Pretty bad start for the Allies. But that is what happens with dice.
Please adjust any hit casualties as I just took the default.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 3 carriers, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 91 Sea Zone
2 artilleries and 3 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 artillery and 1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Archangel to Nenetsia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Western Ukraine to Ukraine
2 infantry moved from Bessarabia to Ukraine
6 infantry moved from Romania to Bessarabia
1 fighter moved from Northwest Persia to 80 Sea Zone
6 armour moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Syria
1 tactical_bomber moved from Northwest Persia to Syria
2 artilleries moved from Northwest Persia to Iraq
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters, 4 submarines and 2 tactical_bombers
British defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/12 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 3/13 hits, 6,50 expected hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the British and 1 carrier owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 5 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 9/12 hits, 6,50 expected hits
Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 3 : 7/12 hits, 6,17 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 4 submarines owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French, 1 fighter owned by the British and 2 carriers owned by the British lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 4/10 hits, 5,67 expected hits
Americans roll dice for 2 battleships and 5 transports in 91 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 transports owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 119
Casualties for Germans: 2 carriers, 1 destroyer, 2 fighters and 4 submarines
Casualties for British: 1 battleship, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Casualties for French: 1 fighter
Battle in Volgograd
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Trans-Jordan
Germans attack with 6 armour
British defend with 1 fighter
Germans roll dice for 6 armour in Trans-Jordan, round 2 : 2/6 hits, 3,00 expected hits
British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Southern France
Germans attack with 2 artilleries and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Southern France, round 2 : 0/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1,33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans roll dice for 2 artilleries in Southern France, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Syria
Germans attack with 2 armour and 1 tactical_bomber
British defend with 1 tactical_bomber
Germans roll dice for 2 armour and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1,67 expected hits
French roll dice for 1 tactical_bomber in Syria, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Syria
Germans win, taking Syria from French with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
1 tactical_bomber moved from Syria to Iraq
1 fighter moved from 80 Sea Zone to Iraq
1 aaGun moved from Caucasus to Volgograd
1 aaGun moved from France to Southern France
2 bombers moved from 91 Sea Zone to Holland Belgium
2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from France to Holland Belgium
Place Units - Germans
2 carriers and 1 destroyer placed in 110 Sea Zone
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in France
2 armour and 3 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Germans collect 73 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
French regular : 0,50
Russians regular : -0,50
Germans regular : -1,67
British regular : 1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Germans roll AA dice in Volgograd : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Volgograd
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3,67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/5 hits, 1,83 expected hits
1 aaGun owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/7 hits, 3,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 fighter
Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Tambov to Volgograd
3 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : -2,00
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
6 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Hainan to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Hopei to Suiyuyan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters, 6 infantry and 1 tactical_bomber
British defend with 2 armour, 1 artillery and 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/9 hits, 2,67 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 2 : 0/4 hits, 1,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 2 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 aaGun moved from Kiangsu to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 artillery moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
1 infantry placed in Japan
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
UK_Pacific regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from 98 Sea Zone to Egypt
4 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
Americans take 93 Sea Zone from Italians
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from 98 Sea Zone to Egypt
4 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 cruiser, 1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 3 armour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Malta to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
3 armour moved from West India to Persia
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 armour moved from India to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from India to Yunnan
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
Combat - British
Battle in Persia
British attack with 3 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery
British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Persia, round 2 : 1/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Persia
British win, taking Persia from Germans with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Trans-Jordan
British attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 5 armour
British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 5 armour in Trans-Jordan, round 2 : 2/5 hits, 2,50 expected hits
2 armour owned by the Germans and 2 armour owned by the British lost in Trans-Jordan
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 2,33 expected hits
Germans roll dice for 3 armour in Trans-Jordan, round 3 : 0/3 hits, 1,50 expected hits
2 armour owned by the Germans lost in Trans-Jordan
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 4 : 4/4 hits, 2,33 expected hits
Germans roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 armour and 1 fighter
Casualties for Germans: 5 armour
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - British
3 armour placed in Egypt
1 transport placed in 71 Sea Zone
2 submarines placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans regular : -1,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Iraq
Place Units - Italians
