@theskeindhu said in German Carrier SZ 15:
@aardvarkpepper Strafes and bombardments, two reasons to occasionally buy a Battleship. I use strafes frequently, specifically on battles I don’t actually want to win because the counter attack would destroy me. For such a battleship is superior. People get in echo chambers and repeat the same nonsense and think, because everyone says it, it must be true. Fact is, bombardments of 4 are actually quite useful, having a Battleship is like having a bomber, it’s not ideal for every situation, but it hits hard when used right.
I’m not talking about what “everyone says”. I’m saying you are creating theoretical constructs without looking at the practical counters. I say that’s what happened when you were writing about a German carrier, I say it’s happening again when you say battleships are good.
Battleship strafes in 1942 Second Edition don’t happen in practical terms.
Maybe we can dispense with the rest of this post as I’ll just ask straight out - is one of your assumptions that the opponent is bad, desperate, has incredible and consistent dice disadvantage, and/or has basically already lost the game? If so, then there’s no need to go further because when you make those sorts of assumptions, battleships do end up being good all the time.
And I don’t mean “assumptions” in a pejorative sense. I myself am assuming that players are highly competent. But on a working basis, I’d guess most metas probably don’t have a load of highly competent players. So if you assume players aren’t competent, I’m saying that’s perfectly reasonable. I’m just saying let’s understand what we are assuming for the discussion.
Are we talking about best lines of play between highly competent players? Or lines of play that work less against highly competent opponents, but which are expected to punish less competent opponents? Real question. Not rhetorical.
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The rest of this post assumes you’re saying battleships are mechanically and mathematically good in a practical sense. (edit - which come to think on it is just my assumption, my bad if I’m wrong about that.)
So you bounce your theories off me, I bounce my theories off you, and all’s equal, right? But no. Battleships don’t work in practice. I can give you a bajazillion examples of how they don’t work in practice, but really, what does that “prove”? After all, all you need is to demonstrate one particular case that you can force to apply to games to disprove everything. Bajazillion against one, but the one wins.
But where is that one? Just take one screenshot. That’s all you need.
But I’ll say now, I expect when you take that screenshot, you can say “check it out! all these battleships that I built, ultra cool!” But a veteran that looks at the screen will say “and how did it get to that position? That position shouldn’t exist.” And it’s not an echo chamber, they can point out why the position shouldn’t exist.
You mention doing battleship strafing. How does that happen, exactly?
- The opponent needs to leave their navy in range. But exactly why would they do that? Let’s just look at each major power, if you disagree on any point, feel free to say so.
USSR: I don’t think USSR having a navy in context of battleship strafing is an issue. I say functionally USSR could use its starting submarine to reinforce UK and/or US, but then it’s functionally part of a UK/US stack so I’ll just ignore any USSR fleet as a separate entity.
UK: In the KGF that’s the context of this thread - no? - or a proper KGF anyways, UK and US fleets work together, that’s the expectation. Germany’s “strafe” has to take on the combined defensive power of UK and US fleets, normally Germany just doesn’t have the power to build a load of battleships and fight off USSR. If UK and US play it really fast and loose with their Atlantic fleet, then maybe Germany can develop some sort of naval/air pressure. But repeated strafes just won’t happen. If the combined UK/US fleet is really in danger, then they just move out of range until they can reinforce.
Sure, you can set up the board where Germany has a load of Atlantic battleships and is also crushing USSR. But that’s pretty much down to opponent’s bad or crazy dice. It’s not normal. You take pictures of the game as it develops, a veteran will point out again and again where an opponent straight screwed up or had repeated horrible dice, that’s how those situations happen.
As to UK in Indian/Pacific, again, UK just shouldn’t be leaving its naval assets in range of any good attacks OR strafes, and there really isn’t anything Japan can do to force the situation normally. You have to construct a scenario in which UK can’t retreat around South Africa, it’s cut off by Japan fleets to the west and to the east then just gets slaughtered. But that just isn’t normal. Sure, UK can’t do much about the UK1 moves and there is a possibility J2 cuts off and slaughters UK fleet. But that’s not Japan doing some sort of repeated strafe activity. That’s just expected and normal if UK doesn’t push naval/air assets in the region.
And if you have a serious KJF, then UK fighters are landing on US carriers. Again there will be no repeated strafe barring weird dice. If Japan’s been just building up loads of battleships then UK/US move into range, Japan tries to pull a strafe, then Japan’s entire fleet dies to the UK/US counter. That isn’t some theoretical construct, that’s exactly what happens in practice.
If you want to talk theory, sure, let’s look at it. Japan has a big starting fleet and air, true. In KJF, UK can bid sub at India to attack the East Indies fleet, true. So it’s likely Japan’s starting forces are down battleship, carrier, two fighters. The UK1 bid, placement, and move telegraph a KJF. So Japan can even use its first turn build to counter. Sure. But then what? Japan buys battleships?
If USSR didn’t stack Buryatia (because that screws with the numbers in Europe and can be punished by Japan unless USSR seriously commits* then you don’t get immediate pressure near Japan. But even if USSR goes full retreat towards Archangel on USSR1, it can still reverse and put four infantry on Buryatia on USSR2. Plus USSR can push units through China, plus UK is producing units at India. And normally this is not done, because USSR pushing the Asian coast uses units that are needed near Europe, and USSR can’t make any real progress as it walks right into the face of Japan’s logistics.
But if Japan’s building battleships then Japan just doesn’t have the numbers to fight pressure off too well. So instead of Japan eating up USSR push in Asia, instead USSR units in Asia survive and start getting Asia coast income. And a fat USSR income is a real problem for the Axis.
And now consider. If you tied up Japan’s income in battleships, what’s Germany doing? What’s UK doing? If you’re building battleships all over the place, where’s the air? If you have air, then what’s the opportunity cost?
What I’m working towards is you end up with - as I wrote earlier - tactically inflexible Japanese battleships in the Pacific. If UK builds an Atlantic fleet, Japanese battleships in the Pacific can do nothing against it. If Germany builds air, that’s less cost-efficient tanks they can push for the timing. And again, you have to consider what happens with UK and USSR. There’s every chance UK is very fat as it has Africa and India, and maybe Borneo and/or East Indies, then there’s New Guinea. USSR might also be nice and fat. Those Japanese battleships are not really pushing ground, they can’t contest the interior of Asia at all, they can maybe punish a push after the fact to some degree but that’s about it.
So Japan’s territory gets smaller and smaller and UK and Russia get bigger and bigger. That’s the stage we’re setting. And UK fighters on US carriers means the Allies ramp up real quick in Pacific.
So exactly when does Japan have this awesome punishing fleet that it can use to repeatedly strafe? It doesn’t. UK/US might do a fast push in range of Japan’s main fleet whee Japan can hit it. But if it’s a strafe, any UK/US survivors can then attack plus whatever else Allies have in range. And there probably will be stuff in range that wasn’t involved in the initial defense. Example, probably you’re going to have US fighters on a US carrier off West US. That’s going to extend US’s threat range and improve its timings. I did say carriers improve your logistics and timings.
Consider a fighter on West US. Just doesn’t have any good range to any targets. Battleship at West US. Slow, probably no range to any targets. Fighters on a carrier at West US. Those fighter have range to Borneo and Philippines sea zones, both Japan’s sea zones, plus generally just have fantastic range, on the turn right after they’re placed. There’s a good reason why Allies chain fighters onto carriers, because the timing improvements are fantastic.
And this is not to mention any submarines Allies put down.
If you want to say “sure, but Japan can do stuff too, like destroyer interdiction and threatening and things” - I’m saying go on, show me those screenshots. I’m not trying to be demanding here. If you don’t have the time to set up and take screenshots, okay. But consider
https://www.youtube.com/watch?v=iHKaOgd6We8
Yes, the fellow really DOES have a singing and dancing frog. But even though he knows he has it, that doesn’t mean others believe it.
But back to battleship strafing. Again, I’m talking about how it just doesn’t happen in practical application, got up through UK.
How about US? Why should US ever leave its units in range to be repeatedly punish-strafed? Or hard countered? Shouldn’t happen. If US wants to press into range of an Axis attack, sure, that happens. Then after US survives the Axis strafe it uses its existing assets to blow up the survivors of the strafe. If US couldn’t get odds on that, then it wouldn’t have moved into position where it could be strafed in the first place, and it really can’t be forced into it. Unless you’re making extreme assumptions like the Axis have some incredibly amazing fleet assets, cut off US retreat through the Panama canal, and somehow US legit didn’t see any of this coming and didn’t prepare for it in any way.
What about Germany and Japan?
Japan first. If Allies are pushing battleships into range, they have to eat a Japanese sub/air/fleet counter. It’s going to cost Japan subs, but it’s going to cost Allies their entire fleet. If KJF Pacific is operated on an accelerated timeline with UK fighters coming from India (or from UK to West Russia to India on the UK1 build then transposing to later India fighters and/or India navy) and UK fighters landing on US carriers, sure. That threat develops pretty quick. But how, exactly, do the Allies force a confrontation? If you say UK1 placed India sub with bid (telegraphing KJF) then followed up with a East Indies attack (committing to a KJF action and telegraphing KJF again though it could still transpose into KGF, it really depend on the US1 fleet build and placement) - then what? You still have Japan seeing the UK1 attack and able to build a J1 carrier which does suck for Japan as it messes up its progress against Asia, but you still have battleship, two carriers, four fighters, bomber, plus three transports. From there, Japan consolidates in Asia then pushes Yunnan drops, and how exactly does Japan’s fleet get cut off at India?
If UK hit East Indies fleet then Japan probably cleaned up any UK survivors so UK’s fleet is gone. If UK didn’t hit East Indies fleet then Japan has another whole battleship and carrier and two fighters, and probably has four transports instead of three, plus Japan often has lines to destroy just about all UK’s India/Pacific fleet. Oh, you can get UK’s Australia fleet reinforcing US, but what I’m working towards is there’s just no way the Allies can cut off Japan retreating its fleet towards India, then there’s Japan possibly capturing India then branching off to Africa and using India to produce naval units if the situation supports Japan pushing back, or Japan just lets Allies push on its islands and coast while Germany cracks USSR open, then Japan and Germany head to the Asian coast to clean the Allies out.
Yes, that can play out in different ways. But again, where is Japan forced to repeatedly suffer enemy battleship strafes? Probably doesn’t happen, because Japan can just run away. If not through the Suez into the Mediterranean (which can be very hard to stop anyways), then around Africa.
I’ve played anti-KJF against an Allies player that tried building battleships with UK at India and more with US. He didn’t walk into any big obvious stupid counters. But what happened was, I developed pressure on Russia with Germany. He’d spent so much in Pacific he just didn’t have any good resistance left in Europe. He could see this massive attack incoming, and I was playing footsies and keep-away with Japan’s navy in the Pacific. He threatened landings through Alaska, he threatened fleet push from India towards Japan’s money islands, I countered every play - and why so easily? Because battleships are tactically inflexible. He just couldn’t develop the punching power to take down Japan’s fleet in any position that I left it, yes, if he could have forced the issue he would have won, but he couldn’t force the issue, I thought about his possible moves before he could make them and did my moves so I could escape his pinning me down. So in the end, he knew Russia was about to fall, and he made a desperation play to try to pressure Japan. I blew up UK’s entire battleship/carrier/destroyer fleet at some cost in subs, and still had a gigantic Japanese force that was so powerful US’s fleet couldn’t seriously push in from the other side. Battleships are weak for cost, you can construct theoretical constructs in which they’re even superior for cost, but once your model starts accounting for needing to walk into range of another player’s subs, those models tend to fall apart. And since the Allies had spent so much on navy, I also used Japan’s ground forces to crush and capture India.
I’m not trying to say I’m this great fantastic player or whatever. I’m just saying, a bum like me, with a little care, ended up horribly punishing a multi-battleship-build player. Not because that player was incredibly stupid either (apart from maybe building battleships in the first place). They tried to develop pressure, I did have to be careful, but they just couldn’t pin Japan down.
And that’s the BEST battleship player I ever beat. Sure, battleships have niche applications, but if you’re really trying to push battleships, they just have these weaknesses, the high cost, the limited tactical flexibility, not a lot of hitting power for their cost, needing to walk into the face of an opponent’s hard counter before being in position to threaten anything yourself.
Other battleship players, it just didn’t work at all. Like they’d have this big fantastic fleet of beautiful Allied battleships, great, they invade the Asian coast, great. Then they’d see they can’ prevent Axis crushing Russia, they realize Russia falls then India falls, they have zero Atlantic pressure and I didn’t suicide Japan’s fleet. They can see the writing on the wall. They quit. All the time, they just quit. A couple stick it out, then I win on VCs. If it’s total victory I swallow Russia and push Allies out of Asia, Axis economy is massive and they have a logistic advantage, all the Axis need to do is wait it out and grind a few mechanics to get the win. And in those situations, I built Axis battleships, and why? Because I’d won, I already had economic, logistic, and unit count superiority in all arenas, it was just a question of finishing Allies off while limiting economic damage,
Yes, you do get edge cases in which sharp players build a single battleship and it renders an advantage that’s worth the cost. But that is extremely abnormal. I’ve done it to other players a couple times, but in every case I was already winning in multiple areas, I could well afford the cost, and they’d messed up on top of it which is why my buying a battleship was even feasible. I expect it to happen in less than one in a hundred games. (edit - out of the last few hundred games I played, I remember every time I built battleships. At first, I was rusty and hadn’t thought things through, my strategies and tactics were shambles, I didn’t know how to prosecute proper timings at all, and I thought battleships were maybe good, then I looked at them post game and realized no, they really suck. Then I tried experimentation, just as you commented about echo chambers and things, I totally agree with that sort of thinking, it wasn’t enough that others said battleships sucked, it wasn’t enough that my predictive models said they sucked, I used them in practice, a lot, to see if my predictive models would hold up in practice. They did. That’s how I know battleships strafes don’t normally work. Decent opponents wouldn’t let me do it, and all that stuff I’m saying about battleships bad for cost etc, that’s how I know. Theoretical model, predictive model, practical experience. I’m open to a counterexample, but I need to see it. Then finally, I saw lots of players try to use battleships against me in various scenarios, and I always ended up punishing them. So I built battleships, I used battleships, I played against battleships, and out of a few hundred games, there was not one game in which I actually looked at the post-game and thought “yeah, a battleship build there, that was proper clever, good move by me or my opponent”. It’s not that I have a few practical counterexamples. I have zero practical counterexamples. I can only argue theoretical cases, and those get quite involved. Like let’s say UK has been producing air (which makes sense as it’s tactically flexible), UK’s already maxed on carrier count to carry fighters at India, and desperately needs two destroyers for tactical reasons but also needs defensive hitting power. So what does UK build? Destroyers plus what, one more unit can be placed at India. Carrier? Costs 14, defends at 2, no point, just build another destroyer, as already posited Allies maxed out on fighters on carriers anyways so the carrier won’t be contributing more to defense than just itself. Cruiser? Costs 12, defends at 3, kinda not the greatest. But wait, what about a battleship? Costs 20, horrible, but UK has the money, battleship has two hits (two hits! with one unit placement!) defends at 4, nice things. For hitting power and efficiency, there you go. And there’s your theoretical construct in which battleships are a GOOD buy. I have others. But they’re always theoretical. Never practical. Why is UK so fixated on defending India’s sea zone this turn? It must be for a particular key timing. So we know Japan has an awesome fleet. UK has an awesome fleet. USSR is fighting Germany to a standstill, probably by itself, because UK spent all its money on this awesome fleet, and probably US is in Pacific too because UK really shouldn’t be trying to take on Japan in Pacific by itself (it’s just a logistics/income/production). So right then you realize the theoretical model requires USSR to fight off Germany all by itself, you look at how Germany’s timings normally develop when it has no opposition in Atlantic, and you throw that theoretical model right out the window, because it CAN happen in theory, but in PRACTICE you need such wild dice results to make it so everyone’s actually acting rationally and correctly at every stage that the whole thing never happens! So when I say less than one in a hundred, I actually don’t even expect that much. There’s other constructs involving battleships but they all break down under scrutiny, they’re theoretically possible, they will happen eventually, but they’re just not common.)
So then we address Germany last, and why? Because Germany is the BEST case example for arguing battleship strafes and it STILL doesn’t work normally.
Why is Germany the best case? Because Germany can’t necessarily retreat safely. Any Germany Baltic build can easily get cut off by UK/US. If Germany wants to escape, it has to walk right through the heart of Allied power, and that’s VERY ugly. As to Mediterranean, if the Axis are paying attention then they can make it very tough for the Allies to close off the Suez with a bad timing (bad for Axis anyways) but it’s possible. This isn’t talking about UK or Japan retreating around Africa which pretty much can’t be stopped. It’s possible (probably not in practical terms but if the Allies player is smart and lucky it could happen).
But EVEN THEN, battleship strafing doesn’t happen. Again, we assume the players are competent. So Germany knows that its Baltic builds can be cut off. So it doesn’t build Baltic fleet.
Except the exception that already came up earlier, if Germany builds a Baltic carrier. But then, what’s expected to happen? The G2 threats are invasion of London and unified fleet north of France. That’s battleship, cruiser, carrier, two fighters, two transports. That’s a chunky monkey. Germany’s invasion threat on London is perhaps two infantry two tanks four fighters and two bombards, and UK’s defense isn’t going to be fantastic because USSR1 didn’t park fighters on Archangel that could fly in on USSR2 to help defend London. And how do we know that? Because the G1 Baltic carrier comes after the USSR1 turn, Germany can see if USSR1 parked fighters on Archangel; if it did then a Baltic carrier build is contra-indicated.
So you have an eight-dice attack on London, a lot of it being high dice, if London gets sacked it’s a problem. Maybe US can recapture and hold, but UK is always going to be out that pile of cash, meaning less UK units and more German units. And Germany has lots of nice options, they can dump into infantry and hold remainder to keep producing infantry to capacity on following turns, they can dump into tanks - it depends on how the Allies counter, Germany then uses its buys to counter the counters and so it goes.
So what does that mean? Maybe UK has to spend on defending London. What does it buy?
But the problem is there are a lot of holes in the German Baltic carrier buy. Even if you assume USSR didn’t leave fighters on Archangel, usually Germany’s Med fleet at Gibraltar gets cut off. Yes, German air can blow up any blockers then Germany unifies its fleet north of France anyways, but the German Med fleet transport won’t help in any invasion against UK. If the UK East Canada destroyer and transport survived there’s a blocker right there - and if the UK East Canada transport survived that’s another tank defending London. That cuts Germany’s odds.
So right about the scenarios start branching. If Germany spends on Baltic transports then the invasion threat against London is greater. UK’s pressured into spending even more on defense of London, more ground units on London means less air/navy that could counter-threat G2 fleet unification north of France.
Again, we assume players are competent. So what happens? If Germany drops a load of IPCs on Baltic transports, what do they really do? If Germany can’t capture London, at least those transports ease Germany’s logistics to Karelia. But we expect Germany doesn’t really have a load of units it can push to Karelia, and why? Because it spent so much money on transports. Almost all of Germany’s starting units were going to be in G2 range of Karelia anyways, you can use the Baltic transports to redistribute a little efficiently but it probably isn’t that great. And then, Germany dumping to Karelia is all well and good, but that isn’t going to choke off USSR income at Ukraine. Normally you have builds on Germany pushing to Poland then Ukraine but you just don’t have the G1 infantry as you spent on transports. See? Problem.
So what happens as the game develops? If Germany just parks at Karelia, its logistics against USSR are inefficient, right around Ukraine. Germany has a nominal invasion threat against London, but Allies already spent on the defense, they don’t need to spend more unless Germany’s building more transports, and if Germany’s building more transports, UK can build more infantry, and again German transports aren’t going to jump up on land and start contesting territory. So you’re really locked into this inefficient Karelia game.
And then what? You also have improved German logistics to Finland and Karelia which is pretty fantastic. And if you built less Baltic transports with Germany it’s ideal, because you really don’t need a lot of German transports to seriously start screwing with threat ranges countering any Allied pressure at Finland/Norway. But if you didn’t have Baltic transports, then UK had more to counter any G2 unified fleet north of France, to the point that maybe Germany just doesn’t have a fleet at all because UK destroyed it. Germany can’t really escape.
So when the line stabilizes, it’s probably something like Germany has a unified fleet north of France that includes a bunch of transports. Germany can’t stick around too long because it’s going to eat a load of Allied subs/air. If it runs to the Baltic it gets cut off, and Germany doesn’t want to play destroyer build games after already having dropped carrier and multiple transports, its ground game against USSR is really weak; you start adding in destroyer after destroyer and it is going to be ugly.
Then that fleet that started with a Baltic build pushes into the Mediterranean. Allies can play blocking games, it’s tough, probably won’t work. Probably Germany slips away. Then it has battleship, carrier, two cruisers, two fighters as defense against air. It can build destroyers (probably shouldn’t) at Italy. Two transports (plus) give it a lot of nice options and threat range against targets from Ukraine, Caucasus, Egypt, Trans-Jordan.
But the line just isn’t great. I already wrote how even if you build just one Med carrier there’s all these small things that add up for Allies that don’t mean a winning game for Allies necessarily, but at least it shouldn’t be a clear Axis advantage. But when you start throwing in a bunch of transports, then you REALLY kill off Germany’s timings. Yes yes, wonderful Med logistics but you lack unit count, no way around it.
So you go through that scenario, and incidentally I’m saying that’s why I don’t think a G1 Baltic carrier build for Germany is necessarily sound, you can try all sorts of stuff like carrier/destroyer, carrier/air, carrier/transports, but they all transpose into lines where Germany’s navy is trapped in Baltic, and USSR is rolling around Europe like a god, then Allies press in, Germany’s navy gets destroyed, and it just goes downhill.
But even if that’s open to debate (which I think it is) - under no variation of those lines do you see repeated Allied strafes of Germany’s navy. It just doesn’t happen. Nor is it that Germany’s battleship is doing some sort of repeated damage to Allies. If the Allies have good odds, they go for it and probably the German battleship dies. (But that only happens if Germany didn’t properly prepare which means they’re bad, or Germany got bad dice, which also shouldn’t be the working assumption). Otherwise, it’s basically Germany starts with a battleship and they make the most of it but Germany doesn’t build more battleships.
But anyways we’re talking about Allied repeated battleship strafes on Germany. I just wrote how that doesn’t happen with Germany being cut off at Baltic, because a competent Germany player already knows everything I wrote about and more besides, they just don’t let it happen, that’s my expectation.
But then what about Med?
From the OP:
“By the time the USA gets a fleet large enough to defend itself, they are faced with the choice to chase down the German menace which can blithely skip through the Mediterranean”
So the OP already believes the German Med fleet doesn’t get into these repeatedly losing strafe positions either, right?
So I went through each power and explained how repeat battleship strafes just don’t happen for any of them. Yes, if you have battleships you make the most of them. They’re nice to have. But they’re tactically inflexible. You probably don’t buy more. And if you DO buy more - all right, there are specific situations, very very rare, I’d say one in a hundred games between competent players perhaps. But that’s not the same as saying battleships are generally good because they can do repeat strafes, because I expect normally that doesn’t happen.