Nothing to see here - Martin / Harry testing


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 36 Sea Zone
            2 infantry moved from Kwangtung to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kiangsi
            2 artilleries and 1 infantry moved from Jehol to Anhwe
            1 artillery moved from Suiyuyan to Shensi
            1 artillery and 1 infantry moved from Chahar to Suiyuyan
            1 transport moved from 22 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to Hainan
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 aaGun moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 artilleries placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 6 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Southern Italy
                Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
                    Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
                    1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
                Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Italians: 1 aaGun
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,83
    Italians regular : 0,67
    Japanese regular : -0,17
    Italians AA : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 artilleries placed in Yunnan
            Chinese undo move 2.
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Japanese regular : -1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 armour, 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 6 Sea Zone
                Americans attack with 2 destroyers and 1 submarine
                Japanese defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -8
                Casualties for Americans: 2 destroyers and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Southern Italy
                Americans attack with 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
                    Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 battleships and 1 cruiser in Southern Italy, round 2 : 1/3 hits, 1,83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 0/5 hits, 2,00 expected hits
                    Italians roll dice for 3 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/14 hits, 5,67 expected hits
                    1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern Italy
                Italians win with 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
                Casualties for Americans: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Italians: 1 aaGun
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 destroyers placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 artilleries placed in Yunnan
            Chinese undo move 2.
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Tunisia to Tobruk
            2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            1 carrier moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            2 destroyers moved from 94 Sea Zone to 91 Sea Zone
            1 battleship moved from 94 Sea Zone to 91 Sea Zone
            1 carrier moved from 94 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 94 Sea Zone to 91 Sea Zone
            2 armour moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from West India to Eastern Persia
            1 artillery and 1 mech_infantry moved from Kwangsi to Kwangtung
            1 mech_infantry moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            2 armour moved from Kwangsi to Kwangtung
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
    
        Combat - British
            Battle in Southern France
            Battle in Tobruk
                British attack with 1 armour, 2 artilleries and 2 infantry
                Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1,50 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Tobruk, round 3 : 0/3 hits, 1,17 expected hits
                    1 artillery owned by the Italians lost in Tobruk
                    British roll dice for 1 armour and 2 artilleries in Tobruk, round 4 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win, taking Southern France from Germans, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
            Battle in Iraq
                British attack with 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 6 armour, 1 artillery and 3 mech_infantrys
                    British roll dice for 3 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/11 hits, 4,33 expected hits
                    Germans roll dice for 6 armour, 1 artillery and 3 mech_infantrys in Iraq, round 2 : 7/10 hits, 4,33 expected hits
                    3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Iraq
                1 tactical_bomber owned by the British and 3 fighters owned by the British retreated
                Germans win with 6 armour remaining. Battle score for attacker is -17
                Casualties for British: 3 armour, 1 infantry and 3 mech_infantrys
                Casualties for Germans: 1 artillery and 3 mech_infantrys
            Battle in Kwangtung
                British attack with 2 armour, 1 artillery and 1 mech_infantry
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Hunan to India
            2 fighters moved from Iraq to Egypt
            1 fighter moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from Iraq to Syria
            1 bomber moved from United Kingdom to Malta
            1 infantry moved from Tunisia to Libya
            1 mech_infantry moved from India to Yunnan
            2 mech_infantrys moved from India to Eastern Persia
            3 armour moved from India to West India
    
        Place Units - British
            2 armour and 1 tactical_bomber placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 armour and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 27 PUs; end with 27 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
            Some Units in India change ownership: 2 armour and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : -1,83
    Italians regular : 0,17
    Japanese regular : -0,83
    Germans regular : 2,67
    British regular : 1,50
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 tactical_bomber moved from Southern Italy to 93 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 2 transports
                    2 transports owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in 93 Sea Zone
                Italians attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 tactical_bomber moved from 93 Sea Zone to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            2 artilleries and 2 infantry moved from New South Wales to Queensland
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in New Britain
            Battle in Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            2 artilleries and 2 infantry moved from New South Wales to Queensland
            1 submarine moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in New Britain
            Battle in Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to 91 Sea Zone
            2 artilleries and 3 infantry moved from France to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Rostov to Volgograd
            1 infantry moved from Caucasus to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            1 armour moved from Ukraine to Volgograd
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 artillery and 1 mech_infantry moved from Nenetsia to Urals
            1 infantry moved from Archangel to Nenetsia
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Western Ukraine to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            6 infantry moved from Romania to Bessarabia
            1 fighter moved from Northwest Persia to 80 Sea Zone
            6 armour moved from Iraq to Trans-Jordan
            2 armour moved from Northwest Persia to Syria
            1 tactical_bomber moved from Northwest Persia to Syria
            2 artilleries moved from Northwest Persia to Iraq
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
                British defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
                    Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits
                Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 destroyer owned by the British and 1 carrier owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 9/12 hits, 6,50 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 3 : 7/12 hits, 6,17 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 4/10 hits, 5,67 expected hits
                    Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone
                    3 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 119
                Casualties for Germans: 2 carriers, 1 destroyer, 2 fighters and 4 submarines
                Casualties for British: 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
                Casualties for French: 1 fighter
            Battle in Volgograd
                Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Trans-Jordan
                Germans attack with 6 armour
                British defend with 1 fighter
                    Germans roll dice for 6 armour in Trans-Jordan, round 2 : 2/6 hits, 3,00 expected hits
                    British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 5 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for British: 1 fighter
            Battle in Southern France
                Germans attack with 2 artilleries and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 0/5 hits, 1,50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Southern France
                    Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                    Germans roll dice for 2 artilleries in Southern France, round 4 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Southern France
                Germans win, taking Southern France from British with 2 artilleries remaining. Battle score for attacker is -2
                Casualties for Germans: 3 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Syria
                Germans attack with 2 armour and 1 tactical_bomber
                British defend with 1 tactical_bomber
                    Germans roll dice for 2 armour and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1,67 expected hits
                    French roll dice for 1 tactical_bomber in Syria, round 2 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Syria
                Germans win, taking Syria from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 armour
                Casualties for British: 1 tactical_bomber
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Syria to Iraq
            1 fighter moved from 80 Sea Zone to Iraq
            1 aaGun moved from Caucasus to Volgograd
            1 aaGun moved from France to Southern France
            2 bombers moved from 91 Sea Zone to Holland Belgium
            2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from France to Holland Belgium
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 110 Sea Zone
            1 factory_minor placed in Iraq
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Novgorod
            1 infantry placed in France
            2 armour and 3 infantry placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,00
    French regular : 0,50
    Russians regular : -0,50
    Germans regular : -1,67
    British regular : 1,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour moved from Russia to Volgograd
            1 armour moved from Russia to Volgograd
            3 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 artillery and 1 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 4 armour, 3 fighters and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
                    Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Russians lost in Volgograd
                    Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,83 expected hits
                    1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits, 3,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
                    1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 armour and 1 fighter
                Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Tambov to Volgograd
            3 infantry moved from Samara to Volgograd
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0,50
    Germans regular : -2,00
    Russians regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsi to Kwangsi
                  Japanese take Kwangsi from Chinese
            6 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Hainan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Suiyuyan
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber
                British defend with 2 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 2,67 expected hits
                    UK_Pacific roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1,67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsu to Kiangsi
            1 aaGun moved from Kiangsu to Kiangsi
            1 fighter moved from Kwangtung to Kiangsi
            1 fighter moved from Kwangtung to Kiangsi
            1 tactical_bomber moved from Kwangtung to Kiangsi
            1 artillery moved from Kiangsu to Anhwe
            2 transports moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 6 Sea Zone
            1 fighter and 1 infantry placed in Japan
            1 infantry placed in Japan
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
            Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    UK_Pacific regular : -1,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                  Americans take 93 Sea Zone from Italians
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from 98 Sea Zone to Egypt
            4 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
            1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Shensi
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                  Americans take 93 Sea Zone from Italians
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 mech_infantry moved from 98 Sea Zone to Egypt
            4 infantry moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
            1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            Americans undo move 1.
            1 artillery and 1 infantry placed in Western United States
            1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Shensi
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 3 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Malta to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 armour moved from Egypt to Trans-Jordan
            1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
            3 armour moved from West India to Persia
            2 infantry moved from India to Burma
            2 infantry moved from India to West India
            1 armour moved from India to Yunnan
            1 armour moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 artillery moved from Tobruk to Alexandria
            1 armour moved from Tobruk to Egypt
    
