L21 BM3 tanios (L+18) vs AetV (X)


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 armour moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Shan State to Malaya
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers moved from Kwangsi to Malaya
            1 battleship moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
            Battle in Borneo
            Battle in Guam
            Battle in 41 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits, 4,33 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3,00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
            1 infantry moved from Anhwe to Hopei
            1 aaGun and 1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            2 artilleries moved from French Indo China to Yunnan
            1 tactical_bomber moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 bombers moved from Malaya to French Indo China
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 carriers and 2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Caroline Islands
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : -0,67
    Japanese regular : 2,83
    ANZAC regular : -0,33
    UK_Pacific regular : -1,00
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 32 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Kansu
            Chinese undo move 1.
            2 infantry placed in Kansu
            Chinese undo move 1.
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Japanese regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Marshall Islands from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 32 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 32 Sea Zone
            1 bomber moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
            1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
            Americans undo move 2.
            Americans undo move 1.
            1 destroyer, 3 submarines and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            1 infantry placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            3 infantry placed in Kansu
            Chinese undo move 1.
            2 infantry placed in Kansu
            Chinese undo move 1.
            3 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 armour moved from Alexandria to Tobruk
            1 mech_infantry moved from Italian Somaliland to British Somaliland
                  British take British Somaliland from Italians
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 bomber moved from Egypt to Cyprus
            1 fighter moved from Egypt to Syria
            1 tactical_bomber moved from Egypt to Tobruk
            1 fighter moved from 98 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Cyprus
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
            1 fighter moved from Egypt to Syria
            1 battleship and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 cruiser moved from 98 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in Tobruk
                British attack with 1 armour, 1 fighter and 2 tactical_bombers
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Tobruk, round 2 : 3/4 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk
                British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for British: 1 armour
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 99 Sea Zone
                British attack with 1 battleship, 1 cruiser, 2 destroyers and 3 transports
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Italians with 1 battleship, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Crete
                British attack with 1 artillery and 1 fighter
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 fighter in Crete, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Crete
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Italians: 1 infantry
            Battle in Cyprus
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Cyprus
                British win, taking Cyprus from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Syria
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 fighter; Italians defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
                    British roll dice for 1 artillery and 2 fighters in Syria, round 3 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 fighter in Syria, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Syria
                British win, taking Syria from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 fighter
    
        Non Combat Move - British
            2 fighters moved from Syria to Egypt
            1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            1 fighter and 2 tactical_bombers moved from Tobruk to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 battleship moved from 76 Sea Zone to 81 Sea Zone
            1 fighter moved from Crete to 99 Sea Zone
            1 fighter moved from Cyprus to 99 Sea Zone
            1 bomber moved from Cyprus to Egypt
            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,6,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.67
    Italians regular : 1.00
    Japanese regular : 0.00
    Germans regular : -0.33
    British regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Bessarabia
            2 armour moved from Romania to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
            1 armour, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 artillery moved from Libya to Tunisia
            1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,3,1,3,6,1,6,4,5,5,5,4
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 artillery placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Finland to Karelia
            2 bombers moved from Western Germany to Karelia
            1 submarine moved from 112 Sea Zone to 114 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Karelia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Karelia, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            2 bombers moved from Karelia to Eastern Poland
            2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Southern Italy to Western Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 aaGun moved from France to Normandy Bordeaux
            3 aaGuns, 9 armour, 5 artilleries, 22 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
            2 armour and 6 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            2 armour and 5 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : 1,17
    

    G4.tsvg
    @tanios



  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 battleship moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from French Indo China to 43 Sea Zone
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            2 bombers moved from French Indo China to Shensi
    
        Combat - Japanese
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 aaGun moved from Hunan to Yunnan
            2 bombers moved from Shensi to French Indo China
            1 infantry moved from Siam to Shan State
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 artillery moved from Kwangtung to Kwangsi
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Caroline Islands
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Kiangsu to Chahar
            2 aaGuns, 1 fighter and 8 infantry moved from Manchuria to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 6 Sea Zone
            2 infantry placed in Japan
            3 infantry placed in French Indo China
            Japanese undo move 3.
            2 infantry and 1 mech_infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 1,50
    ANZAC regular : 0,33
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 32 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.00
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 32 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 artilleries, 1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Sikang to Suiyuyan
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 8 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Burma to India
            1 mech_infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 artillery moved from Syria to 99 Sea Zone
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 3 cruisers, 5 destroyers, 2 fighters, 1 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 battleship and 1 transport moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            1 airfield placed in Egypt
            2 infantry placed in Egypt
            1 factory_minor placed in Iraq
    
        Turn Complete - British
            British collect 34 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,6,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Northern Italy to Romania
            1 artillery moved from Northern Italy to Southern Italy
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 armour moved from Algeria to Tunisia
            1 infantry moved from Tunisia to Libya
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,17
    Russians regular : -0,33
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 2 destroyers moved from 99 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 armour moved from Germany to 114 Sea Zone
            1 infantry moved from Vyborg to Novgorod
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Poland to Baltic States
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            8 armour and 8 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Eastern Poland to Baltic States
            1 bomber moved from Baltic States to 115 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 bomber moved from Eastern Poland to Caucasus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @tanios you have a scramble option.


  • @aequitas-et-veritas no scramble


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 submarine moved from 114 Sea Zone to 115 Sea Zone
            1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 armour moved from Germany to 114 Sea Zone
            1 infantry moved from Vyborg to Novgorod
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Finland to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Poland to Baltic States
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            8 armour and 8 mech_infantrys moved from Ukraine to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Eastern Poland to Baltic States
            1 bomber moved from Baltic States to 115 Sea Zone
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 bomber moved from Eastern Poland to Caucasus
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Novgorod
                Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/6 hits, 1,33 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 4 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 5 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 3 infantry and 1 mech_infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 10 armour and 9 mech_infantrys
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 10 armour and 9 mech_infantrys in Volgograd, round 2 : 5/19 hits, 6,50 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 10 armour and 8 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from 115 Sea Zone to Western Germany
            2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
            2 aaGuns, 5 artilleries and 23 infantry moved from Ukraine to Rostov
            4 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Caucasus to Rostov
            1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 armour moved from Western Germany to Poland
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 infantry placed in Normandy Bordeaux
            1 infantry and 1 mech_infantry placed in Germany
            2 fighters and 1 mech_infantry placed in Western Germany
            1 armour and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,17
    Germans regular : 0,33
    British regular : -0,33
    

    Savegame

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