Scramble scotland
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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Interesting game we have here. :)
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Samara to Kazakhstan 9 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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japan coming
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@Amon-Sul Yes! I really hate openings since if one side screws up, it is basically over. An even start is always most fun :)
Two examples would be if the Germans fail in Paris or if a Taranto raid goes totally wrong. -
@Amon-Sul Great! Will try and do the Allies tonight when my kids are asleep.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 harbour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/11 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour and 1 infantry moved from Korea to Manchuria 1 infantry moved from Jehol to Chahar 4 infantry moved from Manchuria to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from Manchuria to Jehol 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 aaGun and 1 artillery moved from Kiangsu to Anhwe 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 fighter moved from Kiangsi to Kwangsi 2 bombers moved from Yunnan to Paulau Island 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Paulau Island 1 fighter moved from Kwangsi to Paulau Island 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 harbour, 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Kiangsu 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.83
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@Amon-Sul Thoughy you were placing the Harbour in Kiangsu first. That was a new one for me :D
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 battleship in Kenya, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 infantry moved from Shan State to Burma 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from India to 76 Sea Zone 3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from India to Burma 1 destroyer moved from 119 Sea Zone to 117 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 117 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33 Italians regular : -0,33 Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : 1,00
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Moved my Soviet CR at the end there. Hope ok?
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@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul Thoughy you were placing the Harbour in Kiangsu first. That was a new one for me :D
a typist error xd
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Southern France to Spain 1 battleship, 2 cruisers and 2 transports moved from 93 Sea Zone to 97 Sea Zone 2 infantry and 2 marines moved from Northern Italy to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 1 armour moved from Albania to Turkey 1 battleship, 2 cruisers, 4 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 99 Sea Zone 4 infantry and 2 marines moved from 99 Sea Zone to Turkey 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 bomber moved from Western Germany to Turkey 1 fighter moved from Southern Italy to Turkey 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone Combat - Italians Battle in Spain Italians attack with 1 armour, 2 artilleries and 5 infantry Neutral_True defend with 6 infantry Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Spain, round 2 : 2/8 hits, 2.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Neutral_True lost in Spain Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Spain, round 3 : 2/8 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Spain, round 4 : 1/7 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Spain Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Spain, round 5 : 1/7 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Italians: 2 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Turkey Italians attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 2 marines Neutral_True defend with 8 infantry Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 2 marines in Turkey, round 2 : 2/9 hits, 3.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 marines in Turkey, round 3 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 marines in Turkey, round 4 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber, 1 fighter and 2 marines remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Greece 1 fighter moved from Turkey to Greece 1 bomber moved from Turkey to Greece 1 artillery moved from Tunisia to Algeria 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 2 aaGuns moved from Yugoslavia to Albania 2 aaGuns moved from Northern Italy to Southern France 1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk Place Units - Italians 2 infantry and 1 marine placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 17 PUs (1 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -3.17 Neutral_True regular : -2.67 British regular : 0.00
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Ok, the show has begun.
It was pretty scare with the dices in sz 96 and Turkey at the start but later the Italians showed their worth and pulled the battles.
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i am not sure, can Russia move to Turkey or NW Persia in case Germany hasnt declared war to it yet?
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and the other question is , can u and when capitalise on mongolian guys
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@Amon-Sul Wow you are crazy :D
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@Amon-Sul according to the rule book it says about neutral powers: Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies. While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move land or air units into or through neutral territories. It can’t move units into or through territories or onto ships belonging to another power or use another power’s naval bases, nor can another power move land or air units into or through its territories or onto its ships or use its naval bases.
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so russia cant enter both NW Persia, and Turkey before going to war with Germany and joining the allies?!
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@Pejon_88 And also from the rule book:
Political Situation: The Soviet Union begins the game at war with no one. The Soviet Union may not declare war on any European Axis power before turn 4 unless first declared war upon by a European Axis power or London is captured by an Axis power. It may declare war on Japan at the beginning of the Combat Move phase of any of its turns.
In combination I dont think they can move into Turkey?
Didnt understand your question about Mongolians though?