@FranceNeedsMorePower good point
Axis & Allies Global 1940 House Rules Expansion
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Yes - the power that controls the territory, collects the IPC.
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@the-captain if i have 2 Paras air drop and a third amphib attack, the third would be considered Infantry and negate the bonus for the 2 air dropped ?
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Paratrooper units that attack any territory - without any support from other units - or support from Off Shore Bombardment - attack at “3” in the first round of combat.
No matter where the Paratrooper units come from.
So, in your example, all Paratrooper units attack at “3” during the first round of combat.
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Can you load allied units on your Landing Craft ? Would behave the same as loading on a trprt ?
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Landing Craft units must be loaded in the same turn as they take off.
This means, that only the Nation that owns the Landing Craft units can use them to transport units.
Exception:
From round Early 1944 - and on any future round - during the D-Day Operation, United States and United Kingdom can use each others Landing Craft units in any combination.See pg. 39 in the Axis & Allies Global 1940 House Rules Expansion rulebook for further details.
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@the-captain just to make sure LCV can still move by sea in ncm same as if they were in combat correct ?
Landing Crafts can also move on land in the Non-
Combat Movement phase– one territory in each
turn. -
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What happens to the Partisan if the axis controlled TTy it’s in is liberated by a non soviet player ? For example,USA liberates Siberia
It remains and defends normally with any Allied units until a soviet unit removes it or is killed in battle ?
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@barnee
The Soviet Partisan unit is only removed if any Soviet land based unit enters the same Original Soviet Territory.So, in your example the Soviet Partisan is now in an Original Soviet Territory - that is controlled by the Soviets - but are “occupied” by Allied units.
In this case the Soviet Partisan unit can defend against any enemy land based units.
Remember:
Only enemy land based units can attack a Soviet Partisan unit. -
Landing Crafts can also be transported by Strategic Rail Capacity Movement - on the same terms as other Land Based units.
This will be clarified on the updated Rules Clarification.
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Where can I find the rules concerning the new Combat Engineer unit?
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@victoryfirst https://www.axisandallies.org/forums/topic/37755/global-1940-combat-engineer-unit?_=1663004999263
These are triplea limitations
- Combat Engineer
Adds the Combat Engineer Unit. Use Edit for moving Minor Factories and removing Landmines. Also for landing at Landing Strips. Land the Air Unit in a legal area and then edit after Non Combat Move. Unit Image courtesy of Hepps.
- Combat Engineer
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THanks! I was looking for this for ages!
Do you also know where I can find the Desert Army Group rules? I believe it is still not in the rulebook yet.
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@victoryfirst heh heh yea took me a bit to find it too. Lost all my bookmarks when machine fried lol
i’ll take a look
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And by the way, there were some inaccuracies regarding the timetable and the rulebook, that were already pointed out by someone. But which one is correct? The rulebook or the timetable?
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@barnee
https://www.axisandallies.org/forums/topic/37786/global-1940-desert-army?_=1663048515797Here it is! I was typing ‘desert army group’ for search, but it is just ‘desert army’.
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@victoryfirst said in Axis & Allies Global 1940 House Rules Expansion:
And by the way, there were some inaccuracies regarding the timetable and the rulebook, that were already pointed out by someone. But which one is correct? The rulebook or the timetable?
yea I noticed it too and mentioned it to Captain. The timeline in the rulebook is correct. Not the graph but the written part
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Is this an accurate description of the situation in Slovakia ? I form Army Group Centre with 1st Panzer and 1st Waffen and 2nd Waffen help fills out the needed units for the Army Group ?
2nd Waffen can still choose to attack elsewhere but the Army Group would no longer exist.
Thanks
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@barnee
What might be more clear is that you create separate subcategories of the same unit (like it already is with the Commissars). Then you will have units of the same army grouped together of units, which is more clear to see than a bunch of units with three leading units. So for example having a Tank1, Tank2 and Tank3, one sort for each army.For the army group you can do the same, create a unit called e.g. TankAG, so that you can see which units are in the AG by hovering over the unit.
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@barnee
True,VictoryFirst has a good point concerning identification of each Army Group.
What we do when we play FTF bord game is, that the Army Boards are placed next to the game board - so you can easily see which units are inside each Army.
Since we don’t have an Army Board for Army Groups - I am planning to make those Army Group Boards - as well as the Army Group Counters that would identify each Army Group.
In TripleA it is maybe even easier to make those Army Group Boards & Counters - so you know which units are inside an Army Group.
This is important, since an Army Group could consist of 2 Panzer Armies - and 10 Panzer units - in other words - the entire Army Group would be able ti make a Blitz Move.