@max334 been busy all week with Thanksgiving stuff. baking breads pies and cleaning. shopping. crazy time for a cook. everybody wants you to cook this or that for them. sorry man. I’ll get to our game as soon as i can.
L21 BM Freh (Allies+20) vs AetV (Axis)
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 8 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Kansu 3 bombers moved from Yunnan to Kansu 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Japanese roll dice for 1 artillery in Hawaiian Islands, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kansu Japanese attack with 8 armour, 3 artilleries, 3 bombers, 10 infantry and 2 mech_infantrys Chinese defend with 1 fighter and 19 infantry Japanese roll dice for 8 armour, 3 artilleries, 3 bombers, 10 infantry and 2 mech_infantrys in Kansu, round 2 : 6/26 hits, 9,50 expected hits Chinese roll dice for 1 fighter and 19 infantry in Kansu, round 2 : 8/20 hits, 7,00 expected hits 8 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 8 armour, 3 artilleries, 3 bombers, 2 infantry and 2 mech_infantrys in Kansu, round 3 : 6/18 hits, 8,17 expected hits Chinese roll dice for 1 fighter and 13 infantry in Kansu, round 3 : 5/14 hits, 5,00 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 8 armour, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 6/13 hits, 6,33 expected hits Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 4 : 2/8 hits, 3,00 expected hits 2 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Kansu Japanese roll dice for 8 armour and 3 bombers in Kansu, round 5 : 8/11 hits, 6,00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 2/2 hits, 1,00 expected hits 2 armour owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 6 armour and 3 bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 armour, 3 artilleries, 10 infantry and 2 mech_infantrys Casualties for Chinese: 1 fighter and 19 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 2 fighters moved from Yunnan to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Malaya to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 3 bombers moved from Kansu to Yunnan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Shensi 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 marine, 3 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria 1 infantry placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Americans regular : 0,00 Japanese regular : -5,17 UK_Pacific regular : -0,33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 bomber moved from Russia to Persia Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Persia Germans roll AA dice in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 26 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hawaiian Islands Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to Midway 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone 3 fighters moved from 23 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 11 infantry moved from Alexandria to Egypt 14 infantry moved from Tobruk to 96 Sea Zone 1 aaGun, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 14 infantry and 9 transports moved from 96 Sea Zone to 98 Sea Zone 14 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Malta to Egypt 1 fighter moved from Western United States to Midway 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria Place Units - Americans 2 infantry and 2 mech_infantrys placed in Central United States 2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 Germans AA : 0.83
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@aequitas-et-veritas I forgot about the kamikaze for my DD in the Mariana SZ. I was going to redo the move but before I could nix the combat, your AAA shot down my bomber… so I just went through deciding to ignore the DD’s roll and not take it as a casualty in the combat (since I brought enough to win without it). And in the end it didn’t hit, so it didn’t matter. hope that makes sense. I find this is a complicated game that is hard to get into lol!
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 5 fighters moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 3 infantry moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from India to Burma
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@freh Scramble at sz 97?
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No scramble, please. Thank you.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from Midway to Hawaiian Islands 1 bomber moved from Russia to Persia Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Persia Germans roll AA dice in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 26 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hawaiian Islands Americans attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 fighter and 1 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to Midway 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 17 Sea Zone 3 fighters moved from 23 Sea Zone to 17 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 11 infantry moved from Alexandria to Egypt 14 infantry moved from Tobruk to 96 Sea Zone 1 aaGun, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 14 infantry and 9 transports moved from 96 Sea Zone to 98 Sea Zone 14 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from 98 Sea Zone to Egypt 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Malta to Egypt 1 fighter moved from Western United States to Midway 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Morocco to Tunisia 2 infantry moved from Morocco to Algeria Place Units - Americans 2 infantry and 2 mech_infantrys placed in Central United States 2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Syria British take Syria from Germans 5 fighters moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 96 Sea Zone to 97 Sea Zone 3 infantry moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in 97 Sea Zone British attack with 1 destroyer and 5 fighters; Americans loiter and taunt; Russians loiter and taunt Germans defend with 1 submarine; Italians defend with 1 submarine British roll dice for 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 destroyer and 5 fighters remaining. Battle score for attacker is 12 Casualties for Italians: 1 submarine Casualties for Germans: 1 submarine Battle in Burma British attack with 1 bomber, 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Burma, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 5 fighters moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Trans-Jordan to Egypt 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Eastern Persia to West India 1 fighter moved from Burma to 80 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to India 1 bomber moved from Burma to India 1 battleship moved from 33 Sea Zone to 17 Sea Zone 3 fighters moved from Gibraltar to Egypt 2 infantry moved from Malta to 96 Sea Zone 1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Place Units - British 1 airfield, 1 fighter and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Adding units owned by British to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.33 Japanese regular : 0.33 Germans AA : 0.83 British regular : -0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Romania to Eastern Poland 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,2,4,2,5,1 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 cruiser and 5 submarines moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from Caroline Islands to 17 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 cruiser and 5 submarines moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from Caroline Islands to 17 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Eire to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 infantry moved from Turkmenistan to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Iraq to Tsinghai 1 artillery and 1 infantry moved from Novosibirsk to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 bomber moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Eastern Persia Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 2,17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Germans attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 1 infantry Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter moved from Southern Italy to 96 Sea Zone 2 fighters and 3 tactical_bombers moved from Southern Italy to 96 Sea Zone 3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy 3 artilleries moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 aaGun and 7 infantry moved from Germany to Poland 5 infantry moved from Western Germany to Germany 1 infantry moved from Novgorod to Baltic States 2 artilleries, 5 infantry and 5 mech_infantrys moved from Novgorod to Vyborg 3 mech_infantrys moved from Caucasus to Persia 3 mech_infantrys moved from Caucasus to Iraq 2 bombers moved from Eastern Persia to Yunnan 1 bomber moved from Tsinghai to Novosibirsk Place Units - Germans 3 infantry placed in Persia 2 infantry placed in Novgorod 3 armour and 7 infantry placed in Germany 1 bomber and 1 fighter placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,1,4,5,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,6,1,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4,3,3,2,2,2,4,6,4,6,1,4,3,4 Germans collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : -0,33 Germans regular : 0,67 British regular : 0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 12 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan 1 infantry moved from Turkmenistan to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Iraq to Tsinghai 1 artillery and 1 infantry moved from Novosibirsk to Tsinghai 1 artillery moved from Sikang to Tsinghai 1 infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 bomber moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Novgorod to Archangel Combat - Germans Battle in Eastern Persia Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 2,17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Germans attack with 2 artilleries, 1 bomber and 1 infantry Chinese defend with 1 infantry Germans roll dice for 2 artilleries, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter moved from Southern Italy to 96 Sea Zone 2 fighters and 3 tactical_bombers moved from Southern Italy to 96 Sea Zone 3 fighters and 3 tactical_bombers moved from 96 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy 3 artilleries moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy 1 aaGun and 7 infantry moved from Germany to Poland 5 infantry moved from Western Germany to Germany 1 infantry moved from Novgorod to Baltic States 2 artilleries, 5 infantry and 5 mech_infantrys moved from Novgorod to Vyborg 3 mech_infantrys moved from Caucasus to Persia 3 mech_infantrys moved from Caucasus to Iraq 2 bombers moved from Eastern Persia to Yunnan 1 bomber moved from Tsinghai to Novosibirsk Place Units - Germans 3 infantry placed in Persia 2 infantry placed in Novgorod 3 armour and 7 infantry placed in Germany 1 bomber and 1 fighter placed in Western Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,1,4,5,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,6,1,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,3,4,3,3,2,2,2,4,6,4,6,1,4,3,4 Germans collect 52 PUs (7 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Romania: 1 aaGun EDIT: Removing units owned by Germans from Bessarabia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33 Russians regular : -0,33 Germans regular : 0,67 British regular : 0,33
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Please use 2nd File with the AA-Gun edit.
Thank you,
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@aequitas-et-veritas my router crapped out on me so I won’t be able to do my move until the weekend. Sorry!
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@freh ok, thank you for letting me know.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Bryansk to Archangel 1 infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Western Ukraine to Eastern Poland 2 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys moved from Belarus to Novgorod 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Italians 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Russia to Eastern Poland Combat - Russians Battle in Novgorod Russians attack with 1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys in Novgorod, round 2 : 4/28 hits, 7.00 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 6 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Baltic States to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 aaGun moved from Belarus to Novgorod 1 mech_infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 infantry moved from Samara to Vologda 1 infantry moved from Tambov to Samara 1 aaGun, 2 artilleries and 13 infantry moved from Tambov to Samara 6 infantry moved from Russia to Samara 1 artillery moved from Tambov to Samara 1 artillery moved from Tambov to Volgograd 1 artillery moved from Tambov to Russia 1 artillery moved from Bryansk to Tambov 1 aaGun moved from Russia to Bryansk 1 armour moved from Ukraine to Tambov 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk Place Units - Russians 8 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -3.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 4 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Burma 2 bombers moved from Yunnan to Burma 1 bomber moved from Yunnan to Suiyuyan 2 armour moved from Kansu to Suiyuyan 5 tactical_bombers moved from 35 Sea Zone to 18 Sea Zone 6 fighters moved from 35 Sea Zone to 18 Sea Zone 1 infantry moved from Chahar to Suiyuyan Combat - Japanese Battle in Suiyuyan Japanese attack with 2 armour, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 bomber and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 18 Sea Zone Japanese attack with 6 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 6 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 4/11 hits, 6,33 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 6 Sea Zone 6 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 3 mech_infantrys moved from Malaya to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 2 bombers and 1 fighter moved from Burma to Yunnan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Szechwan 1 aaGun moved from Shensi to Kansu 1 bomber moved from Suiyuyan to Yunnan 1 armour and 2 mech_infantrys moved from Manchuria to Chahar 2 battleships, 4 carriers, 1 cruiser, 6 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Yunnan Place Units - Japanese 2 carriers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Malaya 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Japanese collect 58 PUs (4 lost to blockades); end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,67 UK_Pacific regular : 0,33 ANZAC regular : -0,33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 2 destroyers, 12 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to Persia 1 armour, 1 artillery, 25 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery moved from 34 Sea Zone to Paulau Island Combat - Americans Strategic bombing raid in Persia Germans roll AA dice in Persia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in Paulau Island Battle in Trans-Jordan Americans attack with 1 armour, 1 artillery, 25 infantry and 5 mech_infantrys Germans defend with 1 armour Americans roll dice for 1 armour, 1 artillery, 25 infantry and 5 mech_infantrys in Trans-Jordan, round 2 : 5/32 hits, 6.00 expected hits Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Paulau Island from Japanese, taking Trans-Jordan from Germans with 1 armour, 1 artillery, 24 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 aaGun moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Gibraltar 1 fighter moved from 98 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 9 transports moved from 98 Sea Zone to 92 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from Morocco to Algeria 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 4 mech_infantrys moved from Tunisia to Tobruk 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 23 Sea Zone to 33 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 25 Sea Zone to 33 Sea Zone 4 fighters moved from Midway to Caroline Islands Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 infantry placed in Western United States 2 artilleries and 8 infantry placed in Central United States 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Germans AA : 0.83 Germans regular : 0.50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs
Combat Hit Differential Summary :