@max334 no scram thanks
L21 BM3 Ghostglider vs. Giallo
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Please use last post
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Greece 1 fighter moved from Northwest Persia to Greece 1 mech_infantry moved from Yugoslavia to Greece Combat - Italians Battle in Greece Italians attack with 1 fighter and 2 mech_infantrys Americans defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/3 hits, 0,83 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Bulgaria 1 artillery and 3 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Yugoslavia to Eastern Poland 3 infantry moved from Northern Italy to Yugoslavia 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 2 infantry placed in Northern Italy 2 mech_infantrys placed in Southern Italy Italians undo move 1. 1 infantry placed in Normandy Bordeaux 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : 0,17
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 7 PUs; Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 4 destroyers and 1 fighter moved from 46 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 43 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,83
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 7 PUs; Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 carrier, 1 cruiser, 4 destroyers and 1 fighter moved from 46 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 43 Sea Zone British loiter and taunt; ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 fighter moved from 98 Sea Zone to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,83
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Vologda to Samara 3 mech_infantrys moved from Northwest Persia to Iraq 2 bombers moved from Western Germany to Iraq 2 bombers moved from Northwest Persia to Samara 1 mech_infantry moved from Turkmenistan to Eastern Persia Germans take Eastern Persia from British 1 mech_infantry moved from Volgograd to Samara Combat - Germans Battle in Iraq Germans attack with 2 bombers and 3 mech_infantrys British defend with 2 mech_infantrys; Americans defend with 1 mech_infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.83 expected hits Americans roll dice for 3 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Casualties for British: 2 mech_infantrys Battle in Samara Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Iraq to Northwest Persia 2 mech_infantrys moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 2 bombers moved from Samara to Novgorod 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Smolensk 1 armour moved from Novosibirsk to Volgograd 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 9 artilleries moved from Bessarabia to Eastern Poland 7 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Poland to Bessarabia 2 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to 113 Sea Zone 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 artilleries moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Novgorod 1 artillery and 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 5 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Novgorod 10 mech_infantrys placed in Germany Germans undo move 3. 2 fighters and 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Germans undo move 3. Germans undo move 2. 1 fighter placed in Novgorod 2 artilleries placed in Novgorod 1 artillery, 1 fighter and 2 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 2. 1 artillery placed in Germany 1 fighter and 3 mech_infantrys placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 68 PUs (3 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.33 Germans regular : 3.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine 1 fighter moved from Russia to Rostov 10 artilleries moved from Bryansk to Tambov 22 infantry moved from Bryansk to Tambov 6 infantry moved from Bryansk to Russia 6 artilleries moved from Bryansk to Russia 2 artilleries and 2 infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 infantry moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Tambov Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 14 artilleries and 28 infantry Germans defend with 1 mech_infantry Russians roll dice for 14 artilleries and 28 infantry in Tambov, round 2 : 11/42 hits, 11,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 14 artilleries and 27 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Russia to Tambov Place Units - Russians 1 fighter placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -3,00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from Hopei to Kweichow 2 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Japan to Kiangsi 4 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 transport Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Hunan Japanese attack with 4 infantry and 2 mech_infantrys British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 4 infantry and 2 mech_infantrys in Hunan, round 2 : 1/6 hits, 1.00 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the British lost in Hunan Japanese roll dice for 3 infantry and 2 mech_infantrys in Hunan, round 3 : 0/5 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 infantry and 2 mech_infantrys in Hunan, round 4 : 3/5 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for British: 1 aaGun Casualties for Chinese: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 aaGun and 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Szechwan Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Szechwan Chinese win with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 2 fighters owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 3 carriers, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 38 Sea Zone 1 mech_infantry moved from Kansu to Sikang 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kweichow to Tsinghai 2 fighters moved from Kiangsi to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun moved from 19 Sea Zone to Kiangsu 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 3.33 Japanese regular : 1.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Crete to Iraq 2 bombers moved from Malta to Iraq 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Malta to Eastern Persia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 bomber moved from Hawaiian Islands to Wake Island 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to Wake Island 1 bomber moved from Hawaiian Islands to 21 Sea Zone Combat - Americans Battle in Sardinia Battle in Midway Battle in Eastern Persia Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia Americans win, taking Sardinia from Italians, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport; ANZAC loiter and taunt Japanese defend with 1 carrier Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Guam Battle in Iraq Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Guam from Japanese, taking Iraq from Germans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Wake Island Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Gibraltar to Egypt 1 armour moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 bombers moved from Iraq to Egypt 2 bombers moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 bomber moved from 21 Sea Zone to Philippines Place Units - Americans 1 armour, 3 artilleries and 6 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 armour and 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 2,33 