@general-6-stars Yes, I would like to see that.
Axis & Allies Global 1940 House Rules Expansion
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First of all - we use painted pieces, since this makes it much easier to distinguish between the various units.
This gives you a perfect overview of both your own and your opponents units.
It also brings another and more realistic dimension to the game.
Example:
The base on which each Infantry unit is attached is color coded for each type of Infantry unit: (Humbrol Paint Colours)- Regular Infantry: Grass Green (no. 80)
- Elite Infantry: Beige Green (no. 90)
- Waffen-SS Infantry, Soviet Guard Infantry, US Marines Infantry, British Commando Infantry, Soviet Commissar, Waffen-SS Oberstgruppenführer: Steel Grey (no. 87)
- Soviet Partisan Infantry: White (no. 34)
- Paratrooper Infantry, Waffen-SS Paratrooper Infantry: Blue (no. 25)
To avoid confusion about production numbers, each Nation has an exact number of Specialized Units in their tray.
Example:
Germany has 8 Paratrooper units in the tray. Paratrooper units are not replaced by gray or red chips. If more than one Paratrooper is present in the same territory, they are placed next to each other.This is to avoid “over production”. When there are no more Paratrooper units in the tray - they are all on the game board.
I recently painted new US Fighter units - P-51 - 30 pieces. This is enough for even the most intense games.
All Aircraft Carriers are mounted with magnetic tape on the deck - as are all types of Fighter & Tactical Bomber units at the undercarriage.
The US Navy has 14 Aircraft Carriers and the Imperial Japanese Navy has 10 in their trays.
In most Axis & Allies games produced since the Axis & Allies Revised 2004 version, there is a slight difference in the appearance & size of most units.
Especially the German Infantry, where the Steelhelmet looks tall & odd.For this reason, we use only the older version of the German Infantry, since this unit has the most realistic look.
In my German tray, there are 70 German Infantry units - painted in Autumn 1943 Camouflage colors. This number is more than sufficient.
At the Global 1940 Game Report Thread, you’ll see most units pictured in the colors mentioned above.
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Partisan question
Partisans do not take control of Territory ? You can place a second Partisan in that same TTy the next turn and then it turns into a INF and TTy control for USSR ?
So JPN did battle with UK and was mutual Destruction resulting in a empty TTy controlled by JPN and USSR places 1 Partisan on their turn. JPN still controls for PU/IPC value ? Even with Partisan in the TTy ?
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Soviet Partisan units do not control a territory. No matter how many Soviet Partisan units are in the same territory.
Soviet Partisan units can only spawn in Original Soviet Territories that are controlled by the enemy - but are unoccupied.
Example:
In Early 1943 Germany controls Belarus.The Soviet Union has placed 1 Partisan unit in Belarus in Early 1943.
In Late 1943 Germany fails to eliminate the Soviet Partisan unit in Belarus.
So, on the Soviet player’s turn in Late 1943 a second Partisan unit is placed in Belarus - in the Place New Units phase.
The Soviet player decides to replace both Partisan units with one regular Infantry unit - and immediately takes control of Belarus.
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@the-captain said in Axis & Allies Global 1940 House Rules Expansion:
Soviet Partisan units do not control a territory
Just to make sure, in my example JPN would still collect the income from the tty where the Partisan is ?
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Yes - the power that controls the territory, collects the IPC.
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@the-captain if i have 2 Paras air drop and a third amphib attack, the third would be considered Infantry and negate the bonus for the 2 air dropped ?
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Paratrooper units that attack any territory - without any support from other units - or support from Off Shore Bombardment - attack at “3” in the first round of combat.
No matter where the Paratrooper units come from.
So, in your example, all Paratrooper units attack at “3” during the first round of combat.
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Can you load allied units on your Landing Craft ? Would behave the same as loading on a trprt ?
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Landing Craft units must be loaded in the same turn as they take off.
This means, that only the Nation that owns the Landing Craft units can use them to transport units.
Exception:
From round Early 1944 - and on any future round - during the D-Day Operation, United States and United Kingdom can use each others Landing Craft units in any combination.See pg. 39 in the Axis & Allies Global 1940 House Rules Expansion rulebook for further details.
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@the-captain just to make sure LCV can still move by sea in ncm same as if they were in combat correct ?
Landing Crafts can also move on land in the Non-
Combat Movement phase– one territory in each
turn. -
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What happens to the Partisan if the axis controlled TTy it’s in is liberated by a non soviet player ? For example,USA liberates Siberia
It remains and defends normally with any Allied units until a soviet unit removes it or is killed in battle ?
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@barnee
The Soviet Partisan unit is only removed if any Soviet land based unit enters the same Original Soviet Territory.So, in your example the Soviet Partisan is now in an Original Soviet Territory - that is controlled by the Soviets - but are “occupied” by Allied units.
In this case the Soviet Partisan unit can defend against any enemy land based units.
Remember:
Only enemy land based units can attack a Soviet Partisan unit. -
Landing Crafts can also be transported by Strategic Rail Capacity Movement - on the same terms as other Land Based units.
This will be clarified on the updated Rules Clarification.
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Where can I find the rules concerning the new Combat Engineer unit?
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@victoryfirst https://www.axisandallies.org/forums/topic/37755/global-1940-combat-engineer-unit?_=1663004999263
These are triplea limitations
- Combat Engineer
Adds the Combat Engineer Unit. Use Edit for moving Minor Factories and removing Landmines. Also for landing at Landing Strips. Land the Air Unit in a legal area and then edit after Non Combat Move. Unit Image courtesy of Hepps.
- Combat Engineer
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THanks! I was looking for this for ages!
Do you also know where I can find the Desert Army Group rules? I believe it is still not in the rulebook yet.
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@victoryfirst heh heh yea took me a bit to find it too. Lost all my bookmarks when machine fried lol
i’ll take a look
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And by the way, there were some inaccuracies regarding the timetable and the rulebook, that were already pointed out by someone. But which one is correct? The rulebook or the timetable?
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@barnee
https://www.axisandallies.org/forums/topic/37786/global-1940-desert-army?_=1663048515797Here it is! I was typing ‘desert army group’ for search, but it is just ‘desert army’.