@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
@freh the dice have not been kind to you this game
@freh eh, I feel like blaming the dice in this one would be a cop out. I will admit I rushed my rounds upon returning without proper planning and made some critical errors.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 cruiser and 8 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 8 destroyers and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 cruiser and 8 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 8 destroyers and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 1.33
Japanese AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
14 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 14 infantry in Shensi, round 2 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 cruiser and 8 destroyers moved from 49 Sea Zone to 33 Sea Zone
2 carriers moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 8 destroyers and 2 submarines moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 armour, 1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
4 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
14 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 14 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 14 infantry in Shensi, round 2 : 2/14 hits, 2.33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Persia to Iraq
1 artillery and 1 infantry moved from British Somaliland to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to India
Combat - British
Battle in Iraq
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 fighters moved from Iraq to Persia
1 fighter moved from India to Persia
2 fighters moved from India to Persia
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,3,1,5,1,4,2,5,6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,3,6,3,5
British collect 24 PUs (11 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,6,4,1,2,4,4,3,1,2,2,1,3,4,6,2,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.00
Japanese AA : -0.50
Germans regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Syria to Iraq
1 armour moved from Northwest Persia to Iraq
1 artillery moved from Syria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Syria to Iraq
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 7 infantry moved from 99 Sea Zone to Syria
3 submarines moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
1 mech_infantry moved from Tobruk to Tunisia
1 mech_infantry moved from Belarus to Rostov
1 infantry moved from Ukraine to Rostov
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Southern Italy to Gibraltar
1 mech_infantry moved from Urals to Kazakhstan
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Celebes: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 13 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
4 infantry moved from Northwest Persia to Persia
14 mech_infantrys moved from Northwest Persia to Persia
13 armour moved from Northwest Persia to Persia
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 artillery moved from Northwest Persia to Persia
4 armour moved from Caucasus to Persia
2 bombers moved from Caucasus to Persia
1 fighter moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 bomber moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Northwest Persia to Persia
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Persia
Germans attack with 17 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry, 14 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 5 artilleries, 1 factory_minor, 9 fighters and 8 infantry
Germans roll dice for 17 armour, 1 artillery, 2 bombers, 2 fighters, 4 infantry, 14 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 19/42 hits, 15.67 expected hits
British roll dice for 1 armour, 5 artilleries, 9 fighters and 8 infantry in Persia, round 2 : 9/23 hits, 10.83 expected hits
4 infantry owned by the Germans, 5 artilleries owned by the British, 5 mech_infantrys owned by the Germans, 5 fighters owned by the British, 8 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 17 armour, 1 artillery, 2 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 12/33 hits, 14.17 expected hits
British roll dice for 4 fighters in Persia, round 3 : 4/4 hits, 2.67 expected hits
4 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Persia
Germans win, taking Persia from British with 17 armour, 1 artillery, 2 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 4 infantry and 9 mech_infantrys
Casualties for British: 1 armour, 5 artilleries, 9 fighters and 8 infantry
Non Combat Move - Germans
1 aaGun moved from Caucasus to Volgograd
1 infantry moved from Samara to Novosibirsk
1 armour moved from Novosibirsk to Caucasus
1 mech_infantry moved from Yenisey to Kansu
1 mech_infantry moved from Timguska to Tsinghai
1 infantry moved from Tambov to Samara
1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys moved from Archangel to Belarus
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Tambov to Volgograd
3 infantry moved from Ukraine to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Belarus
9 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 109 Sea Zone to 119 Sea Zone
5 submarines moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Persia to Greece
1 fighter moved from Persia to 99 Sea Zone
1 tactical_bomber moved from Persia to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 aaGun moved from Northwest Persia to Caucasus
2 infantry moved from Volgograd to Rostov
4 mech_infantrys moved from Ukraine to Rostov
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 infantry placed in Southern France
1 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
British AA : -0.17
Germans regular : 1.17
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 artilleries and 19 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 8 artilleries and 19 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 19 infantry in Archangel, round 2 : 5/27 hits, 7.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 8 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 infantry moved from French Indo China to Shan State
1 marine moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
2 fighters moved from Manchuria to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Tsinghai to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter and 3 tactical_bombers moved from 39 Sea Zone to Shan State
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 marines and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to French Indo China
1 battleship, 5 carriers, 2 cruisers and 3 destroyers moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Borneo
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
3 tactical_bombers moved from Shan State to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
6 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Hunan to Yunnan
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Siberia to Korea
2 fighters moved from 19 Sea Zone to French Indo China
1 fighter moved from 19 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from Kansu to Kazakhstan
1 bomber moved from Shan State to French Indo China
Place Units - Japanese
1 airfield placed in French Indo China
3 destroyers placed in 36 Sea Zone
2 infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 3.83
ANZAC regular : -0.17
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
3 carriers, 1 cruiser, 11 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 bombers moved from Queensland to Iwo Jima
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 artilleries, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 7 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 4 infantry, 1 marine, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 marine and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
3 carriers, 1 cruiser, 11 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
4 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 bombers moved from Queensland to Iwo Jima
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
3 artilleries, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
8 infantry moved from Shensi to Suiyuyan
7 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 8 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 7 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour and 2 artilleries; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 110 Sea Zone
4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 armour placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.67
Italians regular : 0.33
Japanese regular : 1.67
Germans regular : 0.67
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 mech_infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 artillery and 7 infantry moved from Syria to Trans-Jordan
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Iraq to Trans-Jordan
4 transports moved from 99 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 7 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Southern Italy to Gibraltar
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Rostov to Caucasus
Place Units - Italians
1 airfield placed in Gibraltar
1 factory_minor placed in Iraq
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 29 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
6 infantry moved from France to Normandy Bordeaux
3 infantry moved from Southern France to Normandy Bordeaux
3 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Greece to Normandy Bordeaux
1 infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Tsinghai to Shensi
Germans take Shensi from Chinese
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 4 fighters, 9 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry
Germans roll dice for 4 bombers, 4 fighters, 9 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/25 hits, 8.50 expected hits
Americans roll dice for 2 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/13 hits, 4.67 expected hits
4 infantry owned by the Germans, 4 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 bombers, 4 fighters, 5 infantry, 6 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 7/21 hits, 7.83 expected hits
Americans roll dice for 2 armour, 1 artillery and 1 marine in Normandy Bordeaux, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 armour owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 4 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 6 infantry
Casualties for Americans: 1 armour, 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Normandy Bordeaux to France
1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 armour moved from Buryatia to Yenisey
1 aaGun and 2 infantry moved from Syria to Trans-Jordan
4 mech_infantrys moved from Persia to Trans-Jordan
4 armour moved from Persia to Trans-Jordan
12 armour moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 armour moved from Iraq to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
4 bombers moved from Normandy Bordeaux to Western Germany
3 armour, 2 artilleries, 4 infantry and 11 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Bryansk to Belarus
9 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Novgorod to Western Germany
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Germans
1 artillery and 2 infantry placed in France
1 mech_infantry placed in Western Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
9 infantry placed in Western Germany
9 infantry placed in Germany
Germans undo move 7.
7 infantry placed in Germany
1 infantry placed in Persia
1 infantry placed in Southern France
Germans undo move 8.
Germans undo move 8.
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
8 artilleries and 19 infantry moved from Archangel to Smolensk
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber
Germans roll dice for 5 submarines in 113 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Smolensk
Russians attack with 8 artilleries and 19 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 19 infantry in Smolensk, round 2 : 8/27 hits, 7.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 8 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 9 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67