@max334 The DD you bid was equipped with the latest AA guns.
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
-
and Merry Christmas :)
-
@Amon-Sul That is perfect! Thanks :)
Merry Christmas! You have any close family? Myself I have a wife and 2 daughters :)
-
@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul That is perfect! Thanks :)
Merry Christmas! You have any close family? Myself I have a wife and 2 daughters :)
similar to U, wife and 2 kids, 1 of of each sex
-
@Amon-Sul Nice :)
-
Interesting game we have here. :)
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Amur 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Samara to Kazakhstan 9 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 submarine moved from 111 Sea Zone to 125 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
japan coming
-
@Amon-Sul Yes! I really hate openings since if one side screws up, it is basically over. An even start is always most fun :)
Two examples would be if the Germans fail in Paris or if a Taranto raid goes totally wrong. -
@Amon-Sul Great! Will try and do the Allies tonight when my kids are asleep.
-
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 harbour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/11 hits, 4.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour and 1 infantry moved from Korea to Manchuria 1 infantry moved from Jehol to Chahar 4 infantry moved from Manchuria to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 armour moved from Manchuria to Jehol 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Kiangsi 1 aaGun and 1 artillery moved from Kiangsu to Anhwe 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam 1 fighter moved from Kiangsi to Kwangsi 2 bombers moved from Yunnan to Paulau Island 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Paulau Island 1 fighter moved from Kwangsi to Paulau Island 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 harbour, 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Kiangsu 1 harbour placed in Hainan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.83
-
@Amon-Sul Thoughy you were placing the Harbour in Kiangsu first. That was a new one for me :D
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,33
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Shensi to Suiyuyan 1 fighter and 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 mech_infantry moved from Italian Somaliland to Kenya 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 4/8 hits, 3,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Kenya British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 battleship in Kenya, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 infantry moved from Shan State to Burma 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from India to 76 Sea Zone 3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from India to Burma 1 destroyer moved from 119 Sea Zone to 117 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 117 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 transport placed in 106 Sea Zone 1 factory_minor placed in Egypt 1 fighter and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33 Italians regular : -0,33 Japanese regular : -0,33 Neutral_Axis regular : 0,00 British regular : 1,00
-
Moved my Soviet CR at the end there. Hope ok?
-
@Pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul Thoughy you were placing the Harbour in Kiangsu first. That was a new one for me :D
a typist error xd
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral Combat Move - Italians 1 armour, 2 artilleries and 5 infantry moved from Southern France to Spain 1 battleship, 2 cruisers and 2 transports moved from 93 Sea Zone to 97 Sea Zone 2 infantry and 2 marines moved from Northern Italy to 97 Sea Zone 2 infantry moved from Albania to 97 Sea Zone 1 armour moved from Albania to Turkey 1 battleship, 2 cruisers, 4 infantry, 2 marines and 2 transports moved from 97 Sea Zone to 99 Sea Zone 4 infantry and 2 marines moved from 99 Sea Zone to Turkey 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 bomber moved from Western Germany to Turkey 1 fighter moved from Southern Italy to Turkey 1 fighter moved from Southern Italy to 96 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone Combat - Italians Battle in Spain Italians attack with 1 armour, 2 artilleries and 5 infantry Neutral_True defend with 6 infantry Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Spain, round 2 : 2/8 hits, 2.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Neutral_True lost in Spain Italians roll dice for 1 armour, 2 artilleries and 5 infantry in Spain, round 3 : 2/8 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Spain, round 4 : 1/7 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Spain Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Spain, round 5 : 1/7 hits, 2.17 expected hits Neutral_True roll dice for 1 infantry in Spain, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Neutral_True with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_True: 6 infantry Casualties for Italians: 2 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in Turkey Italians attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 2 marines Neutral_True defend with 8 infantry Italians roll dice for 1 battleship and 2 cruisers in Turkey, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 bomber, 1 fighter, 4 infantry and 2 marines in Turkey, round 2 : 2/9 hits, 3.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Neutral_True and 4 infantry owned by the Italians lost in Turkey Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 marines in Turkey, round 3 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True lost in Turkey Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 marines in Turkey, round 4 : 3/5 hits, 2.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Italians win, taking Turkey from Neutral_True with 1 armour, 1 bomber, 1 fighter and 2 marines remaining. Battle score for attacker is 12 Casualties for Italians: 4 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Greece 1 fighter moved from Turkey to Greece 1 bomber moved from Turkey to Greece 1 artillery moved from Tunisia to Algeria 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 2 aaGuns moved from Yugoslavia to Albania 2 aaGuns moved from Northern Italy to Southern France 1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk Place Units - Italians 2 infantry and 1 marine placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 17 PUs (1 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -3.17 Neutral_True regular : -2.67 British regular : 0.00
-
Ok, the show has begun.
It was pretty scare with the dices in sz 96 and Turkey at the start but later the Italians showed their worth and pulled the battles.
-
i am not sure, can Russia move to Turkey or NW Persia in case Germany hasnt declared war to it yet?
-
and the other question is , can u and when capitalise on mongolian guys