L21 Colt vs Gambler6(L+12) BM3

  • '20

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 7 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Smolensk
            1 artillery and 1 infantry moved from Archangel to Smolensk
            1 armour moved from Evenkiyskiy to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            20 artilleries and 2 mech_infantrys moved from Russia to Samara
            1 mech_infantry moved from Belarus to Rostov
            1 bomber moved from Novgorod to Smolensk
            1 armour moved from Russia to Smolensk
            3 armour and 2 mech_infantrys moved from Russia to Rostov
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
            1 armour moved from Russia to Rostov
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 4 armour, 2 infantry and 3 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Rostov, round 2 : 4/9 hits, 2.83 expected hits
                    Americans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Rostov
                Germans win, taking Rostov from Americans with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Smolensk
                Germans attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 fighters
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 2 fighters in Smolensk, round 2 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 armour and 1 bomber in Smolensk, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 fighter in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Casualties for Russians: 2 fighters
            Battle in Samara
                Germans attack with 20 artilleries and 2 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 20 artilleries and 2 mech_infantrys in Samara, round 2 : 12/22 hits, 7.33 expected hits
                    Russians roll dice for 4 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 20 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Germans
            4 armour and 4 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Smolensk to Western Germany
            1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            3 infantry moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Romania to Yugoslavia
            3 mech_infantrys moved from Ukraine to Romania
            2 infantry moved from Novgorod to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Finland
            1 aaGun and 1 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 armour placed in Western Ukraine
            4 armour and 6 mech_infantrys placed in Germany
            3 mech_infantrys placed in Russia
            1 mech_infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Rostov: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Germans from Volgograd: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Russians regular : -0.33
    Germans regular : 2.17
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 9 armour, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Hopei to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
            1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter moved from French Indo China to Szechwan
            3 armour and 5 mech_infantrys moved from Burma to Szechwan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 33 Sea Zone to Dutch New Guinea
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 57 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            3 fighters moved from Malaya to 37 Sea Zone
            1 destroyer, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
            1 submarine moved from 36 Sea Zone to 57 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 62 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 45 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Sumatra
                Japanese attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 9/17 hits, 5.00 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 5 infantry
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 57 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 57 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 57 Sea Zone
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 57 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 57 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is -14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 carrier moved from 33 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            3 fighters moved from Sumatra to 41 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 36 Sea Zone to 41 Sea Zone
            1 aaGun, 5 artilleries and 6 infantry moved from Burma to Yunnan
            1 aaGun, 1 artillery and 6 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Amur to Siberia
            2 fighters moved from Caroline Islands to Japan
            1 battleship, 2 destroyers and 5 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            3 infantry moved from Malaya to Shan State
            3 fighters moved from 37 Sea Zone to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
    
        Place Units - Japanese
            3 armour placed in Malaya
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            3 infantry placed in Kiangsu
            1 submarine placed in 6 Sea Zone
            1 bomber placed in Japan
            Japanese undo move 4.
            2 infantry placed in Japan
            Japanese undo move 6.
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 1.83
    ANZAC regular : 1.00
    UK_Pacific regular : -0.67
    British regular : -0.33
    

    Savegame

  • '20

    well crap i forgot the one soviet man remaining, chilling in china. There’s a good chance you want to keep him where he is anyway but if you move to Suiyuyan then we can call my post invalid and I’ll do japan again.

    Also, you can of course edit the soviet fleet after japans turn each round. I won’t do another germany japan back-to-back post until soviet infantry dies tho

  • 2007 AAR League

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Kansu to Shensi
    

    Savegame

  • '20

    I’ll do the new Japan turn later today

  • '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 9 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 armour and 5 mech_infantrys moved from Burma to Szechwan
            3 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Hopei to Szechwan
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Szechwan
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            2 fighters moved from 33 Sea Zone to Dutch New Guinea
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 57 Sea Zone
            1 fighter moved from 36 Sea Zone to 57 Sea Zone
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
            1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
            1 destroyer, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            3 fighters moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
            1 fighter moved from French Indo China to Szechwan
            1 mech_infantry moved from Hunan to Szechwan
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 62 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 45 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 57 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 57 Sea Zone
                    Japanese roll dice for 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 57 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Szechwan
                Japanese attack with 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
                Chinese defend with 5 infantry
                    Japanese roll dice for 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 8/17 hits, 5.00 expected hits
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 1 artillery and 6 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            3 infantry moved from Malaya to Shan State
            1 aaGun moved from Burma to Shan State
            5 artilleries and 6 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from 57 Sea Zone to 41 Sea Zone
            2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 36 Sea Zone to 41 Sea Zone
            3 fighters moved from 37 Sea Zone to Shan State
            2 fighters moved from Dutch New Guinea to 45 Sea Zone
            1 battleship, 1 destroyer and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to Japan
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Amur to Siberia
            1 carrier and 1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 armour placed in Kwangtung
            3 armour placed in French Indo China
            3 armour placed in Malaya
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 4.00
    ANZAC regular : -0.17
    UK_Pacific regular : 0.33
    British regular : -0.33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            2 infantry moved from Gibraltar to Spain
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            2 fighters moved from Gibraltar to Spain
            1 fighter moved from 91 Sea Zone to Spain
            3 artilleries and 5 infantry moved from Greece to Turkey
            1 mech_infantry moved from Caucasus to Turkey
            2 artilleries and 1 infantry moved from Northwest Persia to Turkey
            2 fighters moved from 99 Sea Zone to Turkey
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            1 fighter moved from 92 Sea Zone to Spain
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Turkey
            1 transport moved from 99 Sea Zone to 94 Sea Zone
            2 infantry moved from Algeria to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Spain
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
            1 artillery moved from Western United States to Central United States
            1 armour moved from British Columbia to Central United States
    
        Combat - Americans
            Battle in Turkey
                Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
                Neutral_True defend with 8 infantry
                    Americans roll dice for 1 battleship in Turkey, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Turkey, round 2 : 3/16 hits, 5.00 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey
                    Americans roll dice for 5 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Turkey, round 3 : 4/14 hits, 4.67 expected hits
                    Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey
                Americans win, taking Turkey from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 8 infantry
            Battle in Spain
                Americans attack with 5 artilleries, 4 fighters, 10 infantry and 1 mech_infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 5 artilleries, 4 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/20 hits, 6.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 5 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Spain, round 3 : 9/17 hits, 5.83 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 5 artilleries, 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 4 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Spain to Gibraltar
            1 fighter moved from Spain to 91 Sea Zone
            1 fighter moved from Spain to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 99 Sea Zone to 92 Sea Zone
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Turkey to 99 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Alaska to 1 Sea Zone
            1 artillery moved from British Columbia to 1 Sea Zone
            2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 8 Sea Zone to 12 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 1 Sea Zone to 12 Sea Zone
            2 submarines moved from 10 Sea Zone to 12 Sea Zone
            3 fighters and 1 tactical_bomber moved from 12 Sea Zone to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Gilbert Islands to Queensland
            1 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - Americans
            3 artilleries, 2 bombers and 3 infantry placed in Central United States
            Americans undo move 1.
            3 artilleries and 3 infantry placed in Central United States
            3 bombers placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5
            Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 fighter and 2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 76 Sea Zone: 2 carriers
            EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 fighter
            EDIT: Removing units owned by Americans from 39 Sea Zone: 2 carriers
            EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry moved from India to Burma
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 fighter moved from India to Kazakhstan
            1 fighter moved from India to Burma
            1 infantry moved from India to Burma
            1 artillery and 4 infantry moved from Northwest Persia to Turkey
            1 infantry moved from Greece to Albania
            1 artillery moved from Greece to Bulgaria
            1 fighter and 1 tactical_bomber moved from Greece to Albania
            1 fighter moved from Greece to Bulgaria
            1 bomber moved from Egypt to Volgograd
            1 bomber moved from Egypt to Bulgaria
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                British attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Bulgaria
                British attack with 1 artillery, 1 bomber and 1 fighter
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 fighter in Bulgaria, round 2 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Bulgaria
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Italians: 1 infantry
            Battle in Albania
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 3 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 4 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Albania
                British win, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Bulgaria to Turkey
            1 fighter and 1 tactical_bomber moved from Albania to Turkey
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Turkey
            1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
            1 infantry moved from 99 Sea Zone to Turkey
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 infantry moved from Trans-Jordan to Syria
            2 armour moved from Egypt to Syria
            1 tactical_bomber moved from Egypt to Turkey
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            4 infantry moved from Caucasus to Turkey
            1 fighter moved from Kazakhstan to Turkey
            1 infantry moved from West India to India
            1 armour moved from West India to India
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 fighter moved from Burma to India
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Persia
            2 artilleries and 1 infantry placed in Egypt
            1 destroyer placed in 110 Sea Zone
            British undo move 1.
            1 artillery and 2 infantry placed in Persia
            British undo move 1.
            1 armour, 1 artillery and 1 infantry placed in Egypt
            1 artillery placed in Union of South Africa
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,5
            British collect 31 PUs (2 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : -0.50
    Italians regular : -1.00
    Japanese regular : 0.00
    Germans AA : 0.83
    Germans regular : 1.33
    Neutral_True regular : 0.67
    British regular : -1.00
    

    Savegame

  • '20

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Yugoslavia to Albania
            1 fighter moved from Western Germany to 99 Sea Zone
    
        Combat - Italians
            Battle in Albania
                Italians attack with 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Albania
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    British regular : 0.33
    

    Savegame

  • '20

    casualty selection


  • @colt45554 sub, 1 hit carrier, 1 hit BB

  • '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            3 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Yugoslavia to Albania
            1 fighter moved from Western Germany to 99 Sea Zone
    
        Combat - Italians
            Battle in Albania
                Italians attack with 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Albania
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in 99 Sea Zone
                Italians attack with 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    2 destroyers owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
                1 tactical_bomber owned by the Italians and 4 fighters owned by the Italians retreated
                Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is -16
                Casualties for Italians: 2 destroyers and 1 submarine
                Casualties for British: 1 submarine
                2 fighters owned by the Americans forced to land in Turkey
    
        Non Combat Move - Italians
            4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Western Germany to Switzerland
                  Italians take Switzerland from Neutral_True
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            3 artilleries and 3 infantry moved from France to Normandy Bordeaux
            1 infantry moved from Western Germany to Northern Italy
            1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Italians regular : -1.00
    British regular : 0.33
    

    Savegame

  • '20

    Feel free to change landing area of figs. I defaulted to turkey

  • 2007 AAR League

    TripleA Move Summary: French round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Combat Move - French
            4 infantry moved from Caucasus to Turkey
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Ukraine to 99 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
            1 mech_infantry moved from Samara to Sikang
                  Germans take Sikang from Chinese
            3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Novosibirsk to Caucasus
            5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from Americans
            6 mech_infantrys moved from Yugoslavia to Albania
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
                    2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
                Casualties for British: 1 destroyer and 2 transports
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Albania
                Germans attack with 6 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Ukraine
            2 bombers moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            3 artilleries and 6 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Ukraine to Rostov
            3 armour moved from Western Ukraine to Rostov
            20 artilleries moved from Samara to Kazakhstan
            1 mech_infantry moved from Samara to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 armour moved from Timguska to Kazakhstan
            3 mech_infantrys moved from Russia to Rostov
            1 armour moved from Smolensk to Rostov
            1 aaGun and 1 infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            4 armour and 6 mech_infantrys moved from Germany to France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            3 artilleries placed in Normandy Bordeaux
            3 armour placed in France
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 79 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.67
    Germans regular : -2.17
    British regular : -0.67
    

    Savegame

  • '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs; 
            Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Ukraine to 99 Sea Zone
            2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
            1 mech_infantry moved from Samara to Sikang
                  Germans take Sikang from Chinese
            3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
            1 armour moved from Novosibirsk to Caucasus
            5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from Americans
            6 mech_infantrys moved from Yugoslavia to Albania
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 2 bombers and 3 fighters
                British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                    Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
                    Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
                    2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
                Casualties for Germans: 2 fighters
                Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
                Casualties for British: 1 destroyer and 2 transports
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Caucasus
                Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
                Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Albania
                Germans attack with 6 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Ukraine
            2 bombers moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            3 artilleries and 6 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Ukraine to Bessarabia
            4 infantry moved from Ukraine to Rostov
            3 armour moved from Western Ukraine to Rostov
            20 artilleries moved from Samara to Kazakhstan
            1 mech_infantry moved from Samara to Afghanistan
                  Germans take Afghanistan from Neutral_True
            1 armour moved from Timguska to Kazakhstan
            3 mech_infantrys moved from Russia to Rostov
            1 armour moved from Smolensk to Rostov
            1 aaGun and 1 infantry moved from Belarus to Eastern Poland
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            2 infantry moved from Finland to 127 Sea Zone
            2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Western Germany
            4 armour and 6 mech_infantrys moved from Germany to France
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter placed in Western Germany
            3 artilleries placed in Normandy Bordeaux
            3 armour placed in France
            3 infantry placed in Volgograd
            2 infantry placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 79 PUs; end with 80 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys
            EDIT: Removing units owned by Germans from Romania: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.67
    Germans regular : -2.17
    British regular : -0.67
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
    

    Savegame

  • '20

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 marine, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            3 infantry moved from Shan State to Burma
            5 artilleries and 6 infantry moved from Yunnan to Burma
            3 armour moved from French Indo China to Burma
            3 armour moved from Malaya to Burma
            1 mech_infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            3 infantry moved from Anhwe to Kweichow
            3 infantry moved from Hopei to Suiyuyan
            3 armour and 7 mech_infantrys moved from Szechwan to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
            2 infantry moved from Hopei to Shensi
            1 artillery moved from Hopei to Suiyuyan
            3 fighters moved from Shan State to Kweichow
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 3 fighters and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters and 3 infantry in Kweichow, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys
                British defend with 2 infantry
                    Japanese roll dice for 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys in Burma, round 2 : 10/30 hits, 9.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Shensi
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Hopei to Shensi
            2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
            3 fighters moved from Kweichow to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            3 armour moved from Kwangtung to Yunnan
            3 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Shan State to Burma
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 5 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to Caroline Islands
            1 marine moved from 37 Sea Zone to Shan State
            1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 marine placed in Malaya
            1 artillery and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            3 mech_infantrys placed in Kwangtung
            1 infantry and 1 mech_infantry placed in Kiangsu
            1 carrier and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Japanese regular : 3.33
    UK_Pacific regular : -0.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 3 bombers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 artilleries, 5 infantry and 1 mech_infantry moved from Turkey to Greece
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 92 Sea Zone to Normandy Bordeaux
            1 fighter moved from 91 Sea Zone to Normandy Bordeaux
            3 bombers moved from Eastern United States to Normandy Bordeaux
            1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Southern France
            4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
            1 artillery, 2 carriers, 3 destroyers, 1 infantry, 10 submarines and 1 transport moved from 12 Sea Zone to 26 Sea Zone
            3 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
                Italians win with 2 infantry remaining. Battle score for attacker is -11
                Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 4 artilleries, 3 bombers, 4 fighters and 5 infantry
                Germans defend with 6 artilleries, 1 factory_minor and 6 infantry; Italians defend with 3 artilleries and 5 infantry
                    Americans roll dice for 4 artilleries, 3 bombers, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 9/16 hits, 6.83 expected hits
                    Germans roll dice for 9 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
                    6 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Normandy Bordeaux, round 3 : 5/10 hits, 5.00 expected hits
                    Germans roll dice for 9 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Americans, 3 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 3 bombers and 4 fighters in Normandy Bordeaux, round 4 : 5/7 hits, 4.00 expected hits
                    Germans roll dice for 6 artilleries in Normandy Bordeaux, round 4 : 4/6 hits, 2.00 expected hits
                    5 artilleries owned by the Germans and 4 fighters owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 3 bombers in Normandy Bordeaux, round 5 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win with 3 bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 4 artilleries, 4 fighters and 5 infantry
                Casualties for Germans: 6 artilleries and 6 infantry
                Casualties for Italians: 3 artilleries and 5 infantry
            Battle in Greece
                Americans attack with 5 artilleries, 5 infantry and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Greece, round 2 : 2/11 hits, 3.50 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                Americans win, taking Greece from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
            3 bombers moved from Normandy Bordeaux to Spain
            2 fighters moved from Turkey to 92 Sea Zone
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            5 artilleries and 5 infantry placed in Central United States
            1 submarine placed in 10 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 carriers
            EDIT: Removing units owned by Americans from 76 Sea Zone: 2 carriers
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 fighters and 1 tactical_bomber
            EDIT: Removing units owned by Americans from Queensland: 2 fighters and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers moved from Turkey to Caucasus
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            2 armour moved from Syria to Caucasus
            1 fighter moved from India to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers
                Germans defend with 9 armour, 5 infantry and 7 mech_infantrys
                    British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Caucasus, round 2 : 11/25 hits, 9.00 expected hits
                    Germans roll dice for 9 armour, 5 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 8.50 expected hits
                    5 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus
                    British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 tactical_bombers in Caucasus, round 3 : 11/21 hits, 8.33 expected hits
                    Germans roll dice for 9 armour and 1 mech_infantry in Caucasus, round 3 : 2/10 hits, 4.83 expected hits
                    9 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for British: 6 infantry
                Casualties for Germans: 9 armour, 5 infantry and 7 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Queensland: 2 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers
            EDIT: Removing units owned by Americans from 39 Sea Zone: 2 carriers, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 fighter could not land in 39 Sea Zone and was removed
            1 artillery and 2 infantry moved from Syria to Turkey
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Turkey
            1 fighter moved from Caucasus to Turkey
            1 infantry moved from Union of South Africa to Rhodesia
            1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Persia
            British undo move 2.
            2 artilleries and 1 infantry placed in Persia
            2 armour and 1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 1.00
    Germans regular : -6.33
    British regular : 4.67
    

    Savegame

  • '20

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 7 PUs; 
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
    
        Combat - Italians
            Battle in 110 Sea Zone
                Italians attack with 2 fighters and 1 tactical_bomber
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            3 infantry moved from Switzerland to France
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Yugoslavia to Albania
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Combat Move - French
            4 infantry moved from Turkey to Greece
    

    Savegame

Suggested Topics

  • 20
  • 19
  • 36
  • 57
  • 31
  • 70
  • 107
  • 677
Axis & Allies Boardgaming Custom Painted Miniatures

85

Online

17.3k

Users

39.9k

Topics

1.7m

Posts