no thanks
PTV Adam514 (Axis+4) vs simon33 (Allies)
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Kursk Russians take Kursk from Italians 1 infantry moved from Northern Caucasus to Rostov Russians take Rostov from Germans 1 infantry moved from Northern Caucasus to Stalingrad 1 infantry moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Russia to Stalingrad 1 artillery and 52 infantry moved from Northern Caucasus to Southern Caucasus Combat - Russians Battle in Southern Caucasus Russians attack with 1 artillery and 52 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 52 infantry in Southern Caucasus, round 2 : 8/53 hits, 9.17 expected hits Germans roll dice for 1 infantry in Southern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern Caucasus Russians win, taking Southern Caucasus from Germans with 1 artillery and 52 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Stalingrad Russians attack with 1 armour, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Stalingrad, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns, 11 artilleries, 3 fighters, 49 infantry and 1 tactical_bomber moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Samara to Southern Persia Place Units - Russians 1 armour and 2 mech_infantrys placed in Siberia 2 armour and 1 mech_infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.33
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to Kiangsu Japanese take Kiangsu from Chinese 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Sumatra Combat - Japanese Battle in Malaya Battle in Sumatra Non Combat Move - Japanese 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Kwangtung 3 transports moved from 21 Sea Zone to 7 Sea Zone 6 infantry moved from Japan to 7 Sea Zone 6 infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone 6 infantry moved from 20 Sea Zone to Kiangsu 4 aaGuns, 1 armour, 10 artilleries, 20 infantry and 2 mech_infantrys moved from Shantung to Kiangsu 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to Kwangtung 2 fighters moved from Caroline Islands to Hawaiian Islands 1 battleship and 1 marine moved from 43 Sea Zone to 132 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 132 Sea Zone 1 artillery and 3 infantry moved from Java to 43 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 132 Sea Zone 1 artillery, 3 infantry and 2 marines moved from 132 Sea Zone to Malaya 3 carriers, 2 destroyers and 1 submarine moved from 43 Sea Zone to 132 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands 4 fighters moved from Japan to Hawaiian Islands 1 carrier and 1 fighter moved from 21 Sea Zone to 20 Sea Zone 2 carriers moved from 34 Sea Zone to 20 Sea Zone 2 fighters moved from Shantung to 20 Sea Zone 1 fighter and 2 tactical_bombers moved from Shantung to Kwangtung 1 fighter moved from 21 Sea Zone to Kwangtung 1 tactical_bomber moved from 21 Sea Zone to Kwangtung 1 carrier moved from 34 Sea Zone to 21 Sea Zone 1 bomber moved from Caroline Islands to Hawaiian Islands 1 cruiser and 1 marine moved from 34 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 battleship and 1 marine moved from 34 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kiangsu 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 7 Sea Zone to 34 Sea Zone Place Units - Japanese 1 airfield and 3 fighters placed in Shantung 1 infantry placed in New South Wales 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 artillery and 2 infantry moved from Anhwe to Honan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 4 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung
-
TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 artillery and 2 infantry moved from Anhwe to Honan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 4 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung
-
Assumed no scramble from Hawaii. Scramble to Shantung?
-
@simon33 No scramble. Looks like I’ll win with 7 VC in the Pacific?
-
TripleA Manual Gamesave Post: Chinese round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Kansu 1 artillery and 2 infantry moved from Anhwe to Honan 1 artillery and 2 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 4 artilleries and 4 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung Combat - Chinese Battle in Honan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Honan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 4 artilleries and 5 infantry Japanese defend with 1 airfield, 1 factory_minor and 3 fighters Chinese roll dice for 4 artilleries and 5 infantry in Shantung, round 2 : 4/9 hits, 2.83 expected hits Japanese roll dice for 3 fighters in Shantung, round 2 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 fighters Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 10 artilleries and 17 infantry moved from Anhwe to Kiangsi
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -1.00
-
Result posted. Bummer. At least I kept you honest for 12 rounds or so.
-
@simon33 Good game!