        Combat - British
            Battle in Persia
                British attack with 3 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 1 artillery
                    British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Persia
                British win, taking Persia from Germans with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Trans-Jordan
                British attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber
                Germans defend with 5 armour
                    British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits
                    Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits
                    2 armour owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits
                    Germans roll dice for 3 armour in Trans-Jordan, round 3 : 0/3 hits, 1,50 expected hits
                    2 armour owned by the Germans lost in Trans-Jordan
                    British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 4 : 4/4 hits, 2,33 expected hits
                    Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 armour and 1 fighter
                Casualties for Germans: 5 armour
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
    
        Place Units - British
            3 armour placed in Egypt
            1 transport placed in 71 Sea Zone
            2 submarines placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 25 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans regular : -1,83
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Italians roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 98 Sea Zone
                Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Italians regular : -0,33
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 aaGun
                Casualties for ANZAC: 1 artillery and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            2 infantry moved from 44 Sea Zone to Celebes
            2 artilleries moved from 44 Sea Zone to Celebes
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 aaGun
                Casualties for ANZAC: 1 artillery and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            2 infantry moved from 44 Sea Zone to Celebes
            2 artilleries moved from 44 Sea Zone to Celebes
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from New Britain to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Kiangsu
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 factory_minor and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caroline Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 aaGun
                Casualties for ANZAC: 1 artillery and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - ANZAC
            2 infantry moved from 44 Sea Zone to Celebes
            2 artilleries moved from 44 Sea Zone to Celebes
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    ANZAC regular : -1,67
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 6 infantry, 5 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Southern France to Normandy Bordeaux
            1 infantry moved from France to Southern France
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Holland Belgium to 104 Sea Zone
            1 artillery moved from Iraq to Trans-Jordan
            1 armour moved from Syria to Iraq
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Rostov to Volgograd
            1 infantry moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Ukraine to Volgograd
            6 armour moved from Ukraine to Volgograd
            1 artillery moved from Belarus to Bryansk
            3 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 artillery and 1 mech_infantry moved from Urals to Timguska
            1 infantry moved from Nenetsia to Urals
            1 artillery and 1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            6 infantry moved from Bessarabia to Ukraine
            2 armour moved from Romania to Ukraine
            3 infantry moved from Romania to Bessarabia
            1 artillery moved from Ukraine to Bryansk
            3 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Volgograd
                Germans attack with 6 armour, 2 infantry and 2 mech_infantrys
                Russians defend with 3 armour, 1 factory_minor and 4 infantry
                    Germans roll dice for 6 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,67 expected hits
                    Russians roll dice for 3 armour and 4 infantry in Volgograd, round 2 : 2/7 hits, 2,83 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 6 armour and 2 mech_infantrys in Volgograd, round 3 : 2/8 hits, 3,33 expected hits
                    Russians roll dice for 3 armour and 1 infantry in Volgograd, round 3 : 3/4 hits, 1,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 5 armour in Volgograd, round 4 : 2/5 hits, 2,50 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is 4
                Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 3 armour and 4 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            2 bombers moved from 104 Sea Zone to Western Germany
            1 aaGun moved from Belarus to Bryansk
    
        Place Units - Germans
            3 infantry placed in Iraq
            2 submarines and 1 tactical_bomber placed in 110 Sea Zone
            2 submarines placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Ukraine
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            3 armour and 4 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Germans collect 74 PUs; end with 74 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Russians regular : -0,67
    Germans regular : -0,17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            2 artilleries and 3 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Volgograd
            1 infantry moved from Samara to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Novosibirsk to Urals
            1 infantry moved from Vologda to Urals
            3 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 3 artilleries and 7 infantry
                Germans defend with 1 aaGun, 2 artilleries and 4 infantry
                    Russians roll dice for 3 artilleries and 7 infantry in Bryansk, round 2 : 1/10 hits, 2,67 expected hits
                    Germans roll dice for 1 aaGun, 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                    Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 3 : 4/8 hits, 2,33 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 4 : 3/7 hits, 2,17 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 13
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 aaGun, 2 artilleries and 4 infantry
            Battle in Urals
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Urals, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Urals, round 4 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 4 armour and 1 factory_minor
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 4 armour in Volgograd, round 2 : 3/4 hits, 2,00 expected hits
                    1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                Germans win with 2 armour remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
            3 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 0,83
    

    Savegame

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