2d6: 3, 1
2d6: 2, 2
Flyingbadger vs Makalakalane
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Sikang 10 infantry moved from Szechwan to Kweichow 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,33
-
TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Sikang 10 infantry moved from Szechwan to Kweichow 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 3 infantry EDIT: Removing units owned by Chinese from Kweichow: 1 artillery EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,33
-
@flyingbadger sorry - made a mistake with China, I hope it’s ok I edited it. I just placed my purchases in the wrong territorry. I will do england now
-
@makalakalane That’s fine, no problem.
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 4 bombers, 1 harbour and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 5 infantry, 4 submarines and 5 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 2 tactical_bombers moved from Hawaiian Islands to 25 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 1 bomber placed in Western United States 2 bombers placed in Eastern United States 1 bomber placed in Central United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 artillery and 4 infantry moved from Yunnan to Kwangsi 1 fighter moved from Szechwan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kwangsi, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Sikang 10 infantry moved from Szechwan to Kweichow 1 fighter moved from Kwangsi to Kweichow Place Units - Chinese 1 artillery and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 3 infantry EDIT: Removing units owned by Chinese from Kweichow: 1 artillery EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 36 PUs; British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese Combat - British Non Combat Move - British 1 armour, 5 infantry and 2 mech_infantrys moved from Yunnan to Kwangsi 4 mech_infantrys moved from India to Yunnan 2 aaGuns moved from Szechwan to Yunnan 1 aaGun moved from Szechwan to Yunnan 1 mech_infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 66 Sea Zone to 64 Sea Zone 1 fighter moved from India to Kwangsi 1 tactical_bomber moved from India to Kwangsi 1 fighter moved from India to Persia 2 fighters moved from Egypt to Persia 1 mech_infantry moved from Tobruk to Egypt 1 armour moved from Tobruk to Egypt Place Units - British 1 airfield placed in Alberta Saskatchewan Manitoba 3 infantry placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -0,33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Northern Italy to Yugoslavia 1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Albania 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1 Italians collect 11 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters moved from Sumatra to Shan State Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to Shan State 2 fighters moved from Sumatra to Shan State Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to Tunisia 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry and 1 mech_infantry moved from Belarus to Smolensk 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 15 armour, 10 artilleries, 21 infantry and 6 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Baltic States to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 fighter moved from Karelia to Smolensk 1 fighter and 2 tactical_bombers moved from Eastern Poland to Smolensk 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter and 2 tactical_bombers moved from Bessarabia to Ukraine 1 battleship, 1 destroyer, 2 submarines and 2 transports moved from 112 Sea Zone to 115 Sea Zone 1 cruiser moved from 83 Sea Zone to 88 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 1 destroyer, 2 submarines and 2 transports Russians defend with 1 submarine Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Smolensk Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys in Bryansk, round 2 : 17/55 hits, 17.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 10 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Ukraine, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber, 2 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine 3 aaGuns moved from Western Ukraine to Ukraine 1 aaGun moved from Belarus to Bryansk 1 fighter and 2 tactical_bombers moved from Smolensk to Western Ukraine 1 fighter moved from Smolensk to Belarus 1 infantry moved from Baltic States to Belarus 1 submarine moved from 125 Sea Zone to 113 Sea Zone 3 artilleries and 4 infantry moved from France to Northern Italy 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 2 fighters and 1 tactical_bomber moved from Western Germany to Western Ukraine Place Units - Germans 5 bombers placed in Western Germany Germans undo move 1. 5 bombers placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.17
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 fighters moved from Russia to 115 Sea Zone Combat - Russians Battle in 115 Sea Zone Russians attack with 4 fighters Germans defend with 1 battleship, 1 destroyer, 2 submarines and 2 transports 2 submarines owned by the Germans submerged Russians roll dice for 4 fighters in 115 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Germans roll dice for 1 battleship, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 4 fighters in 115 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 destroyer and 2 transports in 115 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Russians lost in 115 Sea Zone Russians roll dice for 3 fighters in 115 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship, 1 destroyer and 2 transports in 115 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Russians, 1 battleship owned by the Germans and 1 destroyer owned by the Germans lost in 115 Sea Zone 2 transports owned by the Germans lost in 115 Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 22 Casualties for Russians: 2 fighters Casualties for Germans: 1 battleship, 1 destroyer and 2 transports Non Combat Move - Russians 2 fighters moved from 115 Sea Zone to Vyborg 1 mech_infantry moved from Russia to Kazakhstan 3 armour moved from Russia to Volgograd 5 mech_infantrys moved from Russia to Volgograd 1 armour moved from Northwest Persia to Volgograd Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -2.50
-
@makalakalane Nice move, didn’t spot that. I’d ignored Vyborg as it had no IPCs, but that’s a lesson learnt on the importance of clearing up landing spots for planes.
-
@flyingbadger haha, yeah well, Russia is pretty much done for, so I thought they should wreck some havoc before they surrender.
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 artillery and 1 infantry moved from Novosibirsk to Kazakhstan 1 armour, 2 artilleries and 3 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Timguska to Novosibirsk 1 infantry moved from Kiangsu to Kiangsi 2 bombers moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 tactical_bomber moved from 35 Sea Zone to Kiangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Japanese attack with 1 armour, 3 artilleries and 4 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 3 artilleries and 4 infantry in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsu 2 bombers moved from Kiangsi to Novosibirsk 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 35 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone 2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Korea to Manchuria 1 tactical_bomber moved from Kiangsi to Kwangtung Place Units - Japanese 1 fighter and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 Russians regular : -0.33
-
@makalakalane Russian kamakazi…
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans regular : 0.50
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Eastern United States to 88 Sea Zone Combat - Americans Battle in 88 Sea Zone Americans attack with 2 bombers Germans defend with 1 cruiser Americans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 cruiser in 88 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 88 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 1 cruiser Non Combat Move - Americans 1 bomber moved from 88 Sea Zone to Alberta Saskatchewan Manitoba 1 bomber moved from Central United States to Alberta Saskatchewan Manitoba 1 bomber moved from Western United States to Alberta Saskatchewan Manitoba 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 armour, 3 artilleries, 1 bomber and 4 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 10 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Sikang 2 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 artillery, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Kwangsi to 20 Sea Zone 2 infantry moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in 20 Sea Zone British attack with 1 fighter Japanese defend with 4 transports 4 transports owned by the Japanese lost in 20 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Kiangsi British attack with 3 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 infantry and 1 tactical_bomber in Kiangsi, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi British win, taking Kiangsi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Kiangsi to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 3 aaGuns and 4 mech_infantrys moved from Yunnan to Kwangsi 4 infantry moved from Shan State to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Eastern Persia to Turkmenistan 2 fighters moved from 98 Sea Zone to Persia 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 64 Sea Zone to 88 Sea Zone 4 infantry moved from Brazil to Suriname Place Units - British 1 artillery and 1 infantry placed in Egypt 3 armour placed in Persia 3 infantry placed in Iraq 1 submarine placed in 98 Sea Zone Turn Complete - British British collect 37 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.33 Germans regular : 0.50 British regular : -1.00
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 armour moved from Albania to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,3 Italians collect 5 PUs (6 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Shan State to Yunnan 2 fighters moved from Shan State to Kwangsi 1 fighter moved from Sumatra to Kwangsi 1 fighter moved from Queensland to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from South Australia to Queensland 1 artillery moved from South Australia to Queensland 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Tunisia to Libya 1 destroyer moved from 110 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :