• @entek skip the dutch

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry and 1 Marine moved from Thailand to Burma
            2 Infantrys moved from Thailand to Burma
            1 EarlyFighter moved from Phuket to Burma
            3 Infantrys moved from Thailand to Burma
            1 Transport moved from sz60 to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz68
            1 Infantry moved from sz68 to Manila
                  Thai take Manila from Americans
            1 Transport moved from sz60 to sz73
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz68
            1 Infantry moved from sz68 to Punay
                  Thai take Punay from Americans
    
        Purchase Units - Thai
            Thai buy 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 EarlyFighter, 6 Infantrys and 1 Marine
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 1 EarlyFighter, 6 Infantrys and 1 Marine in Burma, round 2 : 2/8 hits, 1.67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Burma
                    Thai roll dice for 1 EarlyFighter, 6 Infantrys and 1 Marine in Burma, round 3 : 0/8 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 EarlyFighter, 6 Infantrys and 1 Marine in Burma, round 4 : 1/8 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Thai win, taking Burma from British with 1 EarlyFighter, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Burma to Phuket
            4 Infantrys moved from Phuket to Thailand
    
        Place Units - Thai
            4 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.00
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            6 Destroyers and 3 Submarines moved from sz66 to sz56
            1 EarlyFighter and 2 Fighters moved from sz64 to sz56
            1 Infantry moved from Calcutta to sz63
            1 Infantry and 1 Transport moved from sz63 to sz66
            1 Infantry moved from sz66 to N.S
                  British take N.S from Yamamoto
            1 Infantry moved from Calcutta to sz63
            1 Infantry and 1 Transport moved from sz63 to sz61
            1 Infantry moved from sz61 to Sumatra
                  British take Sumatra from Hisaichi
            1 Artillery and 1 Infantry moved from W.Sian to Hanan
            3 Mech.Infs moved from N.Chunking to Kwangsi
            3 Mech.Infs moved from Bengal to Kwangsi
            1 Mech.Inf and 1 Tank moved from Chunking to N.French I.
            1 Artillery, 4 EarlyFighters and 6 Infantrys moved from Bengal to Burma
            1 B.Transport moved from sz64 to sz63
            5 Infantrys moved from Calcutta to sz63
            1 B.Transport, 5 Infantrys and 1 Transport moved from sz63 to sz64
            5 Infantrys moved from sz64 to Burma
            1 B.Transport moved from sz57 to sz56
            1 Artillery and 2 Infantrys moved from S.Tibet to E.Tibet
            3 Mech.Infs moved from Dheli to Bengal
            1 Transport moved from sz4 to sz5
            2 Tankettes moved from N.Canada to sz5
            2 Tankettes and 1 Transport moved from sz5 to sz4
            2 Tankettes moved from sz4 to Palana
            2 Tankettes moved from Palana to Magadan
            2 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from Vancouver to British Columbia
    
        Purchase Units - British
            British buy 4 Artillerys, 1 B.Transport, 1 Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz56
                British attack with 1 B.Transport, 6 Destroyers, 1 EarlyFighter, 2 Fighters and 3 Submarines
                Hisaichi defend with 6 Artillerys, 1 Battleship, 1 Carrier, 2 EarlyFighters, 2 Elites, 3 Infantrys, 1 Marine and 6 Transports
                    British roll dice for 3 Submarines in sz56, round 2 : 1/3 hits, 1.00 expected hits
                    1 Transport owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in sz56
                    British roll dice for 1 B.Transport, 6 Destroyers, 1 EarlyFighter and 2 Fighters in sz56, round 2 : 3/9 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 5 Transports in sz56, round 2 : 5/9 hits, 3.00 expected hits
                    2 Elites owned by the Hisaichi, 3 Submarines owned by the British, 1 B.Transport owned by the British, 3 Transports owned by the Hisaichi, 1 EarlyFighter owned by the British, 1 Infantry owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in sz56
                    British roll dice for 6 Destroyers and 2 Fighters in sz56, round 3 : 3/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 EarlyFighters and 2 Transports in sz56, round 3 : 2/6 hits, 2.50 expected hits
                    2 Transports owned by the Hisaichi, 2 Destroyers owned by the British, 1 EarlyFighter owned by the Hisaichi, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in sz56
                    British roll dice for 4 Destroyers and 2 Fighters in sz56, round 4 : 3/6 hits, 2.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier and 1 EarlyFighter in sz56, round 4 : 2/3 hits, 1.67 expected hits
                    1 Carrier owned by the Hisaichi, 2 Destroyers owned by the British, 1 EarlyFighter owned by the Hisaichi and 1 Battleship owned by the Hisaichi lost in sz56
                British win with 2 Destroyers and 2 Fighters remaining. Battle score for attacker is 61
                Casualties for Hisaichi: 6 Artillerys, 1 Battleship, 1 Carrier, 2 EarlyFighters, 2 Elites, 3 Infantrys, 1 Marine and 6 Transports
                Casualties for British: 1 B.Transport, 4 Destroyers, 1 EarlyFighter and 3 Submarines
            Battle in Burma
                British attack with 1 Artillery, 4 EarlyFighters and 11 Infantrys
                Thai defend with 6 Infantrys and 1 Marine
                    British roll dice for 1 Artillery, 4 EarlyFighters and 11 Infantrys in Burma, round 2 : 1/16 hits, 3.67 expected hits
                    Thai roll dice for 6 Infantrys and 1 Marine in Burma, round 2 : 4/7 hits, 2.33 expected hits
                    1 Infantry owned by the Thai and 4 Infantrys owned by the British lost in Burma
                    British roll dice for 1 Artillery, 4 EarlyFighters and 7 Infantrys in Burma, round 3 : 2/12 hits, 3.00 expected hits
                    Thai roll dice for 5 Infantrys and 1 Marine in Burma, round 3 : 2/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma
                    British roll dice for 1 Artillery, 4 EarlyFighters and 5 Infantrys in Burma, round 4 : 1/10 hits, 2.67 expected hits
                    Thai roll dice for 3 Infantrys and 1 Marine in Burma, round 4 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                    British roll dice for 1 Artillery, 4 EarlyFighters and 4 Infantrys in Burma, round 5 : 1/9 hits, 2.50 expected hits
                    Thai roll dice for 2 Infantrys and 1 Marine in Burma, round 5 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma
                    British roll dice for 1 Artillery, 4 EarlyFighters and 3 Infantrys in Burma, round 6 : 3/8 hits, 2.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Burma, round 6 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is -3
                Casualties for British: 9 Infantrys
                Casualties for Thai: 6 Infantrys and 1 Marine
            Battle in Kwangsi
                British attack with 6 Mech.Infs
                Hisaichi defend with 6 Tankettes
                    British roll dice for 6 Mech.Infs in Kwangsi, round 2 : 1/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 6 Tankettes in Kwangsi, round 2 : 1/6 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Kwangsi
                    British roll dice for 5 Mech.Infs in Kwangsi, round 3 : 1/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 5 Tankettes in Kwangsi, round 3 : 1/5 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Kwangsi
                    British roll dice for 4 Mech.Infs in Kwangsi, round 4 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 4 Tankettes in Kwangsi, round 4 : 1/4 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi and 1 Mech.Inf owned by the British lost in Kwangsi
                    British roll dice for 3 Mech.Infs in Kwangsi, round 5 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Tankettes in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
                    British roll dice for 3 Mech.Infs in Kwangsi, round 6 : 2/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 3 Tankettes in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
                    2 Tankettes owned by the Hisaichi lost in Kwangsi
                    British roll dice for 3 Mech.Infs in Kwangsi, round 7 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tankette in Kwangsi, round 7 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Kwangsi
                British win, taking Kwangsi from Yamamoto with 3 Mech.Infs remaining. Battle score for attacker is 9
                Casualties for British: 3 Mech.Infs
                Casualties for Hisaichi: 6 Tankettes
            Battle in Hanan
                British attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 EarlyFighter and 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Hanan, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 EarlyFighter and 1 Infantry in Hanan, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the British lost in Hanan
                    British roll dice for 1 Artillery in Hanan, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 EarlyFighter and 1 Infantry in Hanan, round 3 : 2/2 hits, 0.83 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Hanan
                Yamamoto win with 1 EarlyFighter remaining. Battle score for attacker is -4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.French I.
                British attack with 1 Mech.Inf and 1 Tank
                Hisaichi defend with 1 Tankette
                    British roll dice for 1 Mech.Inf and 1 Tank in N.French I., round 2 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tankette in N.French I., round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in N.French I.
                British win, taking N.French I. from Yamamoto with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
    
        Non Combat Move - British
            1 B.Carrier moved from sz64 to sz61
            2 Fighters moved from sz56 to sz61
            1 Transport moved from sz64 to sz61
            1 B.Transport moved from sz64 to sz61
            4 EarlyFighters moved from Burma to Bengal
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            3 Artillerys and 5 Infantrys placed in Calcutta
            1 B.Transport placed in sz49
            1 Fighter placed in Moresby
            1 Artillery and 1 Infantry placed in Vancouver
    
        Turn Complete - British
            British collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Thai regular : 1.67
    British regular : -7.67
    Hisaichi regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            6 Transports moved from sz57 to sz50
            2 Submarines moved from sz66 to sz61
            1 Battleship moved from sz66 to sz64
            11 Infantrys moved from Derby to sz50
            1 Elite moved from W.Australia to sz50
            1 Elite, 11 Infantrys and 6 Transports moved from sz50 to sz57
            1 Elite, 1 Fighter and 11 Infantrys moved from sz57 to Bali
            2 Infantrys moved from C.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from S.W.Australia to C.Australia
            6 Infantrys moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Anzac buy 11 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bali
                Anzac attack with 1 Elite, 1 Fighter and 11 Infantrys
                Hisaichi defend with 2 Tanks
                    Anzac roll dice for 1 Elite, 1 Fighter and 11 Infantrys in Bali, round 2 : 4/13 hits, 2.83 expected hits
                    Hisaichi roll dice for 2 Tanks in Bali, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Tanks owned by the Hisaichi lost in Bali
                Anzac win, taking Bali from Hisaichi with 1 Elite, 1 Fighter and 10 Infantrys remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 2 Tanks
    
        Non Combat Move - Anzac
            1 Fighter moved from Bali to sz57
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            3 Infantrys placed in W.Australia
            5 Infantrys placed in Melbourne
            1 Transport placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.17
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            1 B.Transport, 1 Battleship and 8 Destroyers moved from sz20 to sz19
            1 Carrier and 2 Fighters moved from sz24 to sz19
            1 Infantry moved from Wake to sz20
            1 Infantry and 1 S.Sub moved from sz20 to sz16
            1 Infantry moved from sz16 to Japan
                  Americans take Japan from Yamamoto
            4 Artillerys, 13 Infantrys and 1 Marine moved from Magadan to Yakutsk
            1 B29, 1 Bomber, 4 EarlyFighters, 8 Tanks and 6 Tankettes moved from Palana to Yakutsk
            2 L.Fighters moved from Anchorage to Yakutsk
            2 L.Fighters moved from Alaska to Yakutsk
            2 Destroyers moved from sz25 to sz20
    
        Purchase Units - Americans
            Americans buy 1 Destroyer, 2 EarlyFighters, 2 Fighters, 1 Submarine and 12 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Yakutsk
                Americans attack with 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 13 Infantrys, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes
                Hisaichi defend with 1 Artillery, 1 Elite and 5 Infantrys; Masaharu defend with 2 Artillerys and 15 Infantrys
                    Americans roll dice for 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 13 Infantrys, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes in Yakutsk, round 2 : 11/42 hits, 16.17 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 Elite and 20 Infantrys in Yakutsk, round 2 : 7/24 hits, 8.00 expected hits
                    6 Infantrys owned by the Masaharu, 7 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Yakutsk
                    Americans roll dice for 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 6 Infantrys, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes in Yakutsk, round 3 : 11/35 hits, 14.67 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 Elite and 9 Infantrys in Yakutsk, round 3 : 6/13 hits, 4.33 expected hits
                    9 Infantrys owned by the Masaharu, 2 Artillerys owned by the Masaharu and 6 Infantrys owned by the Americans lost in Yakutsk
                    Americans roll dice for 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes in Yakutsk, round 4 : 14/29 hits, 12.67 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Elite in Yakutsk, round 4 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 4 Artillerys, 1 B29, 1 Bomber, 4 EarlyFighters, 4 L.Fighters, 1 Marine, 8 Tanks and 6 Tankettes remaining. Battle score for attacker is 30
                Casualties for Americans: 13 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 5 Infantrys
                Casualties for Masaharu: 2 Artillerys and 15 Infantrys
    
        Non Combat Move - Americans
            1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters moved from Yakutsk to Magadan
            5 Infantrys moved from Palana to Magadan
            1 Tank and 6 Tankettes moved from Alaska to sz4
            2 B.Transports, 1 Tank, 6 Tankettes and 3 Transports moved from sz4 to sz5
            7 Infantrys moved from N.Canada to sz5
            2 B.Transports, 7 Infantrys, 1 Tank, 6 Tankettes and 3 Transports moved from sz5 to sz4
            2 Tanks and 4 Tankettes moved from Rocky Mt to N.Canada
            3 Infantrys moved from N.Canada to Anchorage
            7 Infantrys, 1 Tank and 6 Tankettes moved from sz4 to Palana
    
        Place Units - Americans
            1 Destroyer and 1 Submarine placed in sz25
            2 Fighters placed in Alaska
            2 EarlyFighters placed in Anchorage
            12 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -7.50
    Masaharu regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            2 Artillerys, 1 Infantry and 1 Marine moved from Hsingan to Quingdao
            1 EarlyFighter and 2 Infantrys moved from Quingdao to Irkutsk
            2 Infantrys moved from Akina to Japan
            1 Bomber moved from Amursk to Japan
            1 B.Transport moved from sz1 to sz15
            4 Infantrys moved from Akina to sz15
            1 B.Transport and 4 Infantrys moved from sz15 to sz1
            1 Infantry moved from Amursk to sz1
            5 Infantrys moved from sz1 to Vostok
            2 Tankettes moved from Amursk to Quingdao
            2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Irkutsk
                Masaharu attack with 1 EarlyFighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 2 Infantrys in Irkutsk, round 3 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Irkutsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Irkutsk
                    Masaharu roll dice for 1 EarlyFighter and 1 Infantry in Irkutsk, round 4 : 1/2 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Irkutsk
                Masaharu win, taking Irkutsk from Russians with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Japan
                Masaharu attack with 1 Bomber and 2 Infantrys
                Americans defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Japan, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Japan, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Japan, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Japan, round 3 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Bomber and 2 Infantrys in Japan, round 4 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Japan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu and 1 Infantry owned by the Americans lost in Japan
                Masaharu win, taking Japan from Americans with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Japan to Manchuria
            1 EarlyFighter moved from Irkutsk to Quingdao
    
        Place Units - Masaharu
            2 Artillerys and 1 Marine placed in Manchuria
            3 Infantrys placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Masaharu regular : -0.83
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Elite, 5 Infantrys and 2 Mech.Infs moved from Tulun to Ulaan Ude
            1 Elite and 5 Infantrys moved from Kaask to Tulun
            2 Infantrys moved from Krasnoyarsk to Bratsk
            2 Infantrys moved from Achinsk to Krasnoyarsk
            2 Mech.Infs moved from Achinsk to Bratsk
    
        Purchase Units - Russians
            Russians buy 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 Infantrys moved from Palana to Magadan
    
        Place Units - Russians
            6 Mech.Infs placed in Kaask
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            6 Artillerys moved from Malaya to sz60
            2 Infantrys moved from Malaya to sz60
            6 Artillerys, 2 Infantrys and 6 Transports moved from sz60 to sz59
            7 Artillerys, 4 Infantrys and 2 Tanks moved from Java to Bali
            6 Artillerys, 1 EarlyFighter and 2 Infantrys moved from sz59 to Bali
            2 EarlyFighters moved from sz60 to Bali
            2 Bombers moved from Malaya to Bali
            4 Infantrys moved from Kichedung to Hankou
            2 Artillerys, 6 Infantrys and 5 Tanks moved from Hsingan to Quingdao
            2 Artillerys, 3 Infantrys and 1 Tank moved from Jinan to Quingdao
            8 Infantrys moved from S.Japan to sz74
            2 B.Transports and 8 Infantrys moved from sz74 to sz67
            8 Infantrys moved from sz67 to N.French I.
            4 Artillerys moved from Tokyo to sz78
            2 Infantrys moved from S.Japan to sz78
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz78 to sz67
            4 Artillerys and 2 Infantrys moved from sz67 to Kwangsi
            2 T.Boats moved from sz68 to sz67
            2 Destroyers moved from sz78 to sz16
            1 EarlyFighter moved from sz76 to sz16
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 2 Destroyers, 1 Fighter, 15 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.French I.
                Yamamoto attack with 8 Infantrys
                British defend with 1 Mech.Inf and 1 Tank
                    Yamamoto roll dice for 8 Infantrys in N.French I., round 2 : 1/8 hits, 1.33 expected hits
                    British roll dice for 1 Mech.Inf and 1 Tank in N.French I., round 2 : 0/2 hits, 0.83 expected hits
                1 Mech.Inf owned by the British lost in N.French I.
                    Yamamoto roll dice for 8 Infantrys in N.French I., round 3 : 2/8 hits, 1.33 expected hits
                    British roll dice for 1 Tank in N.French I., round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in N.French I.
                Yamamoto win, taking N.French I. from British with 8 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Mech.Inf and 1 Tank
            Battle in Bali
                Yamamoto attack with 13 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 2 Tanks
                Anzac defend with 1 Elite and 10 Infantrys
                    Yamamoto roll dice for 1 Battleship in Bali, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 13 Artillerys, 2 Bombers, 3 EarlyFighters, 6 Infantrys and 2 Tanks in Bali, round 2 : 8/26 hits, 9.67 expected hits
                    Anzac roll dice for 1 Elite and 10 Infantrys in Bali, round 2 : 4/11 hits, 3.67 expected hits
                    8 Infantrys owned by the Anzac and 4 Infantrys owned by the Yamamoto lost in Bali
                    Yamamoto roll dice for 13 Artillerys, 2 Bombers, 3 EarlyFighters, 2 Infantrys and 2 Tanks in Bali, round 3 : 9/22 hits, 8.33 expected hits
                    Anzac roll dice for 1 Elite and 2 Infantrys in Bali, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Bali
                Yamamoto win, taking Bali from Anzac with 13 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Anzac: 1 Elite and 10 Infantrys
            Battle in Kwangsi
                Yamamoto attack with 4 Artillerys and 2 Infantrys
                British defend with 3 Mech.Infs
                    Yamamoto roll dice for 4 Artillerys and 2 Infantrys in Kwangsi, round 2 : 3/6 hits, 2.00 expected hits
                    British roll dice for 3 Mech.Infs in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 3 Mech.Infs owned by the British lost in Kwangsi
                Yamamoto win, taking Kwangsi from British with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 3 Mech.Infs
            Battle in sz16
                Yamamoto attack with 2 Destroyers and 1 EarlyFighter
                Americans defend with 1 S.Sub
                    Americans roll dice for 1 S.Sub in sz16, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Destroyers and 1 EarlyFighter in sz16, round 2 : 0/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz16
                    Americans roll dice for 1 S.Sub in sz16, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 EarlyFighter in sz16, round 3 : 1/2 hits, 0.67 expected hits
                1 S.Sub owned by the Americans lost in sz16
                Yamamoto win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 S.Sub
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from sz16 to sz76
            1 Destroyer moved from sz70 to sz76
            2 Bombers moved from Bali to S.Borneo
            2 B.Transports moved from sz60 to sz59
            1 Carrier moved from sz60 to sz59
            3 EarlyFighters moved from Bali to sz59
    
        Place Units - Yamamoto
            6 Infantrys placed in Malaya
            1 Artillery and 2 Infantrys placed in Davao
            1 Transport placed in sz70
            1 Artillery, 1 Infantry and 1 Marine placed in Kichedung
            4 Infantrys placed in S.Japan
            1 Fighter and 2 Infantrys placed in Tokyo
            2 Destroyers placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Americans regular : 0.67
    Anzac regular : 0.33
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            3 Infantrys moved from Szechwan to Sian
            1 Mech.Inf moved from Tsingnan to Sian
            3 Infantrys and 1 Marine moved from Gansu to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 3 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 3 Infantrys and 1 Marine in Shangsi, round 2 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys and 1 Marine in Shangsi, round 3 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 Infantrys and 1 Marine in Shangsi, round 4 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 5 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 6 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 7 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shangsi, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Sian
                Chinese attack with 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 3 Infantrys and 1 Mech.Inf in Sian, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sian
                Chinese win, taking Sian from Hisaichi with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Chinese
            2 Infantrys moved from Sikang to W.Sian
            1 Marine moved from Sikang to W.Sian
            1 Infantry moved from Sikang to W.Sian
            5 Infantrys and 1 Marine moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to Tsingnan
            3 Infantrys moved from Xining to Nancheng
            1 Marine moved from Xining to Nancheng
            2 Infantrys moved from Xining to Tsingnan
            1 AAGun and 3 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.50
    Hisaichi regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            6 Tankettes moved from Hongkong to Kwangsi
            1 Artillery and 3 Infantrys moved from E.Shansi to Shangsi
            2 Mech.Infs moved from Quingdao to Ustkut
                  Hisaichi take Ustkut from Russians
            2 Tanks moved from Quingdao to Vostok
            5 Infantrys moved from Quingdao to Vostok
            2 Artillerys and 1 Infantry moved from Angarsk to Vostok
            2 Artillerys and 1 Marine moved from Peking to E.Shansi
            4 Infantrys moved from Seoul to sz79
            1 B.Transport and 4 Infantrys moved from sz79 to sz1
            4 Infantrys moved from sz1 to Vostok
            2 Transports moved from sz1 to sz79
            1 B.Transport moved from sz74 to sz79
            3 Infantrys moved from Seoul to sz79
            1 B.Transport and 3 Infantrys moved from sz79 to sz74
            3 Infantrys moved from sz74 to Kichedung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Carrier, 1 Destroyer, 1 EarlyFighter, 3 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shangsi
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Chinese defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Shangsi, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
                1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi retreated to E.Shansi
                Chinese win with 1 Infantry and 1 Marine remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 EarlyFighter moved from Hanan to Hankou
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            1 Carrier and 1 Destroyer placed in sz60
            1 EarlyFighter placed in sz60
            2 Infantrys and 1 Marine placed in Peking
            1 Infantry placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : -0.83
    

    Savegame


  • @entek skip the dutch

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            10 Infantrys moved from Thailand to Burma
            1 EarlyFighter moved from Phuket to Burma
            1 Infantry moved from Punay to Boho
                  Thai take Boho from Americans
            1 Transport moved from sz68 to sz73
            1 Transport moved from sz68 to sz73
            2 Infantrys and 1 Marine moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            3 Infantrys, 1 Marine and 2 Transports moved from sz73 to sz60
            3 Infantrys and 1 Marine moved from sz60 to N.S
            1 Infantry moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.S
                Thai attack with 3 Infantrys and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 3 Infantrys and 1 Marine in N.S, round 2 : 1/4 hits, 0.83 expected hits
                    British roll dice for 1 Infantry in N.S, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.S
                Thai win, taking N.S from British with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Burma
                Thai attack with 1 EarlyFighter and 10 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 1 EarlyFighter and 10 Infantrys in Burma, round 2 : 3/11 hits, 2.00 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Thai, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Burma
                Thai win, taking Burma from British with 1 EarlyFighter and 9 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Burma to Phuket
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Sumatra to Java
                  British take Java from Yamamoto
            2 Infantrys moved from Moresby to sz49
            1 B.Transport and 2 Infantrys moved from sz49 to sz58
            2 Infantrys moved from sz58 to Celebs
                  British take Celebs from Yamamoto
            1 Fighter moved from Moresby to sz57
            1 Artillery and 2 Infantrys moved from E.Tibet to N.Chunking
            1 Mech.Inf moved from Bengal to Chunking
            1 B.Transport moved from sz61 to sz63
            2 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz61
            1 Transport moved from sz61 to sz63
            1 Artillery moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz61
            1 Transport moved from sz61 to sz63
            3 Artillerys, 2 Fighters and 2 Infantrys moved from sz61 to N.S
            2 Infantrys moved from Calcutta to sz63
            2 Infantrys and 1 Transport moved from sz63 to sz64
            1 Transport moved from sz64 to sz63
            1 Infantry moved from Calcutta to sz63
            1 Infantry and 1 Transport moved from sz63 to sz64
            2 Infantrys moved from sz64 to Burma
            1 Infantry moved from sz64 to Burma
            4 EarlyFighters and 2 Mech.Infs moved from Bengal to Burma
            1 Transport moved from sz66 to sz64
            3 Mech.Infs moved from Dheli to Bengal
            4 Tankettes moved from Magadan to Angarsk
            4 Infantrys moved from Magadan to Yakutsk
    
        Purchase Units - British
            British buy 4 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine, 3 Mech.Infs, 4 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 4 EarlyFighters, 3 Infantrys and 2 Mech.Infs
                Thai defend with 9 Infantrys
                    British roll dice for 4 EarlyFighters, 3 Infantrys and 2 Mech.Infs in Burma, round 2 : 2/9 hits, 2.83 expected hits
                    Thai roll dice for 9 Infantrys in Burma, round 2 : 3/9 hits, 3.00 expected hits
                    2 Infantrys owned by the Thai and 3 Infantrys owned by the British lost in Burma
                    British roll dice for 4 EarlyFighters and 2 Mech.Infs in Burma, round 3 : 1/6 hits, 2.00 expected hits
                    Thai roll dice for 7 Infantrys in Burma, round 3 : 2/7 hits, 2.33 expected hits
                    1 Infantry owned by the Thai and 2 Mech.Infs owned by the British lost in Burma
                4 EarlyFighters owned by the British retreated
                Thai win with 6 Infantrys remaining. Battle score for attacker is -10
                Casualties for British: 3 Infantrys and 2 Mech.Infs
                Casualties for Thai: 3 Infantrys
            Battle in N.S
                British attack with 3 Artillerys, 2 Fighters and 2 Infantrys
                Thai defend with 3 Infantrys and 1 Marine
                    British roll dice for 3 Artillerys, 2 Fighters and 2 Infantrys in N.S, round 2 : 1/7 hits, 2.67 expected hits
                    Thai roll dice for 3 Infantrys and 1 Marine in N.S, round 2 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in N.S
                    British roll dice for 3 Artillerys and 2 Fighters in N.S, round 3 : 2/5 hits, 2.00 expected hits
                    Thai roll dice for 2 Infantrys and 1 Marine in N.S, round 3 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Thai and 1 Artillery owned by the British lost in N.S
                    British roll dice for 2 Artillerys and 2 Fighters in N.S, round 4 : 2/4 hits, 1.67 expected hits
                    Thai roll dice for 1 Marine in N.S, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Thai lost in N.S
                British win, taking N.S from Thai with 2 Artillerys and 2 Fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Thai: 3 Infantrys and 1 Marine
            Battle in Angarsk
                British attack with 4 Tankettes
                Hisaichi defend with 1 Infantry
                    British roll dice for 4 Tankettes in Angarsk, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the British and 1 Infantry owned by the Hisaichi lost in Angarsk
                British win, taking Angarsk from Hisaichi with 3 Tankettes remaining. Battle score for attacker is -2
                Casualties for British: 1 Tankette
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            4 EarlyFighters moved from Burma to Bengal
            1 Destroyer moved from sz56 to sz57
            1 Destroyer moved from sz56 to sz61
            2 Fighters moved from N.S to sz61
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta
            1 Transport placed in sz49
            1 EarlyFighter placed in Moresby
            1 Infantry placed in Moresby
            2 Tankettes placed in Bengal
            2 Tankettes placed in Vancouver
    
        Turn Complete - British
            British collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.00
    British regular : -2.50
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            5 Transports moved from sz57 to sz50
            5 Infantrys moved from W.Australia to sz50
            5 Infantrys moved from Derby to sz50
            10 Infantrys and 5 Transports moved from sz50 to sz57
            10 Infantrys moved from sz57 to Lambok
            2 Infantrys moved from Melbourne to sz37
            2 Infantrys and 1 Transport moved from sz37 to sz51
            2 Infantrys moved from sz51 to W.Australia
            6 Infantrys moved from S.W.Australia to W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from C.Australia to Derby
            3 Infantrys moved from Darwin to Derby
    
        Purchase Units - Anzac
            Anzac buy 9 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Infantrys and 1 Marine placed in W.Australia
            3 Infantrys placed in Darwin
            1 Transport placed in sz37
            4 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters moved from Magadan to sz1
            5 Infantrys moved from Magadan to Yakutsk
            1 Tank and 6 Tankettes moved from Palana to Yakutsk
            7 Infantrys moved from Palana to Magadan
            2 EarlyFighters moved from Anchorage to Magadan
            2 Fighters moved from Alaska to Magadan
            2 Tankettes moved from Yakutsk to Ustkut
            1 Tankette moved from Yakutsk to Ustkut
            2 B.Transports moved from sz4 to sz5
            2 Tanks and 4 Tankettes moved from N.Canada to sz5
            2 Transports moved from sz4 to sz5
            3 Infantrys moved from Anchorage to sz5
            2 B.Transports, 3 Infantrys, 2 Tanks, 4 Tankettes and 2 Transports moved from sz5 to sz4
            3 Infantrys, 2 Tanks and 4 Tankettes moved from sz4 to Palana
            12 Tankettes moved from Rocky Mt to N.Canada
    
        Purchase Units - Americans
            Americans buy 4 Bombers, 1 Destroyer and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz1
                Americans attack with 1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters
                Hisaichi defend with 1 B.Transport and 2 Destroyers; Masaharu defend with 2 B.Transports, 1 T.Boat and 4 Transports; Yamamoto defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 1 B29, 1 Bomber, 4 EarlyFighters and 4 L.Fighters in sz1, round 2 : 4/10 hits, 4.83 expected hits
                    Masaharu roll dice for 3 B.Transports, 3 Destroyers, 1 T.Boat and 4 Transports in sz1, round 2 : 4/11 hits, 2.83 expected hits
                1 B.Transport owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 T.Boat owned by the Masaharu, 4 EarlyFighters owned by the Americans and 1 Transport owned by the Masaharu lost in sz1
                    Americans roll dice for 1 B29, 1 Bomber and 4 L.Fighters in sz1, round 3 : 5/6 hits, 3.50 expected hits
                    Masaharu roll dice for 2 B.Transports, 3 Destroyers and 3 Transports in sz1, round 3 : 3/8 hits, 2.33 expected hits
                3 L.Fighters owned by the Americans, 2 B.Transports owned by the Masaharu and 3 Transports owned by the Masaharu lost in sz1
                    Americans roll dice for 1 B29, 1 Bomber and 1 L.Fighter in sz1, round 4 : 2/3 hits, 2.00 expected hits
                    Masaharu roll dice for 3 Destroyers in sz1, round 4 : 2/3 hits, 1.50 expected hits
                    1 Bomber owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 L.Fighter owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz1
                    Americans roll dice for 1 B29 in sz1, round 5 : 1/1 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Destroyer in sz1, round 5 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz1
                Americans win with 1 B29 remaining. Battle score for attacker is -11
                Casualties for Americans: 1 Bomber, 4 EarlyFighters and 4 L.Fighters
                Casualties for Hisaichi: 1 B.Transport and 2 Destroyers
                Casualties for Masaharu: 2 B.Transports, 1 T.Boat and 4 Transports
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
            Battle in Ustkut
                Americans attack with 3 Tankettes
                Hisaichi defend with 2 Mech.Infs
                    Americans roll dice for 3 Tankettes in Ustkut, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Ustkut, round 2 : 2/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi and 2 Tankettes owned by the Americans lost in Ustkut
                    Americans roll dice for 1 Tankette in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Tankette in Ustkut, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Americans lost in Ustkut
                Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -7
                Casualties for Americans: 3 Tankettes
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Americans
            1 B29 moved from sz1 to Magadan
            1 Tank moved from Wake to sz19
            1 Marine moved from Wake to sz19
            1 Infantry moved from Wake to sz19
            1 B.Transport, 1 Battleship, 1 Carrier, 8 Destroyers, 2 Fighters, 1 Infantry, 1 Marine and 1 Tank moved from sz19 to sz8
            2 Destroyers moved from sz20 to sz8
            2 Destroyers moved from sz4 to sz8
    
        Place Units - Americans
            1 Destroyer placed in sz25
            2 Bombers placed in Alaska
            2 Bombers placed in Anchorage
            8 Tankettes placed in Rocky Mt
    
        Turn Complete - Americans
            Americans collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Masaharu regular : 1.83
    Hisaichi regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            2 Tankettes moved from Quingdao to Angarsk
            1 Infantry moved from Irkutsk to Angarsk
            1 EarlyFighter moved from Quingdao to Angarsk
            2 Artillerys, 1 Infantry and 1 Marine moved from Belogorsk to Quingdao
            1 Bomber moved from Manchuria to Angarsk
    
        Purchase Units - Masaharu
            Masaharu buy 1 B.Transport, 2 Destroyers and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes
                British defend with 3 Tankettes
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes in Angarsk, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 Tankettes in Angarsk, round 2 : 0/3 hits, 0.50 expected hits
                    2 Tankettes owned by the British lost in Angarsk
                    Masaharu roll dice for 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes in Angarsk, round 3 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Tankette in Angarsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Bomber, 1 EarlyFighter, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 12
                Casualties for British: 3 Tankettes
    
        Non Combat Move - Masaharu
            3 Infantrys moved from Amursk to Belogorsk
            2 Artillerys and 1 Marine moved from Manchuria to Hsingan
            1 Bomber moved from Angarsk to Belogorsk
            1 EarlyFighter moved from Angarsk to Quingdao
    
        Place Units - Masaharu
            3 Infantrys placed in Akina
            1 B.Transport and 2 Destroyers placed in sz15
    
        Turn Complete - Masaharu
            Masaharu collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -0.67
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            5 Infantrys moved from Tulun to Ulaan Ude
            2 Infantrys moved from Bratsk to Ustkut
            1 Elite moved from Tulun to Ustkut
            2 Mech.Infs moved from Bratsk to Ulaan Ude
            6 Mech.Infs moved from Kaask to Ulaan Ude
            2 Infantrys moved from Krasnoyarsk to Bratsk
    
        Purchase Units - Russians
            Russians buy 2 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ustkut
                Russians attack with 1 Elite and 2 Infantrys
                Hisaichi defend with 1 Mech.Inf
                    Russians roll dice for 1 Elite and 2 Infantrys in Ustkut, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ustkut, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Ustkut
                Russians win, taking Ustkut from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Mech.Inf
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 Infantry and 5 Mech.Infs placed in Kaask
            1 Infantry placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Hisaichi regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            13 Artillerys, 1 Infantry and 2 Tanks moved from Bali to Lambok
            1 Artillery and 1 Infantry moved from Davao to sz70
            1 Submarine moved from sz59 to sz58
            3 EarlyFighters moved from sz59 to sz58
            1 Infantry moved from sz70 to Celebs
            1 Artillery moved from sz70 to Celebs
            1 B.Transport moved from sz59 to sz60
            4 Infantrys moved from Malaya to sz60
            4 Infantrys moved from sz60 to Sumatra
                  Yamamoto take Sumatra from British
            4 Artillerys and 1 Infantry moved from Kwangsi to Chunking
            8 Infantrys moved from N.French I. to Burma
            2 Infantrys moved from Hankou to Nanking
            2 Infantrys moved from Hankou to Hanan
            1 Artillery, 1 Infantry and 1 Marine moved from Kichedung to Nanking
            1 Carrier, 8 Destroyers and 1 EarlyFighter moved from sz76 to sz16
            1 Destroyer moved from sz16 to sz7
            2 Destroyers moved from sz78 to sz16
            1 Fighter moved from Tokyo to sz16
            1 B.Transport moved from sz67 to sz74
            4 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz67
            4 Infantrys moved from sz67 to N.French I.
            1 B.Transport moved from sz67 to sz74
            2 Infantrys moved from S.Japan to sz74
            1 B.Transport and 2 Infantrys moved from sz74 to sz67
            2 Infantrys moved from sz67 to N.French I.
            2 Infantrys moved from Tokyo to S.Japan
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 2 Destroyers, 10 Infantrys, 1 Submarine and 4 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Celebs
                Yamamoto attack with 1 Artillery and 1 Infantry
                British defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in Celebs, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebs, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Infantrys in Celebs, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Celebs
                British win with 2 Infantrys remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Chunking
                Yamamoto attack with 4 Artillerys and 1 Infantry
                British defend with 1 Mech.Inf
                    Yamamoto roll dice for 4 Artillerys and 1 Infantry in Chunking, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in Chunking
                Yamamoto win, taking Chunking from Chinese with 4 Artillerys remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Mech.Inf
            Battle in Lambok
                Yamamoto attack with 13 Artillerys, 1 Infantry and 2 Tanks
                Anzac defend with 10 Infantrys
                    Yamamoto roll dice for 13 Artillerys, 1 Infantry and 2 Tanks in Lambok, round 2 : 7/16 hits, 5.67 expected hits
                    Dutch roll dice for 10 Infantrys in Lambok, round 2 : 3/10 hits, 3.33 expected hits
                    7 Infantrys owned by the Anzac, 2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Lambok
                    Yamamoto roll dice for 11 Artillerys and 2 Tanks in Lambok, round 3 : 5/13 hits, 4.67 expected hits
                    Dutch roll dice for 3 Infantrys in Lambok, round 3 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Lambok
                Yamamoto win, taking Lambok from Dutch with 10 Artillerys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 3 Artillerys and 1 Infantry
                Casualties for Anzac: 10 Infantrys
            Battle in sz58
                Yamamoto attack with 3 EarlyFighters and 1 Submarine
                British defend with 1 B.Transport
                    Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 EarlyFighters in sz58, round 2 : 2/3 hits, 1.00 expected hits
                    British roll dice for 1 B.Transport in sz58, round 2 : 1/1 hits, 0.17 expected hits
                1 B.Transport owned by the British and 1 Submarine owned by the Yamamoto lost in sz58
                Yamamoto win with 3 EarlyFighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for British: 1 B.Transport
    
        Non Combat Move - Yamamoto
            3 EarlyFighters moved from sz58 to sz59
            2 Infantrys moved from Malaya to Thailand
    
        Place Units - Yamamoto
            2 Destroyers and 1 Submarine placed in sz78
            6 Infantrys placed in Malaya
            2 Artillerys and 2 Infantrys placed in Davao
            3 Tankettes placed in Kichedung
            2 Artillerys and 2 Infantrys placed in S.Japan
            1 Tankette placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Yamamoto regular : 1.33
    Dutch regular : -0.33
    British regular : 1.50
    

    Savegame

Suggested Topics

  • 9
  • 2
  • 14
  • 148
  • 361
  • 55
  • 64
  • 371
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.6k

Users

40.2k

Topics

1.7m

Posts