TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 harbour, 7 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Northern Italy
2 fighters and 3 infantry moved from Southern Italy to Northern Italy
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 fighter moved from Norway to Northern Italy
4 fighters moved from 112 Sea Zone to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Korea
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Battle in Northern Italy
Americans attack with 3 artilleries, 7 fighters and 5 infantry
Germans defend with 5 artilleries, 1 factory_minor and 6 infantry
Americans roll dice for 3 artilleries, 7 fighters and 5 infantry in Northern Italy, round 2 : 8/15 hits, 5.83 expected hits
Germans roll dice for 5 artilleries and 6 infantry in Northern Italy, round 2 : 4/11 hits, 3.67 expected hits
2 artilleries owned by the Germans, 6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 artilleries, 7 fighters and 1 infantry in Northern Italy, round 3 : 3/11 hits, 4.83 expected hits
Germans roll dice for 3 artilleries in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits
3 artilleries owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 artilleries and 7 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 5 infantry
Casualties for Germans: 5 artilleries and 6 infantry
Battle in Manchuria
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Manchuria, round 2 : 6/8 hits, 4.33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria
Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 37 Sea Zone
ANZAC loiter and taunt; Americans attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 36 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 8 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 8 fighters and 2 infantry in Korea, round 2 : 2/10 hits, 4.33 expected hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 8 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 tactical_bombers moved from Manchuria to 6 Sea Zone
6 fighters moved from Manchuria to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
4 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Northern Italy to 112 Sea Zone
2 fighters moved from Northern Italy to 112 Sea Zone
2 fighters moved from Northern Italy to Egypt
1 fighter moved from Northern Italy to Southern Italy
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Caroline Islands to Queensland
1 bomber moved from Caroline Islands to Wake Island
1 bomber moved from Caroline Islands to Wake Island
1 bomber moved from Caroline Islands to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to Marianas
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Place Units - Americans
1 harbour placed in Norway
2 fighters placed in Southern Italy
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 infantry placed in Southern Italy
Americans undo move 2.
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Norway
1 carrier placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Central United States
Americans undo move 3.
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 12.
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
British take Vyborg from Germans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Greece to Bulgaria
1 armour moved from Albania to Bulgaria
1 bomber moved from Norway to Holland Belgium
1 bomber moved from Egypt to Iraq
Combat - British
Strategic bombing raid in Iraq
Germans roll AA dice in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 3 infantry
Battle in Bulgaria
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 tactical_bomber placed in United Kingdom
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Greece
1 infantry placed in Normandy Bordeaux
British undo move 4.
3 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.33
Germans AA : 0.83
Germans regular : 1.00
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
3 fighters moved from Denmark to 95 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
2 infantry moved from Romania to Bulgaria
1 fighter moved from Western Germany to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 fighter and 1 infantry moved from Novgorod to Karelia
1 bomber moved from India to 20 Sea Zone
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
3 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
3 fighters moved from Denmark to 95 Sea Zone
3 fighters moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Yugoslavia to Albania
Germans take Albania from British
2 infantry moved from Romania to Bulgaria
1 fighter moved from Western Germany to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Novgorod to Vyborg
1 fighter and 1 infantry moved from Novgorod to Karelia
1 bomber moved from India to 20 Sea Zone
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 97 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 transport owned by the Americans lost in 97 Sea Zone
1 transport owned by the Americans lost in 97 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Northern Italy
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 3 artilleries and 1 factory_minor
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 1,83 expected hits
Americans roll dice for 3 artilleries in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 3 artilleries
Battle in Karelia
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Karelia
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 2/4 hits, 1,00 expected hits
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 20 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 20 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 aaGun moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Bulgaria to Ukraine
3 fighters moved from 95 Sea Zone to Western Germany
3 fighters moved from 97 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
1 fighter moved from Karelia to Novgorod
3 armour moved from Eastern Poland to Belarus
1 aaGun, 1 fighter, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Smolensk to Belarus
Place Units - Germans
2 bombers and 2 infantry placed in Western Germany
5 infantry placed in Germany
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 fighter and 2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,5,5
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Two IJN Subs scored a hit -> tipped two of your CV’s
23 Hits followed - Ool please.
Let me know if you want to go Round by Round.
