@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Combat Hit Differential Summary :
Scramble up to 4 fighters from 93 into Morocco?
No scramble.
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour, 1 carrier, 1 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 marine moved from Trans-Jordan to 100 Sea Zone
1 artillery moved from Trans-Jordan to 100 Sea Zone
2 armour moved from Egypt to 100 Sea Zone
2 mech_infantrys moved from Egypt to 100 Sea Zone
5 infantry moved from Trans-Jordan to 100 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 100 Sea Zone to 94 Sea Zone
2 armour moved from 94 Sea Zone to Morocco
2 mech_infantrys moved from 94 Sea Zone to Morocco
1 artillery moved from 94 Sea Zone to Morocco
1 marine moved from 94 Sea Zone to Morocco
5 infantry moved from 94 Sea Zone to Morocco
1 armour moved from Southern Persia to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Southern Persia
1 mech_infantry moved from Ukraine to Northern Caucasus
Italians take Northern Caucasus from Russians
1 infantry moved from Ukraine to Kursk
1 artillery moved from Bessarabia to Ukraine
2 bombers moved from Malta to Morocco
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Americans defend with 1 submarine
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 94 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Morocco
Italians attack with 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys
Americans defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 bombers, 5 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 4/13 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 armour, 1 artillery, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
2 bombers moved from Morocco to Malta
1 aaGun moved from Algeria to Morocco
1 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Southern Persia to Trans-Jordan
2 fighters moved from Southern Italy to 82 Sea Zone
6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Southern Persia to Baluchistan
1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
2 armour moved from Egypt to Anglo-Egyptian Sudan
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier and 1 transport placed in 82 Sea Zone
1 marine placed in Southern Persia
1 tactical_bomber placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 54 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Italians regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 38 Sea Zone to 58 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 38 Sea Zone to 58 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@owentoo said in OwenToo (Axis) vs Simon33 (Allies) PTV:
btw, I never said your move was “ridiculous”. I only said I thought it was illegal based on the way the rule was written. It was a very clever move, and Adam said it was OK, so now I know
I thought it was implied. Perhaps you didn’t mean it.
@simon33 Far from it. I knew it was a tossup, and I thought maybe the intent of the rule (which they try to write for simplicity, with a minimum wordcount) might prevent you from doing what you did. I certainly had not considered that you would take care of my CV in that manner. So now we are both better prepared for future battles
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 82 PUs;
Germans buy 2 armour, 3 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kursk to Tula
Germans take Tula from Russians
1 armour moved from Tula to Tambov
Germans take Tambov from Russians
1 armour moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
1 armour moved from Stalingrad to Tambov
2 mech_infantrys moved from Rostov to Tambov
7 armour and 7 mech_infantrys moved from Yaroslavl to Komi
Germans take Gorky from Russians
Germans take Komi from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 7 artilleries, 2 fighters, 20 infantry and 3 tactical_bombers moved from Yaroslavl to Smolensk
1 aaGun, 5 artilleries and 3 infantry moved from Novgorod to Smolensk
6 infantry moved from Southern Belarus to Smolensk
2 infantry moved from Ukraine to Kursk
2 armour and 1 mech_infantry moved from Leningrad to Smolensk
1 artillery moved from Leningrad to Novgorod
3 infantry moved from Leningrad to Novgorod
1 armour and 2 mech_infantrys moved from Northern Belarus to Smolensk
1 armour and 2 mech_infantrys moved from Romania to Northern Belarus
2 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries moved from Germany to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
2 artilleries moved from 118 Sea Zone to Leningrad
2 infantry moved from 118 Sea Zone to Leningrad
2 infantry moved from Southern France to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 artillery and 2 infantry moved from Western Germany to France
1 battleship, 1 destroyer and 1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Ukraine to Leningrad
3 bombers moved from Ukraine to Leningrad
2 fighters and 2 tactical_bombers moved from Ukraine to Smolensk
1 artillery moved from French Equatorial Africa to Anglo-Egyptian Sudan
Place Units - Germans
2 armour and 1 mech_infantry placed in Romania
1 fighter placed in Leningrad
1 transport placed in 118 Sea Zone
1 infantry placed in Leningrad
2 artilleries and 4 infantry placed in Germany
1 artillery, 1 fighter and 2 infantry placed in Western Germany
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Northern Caucasus
2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Southern Caucasus to Northern Caucasus
2 infantry moved from Southern Caucasus to Northern Caucasus
Combat - Russians
Battle in Northern Caucasus
Russians attack with 1 armour, 2 artilleries and 5 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 2 : 0/8 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Northern Caucasus, round 3 : 1/8 hits, 2.33 expected hits
Italians roll dice for 1 mech_infantry in Northern Caucasus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Northern Caucasus
Russians win, taking Northern Caucasus from Italians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Southern Caucasus to Northern Caucasus
1 armour, 4 artilleries and 30 infantry moved from Southern Caucasus to Northwest Persia
2 fighters moved from Urals to Russia
1 artillery and 2 infantry moved from Urals to Western Sinkiang
1 armour and 2 mech_infantrys moved from Southern Manchuria to Shantung
1 fighter moved from Siberia to Shantung
5 artilleries and 5 infantry moved from Southern Manchuria to Korea
5 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Amur to Siberia
1 artillery and 1 infantry moved from Amur to Korea
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -3.67
If I lose this game, I think it will be largely because I let Italy get out of hand.
@simon33 I agree. When I play Allies, I try my best to subdue Italy.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 27 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
1 artillery moved from Hawaiian Islands to 27 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Johnston Island
3 infantry moved from 27 Sea Zone to Johnston Island
2 fighters moved from 27 Sea Zone to Johnston Island
2 tactical_bombers moved from 27 Sea Zone to Johnston Island
3 transports moved from 20 Sea Zone to 21 Sea Zone
3 artilleries moved from Fukien to 21 Sea Zone
3 infantry moved from Fukien to 21 Sea Zone
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery moved from Fukien to 21 Sea Zone
1 infantry moved from Fukien to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to Dutch New Guinea
1 infantry moved from 46 Sea Zone to Dutch New Guinea
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 45 Sea Zone
2 artilleries moved from 45 Sea Zone to Celebes
2 infantry moved from 45 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Davao to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Davao to Celebes
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
Japanese take 45 Sea Zone from Americans
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Fukien to Kiangsu
3 infantry moved from Fukien to Kiangsu
1 infantry moved from Fukien to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 bomber moved from Davao to Dutch New Guinea
Combat - Japanese
Battle in Johnston Island
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Johnston Island, round 2 : 2/8 hits, 3.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Johnston Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Johnston Island
Japanese win, taking Johnston Island from Americans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Fukien to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 aaGun moved from Fukien to Kiangsu
1 carrier and 1 fighter moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 20 Sea Zone to 8 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
2 tactical_bombers moved from Johnston Island to 27 Sea Zone
2 fighters moved from Johnston Island to 27 Sea Zone
1 fighter moved from Celebes to 45 Sea Zone
1 tactical_bomber moved from Celebes to 45 Sea Zone
1 bomber moved from Dutch New Guinea to Davao
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -0.50
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 104 Sea Zone to 126 Sea Zone
1 transport moved from 122 Sea Zone to 126 Sea Zone
2 infantry moved from Iceland to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 122 Sea Zone
2 infantry moved from 122 Sea Zone to Scotland
1 artillery, 1 infantry and 2 tactical_bombers moved from 126 Sea Zone to Iceland
3 carriers, 2 destroyers, 6 fighters, 4 submarines and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 destroyer moved from 89 Sea Zone to 69 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 3 infantry moved from Central United States to Eastern United States
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 122 Sea Zone to 113 Sea Zone
5 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to British Columbia
1 fighter moved from Queensland to Shan State
Place Units - Americans
2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries and 10 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Fukien
Chinese take Fukien from Japanese
10 artilleries and 10 infantry moved from Kiangsi to Kwangtung
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Kiangsu, round 2 : 5/13 hits, 3.17 expected hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Battle in Kwangtung
Chinese attack with 10 artilleries and 10 infantry
Japanese defend with 1 harbour and 1 infantry
Chinese roll dice for 10 artilleries and 10 infantry in Kwangtung, round 2 : 5/20 hits, 6.67 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 10 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shansi to Anhwe
Place Units - Chinese
9 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 32 PUs
Purchase Units - British
British buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 artillery and 1 infantry moved from Scotland to United Kingdom
1 armour moved from Rhodesia to Belgian Congo
British take Tanganyika Territory from Italians
British take Belgian Congo from Italians
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
9 artilleries and 9 infantry moved from Rhodesia to Belgian Congo
EDIT: 1 artillery and 1 infantry moved from Nigeria to French Central Africa
1 artillery and 1 infantry moved from Nigeria to French Central Africa
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from British Guiana to Brazil
1 transport moved from 89 Sea Zone to 87 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 fighter moved from 113 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Yunnan to Shan State
1 armour moved from Eastern India to Shan State
2 aaGuns, 2 artilleries and 7 infantry moved from Kiangsi to Kwangtung
Place Units - British
3 infantry placed in Union of South Africa
1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 5,2
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
2 tactical_bombers placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in 40 Sea Zone change ownership: 2 tactical_bombers
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 1 cruiser, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Southern Persia
6 armour, 4 artilleries, 8 infantry and 7 mech_infantrys moved from Baluchistan to Southern Persia
3 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
2 artilleries and 3 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 marine moved from Morocco to 94 Sea Zone
2 armour, 1 artillery and 2 mech_infantrys moved from Morocco to 94 Sea Zone
4 infantry moved from Morocco to 94 Sea Zone
1 aaGun moved from Morocco to Algeria
2 fighters moved from 94 Sea Zone to Malta
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 94 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Trans-Jordan
2 armour moved from 100 Sea Zone to Trans-Jordan
2 mech_infantrys moved from 100 Sea Zone to Trans-Jordan
1 artillery moved from 100 Sea Zone to Trans-Jordan
4 infantry moved from 100 Sea Zone to Trans-Jordan
4 infantry moved from Northern Italy to Southern France
4 infantry moved from Southern France to France
1 infantry moved from Kursk to Tambov
1 artillery moved from Ukraine to Kursk
1 aaGun moved from Ukraine to Kursk
Place Units - Italians
1 cruiser placed in 82 Sea Zone
1 armour and 1 mech_infantry placed in Southern Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 58 Sea Zone to 64 Sea Zone
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 64 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Move - French
1 destroyer moved from 58 Sea Zone to 64 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 86 PUs;
Germans buy 3 armour, 5 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 7 mech_infantrys moved from Komi to Samara
Germans take Samara from Russians
7 armour and 7 mech_infantrys moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Tambov to Russia
1 armour and 2 mech_infantrys moved from Northern Belarus to Russia
4 bombers moved from Leningrad to Russia
1 fighter moved from Leningrad to Russia
12 artilleries moved from Smolensk to Russia
4 fighters moved from Smolensk to Russia
5 tactical_bombers moved from Smolensk to Russia
3 armour, 29 infantry and 3 mech_infantrys moved from Smolensk to Russia
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 12 artilleries, 4 bombers, 5 fighters, 29 infantry, 14 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 5 fighters, 68 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 13 armour, 12 artilleries, 4 bombers, 4 fighters, 29 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 22/81 hits, 29.17 expected hits
Russians roll dice for 2 aaGuns, 3 artilleries, 5 fighters, 68 infantry and 1 tactical_bomber in Russia, round 2 : 24/77 hits, 27.50 expected hits
20 infantry owned by the Russians, 24 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 13 armour, 12 artilleries, 4 bombers, 4 fighters, 5 infantry, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 27/57 hits, 24.17 expected hits
Russians roll dice for 3 artilleries, 5 fighters, 48 infantry and 1 tactical_bomber in Russia, round 3 : 22/57 hits, 20.83 expected hits
27 infantry owned by the Russians, 12 artilleries owned by the Germans, 5 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 4 bombers, 4 fighters, 9 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 15/35 hits, 16.83 expected hits
Russians roll dice for 3 artilleries, 5 fighters, 21 infantry and 1 tactical_bomber in Russia, round 4 : 9/30 hits, 11.83 expected hits
15 infantry owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 4 bombers, 4 fighters and 5 tactical_bombers in Russia, round 5 : 15/26 hits, 13.83 expected hits
Russians roll dice for 3 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Russia, round 5 : 5/15 hits, 6.83 expected hits
1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 5 fighters owned by the Russians, 3 artilleries owned by the Russians and 5 armour owned by the Germans lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 4 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 5 armour, 12 artilleries, 1 fighter, 29 infantry and 14 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries, 5 fighters, 68 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 artillery moved from Anglo-Egyptian Sudan to Egypt
8 armour moved from Southern Persia to Turkmenistan
2 infantry moved from Kursk to Ukraine
2 artilleries and 3 infantry moved from Leningrad to 118 Sea Zone
2 artilleries and 3 infantry moved from 118 Sea Zone to Finland
1 artillery and 3 infantry moved from Novgorod to Leningrad
2 aaGuns moved from Smolensk to Novgorod
2 aaGuns moved from Smolensk to Russia
4 bombers moved from Russia to Leningrad
1 fighter moved from Russia to Kursk
1 armour moved from Romania to Germany
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 battleship moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 infantry moved from Southern France to France
1 tactical_bomber moved from Russia to Kursk
4 fighters moved from Gibraltar to Western Germany
2 fighters and 3 tactical_bombers moved from Russia to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Kursk
Place Units - Germans
3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 94 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 97 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 110 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
Combat Hit Differential Summary :
Russians regular : -7.00
Germans regular : -5.00
Russians AA : 0.00
Seems like there is no real way for me to hold a victory city in Europe for more than a couple of turns. Will post. Thanks for the game.
@simon33 You are welcome. It was a great game. If you would like a return game you are welcome to set up the Axis.
I’ve been attaching bids for axis to most of my games now but since this one went with no bid, it would only be fair to do it no bid. Will set it up.
I certainly found this one fun too.