1 artillery placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for ANZAC: 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 infantry moved from 44 Sea Zone to Celebes
2 artilleries moved from 44 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry, 5 mech_infantrys, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Holland Belgium to 104 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Syria to Iraq
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
6 armour moved from Ukraine to Volgograd
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 artillery and 1 mech_infantry moved from Urals to Timguska
1 infantry moved from Nenetsia to Urals
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
6 infantry moved from Bessarabia to Ukraine
2 armour moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Combat - Germans
Battle in Timguska
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 6 armour, 2 infantry and 2 mech_infantrys
Russians defend with 3 armour, 1 factory_minor and 4 infantry
Germans roll dice for 6 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/10 hits, 3,67 expected hits
Russians roll dice for 3 armour and 4 infantry in Volgograd, round 2 : 2/7 hits, 2,83 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
Germans roll dice for 6 armour and 2 mech_infantrys in Volgograd, round 3 : 2/8 hits, 3,33 expected hits
Russians roll dice for 3 armour and 1 infantry in Volgograd, round 3 : 3/4 hits, 1,83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 5 armour in Volgograd, round 4 : 2/5 hits, 2,50 expected hits
Russians roll dice for 2 armour in Volgograd, round 4 : 1/2 hits, 1,00 expected hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 2 infantry and 2 mech_infantrys
Casualties for Russians: 3 armour and 4 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
1 aaGun moved from Belarus to Bryansk
Place Units - Germans
3 infantry placed in Iraq
2 submarines and 1 tactical_bomber placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
3 armour and 4 mech_infantrys placed in Romania
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Russians regular : -0,67
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
2 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Vologda to Urals
3 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries and 7 infantry
Germans defend with 1 aaGun, 2 artilleries and 4 infantry
Russians roll dice for 3 artilleries and 7 infantry in Bryansk, round 2 : 1/10 hits, 2,67 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 4 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 3 : 4/8 hits, 2,33 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Bryansk, round 3 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 artilleries and 4 infantry in Bryansk, round 4 : 3/7 hits, 2,17 expected hits
Germans roll dice for 2 artilleries in Bryansk, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 4 infantry
Casualties for Germans: 1 aaGun, 2 artilleries and 4 infantry
Battle in Urals
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Urals, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Urals, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Urals, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 4 armour in Volgograd, round 2 : 3/4 hits, 2,00 expected hits
1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Germans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Japan to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangsi to Hunan
6 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 3 artilleries and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
Japanese roll dice for 3 artilleries in Kiangsu, round 3 : 3/3 hits, 1,00 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 3 artilleries remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Philippines
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Philippines from Americans, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Kwangsi
1 fighter moved from 19 Sea Zone to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 2,67
ANZAC regular : -0,50
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Shensi to Hopei
2 artilleries moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/8 hits, 3,17 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Yunnan
1 artillery placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Trans-Jordan
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 artillery and 2 infantry moved from Shensi to Hopei
2 artilleries moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter, 6 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/8 hits, 3,17 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Chinese undo move 1.
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Yunnan
1 artillery placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Germans
1 bomber moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from India to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
2 armour moved from Persia to Caucasus
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
2 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 submarines moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/7 hits, 2,83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 2 armour owned by the British lost in Kwangsi
Japanese win with 1 aaGun, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for British: 2 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Italians defend with 2 fighters and 2 tactical_bombers
British roll dice for 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 7/16 hits, 6,83 expected hits
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Iraq, round 2 : 5/11 hits, 5,33 expected hits
1 mech_infantry owned by the British, 2 tactical_bombers owned by the Italians, 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Iraq
British roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 5/11 hits, 5,67 expected hits
Germans roll dice for 3 fighters and 1 tactical_bomber in Iraq, round 3 : 4/4 hits, 2,50 expected hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 2 fighters owned by the Italians, 1 artillery owned by the British and 2 armour owned by the British lost in Iraq
British win, taking Iraq from Germans with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for British: 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for Germans: 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 fighters and 2 tactical_bombers
Battle in Caucasus
British attack with 2 armour
Germans defend with 1 armour
British roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour in Caucasus, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 bomber moved from Iraq to India
1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Trans-Jordan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 armour moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
2 infantry moved from West India to Eastern Persia
Place Units - British
1 destroyer placed in 81 Sea Zone
1 destroyer placed in 106 Sea Zone
1 transport placed in 81 Sea Zone
British undo move 3.
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,17
Japanese regular : 1,00
Japanese AA : -0,17
Germans regular : 0,83
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 8 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :