Tanios (allies +15) vs aagamerz13 bm3 rematch

  • '20

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery and 2 infantry moved from Persia to Iraq
            1 fighter moved from Eastern Persia to Iraq
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 battleship moved from 39 Sea Zone to 41 Sea Zone
            1 marine moved from Sumatra to 41 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 42 Sea Zone
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 42 Sea Zone
                British attack with 1 battleship, 1 cruiser and 1 marine; ANZAC loiter and taunt
                Japanese defend with 1 cruiser, 2 infantry and 1 transport
                    British roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Japanese lost in 42 Sea Zone
                    2 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 cruiser, 2 infantry and 1 transport
    
        Non Combat Move - British
            1 marine moved from 42 Sea Zone to Java
            3 aaGuns and 5 infantry moved from Burma to India
            1 infantry moved from Shan State to Malaya
            1 mech_infantry moved from India to Eastern Persia
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Persia to 80 Sea Zone
            2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 armour moved from Ethiopia to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            2 fighters and 1 tactical_bomber moved from Iraq to Egypt
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 fighters moved from United Kingdom to French West Africa
            2 fighters moved from Scotland to United Kingdom
    
        Place Units - British
            3 infantry placed in Union of South Africa
            2 destroyers placed in 109 Sea Zone
            1 fighter placed in United Kingdom
            Turning on Edit Mode
            EDIT: Removing units owned by British from Scotland: 1 infantry
            EDIT: Adding units owned by British to United Kingdom: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,4,4
            British collect 31 PUs (1 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 22 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Italians regular : -0.67
    Japanese regular : -0.83
    Neutral_Axis regular : -1.33
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 armour moved from Romania to Belarus
            1 armour moved from Slovakia Hungary to Belarus
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 bomber and 2 fighters moved from Southern Italy to Egypt
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Italians lost in Belarus
                1 armour owned by the Italians retreated to Eastern Poland
                Russians win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry
                British defend with 1 armour, 2 artilleries, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 8 infantry and 1 mech_infantry in Egypt, round 2 : 8/15 hits, 4.67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in Egypt, round 2 : 5/13 hits, 5.83 expected hits
                    2 infantry owned by the ANZAC, 2 tactical_bombers owned by the British, 2 artilleries owned by the British, 3 infantry owned by the British, 5 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/10 hits, 3.83 expected hits
                    British roll dice for 3 fighters in Egypt, round 3 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 4 : 3/8 hits, 3.50 expected hits
                    British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 57
                Casualties for Italians: 8 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to Alexandria
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Northern Italy
            1 bomber moved from Egypt to Greece
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            1 aaGun moved from France to Normandy Bordeaux
            1 aaGun moved from France to Western Germany
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    Russians regular : 0.00
    British regular : -0.50
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from 34 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from 34 Sea Zone to Dutch New Guinea
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Algeria to Tunisia
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            4 infantry moved from Finland to Karelia
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            2 bombers moved from Southern France to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
            1 tactical_bomber moved from Romania to Yugoslavia
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            6 armour, 5 artilleries, 18 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
            4 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Greater Southern Germany to Yugoslavia
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble?

  • '20

    @aagamerz13 yes max scramble from both. Max defense. keep damaged battleship as last unit


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Novgorod
                  Germans take Novgorod from Russians
            4 infantry moved from Finland to Karelia
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            2 bombers moved from Southern France to 109 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
            1 tactical_bomber moved from Romania to Yugoslavia
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            6 armour, 5 artilleries, 18 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus
            4 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Greater Southern Germany to Yugoslavia
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Belarus
                Germans attack with 10 armour, 5 artilleries, 18 infantry and 5 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 10 armour, 5 artilleries, 18 infantry and 5 mech_infantrys in Belarus, round 2 : 11/38 hits, 11.33 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 10 armour, 5 artilleries, 15 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Karelia
                Germans attack with 4 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 4 infantry in Karelia, round 2 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Yugoslavia
                Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Neutral_Allies defend with 3 infantry
                    Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yugoslavia, round 2 : 3/6 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Neutral_Allies with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 3 infantry
            Battle in 109 Sea Zone
                Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber
                British defend with 1 battleship, 3 destroyers, 4 fighters and 1 transport
                    Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 5/8 hits, 4.50 expected hits
                    British roll dice for 1 battleship, 3 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    1 destroyer owned by the Germans, 3 destroyers owned by the British, 1 submarine owned by the Germans, 3 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 109 Sea Zone
                    Germans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 3/6 hits, 3.67 expected hits
                    British roll dice for 1 fighter in 109 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 55
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 battleship, 3 destroyers, 4 fighters and 1 transport
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Belarus
            6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            2 armour and 1 mech_infantry moved from Greater Southern Germany to Eastern Poland
            1 tactical_bomber moved from Yugoslavia to Southern Italy
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Eastern Poland
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            3 bombers moved from 109 Sea Zone to Western Germany
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
            Germans collect 53 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allies regular : 0.00
    Russians regular : 1.67
    Germans regular : 3.00
    British regular : -1.00
    

    Savegame

  • '20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 5 armour and 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vyborg to Finland
                  Russians take Finland from Germans
            1 infantry moved from Archangel to Novgorod
            1 artillery moved from Archangel to Novgorod
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun and 1 infantry moved from Archangel to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            8 artilleries moved from Bryansk to Russia
            2 aaGuns, 2 armour and 2 mech_infantrys moved from Bryansk to Russia
            10 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Archangel to Vologda
            1 infantry moved from Bryansk to Smolensk
            5 infantry moved from Bryansk to Russia
            1 infantry moved from Russia to Vologda
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            2 armour placed in Volgograd
            3 armour and 2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 destroyers moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Amur
            1 fighter moved from Japan to Amur
            1 tactical_bomber moved from Japan to Amur
            1 armour and 9 infantry moved from Manchuria to Amur
            2 infantry moved from Korea to Amur
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 battleship moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Kweichow to Shensi
            1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
            1 artillery moved from Kwangsi to Kwangtung
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Shensi
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Kwangsi to Szechwan
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 scramble?

