@GeneralDisarray scrambles?
L21 #1 trulpen (X) vs Giallo (A+18) BM3
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry, 1 marine and 2 transports moved from 32 Sea Zone to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 31 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kansu to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai 1 bomber moved from French Indo China to Tsinghai 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Hawaiian Islands Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Tsinghai Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 2,00 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Tsinghai Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 bomber moved from Tsinghai to Suiyuyan 1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu 5 infantry moved from Shan State to French Indo China 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsi to Anhwe 1 aaGun and 2 artilleries moved from Kwangtung to Kiangsi 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 6 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from 37 Sea Zone to French Indo China 1 destroyer moved from 32 Sea Zone to 30 Sea Zone 5 carriers, 2 destroyers and 3 submarines moved from 32 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 2 destroyers and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 26 Sea Zone 1 fighter moved from 32 Sea Zone to 36 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 36 Sea Zone Japanese undo move 1. 1 carrier and 2 destroyers placed in 36 Sea Zone 2 submarines and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 1 airfield placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 60 PUs (9 lost to blockades); end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 0,67 Japanese regular : 1,17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 4 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Central United States to Western United States 1 fighter moved from Eastern United States to Western United States 9 submarines moved from 64 Sea Zone to 30 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 5 carriers, 5 fighters and 6 submarines moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in 30 Sea Zone Americans attack with 1 battleship, 5 carriers, 4 fighters and 17 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 17 submarines in 30 Sea Zone, round 2 : 3/17 hits, 5,67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win, taking New Guinea from Japanese with 1 battleship, 5 carriers, 4 fighters and 17 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 aaGuns moved from Central United States to Western United States 2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 91 Sea Zone to 64 Sea Zone 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to Southeast Mexico 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 submarine moved from 37 Sea Zone to 58 Sea Zone Place Units - Americans 1 airfield placed in Southeast Mexico 1 harbour placed in Johnston Island 1 artillery and 4 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -2,67 Japanese regular : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Hunan 1 infantry moved from Kweichow to Hunan 3 artilleries moved from Burma to Yunnan 4 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 4 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Central United States to Western United States 1 fighter moved from Eastern United States to Western United States 9 submarines moved from 64 Sea Zone to 30 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 5 carriers, 5 fighters and 6 submarines moved from 63 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Americans Battle in New Guinea Battle in 30 Sea Zone Americans attack with 1 battleship, 5 carriers, 4 fighters and 17 submarines; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 17 submarines in 30 Sea Zone, round 2 : 3/17 hits, 5,67 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win, taking New Guinea from Japanese with 1 battleship, 5 carriers, 4 fighters and 17 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 aaGuns moved from Central United States to Western United States 2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 91 Sea Zone to 64 Sea Zone 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 fighter moved from Western United States to Southeast Mexico 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 submarine moved from 37 Sea Zone to 58 Sea Zone Place Units - Americans 1 airfield placed in Southeast Mexico 1 harbour placed in Johnston Island 1 artillery and 4 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Hunan 1 infantry moved from Kweichow to Hunan 3 artilleries moved from Burma to Yunnan 4 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 6 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to Southeast Mexico 1 infantry moved from Northwest Persia to Iraq 3 mech_infantrys moved from Persia to Trans-Jordan 1 armour and 5 infantry moved from Iraq to Trans-Jordan 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports moved from 81 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 submarine moved from 91 Sea Zone to 64 Sea Zone Combat - British Non Combat Move - British 1 aaGun moved from Kweichow to Yunnan 5 infantry moved from Burma to India Place Units - British 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,1,1 British collect 20 PUs (4 lost to blockades); end with 21 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -2,67 Japanese regular : 1,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 7 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 mech_infantry moved from Belgian Congo to Rhodesia 1 armour and 2 mech_infantrys moved from Rhodesia to Union of South Africa 1 tactical_bomber moved from Egypt to Union of South Africa 2 fighters moved from Rhodesia to Union of South Africa Combat - Italians Battle in Union of South Africa Italians attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Union of South Africa, round 2 : 3/6 hits, 2,50 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Union of South Africa Italians win, taking Union of South Africa from British with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 tactical_bomber moved from Union of South Africa to Rhodesia 2 fighters moved from Union of South Africa to Belgian Congo 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Tunisia to Libya 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 carrier moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Egypt 1 infantry and 2 marines placed in Southern Italy 4 infantry placed in Northern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 63 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 30 Sea Zone Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 63 Sea Zone to 30 Sea Zone 1 fighter moved from New Zealand to 30 Sea Zone Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 56 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 17 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 1 mech_infantry moved from Tsagaan Olom to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 2 armour and 2 mech_infantrys moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 armour and 1 mech_infantry moved from Smolensk to Russia 1 tactical_bomber moved from 98 Sea Zone to Rostov 1 fighter moved from Egypt to Rostov 1 infantry moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 3 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 airfield, 1 artillery and 1 factory_minor Germans roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 3/7 hits, 2,17 expected hits Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Russia Germans destroys 16PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 armour moved from Timguska to Tsinghai 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 fighter moved from Western Germany to Scotland 1 fighter moved from 111 Sea Zone to Scotland 1 tactical_bomber moved from 111 Sea Zone to Scotland 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 2 fighters moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Western Germany 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 5 infantry moved from 111 Sea Zone to Scotland 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 20 artilleries and 22 infantry moved from Bryansk to Tambov 7 armour and 44 mech_infantrys moved from Bryansk to Tambov 4 aaGuns moved from Bryansk to Tambov 3 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 3 submarines moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone Place Units - Germans 4 transports placed in 113 Sea Zone 5 artilleries and 5 infantry placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Germany 1 infantry placed in France Germans undo move 3. Germans undo move 4. 1 artillery and 5 infantry placed in Germany 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 1,17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 7 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Caucasus to Iraq 18 artilleries and 57 infantry moved from Volgograd to Caucasus Non Combat Move - Russians 2 aaGuns moved from Volgograd to Caucasus 1 aaGun and 2 infantry moved from Kweichow to Yunnan 1 armour moved from Sikang to Yunnan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 1 battleship, 1 fighter, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from French Indo China to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 bomber moved from French Indo China to Dutch New Guinea Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 2,83 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 bomber moved from Dutch New Guinea to Philippines 2 carriers moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Hopei to Shensi 1 bomber moved from Suiyuyan to Japan 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 aaGun and 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kansu to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 6 carriers, 4 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 6 Sea Zone to Japan Place Units - Japanese 1 battleship and 4 submarines placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 3 artilleries placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : 1,67 ANZAC regular : 2,17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 submarine moved from 30 Sea Zone to 46 Sea Zone Combat - Americans Battle in Hawaiian Islands Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win, taking Hawaiian Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 64 Sea Zone to 91 Sea Zone 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 30 Sea Zone to 63 Sea Zone 1 battleship, 4 carriers, 4 fighters and 16 submarines moved from 30 Sea Zone to 64 Sea Zone 1 fighter moved from Southeast Mexico to Gibraltar 4 fighters moved from Western United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to Gibraltar 3 bombers moved from Western United States to Gibraltar 4 aaGuns, 1 artillery, 2 infantry and 3 mech_infantrys moved from Western United States to Central United States 1 artillery and 1 infantry moved from Queensland to New South Wales 1 submarine moved from 58 Sea Zone to 37 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 4 fighters placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Kweichow 4 artilleries and 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 3 infantry in Hunan, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,00 Japanese regular : -0,67
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Southeast Mexico to Gibraltar 1 fighter and 2 tactical_bombers moved from Iraq to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 5 infantry moved from Trans-Jordan to 81 Sea Zone 6 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Trans-Jordan to Egypt 6 artilleries and 4 infantry moved from Yunnan to Burma Combat - British
Combat Hit Differential Summary :
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@trulpen scramble 81?
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 4 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 1 submarine moved from 30 Sea Zone to 46 Sea Zone Combat - Americans Battle in Hawaiian Islands Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win, taking Hawaiian Islands from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Dutch New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 4 fighters and 6 submarines moved from 64 Sea Zone to 91 Sea Zone 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 carrier and 2 fighters moved from 30 Sea Zone to 63 Sea Zone 1 battleship, 4 carriers, 4 fighters and 16 submarines moved from 30 Sea Zone to 64 Sea Zone 1 fighter moved from Southeast Mexico to Gibraltar 4 fighters moved from Western United States to 91 Sea Zone 4 fighters moved from 91 Sea Zone to Gibraltar 3 bombers moved from Western United States to Gibraltar 4 aaGuns, 1 artillery, 2 infantry and 3 mech_infantrys moved from Western United States to Central United States 1 artillery and 1 infantry moved from Queensland to New South Wales 1 submarine moved from 58 Sea Zone to 37 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Central United States 4 fighters placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Kweichow 4 artilleries and 3 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 4 artilleries and 3 infantry in Hunan, round 2 : 2/7 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Southeast Mexico to Gibraltar 1 fighter and 2 tactical_bombers moved from Iraq to Egypt 1 infantry moved from Iraq to 80 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone 5 infantry moved from Trans-Jordan to 81 Sea Zone 6 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Trans-Jordan to Egypt 6 artilleries and 4 infantry moved from Yunnan to Burma Combat - British Battle in Egypt British attack with 1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 marine Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits 1 tactical_bomber owned by the British lost in Egypt British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 armour, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 1/12 hits, 3,17 expected hits Italians roll dice for 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 9 infantry and 1 marine in Egypt, round 2 : 7/16 hits, 6,50 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 1 infantry owned by the Italians and 6 infantry owned by the British lost in Egypt 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated 2 mech_infantrys owned by the British and 1 armour owned by the British retreated to Trans-Jordan Italians win with 1 armour, 2 artilleries, 3 fighters, 8 infantry and 1 marine remaining. Battle score for attacker is -25 Casualties for British: 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Italians: 1 aaGun and 1 infantry Battle in Burma British attack with 6 artilleries and 4 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 4 infantry in Burma, round 2 : 4/10 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Yunnan to Burma 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 submarine moved from 64 Sea Zone to 91 Sea Zone Place Units - British 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,4,4,4,2,1,2,4,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,2,4 British collect 14 PUs (8 lost to blockades); end with 14 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,00 Americans regular : -0,33 Italians regular : 0,50 Japanese regular : -0,67 British regular : -2,17 Italians AA : 0,50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 98 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 marine moved from 98 Sea Zone to Syria 1 marine moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Belgian Congo to Trans-Jordan 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 battleship moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Battle in Syria Battle in Trans-Jordan Italians attack with 2 artilleries, 3 fighters, 11 infantry and 1 marine British defend with 1 armour and 2 mech_infantrys; Russians defend with 2 armour Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 2 artilleries, 3 fighters, 11 infantry and 1 marine in Trans-Jordan, round 2 : 3/17 hits, 4,67 expected hits British roll dice for 3 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 1/5 hits, 2,17 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 3 fighters, 10 infantry and 1 marine in Trans-Jordan, round 3 : 2/16 hits, 4,50 expected hits British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Syria from British, taking Trans-Jordan from British with 2 artilleries, 3 fighters, 10 infantry and 1 marine remaining. Battle score for attacker is 23 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 2 mech_infantrys Casualties for Russians: 2 armour Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Rhodesia to 98 Sea Zone 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Libya to Tobruk 1 infantry moved from Yugoslavia to Albania 1 aaGun moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Tambov Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 2 mech_infantrys placed in Union of South Africa 1 artillery and 2 infantry placed in Egypt 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -4,17 British regular : -1,67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 63 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 63 Sea Zone 2 aaGuns and 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 2 fighters moved from 63 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 30 Sea Zone to 25 Sea Zone 1 submarine moved from 56 Sea Zone to 62 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone Combat - ANZAC Battle in Sumatra Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 63 Sea Zone 2 aaGuns and 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 11 infantry, 1 marine, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Egypt to 91 Sea Zone 5 submarines moved from 109 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Scotland to 91 Sea Zone 1 tactical_bomber moved from 111 Sea Zone to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 armour moved from Tsinghai to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in 91 Sea Zone Germans attack with 1 carrier, 2 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers British defend with 1 submarine; Americans defend with 2 carriers, 1 destroyer, 4 fighters and 6 submarines Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 4/5 hits, 1,67 expected hits Units damaged: 2 carriers owned by the Americans Germans roll dice for 1 carrier, 2 destroyers, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 3/11 hits, 5,67 expected hits Americans roll dice for 7 submarines in 91 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 carrier owned by the Germans and 1 submarine owned by the British lost in 91 Sea Zone Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 6/10 hits, 5,33 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 91 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
Combat Hit Differential Summary :
Americans regular : 0,17 Germans regular : 0,33