@simon33 said in Lebowsky (Axis) vs Simon33 (allies+0):
hold on, I think I need to edit USA
Is the edit ok? I’ll reapply assuming you didn’t see it.
@flyingbadger you are right, no scramble please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 artilleries moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to 93 Sea Zone
2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Italians roll AA dice in Southern Italy : 1/0 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Southern Italy, round 2 : 6/1 hits, 6.50 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 6/1 hits, 5.83 expected hits
3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 4 infantry in Southern Italy, round 3 : 6/1 hits, 5.50 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 7 infantry in Southern Italy, round 3 : 5/1 hits, 4.67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Southern Italy, round 4 : 4/0 hits, 4.00 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 2/1 hits, 2.67 expected hits
2 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Southern Italy, round 5 : 3/1 hits, 3.33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/1 hits, 1.33 expected hits
1 fighter owned by the Americans, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 3 artilleries, 2 fighters and 10 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 bombers moved from Southern Italy to Southern France
2 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from Algeria to Libya
Place Units - Americans
3 tactical_bombers placed in Southern France
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.33
Italians regular : -0.50
Italians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 artilleries moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries and 4 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 4 infantry moved from Algeria to 94 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 93 Sea Zone to 94 Sea Zone
1 armour, 3 artilleries, 1 battleship, 2 carriers, 1 cruiser, 10 infantry and 7 transports moved from 94 Sea Zone to 95 Sea Zone
2 bombers moved from Southern France to 93 Sea Zone
2 bombers and 4 fighters moved from 93 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry moved from 95 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters and 10 infantry
Italians defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
Italians roll AA dice in Southern Italy : 1/0 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 battleship and 1 cruiser in Southern Italy, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 10 infantry in Southern Italy, round 2 : 6/1 hits, 6.50 expected hits
Italians roll dice for 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 6/1 hits, 5.83 expected hits
3 aaGuns owned by the Italians, 1 bomber owned by the Italians, 6 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters and 4 infantry in Southern Italy, round 3 : 6/1 hits, 5.50 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 7 infantry in Southern Italy, round 3 : 5/1 hits, 4.67 expected hits
4 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 artilleries, 2 bombers and 3 fighters in Southern Italy, round 4 : 4/0 hits, 4.00 expected hits
Italians roll dice for 5 artilleries, 1 fighter and 1 infantry in Southern Italy, round 4 : 2/1 hits, 2.67 expected hits
2 artilleries owned by the Americans, 3 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Southern Italy, round 5 : 3/1 hits, 3.33 expected hits
Italians roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 1/1 hits, 1.33 expected hits
1 fighter owned by the Americans, 1 fighter owned by the Italians and 2 artilleries owned by the Italians lost in Southern Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 25
Casualties for Americans: 3 artilleries, 2 fighters and 10 infantry
Casualties for Italians: 3 aaGuns, 5 artilleries, 1 bomber, 1 fighter and 10 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
2 tactical_bombers moved from 31 Sea Zone to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone
2 destroyers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
2 bombers moved from Southern Italy to Southern France
2 infantry moved from 91 Sea Zone to Morocco
4 mech_infantrys moved from Algeria to Libya
Place Units - Americans
3 tactical_bombers placed in Southern France
1 carrier and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Shensi
1 fighter and 2 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
Combat - British
Battle in Northern Italy
British attack with 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 factory_major and 2 infantry
British roll dice for 3 artilleries and 5 infantry in Northern Italy, round 2 : 2/1 hits, 2.33 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 1/1 hits, 0.67 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Northern Italy
British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 3 : 3/1 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 2 infantry
Non Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to West India
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 fighters moved from 112 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from United Kingdom to Southern Italy
3 infantry moved from Algeria to Tunisia
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Persia
1 fighter and 1 infantry placed in United Kingdom
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,5,4
UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.50
Japanese regular : -0.67
Italians regular : -0.50
British regular : 0.50
Italians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Kenya to Belgian Congo
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@flyingbadger do you intercept from Moscow?
@martin No thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 fighters moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
2 armour and 6 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,50 expected hits
Bombing raid in Russia rolls: 6,5,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Northern Italy
Germans attack with 5 artilleries and 5 infantry
British defend with 3 artilleries, 1 factory_minor and 4 infantry
Germans roll dice for 5 artilleries and 5 infantry in Northern Italy, round 2 : 3/1 hits, 3,33 expected hits
British roll dice for 3 artilleries and 4 infantry in Northern Italy, round 2 : 3/1 hits, 2,33 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Northern Italy
Germans roll dice for 5 artilleries and 2 infantry in Northern Italy, round 3 : 2/1 hits, 2,33 expected hits
British roll dice for 3 artilleries and 1 infantry in Northern Italy, round 3 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy
Germans roll dice for 5 artilleries and 1 infantry in Northern Italy, round 4 : 2/0 hits, 2,00 expected hits
British roll dice for 2 artilleries in Northern Italy, round 4 : 0/1 hits, 0,67 expected hits
2 artilleries owned by the British lost in Northern Italy
Germans win, taking Northern Italy from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for British: 3 artilleries and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 armour, 2 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,50 expected hits
Americans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 1,67 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 5 : 1/1 hits, 1,33 expected hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/1 hits, 0,83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0,67 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 armour owned by the Germans retreated to Novgorod
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 2 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 6 mech_infantrys in Northwest Persia, round 2 : 2/0 hits, 2,00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
3 bombers and 2 fighters moved from Russia to Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Finland to Novgorod
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 artillery and 5 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
1 artillery and 1 mech_infantry placed in Rostov
Germans undo move 3.
2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Germans undo move 2.
1 armour placed in Western Germany
1 artillery and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Russians regular : 0,67
Germans regular : -3,67
British regular : -0,67
Russians AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Vologda
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Dzavhan to Olgiy
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
3 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 armour and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 fighter moved from 75 Sea Zone to India
1 carrier and 1 cruiser moved from 75 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Yunnan to India
1 bomber moved from Yunnan to India
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
@FlyingBadger same question as always: do you intercept from India?
@martin Too well escorted, no thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
3 mech_infantrys moved from Kiangsu to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 armour and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 fighter moved from 75 Sea Zone to India
1 carrier and 1 cruiser moved from 75 Sea Zone to 39 Sea Zone
2 fighters moved from 39 Sea Zone to India
1 fighter moved from Yunnan to India
1 bomber moved from Yunnan to India
1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Kenya
Battle in Tanganyika Territory
Battle in Hopei
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 mech_infantrys in Hopei, round 2 : 1/0 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/1 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 3 : 0/1 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Kenya from British, taking Tanganyika Territory from British, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
4 fighters moved from India to 39 Sea Zone
1 mech_infantry moved from Malaya to Shan State
2 armour moved from Malaya to Shan State
1 mech_infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Caroline Islands to Philippines
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 destroyers and 3 submarines placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -0,50
UK_Pacific AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs;
Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
4 transports moved from 95 Sea Zone to 96 Sea Zone
4 mech_infantrys moved from Libya to 96 Sea Zone
4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 91 Sea Zone
2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy
2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from Southern Italy to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 5 artilleries, 1 factory_minor and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits
Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits
4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 3 infantry
Casualties for Germans: 5 artilleries and 4 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 bomber moved from Midway to Wake Island
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Northern Italy to Southern France
2 tactical_bombers moved from Northern Italy to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in Southern Italy
Americans undo move 2.
1 artillery and 2 infantry placed in Southern France
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.67
Japanese AA : 0.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 84 PUs;
Americans buy 1 artillery, 2 fighters, 13 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
4 transports moved from 95 Sea Zone to 96 Sea Zone
4 mech_infantrys moved from Libya to 96 Sea Zone
4 mech_infantrys and 4 transports moved from 96 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 91 Sea Zone
2 bombers, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern France to Northern Italy
2 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 armour moved from Southern Italy to Northern Italy
2 fighters moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Wake Island to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Northern Italy
Americans attack with 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 5 artilleries, 1 factory_minor and 4 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 armour, 2 bombers, 2 fighters, 9 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 2 : 7/1 hits, 7.17 expected hits
Germans roll dice for 5 artilleries and 4 infantry in Northern Italy, round 2 : 3/0 hits, 3.00 expected hits
4 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Italy, round 3 : 6/1 hits, 6.67 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 armour, 2 bombers, 2 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Americans: 3 infantry
Casualties for Germans: 5 artilleries and 4 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Caroline Islands, round 2 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 bomber moved from Midway to Wake Island
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 bombers moved from Northern Italy to Southern France
2 tactical_bombers moved from Northern Italy to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Wake Island
Place Units - Americans
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
3 infantry placed in Southern Italy
Americans undo move 2.
1 artillery and 2 infantry placed in Southern France
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 units repaired.
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 submarine moved from 71 Sea Zone to 58 Sea Zone
1 submarine moved from 71 Sea Zone to 78 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - British
1 infantry moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from West India to India
1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
4 fighters and 2 tactical_bombers moved from Southern Italy to Northern Italy
1 fighter moved from United Kingdom to Northern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
3 infantry and 2 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Union of South Africa
3 infantry placed in Persia
1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6,3,6,5,5,2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -0.50
Japanese regular : 0.00
Japanese AA : 0.50
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :