@Avner All right, game on. Sorry I was delayed.
Scramble to SZ111
Submerge in SZ110
Pray in SZ106
@flyingbadger :-) you are right, no need to scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
ANZAC take 62 Sea Zone from Japanese
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier and 2 fighters
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
ANZAC take 62 Sea Zone from Japanese
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 carrier and 2 fighters
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
2 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Ethiopia to Italian Somaliland
French take Italian Somaliland from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Finland
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Germany to Ukraine
3 tactical_bombers moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Bryansk to Rostov
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@FlyingBadger do you intercept in Russia?
@martin No thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Finland
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 infantry moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
2 bombers moved from Western Ukraine to Russia
1 bomber moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Germany to Ukraine
3 tactical_bombers moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from Bryansk to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Archangel
Germans attack with 3 infantry
Russians defend with 1 artillery
Germans roll dice for 3 infantry in Archangel, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 5 infantry and 3 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 5 infantry and 3 tactical_bombers in Rostov, round 2 : 3/1 hits, 2,33 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 1/1 hits, 1,33 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 4 infantry and 3 tactical_bombers in Rostov, round 3 : 2/1 hits, 2,17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,33 expected hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
2 bombers moved from Russia to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Rostov
3 tactical_bombers moved from Rostov to Western Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
4 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Poland to Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to France
1 aaGun moved from Finland to Norway
3 infantry moved from Finland to Norway
2 mech_infantrys moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
3 artilleries, 1 bomber and 6 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Novgorod
Germans undo move 1.
1 bomber placed in Novgorod
3 artilleries and 6 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
1 bomber and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 infantry placed in France
3 artilleries and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : 0,67
British regular : 0,00
Russians AA : 0,50
@martin I edited a forgotten non-combat move of 4 mechs from Germany to Eastern Poland. I will go to bed, now - good night!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 armour and 4 mech_infantrys moved from Volgograd to Russia
3 infantry moved from Volgograd to Caucasus
2 aaGuns and 18 infantry moved from Novosibirsk to Vologda
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
Place Units - Russians
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Yunnan to Central Mongolia
1 armour and 2 infantry moved from Chahar to Central Mongolia
1 artillery and 2 infantry moved from Jehol to Chahar
2 mech_infantrys moved from Hunan to Shensi
1 mech_infantry moved from Szechwan to Shensi
1 fighter and 5 tactical_bombers moved from Yunnan to Shensi
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Central Mongolia
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Central Mongolia, round 2 : 1/1 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/1 hits, 1,33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
Japanese roll dice for 1 armour and 1 bomber in Central Mongolia, round 3 : 1/1 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia
1 bomber owned by the Japanese retreated
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Shensi
Japanese attack with 1 fighter, 3 mech_infantrys and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 4/1 hits, 3,67 expected hits
Chinese roll dice for 5 infantry in Shensi, round 2 : 2/1 hits, 1,67 expected hits
2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 fighter, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 4/1 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
1 fighter and 5 tactical_bombers moved from Shensi to Yunnan
1 bomber moved from Central Mongolia to Anhwe
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from 79 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Burma to Yunnan
2 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
Place Units - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
2 armour and 1 bomber placed in Kwangtung
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00
Americans regular : -0,17
Japanese regular : 1,00
ANZAC regular : -0,33
Russians regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from Algeria to Southern Italy
1 battleship moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
@martin Scramble?
@flyingbadger no interception in South Italy, please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 39 PUs;
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Burma
1 fighter moved from India to 79 Sea Zone
1 artillery and 2 infantry moved from India to Burma
2 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Persia
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Eastern Persia to West India
1 mech_infantry moved from India to West India
1 artillery and 1 infantry moved from India to West India
1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
@martin Scramble from W.Germany to SZ112?
@flyingbadger thank you, but no thank you :-)
@martin Any preference over casualty order? (There were 5 hits in the first round)
@FlyingBadger hmm, with 5 hits, you should sink my entire Navy…
@martin are we talking SZ112?