Had to edit souther france again to Italy, expect some more bugs
L21 Martin (Axis) - FlyingBadger (Allies + 30) OOB 2nd ed -low luck
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@flyingbadger :-) you are right, no need to scramble
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 7 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone ANZAC take 62 Sea Zone from Japanese Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Japanese lost in 33 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 7 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone ANZAC take 62 Sea Zone from Japanese Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 carrier and 2 fighters ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 carrier owned by the Japanese lost in 33 Sea Zone Japanese and ANZAC reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier 2 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Ethiopia to Italian Somaliland French take Italian Somaliland from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Finland 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Russia 1 bomber moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Russia 1 bomber moved from Western Germany to Ukraine 3 tactical_bombers moved from Western Ukraine to Rostov 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Bryansk to Rostov Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@FlyingBadger do you intercept in Russia?
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@martin No thanks.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Finland 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Bryansk to Rostov 2 infantry moved from Ukraine to Rostov 2 bombers moved from Western Ukraine to Russia 1 bomber moved from Eastern Poland to Russia 2 fighters moved from Western Ukraine to Russia 1 bomber moved from Western Germany to Ukraine 3 tactical_bombers moved from Western Ukraine to Rostov 1 artillery and 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Bryansk to Rostov Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Archangel Germans attack with 3 infantry Russians defend with 1 artillery Germans roll dice for 3 infantry in Archangel, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Rostov Germans attack with 5 infantry and 3 tactical_bombers Russians defend with 4 infantry Germans roll dice for 5 infantry and 3 tactical_bombers in Rostov, round 2 : 3/1 hits, 2,33 expected hits Russians roll dice for 4 infantry in Rostov, round 2 : 1/1 hits, 1,33 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 4 infantry and 3 tactical_bombers in Rostov, round 3 : 2/1 hits, 2,17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,33 expected hits British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for British: 4 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Russia to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Rostov 3 tactical_bombers moved from Rostov to Western Ukraine 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 4 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 1 aaGun moved from Western Germany to Denmark 1 aaGun moved from Poland to Germany 2 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to France 1 aaGun moved from Finland to Norway 3 infantry moved from Finland to Norway 2 mech_infantrys moved from Baltic States to Western Ukraine 2 mech_infantrys moved from Belarus to Western Ukraine 1 mech_infantry moved from Ukraine to Rostov 2 infantry moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 armour moved from Western Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 artillery moved from Western Germany to France 1 artillery moved from Western Germany to France Place Units - Germans 3 artilleries, 1 bomber and 6 infantry placed in Western Germany 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Novgorod Germans undo move 1. 1 bomber placed in Novgorod 3 artilleries and 6 infantry placed in Western Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys EDIT: Removing units owned by Germans from Germany: 4 mech_infantrys EDIT: Turning off Edit Mode 1 bomber and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 1 infantry placed in France 3 artilleries and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : 0,67 British regular : 0,00 Russians AA : 0,50
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@martin I edited a forgotten non-combat move of 4 mechs from Germany to Eastern Poland. I will go to bed, now - good night!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 17 PUs; Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 armour and 4 mech_infantrys moved from Volgograd to Russia 3 infantry moved from Volgograd to Caucasus 2 aaGuns and 18 infantry moved from Novosibirsk to Vologda 1 submarine moved from 127 Sea Zone to 125 Sea Zone 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 bomber moved from Yunnan to Central Mongolia 1 armour and 2 infantry moved from Chahar to Central Mongolia 1 artillery and 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Hunan to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 fighter and 5 tactical_bombers moved from Yunnan to Shensi 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Central Mongolia Japanese attack with 1 armour, 1 bomber and 2 infantry Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Central Mongolia, round 2 : 1/1 hits, 1,50 expected hits Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/1 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia Japanese roll dice for 1 armour and 1 bomber in Central Mongolia, round 3 : 1/1 hits, 1,17 expected hits Russians roll dice for 3 infantry in Central Mongolia, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Central Mongolia 1 bomber owned by the Japanese retreated Russians win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Shensi Japanese attack with 1 fighter, 3 mech_infantrys and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 fighter, 3 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 4/1 hits, 3,67 expected hits Chinese roll dice for 5 infantry in Shensi, round 2 : 2/1 hits, 1,67 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 fighter, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 4/1 hits, 3,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 fighter and 5 tactical_bombers moved from Shensi to Yunnan 1 bomber moved from Central Mongolia to Anhwe 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from 79 Sea Zone to West India 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from Burma to Yunnan 2 armour moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer placed in 37 Sea Zone 1 carrier placed in 6 Sea Zone 1 armour and 1 mech_infantry placed in Malaya 2 armour and 1 bomber placed in Kwangtung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00 Americans regular : -0,17 Japanese regular : 1,00 ANZAC regular : -0,33 Russians regular : 0,67
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 4 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Algeria to Southern Italy 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat Hit Differential Summary :
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@martin Scramble?
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@flyingbadger no interception in South Italy, please
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 39 PUs; British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 104 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Burma 1 fighter moved from India to 79 Sea Zone 1 artillery and 2 infantry moved from India to Burma 2 infantry moved from Eastern Persia to Persia 1 mech_infantry moved from Iraq to Persia 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Eastern Persia to West India 1 mech_infantry moved from India to West India 1 artillery and 1 infantry moved from India to West India 1 submarine moved from 42 Sea Zone to 44 Sea Zone
Combat Hit Differential Summary :
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@martin Scramble from W.Germany to SZ112?
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@flyingbadger thank you, but no thank you :-)
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@martin Any preference over casualty order? (There were 5 hits in the first round)
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@FlyingBadger hmm, with 5 hits, you should sink my entire Navy…
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@martin are we talking SZ112?