Unfortunately I can’t post a Combat file for now, bc one of us used a different triple a version. I assume it was me. I have three different versions on my PC now and could have loaded the game with a newer version once wich is causing this problem now. The rest runs fine, it just won’t let you post inbetween battles. Will provide screenshots.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 15 fighters, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 19 Sea Zone from Americans
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Korea
6 fighters and 6 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Java, round 4 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 22 fighters, 6 submarines, 11 tactical_bombers and 1 transport
Americans defend with 3 battleships, 11 carriers, 1 cruiser, 2 destroyers, 20 fighters, 6 submarines, 2 tactical_bombers and 1 transport; ANZAC defend with 2 carriers and 2 submarines
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 12 carriers, 2 cruisers, 2 destroyers, 22 fighters, 11 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 23/39 hits, 21,33 expected hits
Units damaged: 2 carriers owned by the Americans and 3 battleships owned by the Americans
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 1/8 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 battleships, 13 carriers, 1 cruiser, 2 destroyers, 20 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 24/41 hits, 21,83 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
2 carriers owned by the ANZAC, 9 carriers owned by the Japanese, 9 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 22 fighters, 11 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 22/39 hits, 21,33 expected hits
Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 3/8 hits, 1,33 expected hits
Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 2 destroyers, 20 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 18/30 hits, 18,17 expected hits
5 tactical_bombers owned by the Japanese, 9 fighters owned by the Japanese, 6 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese, 2 cruisers owned by the Japanese, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans, 2 submarines owned by the ANZAC and 3 battleships owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 13 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 13/21 hits, 11,83 expected hits
Americans roll dice for 16 fighters and 1 transport in 6 Sea Zone, round 4 : 11/16 hits, 10,67 expected hits
4 tactical_bombers owned by the Japanese, 7 fighters owned by the Japanese and 13 fighters owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/10 hits, 5,67 expected hits
Americans roll dice for 3 fighters and 1 transport in 6 Sea Zone, round 5 : 1/3 hits, 2,00 expected hits
1 fighter owned by the Japanese, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 5 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 84
Casualties for Japanese: 9 carriers, 2 cruisers, 2 destroyers, 17 fighters, 6 submarines and 9 tactical_bombers
Casualties for ANZAC: 2 carriers and 2 submarines
Casualties for Americans: 3 battleships, 11 carriers, 1 cruiser, 2 destroyers, 20 fighters, 6 submarines, 2 tactical_bombers and 1 transport
Battle in Korea
Japanese attack with 1 infantry and 1 marine
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 infantry and 1 marine in Korea, round 2 : 0/2 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry and 1 marine in Korea, round 3 : 1/2 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Japan
1 aaGun moved from Buyant-Uhaa to Manchuria
1 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Kweichow
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in India
1 fighter and 2 infantry placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,6,3,6,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,1,2
Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
@tanios Good and tense game.
Chasing your remaing russian units was quiet of a benefit for you.
It cost me a few rounds and energy.
Glad I got the ecconomic edge favouring the Axis advance deeper into Russia and the MidEast.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Non Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
2 aaGuns, 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to Western Germany
6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
9 mech_infantrys moved from Germany to Slovakia Hungary
9 mech_infantrys moved from Slovakia Hungary to Romania
7 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Greece to 97 Sea Zone
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
3 aaGuns, 5 artilleries and 21 infantry moved from Romania to Bessarabia
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Sikang to Russia
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Cyprus
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Yenisey
3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
7 armour and 18 mech_infantrys moved from Bryansk to Russia
3 aaGuns, 5 artilleries and 26 infantry moved from Bryansk to Tambov
1 aaGun moved from Rostov to Tambov
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
1 artillery and 9 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Southern Belarus
2 infantry moved from Baltic States to Northern Belarus
2 infantry moved from Kursk to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 artillery moved from Kursk to Ukraine
1 bomber moved from Southern Italy to Southern Belarus
1 bomber moved from Southern Italy to Northern Belarus
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Southern Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Southern Belarus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Southern Belarus, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Belarus
Germans win, taking Southern Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Northern Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Northern Belarus to Eastern Poland
1 bomber moved from Southern Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Greece to Bulgaria
1 fighter moved from Western Germany to 97 Sea Zone
2 bombers moved from Eastern Poland to Romania
4 infantry moved from Western Germany to France
2 armour moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Romania
5 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 115 Sea Zone
2 armour and 1 mech_infantry placed in Germany
3 artilleries and 4 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 4.
1 artillery placed in France
2 artilleries and 3 infantry placed in Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 3,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs