Axis & Allies Global 1940 House Rules Expansion


  • @The-Captain German and UK Aircraft Carrier Fighters can’t operate on land correct ? There the same as the Pacific Naval Ftrs basically ?

    They operate as any other Aircraft Carrier Based
    Fighter and can be used in any Theatre of
    Operations that the German player wishes.


  • @barnee

    Aircraft Carrier Based Fighter units operate under Fighter unit rules with a few exceptions:

    1. Carrier Based Fighters must land on an Aircraft Carrier. They cannot land on a territory/island (unless there the Aircraft Carrier is destroyed in combat).

    2. US and Japanese Carrier Based Fighters can only operate in the Pacific Theatre & Indian Ocean - German and UK Carrier Based Fighters can operate in any Theatre of Operations.

    Carrier Based Fighters can attack on land in the same way as any other Fighter unit - as long as they take off from an Aircraft Carrier.

    See more details in the Axis & Allies Global 1940 House Rules Expansion rulebook pg. 31 & 32.

  • B barnee referenced this topic on

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  • 2023 '22 '21 '20 '19 '18

    @The-Captain when Trprts gain the ability to Defend at 1, do they now also, Force Naval Battles and Block SZs ?

    Or do they still behave the same as OOB allowing them to be ignored ?

    Thanks

  • 2024 2023 '22 '21

    Transport units operate according to the OOB 1940 2E rulebook - with a few exceptions:

    1. From Late 1941 a Transport unit defends at “1”
    2. From Late 1941 up to 2 Transport units can be part of a Convoy.

    Defending Transport units that are alone or together with other defending Transport units can be ignored during an enemy amphibious landing.

    Transport units do not block enemy naval movement - not even when they have a defense factor at “1” from Late 1941.

    See pg. 29 & 30 for further details.


  • @The-Captain Thank you If by themselves they can be ignored


  • @barnee

    Yes, they can be ignored.


  • @The-Captain Hi Captain
    Have you Guys tried activating the Volkssturm when Germany ends it’s turn with the russians adjacent to it, even if it has more than 21 IPC income ?

    When Italy has been taken over, I don’t see them, Volkssturm, happening.

    Cool rule, but, Idk, doesn’t seem like it’d get used after the reich takes Italy. Obviously, things dire for the Deutsche by then anyways but … :)

    I wonder if a time frame victory, with points for Major, Medium, Minor Victories depending on the date, would be worth exploring.

    Obviously not a novel idea :) just wondering if your Gruppe tried it or not.

  • 2024 2023 '22 '21

    The German Volkssturm units have been activated during a few games only.

    Usually, when Germany is fighting for its life at the end of the War, the activation of Volkssturm units is the last desperate attempt to avoid Total Defeat.

    We will look through our foto archives during this gaming season and post some Game Report pictures from a scenario where the German Volkssturm units are acticaved.


  • @The-Captain Hi Captain

    Can a Corps be formed with a TG ? I have 1 commisar, 2 Paratroopers and 1 TG. It seems they probably can as it says “Tank units” in the rulebook.

    Just want to double check so I’m not giving out incorrect information :)

  • 2024 2023 '22 '21

    A Soviet Army Corps is commanded by a Soviet Commissar unit.

    Besides a Soviet Commissar unit, a Soviet Army Corps can include the following units:

    • Infantry
    • Mechanized Infantry
    • Guard Infantry
    • Artillery
    • Tank

    A Soviet Tank General unit cannot be part of a Soviet Army Corps since the Tank General unit is not a Tank unit - a Tank General unit only operates under Tank unit rules.

    See more details at pg. 45 + 46.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    Right on. I’ll update the post and make a Note in Game Notes in case anyone is confused as i was.

    The Tank units part is what confused me.

    Screenshot from 2023-10-26 15-30-29.png


  • @The-Captain if the lenningrad Factory is upgraded to Heavy Industry before Conscription starts, can russia then place 8 Conscripts there ? Or still only 6 ?


  • @barnee

    The Leningrad (Novgorod) Industrial Complex can only produce 3 units in each game turn.

    A Heavy Industry upgrade to the Leningrad Industrial Complex can only be Heavy Industry 1 Unit since it is a Minor Industrial Complex.

    So the Leningrad Industrial Complex can never produce more than 4 units.

    The Stalingrad Industrial Complex can produce a maximum of 6 Red Army Conscription Infantry units - even if there is a Heavy Industry 1 Unit upgrade to this Industrial Complex.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain Leningrad and UKR can still produce Conscripts though ? I thought I asked you that before ?

    Ok yea I did. The search here is so not good lol

    Yes, any Industrial Complex that the Soviet player controls from the start of that turn.
    So, yes - if the Soviet player controls the Ukraine factory from the start of that turn, it can be used for Red Army Conscription Infantry placement.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    Couple naval Mine questions.

    *If multiple attacking Escort units pass through the
    same Naval Minefield, all of these Escort units
    can each sweep up to 3 enemy Naval Mines –
    even if the number of attacking Escort units
    exceed the number of enemy Naval Mines. *

    There are 3 NMs and 2 Ecorts on sweeper duty. Each Escort would get 3 rolls.
    If there was 1 NM, then each Escort would get 1 roll.

    An ESC on sweeper duty cannot retreat if the attacking force is all sunk. It also would be sunk.
    If the attacking force retreats, it could then retreat with it.

    Correct ?


  • @barnee

    Example 1:
    An Escort unit is passing a naval line with 1 enemy Naval Mine. The Escort unit can roll 3 dice in order to eliminate the enemy Naval Mine.

    Example 2:
    Two Escort units are passing a naval line with 1 enemy Naval Mine. Those Escort units can each roll 3 dice in order to eliminate the enemy Naval Mine.

    Example 3:
    Two Escort units are passing a naval line with 10 enemy Naval Mines. Those Escort units can each roll 3 dice in order to eliminate a maximum of 6 enemy Naval Mines.

    After the mine sweeping, the Escort unit(s) can be chosen as casualties if there were any enemy Naval Mines that survived - and detonated.


  • @The-Captain right on. So they always roll 3 regardless of # of NMs

    and this part

    An ESC on sweeper duty cannot retreat if the attacking force is all sunk. It also would be sunk.
    If the attacking force retreats, it could then retreat with it.

    The sweeper moves in CM with the rest of the Attacking Force.
    Does it’s rolls. If a mine hits that din’t get swept, he can be chosen as casualty. Got that.

    He doesn’t take place in Combat, other than being a Mine casualty if needed/desired.
    So if all the Attackers were sunk, he would be sunk too. If the Attackers retreated, he would retreat with them ?

  • 2023 '22 '21 '20 '19 '18

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