No thank you, I don’t have the time. So you’re reducing the IPC value of Japan whilst giving fixed bonuses? Hmm, that does limit Japan’s options and would definitely be a slight nerf.
Axis & Allies Global 1940 House Rules Expansion
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yes Victory has pointed out several errors the way i was playing them. They definitely play differently than how i thought. :)
Kinda like a new puzzle to figure and i never figured the last one :)
Thanks for the replies. I think Victory not too far from you. Maybe you guys can hook up at one of the The Captain’s Tournaments :)
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@barnee I have already visited the Captain multiply times. We play every year around Christmas a whole weekend axis en allies.
I saw in the last game report that you took Moscow
That’s quit impressive 💪🏻
Never being able to achieve that 😂
Anyway goodluck in you’re next game -
heh heh it was a moral victory and the first time i have ever done it :)
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@Cornelis-Post
Barnee has nerves of steel! The attack was pretty risky, but he decided against it and actually managed to roll well enough to capture it! Sadly it didn’t change the outcome of the game though. It’s for me the first time too that Moscow got sacked :) -
The Winning Conditions are described at pg. 11.
An Economic Victory includes (only) the Combined IPC Level for all Nations of the same alliance on the Expanded National Production Chart (ENPC).
Any IPC that are collected according to Advanced Production Capacity and National Objective Bonus Income do not count towards the Economic Victory Conditions.Example:
When the US player captures Caroline Islands, the US player’s IPC Income Level is increased with 3 IPC at the Expanded National Production Chart- and Japan’s IPC Level is decreased with 3 IPC accordingly.
The US IPC increase at 3 IPC naturally counts towards the Economic Victory Conditions. -
Hey Captain! Your House Rules are absolutely magnificent and outstanding. You are right that once your play with your set of HR, it’s impossible to go back to OOB. Have been enjoying playing G40 with my 14-year old son who has declared this to be the greatest game in the world with no close second! Thanks to how your HR have inspired him, he is now devouring world geography and world history from that great conflict about 80 years ago and teaching his friends about both as well. We do have a question though that we can’t find answer to in this forum. With regard to the Non-Aggression Pact house rules on page 22. Are these in addition to OOB or replace them? For example, would a Japan attack of Amur in Late 1941 only result in a 7 IPC penalty or would Soviet Union also receive the 6 infantry in Mongolia? What about a Japan attack of Kazakhstan in Late 1942? Would that only result in a 5 IPC penalty since not adjacent to Mongolia? Thanks
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Hi @Trout
Thank you for your comment. We truly appreciate your feedback.
We also have one of our Axis & Alllies Veteran Members who’s 14-year old son also plays with the complete G40 Expansion rulebook.
- When the Japanes-Soviet Non-Aggression Pact is active, it replaces the OOB Mongolian rule.
- If Japan attacks Amur in Late 1941, Japan must pay 7 IPC to the bank - and the Soviet player receives 7 IPC from the bank. That’s it.
The Japanes-Soviet Non-Aggression Pact can only be broken once - after that the game continues as usual.
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@barnee
Yes we are going to meet in the future with victoryfirst. Next year if this is possible the next tournament will likely be in the Netherlands.💪🏻 -
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When moving across a border with mines during combat movement, do you roll for the mines immediately after the move, or do you wait until all moves have been made?
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All units must move simultaneously across a line.
If any Mines detonate, the player who is moving must choose which units are lost.
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So effectively, you roll for detonating mines after all your combat moves have been made?
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True.
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@The-Captain Thanks for the quick reply Mr. Cap!
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Please note that there are 8 additional Global 1940 Expansion Optional Rules attached to this thread at pg. 1.
So far, the Operation Felix-Heinrich rule has only been used once - and by that time, the Axis were already within range of Total Victory.
The other 7 Optional Rules are used more frequently. Most popular are:
- Combat Engineer unit
- Fighter Ace unit
- Flak Tower unit
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We have recently produced new Full Color Markers & Counters for use with the Axis & Allies Global 1940 House Rules Expansion.
They are punched out and ready for use.
Contact Cornelis Post on this forum for ordering & information.
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I have a couple of questions.
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Can you rail units in/through an area that has been cleared of Partisans in the combat phase the same turn?
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After Germany has taken over Italy, do the Italian and German limits on Paratroopers and LCVs get added together? So Germany can produce 12 Paras and 10 LCVs?
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After Germany has taken over Italy, do the placement limits for Paras and LCVs apply? So Germany can produce only 4 Paras in Rome, not 8 or 12?
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Never mind, the partisan one was answered directly in the rules, the territory must be clear of partisans from the start of the turn. I overlooked that.
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Actually I have another question.
- Does rule below also apply to Waffen paratroopers?
- Does rule below also apply to Waffen paratroopers?
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- No
- Yes
- Rome cannot produce more than 3 units - unless upgraded to Heavy Industry - or a Major IC. Otherwise the Placement Restrictions are OOB.