice was over kill. Even 2 dice is overkill. But rolling 2 dice, but only selecting the “1” dice with the best results ensures the concept of the “heavy bombers” tech as an almost more than likely good hit, but still not overkill.
I’m going to be playing in a table top tournament (42 setup) soon that’s a 3 day event. But for a side table game with no time rush where we can leave the table setup over night…ect, I’d like to try to get a G40 game with your house rules (if I can get people to go along with it). Anything really out of the ordinary that I should expect? Also, are your house rules designed to make it a balanced game, as in no bid for the allies?
Cheers!
Ichabod
Hey Ichabod,
I decided to unstick the thread with just my ideas, and leave up the thread which have my ideas that our group actually plays with. Here it is… http://www.axisandallies.org/forums/index.php?topic=38351.0
BTW… the R&D Heavy Bomber rule is an oob rule, and I agree that it’s better than the past editions. In the link I provided, all my changes to R&D breakthroughs are highlighted in red.
There are many things to talk about when it comes to how my rules change the game… but balance was the main driving force so yes, no bid required. The VOs give clear ways to win the game, the NOs just make sense, and the modified facilities clearly favor the Allies.
If you are planning a game, you can email me cliffsidebunker@outlook.com and we can find a way to talk over the phone.