TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to 109 Sea Zone
2 fighters moved from 111 Sea Zone to 109 Sea Zone
2 fighters moved from 111 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
2 infantry moved from Morocco to Algeria
2 carriers moved from 111 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Eastern United States to 109 Sea Zone
5 bombers moved from Eastern United States to 109 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to 54 Sea Zone
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 carriers, 2 cruisers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from Morocco to Algeria
Combat - Americans
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers and 1 transport; ANZAC loiter and taunt
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking Norway from Germans, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Battle in 54 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 carrier, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Philippines
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Philippines, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 109 Sea Zone
Americans attack with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 5 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 transport moved from 111 Sea Zone to 109 Sea Zone
1 artillery and 2 infantry moved from Scotland to United Kingdom
5 bombers moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries, 1 fighter and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 4 transports placed in 101 Sea Zone
1 fighter and 4 infantry placed in Central United States
Americans undo move 2.
1 fighter placed in Eastern United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 fighter moved from Persia to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
Combat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
2 fighters owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in 79 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
British roll dice for 1 destroyer and 1 fighter in 79 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - British
2 fighters moved from Trans-Jordan to Persia
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from 79 Sea Zone to 80 Sea Zone
2 fighters moved from Kazakhstan to Persia
2 aaGuns, 1 fighter and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
2 infantry placed in Persia
British undo move 3.
1 artillery and 1 infantry placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,6
British collect 25 PUs (1 lost to blockades); end with 25 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 1.50
Italians regular : 0.67
Japanese regular : 0.67
Germans regular : -0.50
British regular : 1.33
Savegame