Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
Bid Placement is as followed:
1x UK DD sz 91 8Ipc
1x UK SS sz 98 6Ipc
1x Chi Art Sze 4Ipc
2 Ipc UK Pac Treassury
GL HF
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 2 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to Normandy Bordeaux
Combat - Germans
Combat Hit Differential Summary :
Scramble orders, please @Sovietishcat
@aequitas-et-veritas Good luck and have fun, no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 2 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour, 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to Normandy Bordeaux
Combat - Germans
Battle in Yugoslavia
Germans attack with 6 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 6 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 8/18 hits, 6,00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1,67 expected hits
5 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 6 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/10 hits, 6,00 expected hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in France
Germans attack with 3 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0,17 expected hits
Germans roll dice for 3 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/15 hits, 4,67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 7/11 hits, 4,33 expected hits
1 aaGun owned by the French, 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the French lost in France
Germans roll dice for 3 armour, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 1/8 hits, 2,83 expected hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 2/4 hits, 2,00 expected hits
1 artillery owned by the British and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 3 armour, 2 mech_infantrys and 1 tactical_bomber in France, round 4 : 2/6 hits, 2,50 expected hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 2/3 hits, 1,67 expected hits
1 armour owned by the French, 2 mech_infantrys owned by the Germans and 1 armour owned by the British lost in France
Germans roll dice for 3 armour and 1 tactical_bomber in France, round 5 : 4/4 hits, 2,17 expected hits
French roll dice for 1 fighter in France, round 5 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
3 infantry moved from Poland to Slovakia Hungary
3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 aaGuns and 1 infantry moved from Western Germany to Holland Belgium
2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from France to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Tobruk
1 submarine moved from 124 Sea Zone to 112 Sea Zone
Place Units - Germans
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 3,67
Neutral_Allies regular : -0,67
Germans regular : 2,67
British regular : -0,33
French AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 111 Sea Zone
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
3 infantry moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
1 aaGun, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Russia
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Belarus
2 infantry moved from Caucasus to Rostov
Place Units - Russians
3 infantry placed in Novgorod
6 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
@aequitas-et-veritas I purposely stacked Amur! Happy hunting :sweat_smile:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
Combat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3,17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3,00 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 2,00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers and 1 infantry in Yunnan, round 4 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
3 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
4 infantry moved from Korea to Manchuria
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
2 fighters moved from Japan to Manchuria
1 fighter moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Jehol to Manchuria
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 factory_minor placed in Manchuria
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -1,67
@aequitas-et-veritas I think you put the extra 2$ to UK Europe; while it was suppose to go to UK Pac. I’ll fix it before I do the turn.
@sovietishcat said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@aequitas-et-veritas I think you put the extra 2$ to UK Europe; while it was suppose to go to UK Pac. I’ll fix it before I do the turn.
Oh ya, I forgot to let you know that I could not choose where the remaing IPC’s go since there is only UK as one faction listed in the map option menue.
But sure, please fix it on your UK turn.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central United States to Eastern United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 marine placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer and 1 transport
Battle in 110 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans submerged
British roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Non Combat Move - British
1 bomber and 3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 109 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 aaGun moved from 81 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 infantry moved from Quebec to Ontario
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6,5,4
British collect 30 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2,50
Italians regular : 0,67
Japanese regular : 0,67
Germans regular : -0,67
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Albania to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 4/9 hits, 3,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 bomber and 1 fighter moved from Greece to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Neutral_Allies regular : -1,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 artillery and 2 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
Non Combat Move - Germans
5 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to 97 Sea Zone
6 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania
2 armour and 1 mech_infantry moved from Germany to Romania
1 infantry moved from Germany to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
1 fighter moved from Tobruk to Alexandria
2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Alexandria
1 aaGun and 1 infantry moved from Holland Belgium to France
1 artillery moved from Normandy Bordeaux to France
2 armour moved from France to Germany
1 aaGun moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Germany to Slovakia Hungary
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 submarine moved from 106 Sea Zone to 89 Sea Zone
Place Units - Germans
1 destroyer placed in 113 Sea Zone
4 armour and 6 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Szechwan
2 infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Belarus to Rostov
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Bryansk to Belarus
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
6 infantry moved from Russia to Bryansk
1 submarine moved from 111 Sea Zone to 123 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Combat Hit Differential Summary :
@aequitas-et-veritas Not another sub hack in sz 101 :rolling_on_the_floor_laughing:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Amur
1 armour, 1 artillery, 3 fighters and 12 infantry moved from Manchuria to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 16 infantry
Russians defend with 2 aaGuns and 18 infantry
Russians roll AA dice in Amur : 1/5 hits, 0,83 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 16 infantry in Amur, round 2 : 9/24 hits, 7,00 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6,00 expected hits
8 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 8 infantry in Amur, round 3 : 5/16 hits, 5,67 expected hits
Russians roll dice for 11 infantry in Amur, round 3 : 1/11 hits, 3,67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters and 7 infantry in Amur, round 4 : 7/15 hits, 5,50 expected hits
Russians roll dice for 6 infantry in Amur, round 4 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 11 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/12 hits, 6,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
2 fighters moved from Amur to Manchuria
2 bombers moved from Amur to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 fighter and 3 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 5,17
Russians regular : -0,67
Russians AA : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 armour moved from Western United States to Central United States
2 mech_infantrys moved from Western United States to Central United States
2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
2 carriers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 10 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Yunnan, round 2 : 3/12 hits, 2,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 airfields and 2 artilleries; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
2 infantry moved from Shan State to Yunnan
3 aaGuns, 1 artillery and 8 infantry moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
2 infantry moved from Rhodesia to Union of South Africa
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 battleship and 1 cruiser moved from 79 Sea Zone to 72 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 81 Sea Zone to 96 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to Gibraltar
2 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 armour, 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
1 airfield placed in Gibraltar
1 airfield placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6,2,2,6,4,5,4,2
UK_Pacific collect 17 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,33
British regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 battleship and 2 cruisers moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in 99 Sea Zone
Germans loiter and taunt with 1 infantry; Italians attack with 1 battleship, 2 cruisers and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 99 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Cyprus
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
British roll AA dice in Egypt : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/12 hits, 4,17 expected hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/14 hits, 5,33 expected hits
3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/8 hits, 3,50 expected hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/11 hits, 4,33 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 4 : 1/5 hits, 2,50 expected hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 4/9 hits, 3,67 expected hits
2 fighters owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
1 bomber owned by the Italians retreated
British win, taking Cyprus from British with 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -35
Casualties for Italians: 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for British: 6 infantry
Non Combat Move - Italians
1 infantry moved from British Somaliland to Ethiopia
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 bomber moved from Egypt to Greece
1 armour moved from Greece to Romania
1 aaGun and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Place Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -4,83
British AA : -0,50
British regular : -2,67
@aequitas-et-veritas I must say I was not expecting a strafe in Egypt by Italy, but I’d rather keep 2 UK inf than 2 Anzac inf…