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 1 fighter Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Crete to Iraq 2 bombers moved from Malta to Iraq 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Malta to Eastern Persia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 artillery and 1 mech_infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 bomber moved from Hawaiian Islands to Wake Island 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 bomber moved from Hawaiian Islands to Wake Island 1 bomber moved from Hawaiian Islands to 21 Sea Zone Combat - Americans Battle in Sardinia Battle in Midway Battle in Eastern Persia Americans attack with 2 bombers Germans defend with 1 mech_infantry Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Persia Americans win, taking Sardinia from Italians, taking Midway from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport; ANZAC loiter and taunt Japanese defend with 1 carrier Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport in 21 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 carrier in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 21 Sea Zone Americans win with 1 battleship, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Guam Battle in Iraq Americans attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 3,17 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Iraq Americans win, taking Guam from Japanese, taking Iraq from Germans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Wake Island Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Wake Island to Hawaiian Islands 1 tactical_bomber moved from Western United States to Hawaiian Islands 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Gibraltar to Egypt 1 armour moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 2 bombers moved from Iraq to Egypt 2 bombers moved from Eastern Persia to West India 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone 1 bomber moved from 21 Sea Zone to Philippines Place Units - Americans 1 armour, 3 artilleries and 6 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 armour and 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2 Americans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 2 artilleries and 1 fighter Japanese defend with 2 infantry Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from West India to Persia British take Eastern Persia from Germans British take Persia from Germans 1 armour moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 artillery moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Hunan 1 artillery moved from Kwangsi to Hunan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from French Indo China to Yunnan 1 destroyer moved from 74 Sea Zone to 72 Sea Zone 2 battleships, 2 cruisers, 2 destroyers and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in French Madagascar Battle in Hunan British attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry and 2 mech_infantrys British roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2,83 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Hunan British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Hunan from Japanese with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry and 2 mech_infantrys Non Combat Move - British 3 fighters moved from India to West India 1 mech_infantry moved from India to Eastern Persia 4 mech_infantrys moved from India to West India 1 fighter moved from 81 Sea Zone to West India 1 fighter moved from Malta to 81 Sea Zone 1 fighter moved from Malta to Egypt 3 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 81 Sea Zone to West India 1 fighter moved from Egypt to 81 Sea Zone Place Units - British 2 fighters and 3 infantry placed in United Kingdom 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5 British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 2 armour EDIT: Removing units owned by British from Egypt: 2 armour EDIT: Turning off Edit Mode 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -1,67 Japanese regular : 0,67 Germans regular : 0,00 British regular : 0,17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Bulgaria to 95 Sea Zone 1 mech_infantry moved from Eastern Poland to Bryansk Italians take Bryansk from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Bessarabia 3 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Greece to Romania 2 mech_infantrys moved from Southern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from 95 Sea Zone to Southern Italy 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Normandy Bordeaux 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Jehol 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Jehol ANZAC attack with 1 fighter Japanese defend with 1 aaGun Japanese roll AA dice in Jehol : 1/1 hits, 0,17 expected hits 1 fighter owned by the ANZAC lost in Jehol Japanese win with 1 aaGun remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : 0,83 ANZAC regular : 1,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 21 Sea Zone to Jehol 1 fighter moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 46 Sea Zone to 37 Sea Zone Combat - ANZAC Battle in Jehol ANZAC attack with 1 fighter Japanese defend with 1 aaGun Japanese roll AA dice in Jehol : 1/1 hits, 0,17 expected hits 1 fighter owned by the ANZAC lost in Jehol Japanese win with 1 aaGun remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 artillery placed in Queensland 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 Japanese AA : 0,83 ANZAC regular : 1,33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 92 PUs; Germans buy 3 artilleries, 4 infantry and 17 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Iraq 1 bomber moved from Northwest Persia to Persia 1 bomber moved from Novgorod to Persia 1 fighter moved from Western Germany to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber moved from Novgorod to Iraq 9 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Eastern Poland to Ukraine 2 infantry moved from Bessarabia to Ukraine 8 mech_infantrys moved from Bessarabia to Ukraine Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Persia Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Persia, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans win, taking Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Iraq Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 artillery Germans roll dice for 2 bombers and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Western Ukraine Germans attack with 9 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 9 artilleries and 8 infantry in Western Ukraine, round 2 : 4/17 hits, 5.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 2 armour, 2 infantry and 8 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 2 infantry and 8 mech_infantrys in Ukraine, round 2 : 1/12 hits, 2.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Samara to Caucasus 1 armour and 6 artilleries moved from Volgograd to Caucasus 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Vologda to Samara 1 infantry moved from Smolensk to Vologda 8 artilleries moved from Archangel to Belarus 2 artilleries and 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 fighter moved from Novgorod to Northwest Persia 2 bombers moved from Iraq to Northwest Persia 2 bombers moved from Persia to Northwest Persia 1 fighter moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Novgorod to Belarus 34 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Belarus 2 armour moved from Archangel to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Western Germany to Poland 1 artillery moved from Rostov to Caucasus 1 armour moved from Caucasus to Northwest Persia Place Units - Germans 1 infantry placed in Volgograd 3 artilleries placed in Novgorod 3 infantry placed in France 10 mech_infantrys placed in Germany 6 mech_infantrys placed in Western Germany Germans undo move 5. Germans undo move 3. 1 infantry placed in Volgograd Germans undo move 2. 2 artilleries and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in France 6 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.33 Germans regular : -2.83 British regular : 1.17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Vologda 6 armour and 1 mech_infantry moved from Russia to Volgograd 5 artilleries, 1 fighter and 8 infantry moved from Russia to Samara 1 armour, 14 artilleries, 22 infantry and 1 mech_infantry moved from Tambov to Volgograd Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Volgograd Russians attack with 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 7 armour, 14 artilleries, 22 infantry and 2 mech_infantrys in Volgograd, round 2 : 20/45 hits, 14,50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 7 armour, 14 artilleries, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Italians: 1 mech_infantry Battle in Samara Russians attack with 5 artilleries, 1 fighter and 8 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries, 1 fighter and 8 infantry in Samara, round 2 : 6/14 hits, 4,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 5 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Eastern Persia 1 fighter moved from Samara to Eastern Persia 1 fighter and 1 tactical_bomber moved from Bryansk to Eastern Persia 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 aaGun moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Tambov to Bryansk Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : 3,00 Russians regular : 8,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 38 Sea Zone to Hunan 2 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Kiangsu to Kiangsi 1 mech_infantry moved from Hopei to Hunan 1 infantry moved from Anhwe to Hunan 2 fighters moved from Japan to Kiangsi 2 fighters moved from Kiangsi to Hunan 1 fighter moved from Tsinghai to Hunan Combat - Japanese Battle in Hunan Japanese attack with 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Japanese roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 4/11 hits, 5.33 expected hits Chinese roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/8 hits, 2.83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan Japanese roll dice for 5 fighters and 3 tactical_bombers in Hunan, round 3 : 4/8 hits, 4.50 expected hits Chinese roll dice for 1 armour and 3 artilleries in Hunan, round 3 : 1/4 hits, 1.50 expected hits 1 fighter owned by the Japanese, 3 artilleries owned by the British and 1 armour owned by the British lost in Hunan Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry Casualties for British: 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from Hunan to Anhwe 2 fighters moved from Kiangsi to Anhwe 1 infantry moved from Chahar to Hopei 1 aaGun moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 battleship and 3 carriers moved from 38 Sea Zone to 41 Sea Zone Place Units - Japanese 3 fighters and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,2 Japanese collect 33 PUs (3 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -4.67
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 artilleries, 5 fighters and 6 infantry; Remaining resources: 7 PUs; Combat Move - Americans 1 armour moved from Egypt to Iraq 5 fighters and 1 tactical_bomber moved from Egypt to Iraq 2 bombers moved from Egypt to Iraq 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from Western United States to 1 Sea Zone 1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 8 Sea Zone to 10 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone 1 bomber moved from Philippines to 6 Sea Zone 2 bombers moved from West India to Iraq Combat - Americans Battle in Iwo Jima Battle in Aleutian Islands Battle in Korea Battle in Iraq Americans attack with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber in Iraq, round 2 : 6/11 hits, 6,33 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq Americans win, taking Iwo Jima from Japanese, taking Aleutian Islands from Japanese, taking Korea from Japanese, taking Iraq from Germans with 1 armour, 4 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in 1 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 1 Sea Zone to 6 Sea Zone 1 carrier moved from 8 Sea Zone to 6 Sea Zone 3 bombers moved from 6 Sea Zone to Guam 1 carrier moved from 21 Sea Zone to 17 Sea Zone 2 fighters moved from 6 Sea Zone to 17 Sea Zone 1 battleship moved from 21 Sea Zone to 17 Sea Zone 3 carriers, 1 cruiser and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour, 3 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour, 3 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar 3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 aaGun moved from Central United States to Southeast Mexico 1 bomber moved from Eastern United States to Gibraltar 1 bomber moved from Gibraltar to Egypt 4 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Egypt Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 1 artillery, 5 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Americans collect 75 PUs; end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : -0,17 Germans regular : -0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 artillery moved from Kweichow to Shensi 1 artillery moved from Kweichow to Hopei 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 3 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Chahar, round 4 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 artillery Japanese defend with 1 infantry Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 1 artillery Battle in Shensi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -1,00
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 5 fighters moved from West India to Northwest Persia 2 fighters moved from 81 Sea Zone to Northwest Persia 6 fighters moved from Egypt to Northwest Persia 2 armour moved from Trans-Jordan to Northwest Persia 4 mech_infantrys moved from West India to Persia 1 mech_infantry moved from Eastern Persia to Persia 5 mech_infantrys moved from India to Eastern Persia 6 armour and 4 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Egypt 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 carrier moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in Holland Belgium British attack with 2 fighters and 1 infantry Germans defend with 1 artillery British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Persia British attack with 1 artillery, 1 infantry and 5 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in Persia, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Northwest Persia British attack with 2 armour and 13 fighters Germans defend with 5 armour, 4 bombers, 1 fighter and 4 mech_infantrys British roll dice for 2 armour and 13 fighters in Northwest Persia, round 2 : 4/15 hits, 7,50 expected hits
Combat Hit Differential Summary :
Germans regular : -1,00 British regular : -6,00
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@ghostglider 4 hits in nw Persia