@Avner keep BB or DD?
65eb9456-c281-46ec-b319-a126945a9e00-image.png
Odonis (Axis) vs Freh (Allies + 10) BM4
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Romania to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 bomber and 1 fighter British defend with 1 fighter and 2 infantry; Americans defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.83 expected hits 1 armour owned by the Americans, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win with 1 fighter remaining. Battle score for attacker is -18 Casualties for Italians: 1 armour, 1 bomber and 1 fighter Casualties for Americans: 1 armour Casualties for British: 2 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Bulgaria to Romania 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Northern Italy to Southern Italy 1 armour and 1 mech_infantry moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Algeria 1 marine moved from Algeria to Tunisia Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Italians regular : 1.33
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from Queensland to South Australia 1 infantry moved from South Australia to New South Wales 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 2 fighters moved from Queensland to New Zealand 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 63 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 artillery moved from Queensland to South Australia 1 infantry moved from South Australia to New South Wales 3 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 2 fighters moved from Queensland to New Zealand 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French COMMENT: 2 French inf are on US transport in sz 110
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 10 infantry moved from Novgorod to Belarus 1 infantry moved from Baltic States to Belarus 2 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Eastern Poland to Ukraine 9 armour and 1 mech_infantry moved from Archangel to Belarus Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 fighter; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Battle in Ukraine Germans attack with 1 armour, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 9 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Belarus, round 2 : 5/23 hits, 7.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 aaGuns, 8 artilleries and 27 infantry moved from Eastern Poland to Belarus 1 infantry moved from Vyborg to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 artillery, 1 mech_infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Germans 3 armour placed in Novgorod 2 fighters placed in Western Germany 4 mech_infantrys placed in Germany Germans undo move 3. 2 mech_infantrys placed in Germany 1 artillery and 1 infantry placed in France 2 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 3. 4 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Russians regular : 0.67 Germans regular : 0.17
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits, 2.67 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 5 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Bryansk to Russia 4 artilleries moved from Bryansk to Tambov 7 artilleries and 9 infantry moved from Bryansk to Russia 1 infantry moved from Buryatia to Amur 2 aaGuns and 11 infantry moved from Yakut S.S.R. to Buryatia 10 infantry moved from Bryansk to Tambov 2 mech_infantrys moved from Russia to Tambov 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Tambov 5 infantry moved from Bryansk to Russia Place Units - Russians 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -2.50
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 2 fighters moved from Suiyuyan to Kansu 2 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone 2 bombers moved from Yunnan to Amur 1 armour and 1 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in Soviet Far East Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hawaiian Islands Americans win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Japanese: 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in Kansu Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 1 armour, 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Amur, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Burma to Kweichow 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Jehol to Manchuria 1 aaGun moved from Jehol to Manchuria 1 infantry moved from Kweichow to Shensi 1 armour, 2 artilleries and 3 infantry moved from Kweichow to Shensi 1 armour moved from Yunnan to Shensi 1 artillery moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Jehol 1 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 4 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 bombers moved from Amur to Manchuria 2 fighters moved from Kansu to Shensi Place Units - Japanese 1 factory_minor placed in Manchuria 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 3 fighters placed in Japan 1 destroyer placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : -1.83 UK_Pacific regular : 0.33 ANZAC regular : 1.33 Russians regular : 0.67
-
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia Combat - Americans
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia
Combat Hit Differential Summary :
-
@Odonis scramble in SZ 97? you should be able to open the second file.