  • '20

    No scramble


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            2 destroyers moved from 33 Sea Zone to 54 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Amur
            1 fighter moved from Japan to Amur
            1 tactical_bomber moved from Japan to Amur
            1 armour and 9 infantry moved from Manchuria to Amur
            2 infantry moved from Korea to Amur
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 battleship moved from 33 Sea Zone to 54 Sea Zone
            1 artillery and 2 infantry moved from Hopei to Suiyuyan
            2 infantry moved from Kweichow to Shensi
            1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
            1 artillery moved from Kwangsi to Kwangtung
            1 bomber moved from Kwangsi to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Shensi
            1 tactical_bomber moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
            1 fighter moved from Kwangsi to Szechwan
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 3 destroyers and 1 fighter
                ANZAC defend with 1 cruiser and 1 destroyer
                    Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers and 1 fighter in 54 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 cruiser, 3 destroyers and 1 fighter remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 cruiser and 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship and 1 cruiser
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 1 battleship, 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                    British roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the British, 1 destroyer owned by the Japanese and 1 battleship owned by the British lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 battleship and 1 cruiser
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 3/5 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 14 infantry and 3 tactical_bombers
                Russians defend with 2 aaGuns and 12 infantry
                    Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 14 infantry and 3 tactical_bombers in Amur, round 2 : 9/22 hits, 7.00 expected hits
                    Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 2/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 12 infantry and 3 tactical_bombers in Amur, round 3 : 5/20 hits, 6.67 expected hits
                    Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 11 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 fighter and 3 infantry
                Casualties for Russians: 2 aaGuns and 12 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 aaGun moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 fighter moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Jehol
            1 tactical_bomber moved from Amur to Manchuria
            1 bomber moved from Amur to Jehol
            1 fighter moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 carrier moved from 33 Sea Zone to 54 Sea Zone
            2 carriers moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 fighter moved from Amur to Manchuria
            1 tactical_bomber moved from Amur to Manchuria
            1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Kweichow
            1 fighter moved from Kwangsi to Yunnan
            1 bomber moved from 42 Sea Zone to Kwangsi
            1 tactical_bomber moved from Kwangsi to Yunnan
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 transports placed in 6 Sea Zone
            7 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 3.50
    UK_Pacific regular : 0.00
    ANZAC regular : 0.17
    Russians regular : -2.67
    Russians AA : 0.00
    British regular : 0.83
    

    Savegame

  • '20

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Wake Island
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 carrier moved from 101 Sea Zone to 102 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    

    Savegame

  • '20

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers and 2 fighters; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Wake Island
            1 tactical_bomber moved from 26 Sea Zone to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 fighter moved from Hawaiian Islands to Wake Island
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 carrier moved from 101 Sea Zone to 102 Sea Zone
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            2 fighters moved from French West Africa to Anglo Egyptian Sudan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from India to Burma
            1 bomber moved from United Kingdom to 97 Sea Zone
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Anglo Egyptian Sudan
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 fighters and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 infantry and 1 tactical_bomber; Italians defend with 1 destroyer and 3 transports
                    British roll dice for 1 bomber in 97 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer, 1 tactical_bomber and 3 transports in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians and 1 bomber owned by the British lost in 97 Sea Zone
                Italians win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -6
                Casualties for British: 1 bomber
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 aaGuns and 2 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from Eastern Persia to Iraq
            2 transports moved from 81 Sea Zone to 80 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery placed in Union of South Africa
            2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,6,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,2,4,4
            British collect 22 PUs (8 lost to blockades); end with 22 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 25 PUs
    
        Place Units - UK_Pacific
            2 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 2 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -1.00
    Japanese regular : 1.33
    British regular : -2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Albania to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 armour moved from Eastern Poland to Bryansk
            1 bomber moved from Greece to Bryansk
            1 infantry moved from Albania to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from Alexandria to Trans-Jordan
    
        Combat - Italians
            Battle in Crete
            Battle in Bryansk
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Bryansk
                Italians win, taking Crete from Neutral_Allies, taking Bryansk from Russians with 1 armour remaining. Battle score for attacker is -11
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry; French defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 3 infantry in Trans-Jordan, round 2 : 3/3 hits, 1.00 expected hits
                    1 infantry owned by the French, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                1 fighter owned by the Italians retreated
                British win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 transports moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    Russians regular : 0.67
    British regular : 2.00
    

    Savegame

  • '20

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Queensland to Philippines
            1 fighter moved from Dutch New Guinea to Philippines
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,6,6,4,1,5,2,4,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,1,3,5,4,3,4
            ANZAC collect 11 PUs (6 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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