TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 2 artilleries and 1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Anhwe to Chahar
2 bombers moved from Kweichow to Chahar
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 fighter moved from India to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 fighter moved from India to Eastern Persia
1 submarine moved from 43 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Ceylon
Battle in Eastern Persia
Japanese attack with 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 3/7 hits, 3,00 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Ceylon from UK_Pacific, taking Eastern Persia from British with 3 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 battleships, 6 carriers, 1 destroyer and 6 submarines moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Japan to Philippines
1 transport moved from 43 Sea Zone to 35 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 bombers moved from Chahar to Anhwe
1 fighter moved from Eastern Persia to India
1 infantry moved from India to West India
1 fighter moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 armour and 1 mech_infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 fighter and 2 infantry placed in Kiangsu
1 armour placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 2 bombers
EDIT: Removing units owned by Japanese from Anhwe: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : 2,17
ANZAC regular : 0,67
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 bomber and 2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Manchuria
Battle in Kwangtung
Battle in Libya
Battle in Yugoslavia
Battle in Marianas
Battle in Northern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 4 infantry
Germans defend with 1 factory_minor and 9 infantry
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 4 infantry in Northern Italy, round 2 : 4/13 hits, 5.50 expected hits
Germans roll dice for 9 infantry in Northern Italy, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 2 infantry in Northern Italy, round 3 : 5/11 hits, 5.00 expected hits
Germans roll dice for 5 infantry in Northern Italy, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Manchuria from Japanese, taking Kwangtung from Japanese, taking Libya from Italians, taking Yugoslavia from Germans, taking Marianas from Japanese, taking Northern Italy from Germans with 3 artilleries, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 3 infantry
Casualties for Germans: 9 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 bombers moved from Northern Italy to Southern Italy
4 fighters moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 2 fighters placed in Southern Italy
2 infantry placed in Central United States
1 artillery and 4 fighters placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
2 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 4 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
1 fighter moved from Gibraltar to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
Combat - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 bomber and 2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Gibraltar to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 fighters moved from 112 Sea Zone to Northern Italy
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Americans take 43 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 55 Sea Zone
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Battle in Manchuria
Battle in Kwangtung
Battle in Libya
Battle in Yugoslavia
Battle in Marianas
Battle in Northern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 4 infantry
Germans defend with 1 factory_minor and 9 infantry
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 4 infantry in Northern Italy, round 2 : 4/13 hits, 5.50 expected hits
Germans roll dice for 9 infantry in Northern Italy, round 2 : 2/9 hits, 3.00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 2 infantry in Northern Italy, round 3 : 5/11 hits, 5.00 expected hits
Germans roll dice for 5 infantry in Northern Italy, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Manchuria from Japanese, taking Kwangtung from Japanese, taking Libya from Italians, taking Yugoslavia from Germans, taking Marianas from Japanese, taking Northern Italy from Germans with 3 artilleries, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 3 infantry
Casualties for Germans: 9 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 bombers moved from Northern Italy to Southern Italy
4 fighters moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 2 fighters placed in Southern Italy
2 infantry placed in Central United States
1 artillery and 4 fighters placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 72 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Hopei
2 infantry moved from Sikang to Szechwan
1 fighter moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Sikang
2 infantry moved from Shensi to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 3 armour, 4 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 fighters moved from 97 Sea Zone to Western Germany
1 fighter moved from Gibraltar to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 bombers, 4 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
Combat - British
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 5 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 3 armour, 1 artillery and 1 mech_infantry
British roll dice for 5 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Eastern Persia, round 2 : 4/12 hits, 4.67 expected hits
Japanese roll dice for 3 armour, 1 artillery and 1 mech_infantry in Eastern Persia, round 2 : 3/5 hits, 2.17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
British roll dice for 5 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 3/9 hits, 4.00 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 5 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 3 armour, 1 artillery and 1 mech_infantry
Battle in Western Germany
British attack with 1 artillery, 2 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 mech_infantrys; Italians defend with 1 fighter
Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits
British roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 bombers, 11 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 9/19 hits, 9.17 expected hits
Germans roll dice for 1 aaGun, 1 armour, 2 bombers, 4 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 2 : 6/14 hits, 5.83 expected hits
1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 2 bombers owned by the Germans, 5 infantry owned by the Germans, 2 mech_infantrys owned by the Germans, 3 fighters owned by the British and 2 infantry owned by the British lost in Western Germany
British roll dice for 1 artillery, 2 bombers, 8 fighters and 2 tactical_bombers in Western Germany, round 3 : 4/13 hits, 7.00 expected hits
Germans roll dice for 1 armour and 4 fighters in Western Germany, round 3 : 4/5 hits, 3.17 expected hits
2 fighters owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Italians and 4 fighters owned by the British lost in Western Germany
British roll dice for 1 artillery, 2 bombers, 4 fighters and 2 tactical_bombers in Western Germany, round 4 : 5/9 hits, 5.00 expected hits
Germans roll dice for 1 fighter in Western Germany, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 8 fighters, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 aaGun, 1 armour, 2 bombers, 3 fighters, 5 infantry and 2 mech_infantrys
