Scramble sz22, sz36, sz46, Paulau?
L21 BM SC (Allies+20) vs AetV (Axis) game 1
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@aequitas-et-veritas Would you be okay if I swap them?
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@sovietishcat Yes sure, I also didn’t take your AA Gun out because you could fear that Egypt can be attacked again.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 3 fighters moved from Java to Yunnan 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 aaGun and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from Scotland: 1 fighter EDIT: Adding units owned by French to United Kingdom: 1 fighter EDIT: Removing units owned by ANZAC from Egypt: 2 infantry EDIT: Adding units owned by British to Egypt: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 2 fighters; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Western Germany to Egypt 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Slovakia Hungary to Eastern Poland Combat - Germans
Combat Hit Differential Summary :
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Scramble @Sovietishcat ?
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@aequitas-et-veritas Are you doing a bombing Raid in Egypt or straffing? Also If I scramble sz 98, you have to sz 98 1st or any of your choice?
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@sovietishcat not a bmbng raid, i attack your units there.
You can potencially scramble without fearing to not have any landing spots remaining.
But comes with a price for your Egypt units. -
@aequitas-et-veritas My planes can always land in T-J?
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@aequitas-et-veritas or Egypt?
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@aequitas-et-veritas Ok I understand, If I take one hit to damage my carrier, does it get repair at the beginning of UK turn or I have to wait an extra turn?
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@aequitas-et-veritas Ok I found the answer in the notes, please scramble both planes to sz 98; if you have 1 hit, please dent the AC, if you have 2 hits, damaged the AC + french dd.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 2 fighters; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Western Germany to Egypt 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Slovakia Hungary to Eastern Poland Combat - Germans British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Crete Battle in Bessarabia Germans attack with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry in Bessarabia, round 2 : 15/38 hits, 10,67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Egypt Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry British roll AA dice in Egypt : 0/3 hits, 0,50 expected hits Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 4/8 hits, 4,83 expected hits British roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2,17 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 3,00 expected hits British roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 2/3 hits, 1,17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Egypt Germans roll dice for 2 bombers and 1 fighter in Egypt, round 4 : 1/3 hits, 1,83 expected hits British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -24 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Battle in 98 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 fighter and 1 tactical_bomber; French defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : -0,83 Germans regular : 2,33 British regular : -1,17
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@Sovietishcat I need an Ool in sz 98 for second round of combat, please.
Thank you.
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@aequitas-et-veritas This is impossible dicing in sz 98, Please hit the fighter and tac, keep the AC alive. Thank you.
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@aequitas-et-veritas That’s like a 100% battle for the defender, with 3.47 units left, how can that be? I mean if I follow the logic of this game, I might as well go for all the low odds battle and hope for the best, I am quite upset by this actually, but oh well.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 2 fighters; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry moved from Romania to Bessarabia 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Western Germany to Egypt 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Slovakia Hungary to Eastern Poland Combat - Germans British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone Battle in Crete Battle in Bessarabia Germans attack with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry in Bessarabia, round 2 : 15/38 hits, 10,67 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Crete from Neutral_Allies, taking Bessarabia from Russians with 8 armour, 5 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer and 2 submarines Russians defend with 1 cruiser Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Egypt Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry British roll AA dice in Egypt : 0/3 hits, 0,50 expected hits Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Egypt, round 2 : 4/8 hits, 4,83 expected hits British roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/6 hits, 2,17 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 fighter owned by the Germans, 2 tactical_bombers owned by the Germans and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 2/5 hits, 3,00 expected hits British roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 2/3 hits, 1,17 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 artilleries owned by the British lost in Egypt Germans roll dice for 2 bombers and 1 fighter in Egypt, round 4 : 1/3 hits, 1,83 expected hits British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -24 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Battle in 98 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 carrier, 1 fighter and 1 tactical_bomber; French defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Units damaged: 1 carrier owned by the British British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 98 Sea Zone British win with 1 carrier remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Germans 1 fighter moved from Egypt to Syria 2 bombers moved from Egypt to Syria 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 5 infantry moved from Finland to Karelia 1 aaGun and 2 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary 6 armour moved from Germany to Romania 6 mech_infantrys moved from Germany to Romania 3 aaGuns moved from Romania to Bessarabia Place Units - Germans 2 fighters placed in Western Germany 5 armour placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : -0,83 Germans regular : 2,33 British regular : -0,67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 tactical_bomber moved from Szechwan to Yunnan 2 fighters moved from Szechwan to India 2 aaGuns, 1 artillery and 24 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Tambov 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buryatia 1 submarine moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 2 infantry moved from Hunan to Kiangsi 1 mech_infantry moved from Hunan to Jehol 1 infantry moved from Anhwe to Jehol 1 bomber moved from Manchuria to Jehol 1 armour moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Amur to Buryatia 1 armour and 1 mech_infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour and 1 mech_infantry moved from Buyant-Uhaa to Central Mongolia 1 fighter moved from Manchuria to Buryatia 1 fighter moved from Manchuria to Central Mongolia 1 bomber moved from Manchuria to Jehol 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia 2 artilleries moved from Hunan to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung Combat - Japanese Battle in Java Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Borneo Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Buryatia Japanese attack with 1 fighter and 3 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Buryatia, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/7 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Central Mongolia Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Central Mongolia, round 2 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu 1 infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Central Mongolia to Manchuria 2 bombers moved from Jehol to Manchuria 1 artillery moved from Amur to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Manchuria to Central Mongolia 1 fighter moved from Buryatia to Manchuria 2 artilleries moved from Amur to Korea 1 cruiser and 2 transports moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 2,33 UK_Pacific regular : 0,33 ANZAC regular : -0,33 Russians regular : 0,33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 artillery placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,1 Americans collect 49 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 1 artillery and 10 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 3 mech_infantrys moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to French Indo China 1 fighter moved from Gibraltar to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 bomber and 2 fighters moved from Gibraltar to 99 Sea Zone 1 artillery and 1 infantry moved from Yunnan to French Indo China Combat - British Battle in Kwangtung British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 artillery and 1 infantry Battle in French Indo China British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 99 Sea Zone British attack with 1 bomber, 1 carrier and 4 fighters Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 bomber, 1 carrier and 4 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Units damaged: 1 carrier owned by the British 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 99 Sea Zone British roll dice for 1 bomber, 1 carrier and 3 fighters in 99 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22 Casualties for British: 1 carrier and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Battle in 94 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to 98 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 3 aaGuns, 9 infantry and 1 mech_infantry moved from Yunnan to Kwangsi 1 fighter moved from French Indo China to Kwangsi 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Eastern Persia to Persia 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 transport moved from 81 Sea Zone to 71 Sea Zone 4 mech_infantrys moved from India to Yunnan 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from 94 Sea Zone to Trans-Jordan 1 bomber moved from 99 Sea Zone to Trans-Jordan Place Units - British 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom 1 fighter placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 8 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Italians regular : 0,83 Japanese regular : 0,67 British regular : 0,50
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@aequitas-et-veritas Nothing I can do with the convoy in sz 101, well played:dizzy_face: