Axis & Allies Global 1940 House Rules Expansion


  • @barnee

    France & the Soviet Union cannot produce Naval Mines - since these Nations Capitals are not adjacent to a sea zone.

    An Escort unit can be part of a Convoy - even if it is loaded with Naval Mines.

    An Escort unit can sweep enemy Naval Mines while loaded with own Naval Mines.

    Remember:
    An Escort unit can only perform 1 mission in each turn.

    Important:
    An Escort unit can be part of a Convoy - and sweep or lay Naval Mines in the same turn.


  • @The-Captain said in Axis & Allies Global 1940 House Rules Expansion:

    The only Army Group that can make a Blitz move is an Army Group that consists of 2 Panzer Armies / Tank Armies and 10 Panzer (Tank) units.

    Hi Captain I have another question to ask but saw this one again.
    If The AG had 5 Panzers and 5 Mechs they could blitz as well ?

    Sorry if I already asked :) Do Elite Inf get to roll at 3 for 1st Rd of Battle in Home Defense ?


  • @barnee

    An Army Group that has 5 Tank units and 5 Mechanized Infantry units can make a Blitz move during the Combat Movement phase.

    This game mechanism is OOB rules since a Mechanized Infantry unit can make a Blitz move when it moves together with a Tank unit.

    Concerning Home Defense:
    For both United Kingdom and Japan; an Elite Infantry unit defends at “3” during the first round of Combat using two dice.


  • Hi @The-Captain

    Pretty sure I’ve asked this too :) can Paratroopers be Rail transported ? I’m thinking no, they got the plane too right :) and don’t see anywhere that says they can but just wanna double check.

    Thanks

  • 2024 2023 '22 '21

    Concerning Paratrooper units:

    A Paratrooper unit is a land based unit.

    Paratrooper units operate under Infantry rules with a few exceptions (see more detalils at pg. 18 in the rulebook).

    For transport purposes during Non-Combat Movement a Paratrooper unit counts as a Tank unit towards the capacity of a Transport unit (by sea) or an Air Transport unit.

    Only Germany has the capacity to transport a Paratrooper unit by Air Transport.

    A Paratrooper unit can also move 2 spaces by air by itself - either during Combat Movement or Non-Combat Movement.

    Paratrooper units can also be transported by Strategic Rail Movement since a Paratrooper units is a land based unit.


  • @The-Captain German and UK Aircraft Carrier Fighters can’t operate on land correct ? There the same as the Pacific Naval Ftrs basically ?

    They operate as any other Aircraft Carrier Based
    Fighter and can be used in any Theatre of
    Operations that the German player wishes.


  • @barnee

    Aircraft Carrier Based Fighter units operate under Fighter unit rules with a few exceptions:

    1. Carrier Based Fighters must land on an Aircraft Carrier. They cannot land on a territory/island (unless there the Aircraft Carrier is destroyed in combat).

    2. US and Japanese Carrier Based Fighters can only operate in the Pacific Theatre & Indian Ocean - German and UK Carrier Based Fighters can operate in any Theatre of Operations.

    Carrier Based Fighters can attack on land in the same way as any other Fighter unit - as long as they take off from an Aircraft Carrier.

    See more details in the Axis & Allies Global 1940 House Rules Expansion rulebook pg. 31 & 32.

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  • 2023 '22 '21 '20 '19 '18

    @The-Captain when Trprts gain the ability to Defend at 1, do they now also, Force Naval Battles and Block SZs ?

    Or do they still behave the same as OOB allowing them to be ignored ?

    Thanks

  • 2024 2023 '22 '21

    Transport units operate according to the OOB 1940 2E rulebook - with a few exceptions:

    1. From Late 1941 a Transport unit defends at “1”
    2. From Late 1941 up to 2 Transport units can be part of a Convoy.

    Defending Transport units that are alone or together with other defending Transport units can be ignored during an enemy amphibious landing.

    Transport units do not block enemy naval movement - not even when they have a defense factor at “1” from Late 1941.

    See pg. 29 & 30 for further details.


  • @The-Captain Thank you If by themselves they can be ignored


  • @barnee

    Yes, they can be ignored.


  • @The-Captain Hi Captain
    Have you Guys tried activating the Volkssturm when Germany ends it’s turn with the russians adjacent to it, even if it has more than 21 IPC income ?

    When Italy has been taken over, I don’t see them, Volkssturm, happening.

    Cool rule, but, Idk, doesn’t seem like it’d get used after the reich takes Italy. Obviously, things dire for the Deutsche by then anyways but … :)

    I wonder if a time frame victory, with points for Major, Medium, Minor Victories depending on the date, would be worth exploring.

    Obviously not a novel idea :) just wondering if your Gruppe tried it or not.

  • 2024 2023 '22 '21

    The German Volkssturm units have been activated during a few games only.

    Usually, when Germany is fighting for its life at the end of the War, the activation of Volkssturm units is the last desperate attempt to avoid Total Defeat.

    We will look through our foto archives during this gaming season and post some Game Report pictures from a scenario where the German Volkssturm units are acticaved.


  • @The-Captain Hi Captain

    Can a Corps be formed with a TG ? I have 1 commisar, 2 Paratroopers and 1 TG. It seems they probably can as it says “Tank units” in the rulebook.

    Just want to double check so I’m not giving out incorrect information :)

  • 2024 2023 '22 '21

    A Soviet Army Corps is commanded by a Soviet Commissar unit.

    Besides a Soviet Commissar unit, a Soviet Army Corps can include the following units:

    • Infantry
    • Mechanized Infantry
    • Guard Infantry
    • Artillery
    • Tank

    A Soviet Tank General unit cannot be part of a Soviet Army Corps since the Tank General unit is not a Tank unit - a Tank General unit only operates under Tank unit rules.

    See more details at pg. 45 + 46.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain

    Right on. I’ll update the post and make a Note in Game Notes in case anyone is confused as i was.

    The Tank units part is what confused me.

    Screenshot from 2023-10-26 15-30-29.png


  • @The-Captain if the lenningrad Factory is upgraded to Heavy Industry before Conscription starts, can russia then place 8 Conscripts there ? Or still only 6 ?


  • @barnee

    The Leningrad (Novgorod) Industrial Complex can only produce 3 units in each game turn.

    A Heavy Industry upgrade to the Leningrad Industrial Complex can only be Heavy Industry 1 Unit since it is a Minor Industrial Complex.

    So the Leningrad Industrial Complex can never produce more than 4 units.

    The Stalingrad Industrial Complex can produce a maximum of 6 Red Army Conscription Infantry units - even if there is a Heavy Industry 1 Unit upgrade to this Industrial Complex.

  • 2023 '22 '21 '20 '19 '18

    @The-Captain Leningrad and UKR can still produce Conscripts though ? I thought I asked you that before ?

    Ok yea I did. The search here is so not good lol

    Yes, any Industrial Complex that the Soviet player controls from the start of that turn.
    So, yes - if the Soviet player controls the Ukraine factory from the start of that turn, it can be used for Red Army Conscription Infantry placement.

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