yeah that was really unlucky in Hawaii. In another game, I did something similar and lost - 2 inf, BB, cruiser vs 1 inf. And I lost. so I know your pain
-
@freh
full scramble -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Alaska Battle in 3 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Italians, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -10 Casualties for Americans: 2 bombers Casualties for Italians: 1 destroyer and 1 fighter Battle in British Columbia Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 74 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 carrier and 1 destroyer moved from 7 Sea Zone to 2 Sea Zone 1 bomber moved from 3 Sea Zone to Aleutian Islands 1 bomber moved from 5 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 2 submarines moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,3,4,2,2,5,1,3,5,5,4,6,4,4,2,4,4 Americans collect 49 PUs (1 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Italians regular : 1.00
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 2 bombers moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 7 Sea Zone to British Columbia 1 bomber moved from Buryatia to 5 Sea Zone 1 bomber moved from Buryatia to 3 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to British Columbia 1 mech_infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from 2 Sea Zone to Alaska 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from Western United States to British Columbia Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Alaska Battle in 3 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 3 Sea Zone Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 2 bombers Italians defend with 1 destroyer, 1 fighter and 2 transports Americans roll dice for 2 bombers in 97 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 destroyer owned by the Italians, 2 bombers owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 2 transports remaining. Battle score for attacker is -10 Casualties for Americans: 2 bombers Casualties for Italians: 1 destroyer and 1 fighter Battle in British Columbia Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in British Columbia, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 74 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 carrier and 1 destroyer moved from 7 Sea Zone to 2 Sea Zone 1 bomber moved from 3 Sea Zone to Aleutian Islands 1 bomber moved from 5 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 10 Sea Zone to 2 Sea Zone 2 submarines moved from 10 Sea Zone to 2 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,1,3,4,2,2,5,1,3,5,5,4,6,4,4,2,4,4 Americans collect 49 PUs (1 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Algeria 1 bomber moved from Egypt to 97 Sea Zone 3 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 infantry moved from Suriname to French Guiana British take French Guiana from Neutral_Axis 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 2 transports 2 transports owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Burma British attack with 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6/21 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Algeria British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Algeria, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from Algeria to 92 Sea Zone 3 mech_infantrys moved from Persia to Trans-Jordan 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Burma to Tsinghai 1 fighter moved from Burma to India 3 aaGuns moved from India to Burma 1 fighter moved from Egypt to Iraq 1 fighter moved from 92 Sea Zone to Gibraltar Place Units - British 3 mech_infantrys placed in Persia 1 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 British collect 40 PUs (1 lost to blockades); end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.83 Italians regular : 0.33 British regular : 0.50
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Bulgaria 1 aaGun, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 marine moved from Tunisia to Libya 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Place Units - Italians 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 30 Sea Zone Combat - ANZAC Battle in 30 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 30 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 30 Sea Zone to 63 Sea Zone 1 fighter moved from New Zealand to Queensland 2 aaGuns, 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 30 Sea Zone Combat - ANZAC Battle in 30 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 30 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 30 Sea Zone to 63 Sea Zone 1 fighter moved from New Zealand to Queensland 2 aaGuns, 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - French Battle in Holland Belgium Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.17
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine 1 bomber and 2 fighters moved from Western Germany to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry French defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.33 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery and 2 fighters remaining. Battle score for attacker is -11 Casualties for Germans: 1 bomber and 1 infantry Casualties for French: 2 infantry Battle in Ukraine Germans attack with 1 armour and 6 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour and 1 mech_infantry moved from Novgorod to Belarus 2 aaGuns, 12 armour, 10 artilleries, 35 infantry and 2 mech_infantrys moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 4 mech_infantrys moved from Western Germany to Poland 2 fighters moved from Holland Belgium to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Novgorod 2 armour and 2 infantry placed in Germany 1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in Western Germany Germans undo move 2. 2 armour placed in Germany 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 4 mech_infantrys EDIT: Adding units owned by Germans to Denmark: 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
French regular : 1.33 Russians regular : -0.67 Germans regular : -1.83
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 11 infantry moved from Buryatia to Amur 1 infantry moved from Ulaanbaatar to Amur 1 infantry moved from Buyant-Uhaa to Amur Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Amur Russians attack with 13 infantry Japanese defend with 1 armour Russians roll dice for 13 infantry in Amur, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 13 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 2 infantry moved from Olgiy to Dzavhan 2 aaGuns moved from Buryatia to Amur 1 mech_infantry moved from Novosibirsk to Tsinghai 1 armour moved from Novosibirsk to Tsinghai 2 infantry moved from Volgograd to Kazakhstan 1 aaGun, 1 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Tambov to Russia 1 fighter moved from Russia to Tsinghai 1 mech_infantry moved from Russia to Volgograd 3 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Tambov to Russia 1 infantry moved from Rostov to Tambov 1 mech_infantry moved from Russia to Volgograd Place Units - Russians 1 infantry placed in Volgograd 1 artillery, 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50 Russians regular : 0.83
-
@Odonis bump