It’s rare to see dice that bad, wow 🤯
Gambler6 (x) vs Giallo (l) +13
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 2 bombers moved from Kwangsi to Shensi 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Jehol to Suiyuyan Combat - Japanese Battle in Shensi Japanese attack with 3 artilleries, 2 bombers and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in Shensi, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone 2 battleships moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 7 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Korea to Manchuria 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 2 bombers moved from Shensi to Yunnan Place Units - Japanese 2 armour and 1 infantry placed in Shantung 1 artillery placed in Japan 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Hopei to Shensi 1 armour and 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 2 bombers moved from Kwangsi to Shensi 1 artillery and 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Jehol to Suiyuyan Combat - Japanese Battle in Shensi Japanese attack with 3 artilleries, 2 bombers and 3 infantry Chinese defend with 3 infantry Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in Shensi, round 2 : 4/8 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone 2 battleships moved from 36 Sea Zone to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier and 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 42 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 7 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan 1 aaGun moved from Anhwe to Hunan 1 aaGun moved from Korea to Manchuria 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kweichow to Yunnan 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 2 bombers moved from Shensi to Yunnan Place Units - Japanese 2 armour and 1 infantry placed in Shantung 1 artillery placed in Japan 1 carrier and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 aaGun moved from Central United States to Eastern United States 2 aaGuns moved from Western United States to Central United States 1 aaGun moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 2 fighters and 1 submarine placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 destroyer and 2 submarines placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 1. 3 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 carrier moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from 30 Sea Zone to Hawaiian Islands 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 aaGun moved from Central United States to Eastern United States 2 aaGuns moved from Western United States to Central United States 1 aaGun moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Eastern United States 1 armour moved from Central United States to Eastern United States Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 2 fighters and 1 submarine placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 destroyer and 2 submarines placed in 101 Sea Zone 2 fighters and 1 tactical_bomber placed in 101 Sea Zone Americans undo move 1. 3 submarines placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6 Americans collect 51 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier; Remaining resources: 12 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 fighter moved from Anglo Egyptian Sudan to Iraq 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 cruiser and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 artillery moved from Anglo Egyptian Sudan to Ethiopia 1 tactical_bomber moved from India to Iraq 1 destroyer moved from 106 Sea Zone to 103 Sea Zone British take 106 Sea Zone from Germans 1 destroyer moved from 106 Sea Zone to 90 Sea Zone 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 fighter moved from India to Iraq 2 fighters moved from India to Iraq Combat - British Battle in 103 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 103 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 103 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iraq British attack with 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber Italians defend with 4 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber in Iraq, round 2 : 6/12 hits, 4,17 expected hits Italians roll dice for 4 infantry in Iraq, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Italians with 1 artillery, 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in Ethiopia British attack with 2 artilleries and 1 infantry Italians defend with 1 infantry British roll dice for 2 artilleries and 1 infantry in Ethiopia, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 artilleries and 1 infantry in Ethiopia, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 90 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 90 Sea Zone, round 9 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 90 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 2 aaGuns moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 4 fighters and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa 1 transport moved from 44 Sea Zone to 46 Sea Zone Place Units - British 1 carrier placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2 British collect 33 PUs (2 lost to blockades); end with 45 PUs Place Units - UK_Pacific 1 aaGun, 2 artilleries and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 28 PUs; end with 28 PUs Some Units in India change ownership: 1 aaGun, 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Italians regular : 0,00 Germans regular : -2,33 British regular : -1,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Alexandria to Egypt 1 bomber and 1 fighter moved from Greece to 99 Sea Zone 1 bomber and 1 fighter moved from 99 Sea Zone to Egypt 1 fighter moved from Greece to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Yugoslavia to Romania 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 4/6 hits, 2.50 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 artillery moved from Algeria to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 submarine moved from 93 Sea Zone to 87 Sea Zone 2 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Alexandria to Egypt 1 bomber and 1 fighter moved from Greece to 99 Sea Zone 1 bomber and 1 fighter moved from 99 Sea Zone to Egypt 1 fighter moved from Greece to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Yugoslavia to Romania 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Egypt, round 3 : 4/6 hits, 2.50 expected hits British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 artillery moved from Algeria to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 submarine moved from 93 Sea Zone to 87 Sea Zone 2 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 2 aaGuns moved from Romania to Eastern Poland Place Units - Italians 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 13 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from French Indo China to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 ANZAC collect 12 PUs (1 lost to blockades); end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 13 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 infantry moved from French Indo China to Siam ANZAC take Siam from Japanese Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 ANZAC collect 12 PUs (1 lost to blockades); end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 91 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 fighter moved from 91 Sea Zone to 90 Sea Zone 1 fighter moved from 91 Sea Zone to 103 Sea Zone Combat - Germans Battle in 103 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 103 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 103 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 90 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 90 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 transport moved from 91 Sea Zone to 96 Sea Zone 7 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 10 artilleries and 15 infantry moved from Poland to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Bulgaria to Romania 1 bomber moved from Western Germany to Southern Italy 1 aaGun moved from Western Germany to Germany 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 90 Sea Zone to Algeria 1 fighter moved from 103 Sea Zone to Algeria 2 tactical_bombers moved from Southern Italy to Algeria 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Southern Italy 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 artilleries and 3 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.67
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@gambler6 said in Gambler6 (x) vs Giallo (l) +13:
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 91 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 fighter moved from 91 Sea Zone to 90 Sea Zone 1 fighter moved from 91 Sea Zone to 103 Sea Zone Combat - Germans Battle in 103 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 103 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 103 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 90 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 90 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 90 Sea Zone Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 transport moved from 91 Sea Zone to 96 Sea Zone 7 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 10 artilleries and 15 infantry moved from Poland to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Germany to Poland 2 artilleries and 2 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Bulgaria to Romania 1 bomber moved from Western Germany to Southern Italy 1 aaGun moved from Western Germany to Germany 1 armour moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 90 Sea Zone to Algeria 1 fighter moved from 103 Sea Zone to Algeria 2 tactical_bombers moved from Southern Italy to Algeria 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Southern Italy 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 fighters placed in Western Germany 3 artilleries and 3 infantry placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : 0.83 British regular : -0.67
I’m pretty sure that it’s not allowed for Germany to be in occupied Russian territtority without declaring war. That would mean you won’t get the 5 pu for the trade agreement
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@giallo IF Germany is not at war they cannot occupy Russian territory. Germany is allied with Italy and can occupy Italian territory. I think you could have attacked the Italians in East Poland without German intervention.
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@gambler6 said in Gambler6 (x) vs Giallo (l) +13:
@giallo IF Germany is not at war they cannot occupy Russian territory. Germany is allied with Italy and can occupy Italian territory. I think you could have attacked the Italians in East Poland without German intervention.
Ok I checked it, in BM it is not allowed, I will adjust your German income, I won’t edit your political status, this mostly gives bugs
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@giallo said in Gambler6 (x) vs Giallo (l) +13:
@gambler6 said in Gambler6 (x) vs Giallo (l) +13:
@giallo IF Germany is not at war they cannot occupy Russian territory. Germany is allied with Italy and can occupy Italian territory. I think you could have attacked the Italians in East Poland without German intervention.
Ok I checked it, in BM it is not allowed, I will adjust your German income, I won’t edit your political status, this mostly gives bugs
If this will change your turn for the germans feel free to edit
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@giallo where is this rule posted?
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Germans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 103 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 90 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 8 mech_infantrys moved from Germany to Eastern Poland 3 aaGuns, 10 artilleries and 14 infantry moved from Poland to Eastern Poland 2 artilleries and 3 infantry moved from Germany to Poland 7 armour, 2 artilleries, 8 infantry and 4 mech_infantrys moved from Romania to Eastern Poland 1 infantry moved from Bulgaria to Romania 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to Southern Italy 2 fighters moved from 91 Sea Zone to Algeria 1 carrier moved from 92 Sea Zone to 94 Sea Zone 1 tactical_bomber moved from Southern Italy to 94 Sea Zone 1 fighter moved from Slovakia Hungary to Southern Italy 2 tactical_bombers moved from Southern Italy to Algeria 1 fighter moved from Slovakia Hungary to 94 Sea Zone 1 tactical_bomber moved from Slovakia Hungary to Southern Italy 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 submarine moved from 91 Sea Zone to 90 Sea Zone 1 submarine moved from 91 Sea Zone to 103 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 91 Sea Zone to 83 Sea Zone 1 cruiser moved from 91 Sea Zone to 94 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone 3 artilleries and 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 94 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from 83 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans
Combat Hit Differential Summary :
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@gambler6 made changes from first battles and redid turn
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Novgorod to Vyborg 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Vyborg 1 submarine moved from 124 Sea Zone to 117 Sea Zone Combat - Russians Battle in Karelia Russians attack with 4 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 4 infantry in Karelia, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 7 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 7 armour and 4 mech_infantrys moved from Belarus to Bryansk 4 aaGuns, 6 artilleries and 18 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 1,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Novgorod to Vyborg 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Vyborg 1 submarine moved from 124 Sea Zone to 117 Sea Zone Combat - Russians Battle in Karelia Russians attack with 4 artilleries and 4 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 4 infantry in Karelia, round 2 : 4/8 hits, 2,67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 7 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from Vyborg to Russia 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 7 armour and 4 mech_infantrys moved from Belarus to Bryansk 4 aaGuns, 6 artilleries and 18 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Turning on Edit Mode EDIT: Changing PUs for Germans from 0 to 55 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : 1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Szechwan 1 armour and 1 mech_infantry moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Suiyuyan to Tsinghai 1 infantry moved from Shensi to Kansu 5 infantry moved from Suiyuyan to Kansu 1 artillery moved from Suiyuyan to Kansu 3 artilleries moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from ANZAC 1 artillery moved from Kwangsi to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 41 Sea Zone to 74 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from Yunnan to Kansu 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu 1 fighter and 1 tactical_bomber moved from Yunnan to Kansu 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Kweichow to Hopei 2 armour moved from Shantung to Kweichow 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung 1 carrier moved from 42 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in 46 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 46 Sea Zone Japanese win, taking Java from UK_Pacific, taking Borneo from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Guam Battle in 32 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese win, taking Guam from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/7 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Kansu, round 2 : 4/13 hits, 5.17 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport French defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Sumatra from UK_Pacific, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 aaGun moved from Hunan to Yunnan 3 fighters moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Kansu to Shensi 2 bombers moved from Kansu to Yunnan 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 factory_minor placed in Kiangsu 2 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.00 French regular : -0.33 Japanese regular : 2.83 UK_Pacific regular : 0.00