Casualties for Italians: 1 fighter
Non Combat Move - British
2 bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to 97 Sea Zone
1 transport moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
1 aaGun moved from Persia to Eastern Persia
1 fighter moved from Eastern Persia to Persia
1 tactical_bomber moved from Western Germany to Southern Italy
1 transport moved from 91 Sea Zone to 112 Sea Zone
Place Units - British
3 armour placed in Iraq
3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.17
Japanese regular : 0.00
Germans AA : -0.50
Germans regular : -0.33
British regular : -5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Caucasus to Iraq
Italians take Northwest Persia from British
1 bomber moved from Ukraine to Iraq
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 3 infantry; French defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/4 hits, 1.83 expected hits
British roll dice for 4 infantry in Iraq, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
2 infantry owned by the British lost in Iraq
Italians roll dice for 1 armour and 1 bomber in Iraq, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 armour owned by the Italians lost in Iraq
1 infantry owned by the French and 1 infantry owned by the British lost in Iraq
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Caucasus
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,6
Italians collect 8 PUs (11 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Leningrad to Northern Belarus
Russians take Northern Belarus from Italians
1 infantry moved from Archangel to Karelia
1 tactical_bomber moved from Siberia to Yenisey
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
2 artilleries and 5 infantry moved from Kursk to Tula
1 aaGun, 2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Bryansk to Tula
2 artilleries moved from Russia to Tula
7 infantry moved from Russia to Tula
3 infantry moved from Urals to Samara
1 artillery and 2 infantry moved from Stalingrad to Tambov
Place Units - Russians
3 infantry placed in Siberia
3 infantry placed in Stalingrad
1 armour, 2 artilleries and 5 infantry placed in Russia
Russians undo move 3.
1 armour placed in Leningrad
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,5,1,2
Russians collect 40 PUs (3 lost to blockades); end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 52 PUs;
Germans buy 3 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
3 artilleries and 8 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
Combat - Germans
Battle in Rostov
Germans attack with 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 12 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Rostov, round 2 : 12/55 hits, 15.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 12 armour, 8 artilleries, 23 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Ukraine to Rostov
3 armour moved from Romania to Bessarabia
2 bombers moved from Romania to Western Germany
3 fighters and 3 tactical_bombers moved from Baltic States to Novgorod
6 infantry moved from Finland to Norway
1 artillery moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
3 armour placed in Romania
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery moved from Greece to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 cruiser moved from 93 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Gibraltar, round 2 : 2/5 hits, 1,67 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
2 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/3 hits, 1,17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
2 destroyers and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
French regular : -0,33
Italians regular : 1,67
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Szechwan to Kazakhstan
1 mech_infantry moved from Romania to Bulgaria
2 fighters and 2 tactical_bombers moved from Rostov to Bulgaria
8 fighters and 4 tactical_bombers moved from 110 Sea Zone to Portugal
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from Romania to Bulgaria
Combat - Germans
Battle in Gibraltar
Germans attack with 1 fighter
British defend with 2 aaGuns, 1 airfield and 1 harbour
British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
2 aaGuns owned by the British lost in Gibraltar
Germans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 2 aaGuns
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Bulgaria, round 2 : 3/6 hits, 3.17 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Portugal
Germans attack with 8 fighters and 4 tactical_bombers
British defend with 2 fighters; Americans defend with 1 airfield and 1 harbour
Germans roll dice for 8 fighters and 4 tactical_bombers in Portugal, round 2 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 fighters in Portugal, round 2 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Portugal
2 fighters owned by the British lost in Portugal
Germans win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 2 fighters
Non Combat Move - Germans
7 fighters and 4 tactical_bombers moved from Portugal to Spain
1 fighter moved from Gibraltar to Spain
1 aaGun and 5 infantry moved from Normandy Bordeaux to Spain
3 mech_infantrys moved from France to Spain
1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 3 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Greater Southern Germany to Western Germany
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
4 fighters and 2 tactical_bombers moved from Romania to 112 Sea Zone
3 armour moved from Russia to Volgograd
1 aaGun moved from Rostov to Volgograd
3 armour moved from Ukraine to Volgograd
1 infantry moved from Volgograd to Rostov
1 aaGun and 2 infantry moved from Smolensk to Bryansk
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Bulgaria to Northern Italy
1 bomber moved from Bulgaria to Northern Italy
1 bomber moved from Kazakhstan to Hunan
1 infantry moved from Nenetsia to Urals
2 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Germans
3 fighters placed in Western Germany
2 fighters and 3 tactical_bombers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,6,5,6,5,4,1,5,2,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Spain: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
British AA : -0.17
Russians regular : -0.33
Germans regular : 2.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
11 artilleries and 97 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Vologda
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Vologda
3 fighters moved from Russia to Western Ukraine
4 artilleries and 4 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Russia to Belarus
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Western Ukraine, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 4 infantry in Smolensk, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 11 artilleries, 97 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 11 artilleries, 97 infantry and 4 mech_infantrys in Belarus, round 2 : 17/116 hits, 24.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 armour, 11 artilleries, 97 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Western Ukraine to Russia
1 aaGun and 1 infantry moved from Buryatia to Amur
1 infantry moved from Sakha to Amur
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Russians
5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs