@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 7 armour, 6 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 artillery and 1 infantry moved from Archangel to Smolensk
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
2 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
20 artilleries and 2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Belarus to Rostov
1 bomber moved from Novgorod to Smolensk
1 armour moved from Russia to Smolensk
3 armour and 2 mech_infantrys moved from Russia to Rostov
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Russia to Rostov
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 4 armour, 2 infantry and 3 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 4 armour, 2 infantry and 3 mech_infantrys in Rostov, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Rostov
Germans win, taking Rostov from Americans with 4 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Smolensk
Germans attack with 2 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 fighters
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 2 fighters in Smolensk, round 2 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 armour and 1 bomber in Smolensk, round 3 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 fighter in Smolensk, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 fighters
Battle in Samara
Germans attack with 20 artilleries and 2 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 20 artilleries and 2 mech_infantrys in Samara, round 2 : 12/22 hits, 7.33 expected hits
Russians roll dice for 4 infantry in Samara, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 20 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
4 armour and 4 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Smolensk to Western Germany
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
1 submarine moved from 124 Sea Zone to 119 Sea Zone
3 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Romania to Yugoslavia
3 mech_infantrys moved from Ukraine to Romania
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 aaGun and 1 infantry moved from Novgorod to Belarus
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 armour placed in Western Ukraine
4 armour and 6 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Adding units owned by Germans to Rostov: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Volgograd: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 71 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : -0.33
Germans regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 9 armour, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Szechwan
3 armour and 5 mech_infantrys moved from Burma to Szechwan
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 33 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 57 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 destroyer, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 57 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 9/17 hits, 5.00 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 57 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 57 Sea Zone
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 57 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 57 Sea Zone, round 4 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 57 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Japanese
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
3 fighters moved from Sumatra to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 36 Sea Zone to 41 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from Burma to Yunnan
1 aaGun, 1 artillery and 6 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to Siberia
2 fighters moved from Caroline Islands to Japan
1 battleship, 2 destroyers and 5 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
3 infantry moved from Malaya to Shan State
3 fighters moved from 37 Sea Zone to French Indo China
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 armour placed in Kwangtung
3 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Japanese undo move 4.
2 infantry placed in Japan
Japanese undo move 6.
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 1.83
ANZAC regular : 1.00
UK_Pacific regular : -0.67
British regular : -0.33
well crap i forgot the one soviet man remaining, chilling in china. There’s a good chance you want to keep him where he is anyway but if you move to Suiyuyan then we can call my post invalid and I’ll do japan again.
Also, you can of course edit the soviet fleet after japans turn each round. I won’t do another germany japan back-to-back post until soviet infantry dies tho
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kansu to Shensi
I’ll do the new Japan turn later today
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 9 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour and 5 mech_infantrys moved from Burma to Szechwan
3 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 33 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 57 Sea Zone
1 fighter moved from 36 Sea Zone to 57 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 destroyer, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
3 fighters moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from French Indo China to Szechwan
1 mech_infantry moved from Hunan to Szechwan
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 62 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 57 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 2 submarines
Japanese roll dice for 1 submarine in 57 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Szechwan
Japanese attack with 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 3 armour, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 8/17 hits, 5.00 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 6 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Malaya to Shan State
1 aaGun moved from Burma to Shan State
5 artilleries and 6 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from 57 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 36 Sea Zone to 41 Sea Zone
3 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 1 destroyer and 6 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Amur to Siberia
1 carrier and 1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 armour placed in Kwangtung
3 armour placed in French Indo China
3 armour placed in Malaya
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 4.00
ANZAC regular : -0.17
UK_Pacific regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 infantry moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
1 fighter moved from 91 Sea Zone to Spain
3 artilleries and 5 infantry moved from Greece to Turkey
1 mech_infantry moved from Caucasus to Turkey
2 artilleries and 1 infantry moved from Northwest Persia to Turkey
2 fighters moved from 99 Sea Zone to Turkey
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 92 Sea Zone to Spain
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
1 transport moved from 99 Sea Zone to 94 Sea Zone
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tobruk to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain
1 artillery moved from Western United States to Central United States
1 armour moved from British Columbia to Central United States
Combat - Americans
Battle in Turkey
Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry
Neutral_True defend with 8 infantry
Americans roll dice for 1 battleship in Turkey, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Turkey, round 2 : 3/16 hits, 5.00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey
Americans roll dice for 5 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Turkey, round 3 : 4/14 hits, 4.67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Turkey from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Spain
Americans attack with 5 artilleries, 4 fighters, 10 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 5 artilleries, 4 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/20 hits, 6.33 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 5 artilleries, 4 fighters, 7 infantry and 1 mech_infantry in Spain, round 3 : 9/17 hits, 5.83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 artilleries, 4 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 fighters moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Spain to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 99 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Turkey to 99 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
2 carriers, 3 destroyers, 3 fighters, 5 submarines and 1 tactical_bomber moved from 8 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 1 Sea Zone to 12 Sea Zone
2 submarines moved from 10 Sea Zone to 12 Sea Zone
3 fighters and 1 tactical_bomber moved from 12 Sea Zone to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Gilbert Islands to Queensland
1 infantry and 1 mech_infantry moved from New South Wales to Queensland
Place Units - Americans
3 artilleries, 2 bombers and 3 infantry placed in Central United States
Americans undo move 1.
3 artilleries and 3 infantry placed in Central United States
3 bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,5
Americans collect 56 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter and 2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 76 Sea Zone: 2 carriers
EDIT: Adding units owned by ANZAC to 76 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 39 Sea Zone: 2 carriers
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from India to Burma
1 mech_infantry moved from Tsinghai to Kazakhstan
1 fighter moved from India to Kazakhstan
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 artillery and 4 infantry moved from Northwest Persia to Turkey
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Albania
1 fighter moved from Greece to Bulgaria
1 bomber moved from Egypt to Volgograd
1 bomber moved from Egypt to Bulgaria
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
British win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Bulgaria
British attack with 1 artillery, 1 bomber and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 fighter in Bulgaria, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Bulgaria
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Albania
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Albania, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Bulgaria to Turkey
1 fighter and 1 tactical_bomber moved from Albania to Turkey
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from 99 Sea Zone to Turkey
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
2 armour moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Turkey
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
4 infantry moved from Caucasus to Turkey
1 fighter moved from Kazakhstan to Turkey
1 infantry moved from West India to India
1 armour moved from West India to India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 fighter moved from Burma to India
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
British undo move 1.
1 artillery and 2 infantry placed in Persia
British undo move 1.
1 armour, 1 artillery and 1 infantry placed in Egypt
1 artillery placed in Union of South Africa
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,5
British collect 31 PUs (2 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.83
Americans regular : -0.50
Italians regular : -1.00
Japanese regular : 0.00
Germans AA : 0.83
Germans regular : 1.33
Neutral_True regular : 0.67
British regular : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Western Germany to 99 Sea Zone
Combat - Italians
Battle in Albania
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : 0.33
casualty selection
@colt45554 sub, 1 hit carrier, 1 hit BB
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 fighter moved from Western Germany to 99 Sea Zone
Combat - Italians
Battle in Albania
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Albania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Albania
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
Italians attack with 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer, 1 submarine and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports in 99 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 destroyers owned by the Italians, 1 submarine owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
1 tactical_bomber owned by the Italians and 4 fighters owned by the Italians retreated
Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers and 1 submarine
Casualties for British: 1 submarine
2 fighters owned by the Americans forced to land in Turkey
Non Combat Move - Italians
4 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 infantry moved from Western Germany to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : -1.00
British regular : 0.33
Feel free to change landing area of figs. I defaulted to turkey
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Combat Move - French
4 infantry moved from Caucasus to Turkey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to 99 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
1 mech_infantry moved from Samara to Sikang
Germans take Sikang from Chinese
3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Novosibirsk to Caucasus
5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
6 mech_infantrys moved from Yugoslavia to Albania
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
Casualties for Germans: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Casualties for British: 1 destroyer and 2 transports
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Caucasus
Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
French defend with 1 infantry
Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Ukraine
2 bombers moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
3 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
20 artilleries moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Timguska to Kazakhstan
3 mech_infantrys moved from Russia to Rostov
1 armour moved from Smolensk to Rostov
1 aaGun and 1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 armour and 6 mech_infantrys moved from Germany to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 armour placed in France
3 infantry placed in Volgograd
2 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 79 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -2.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Ukraine to 99 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 99 Sea Zone
1 mech_infantry moved from Samara to Sikang
Germans take Sikang from Chinese
3 armour, 5 infantry and 3 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Novosibirsk to Caucasus
5 armour, 1 infantry and 4 mech_infantrys moved from Rostov to Caucasus
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
6 mech_infantrys moved from Yugoslavia to Albania
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer and 2 transports; Americans defend with 1 battleship, 1 carrier, 1 destroyer and 2 transports
Germans roll dice for 2 bombers and 3 fighters in 99 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 4 transports in 99 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 1 carrier and 4 transports in 99 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 99 Sea Zone
2 transports owned by the British and 2 transports owned by the Americans lost in 99 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 60
Casualties for Germans: 2 fighters
Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 2 transports
Casualties for British: 1 destroyer and 2 transports
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Caucasus
Germans attack with 9 armour, 6 infantry and 7 mech_infantrys
French defend with 1 infantry
Germans roll dice for 9 armour, 6 infantry and 7 mech_infantrys in Caucasus, round 2 : 8/22 hits, 6.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Albania
Germans attack with 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Albania, round 2 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 3 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 4 : 0/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Albania, round 5 : 2/6 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Ukraine
2 bombers moved from 99 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
3 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Ukraine to Rostov
3 armour moved from Western Ukraine to Rostov
20 artilleries moved from Samara to Kazakhstan
1 mech_infantry moved from Samara to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Timguska to Kazakhstan
3 mech_infantrys moved from Russia to Rostov
1 armour moved from Smolensk to Rostov
1 aaGun and 1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
4 armour and 6 mech_infantrys moved from Germany to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 artilleries placed in Normandy Bordeaux
3 armour placed in France
3 infantry placed in Volgograd
2 infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 79 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yugoslavia: 2 mech_infantrys
EDIT: Removing units owned by Germans from Romania: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -2.17
British regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 marine, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
3 infantry moved from Shan State to Burma
5 artilleries and 6 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 armour moved from Malaya to Burma
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hopei to Suiyuyan
3 armour and 7 mech_infantrys moved from Szechwan to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
2 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Suiyuyan
3 fighters moved from Shan State to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters and 3 infantry in Kweichow, round 2 : 3/6 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys in Burma, round 2 : 10/30 hits, 9.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 5 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
3 fighters moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 armour moved from Kwangtung to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Shan State to Burma
1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 3 submarines, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 5 destroyers and 7 submarines moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Japan to Caroline Islands
1 marine moved from 37 Sea Zone to Shan State
1 destroyer and 1 submarine moved from 57 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 marine placed in Malaya
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 mech_infantrys placed in Kwangtung
1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 3.33
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 3 bombers, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries, 5 infantry and 1 mech_infantry moved from Turkey to Greece
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Southern France
4 artilleries and 5 infantry moved from Spain to Normandy Bordeaux
1 artillery, 2 carriers, 3 destroyers, 1 infantry, 10 submarines and 1 transport moved from 12 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Southern France, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Italians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 4 artilleries, 3 bombers, 4 fighters and 5 infantry
Germans defend with 6 artilleries, 1 factory_minor and 6 infantry; Italians defend with 3 artilleries and 5 infantry
Americans roll dice for 4 artilleries, 3 bombers, 4 fighters and 5 infantry in Normandy Bordeaux, round 2 : 9/16 hits, 6.83 expected hits
Germans roll dice for 9 artilleries and 11 infantry in Normandy Bordeaux, round 2 : 6/20 hits, 6.67 expected hits
6 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 3 bombers and 4 fighters in Normandy Bordeaux, round 3 : 5/10 hits, 5.00 expected hits
Germans roll dice for 9 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 3/11 hits, 3.67 expected hits
3 artilleries owned by the Americans, 3 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 bombers and 4 fighters in Normandy Bordeaux, round 4 : 5/7 hits, 4.00 expected hits
Germans roll dice for 6 artilleries in Normandy Bordeaux, round 4 : 4/6 hits, 2.00 expected hits
5 artilleries owned by the Germans and 4 fighters owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 bombers in Normandy Bordeaux, round 5 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 artilleries, 4 fighters and 5 infantry
Casualties for Germans: 6 artilleries and 6 infantry
Casualties for Italians: 3 artilleries and 5 infantry
Battle in Greece
Americans attack with 5 artilleries, 5 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 5 artilleries, 5 infantry and 1 mech_infantry in Greece, round 2 : 2/11 hits, 3.50 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 5 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 bombers moved from Normandy Bordeaux to Spain
2 fighters moved from Turkey to 92 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
1 submarine placed in 10 Sea Zone
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 39 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 76 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 39 Sea Zone: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Queensland: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 bomber, 3 fighters, 10 infantry and 2 tactical_bombers moved from Turkey to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 armour moved from Syria to Caucasus
1 fighter moved from India to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 9 armour, 5 infantry and 7 mech_infantrys
British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 12 infantry and 2 tactical_bombers in Caucasus, round 2 : 11/25 hits, 9.00 expected hits
Germans roll dice for 9 armour, 5 infantry and 7 mech_infantrys in Caucasus, round 2 : 4/21 hits, 8.50 expected hits
5 infantry owned by the Germans, 6 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Caucasus
British roll dice for 2 armour, 4 artilleries, 1 bomber, 4 fighters, 8 infantry and 2 tactical_bombers in Caucasus, round 3 : 11/21 hits, 8.33 expected hits
Germans roll dice for 9 armour and 1 mech_infantry in Caucasus, round 3 : 2/10 hits, 4.83 expected hits
9 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 armour, 4 artilleries, 1 bomber, 4 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 79
Casualties for British: 6 infantry
Casualties for Germans: 9 armour, 5 infantry and 7 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Queensland: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 80 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 39 Sea Zone: 2 carriers, 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter could not land in 39 Sea Zone and was removed
1 artillery and 2 infantry moved from Syria to Turkey
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 bomber, 3 fighters and 2 tactical_bombers moved from Caucasus to Turkey
1 fighter moved from Caucasus to Turkey
1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Persia
British undo move 2.
2 artilleries and 1 infantry placed in Persia
2 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : 1.00
Germans regular : -6.33
British regular : 4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Switzerland to France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Albania
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13
Combat Move - French
4 infantry moved from Turkey to Greece